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mirror of https://github.com/Klagarge/PokeHES.git synced 2025-07-07 00:41:10 +00:00

Merge branch 'master' into xp-modifiaction

This commit is contained in:
Rémi Heredero
2022-06-16 07:25:57 +02:00
committed by GitHub
45 changed files with 1097 additions and 1192 deletions

View File

@ -137,10 +137,10 @@ public abstract class Character extends Entity{
textureY = 2;
break;
case LEFT:
textureY = 1;
textureY = 3;
break;
case UP:
textureY = 3;
textureY = 1;
break;
case DOWN:
textureY = 0;

View File

@ -6,13 +6,17 @@ public class Enemy extends Character{
private String branch;
public Enemy(String name, int x, int y, String img, String map, int pv, String branch) {
public Enemy(String name, int x, int y, String img, String map, int pv, String branch, Character.Direction dir) {
super(name, x, y, img, map);
//generate his text
this.map = map;
turn(Character.Direction.DOWN);
turn(dir);
this.branch = branch;

View File

@ -17,7 +17,7 @@ public class Player extends Character{
public boolean onEnemy = false;
public Player(int x, int y, String map) {
super("Player", x, y, "Character", map);
super("Player", x, y, "Character_flipped", map);
}
public void addXp(int xp){
@ -30,6 +30,8 @@ public class Player extends Character{
public void manageEntity(ScreenMap sm, Controller c) {
boolean onDoor = sm.isDoor(getPosition());
// Do nothing if hero is already moving
if (!isMoving()) {
@ -38,19 +40,21 @@ public class Player extends Character{
Player.Direction goalDirection = Player.Direction.NULL;
Vector2 nextPos = new Vector2(position);
if (c.keyStatus.get(Input.Keys.RIGHT)) {
if (c.keyStatus.get(Input.Keys.RIGHT) && !onDoor) {
goalDirection = Player.Direction.RIGHT;
nextCell = sm.getTile(getPosition(), 1, 0);
nextPos.x+=sm.tileWidth;
} else if (c.keyStatus.get(Input.Keys.LEFT)) {
} else if (c.keyStatus.get(Input.Keys.LEFT) && !onDoor) {
goalDirection = Player.Direction.LEFT;
nextCell = sm.getTile(getPosition(), -1, 0);
nextPos.x-=sm.tileWidth;
} else if (c.keyStatus.get(Input.Keys.UP)) {
} else if (c.keyStatus.get(Input.Keys.UP) && !onDoor) {
goalDirection = Player.Direction.UP;
nextCell = sm.getTile(getPosition(), 0, 1);
nextPos.y+=sm.tileHeight;
} else if (c.keyStatus.get(Input.Keys.DOWN)) {
} else if (c.keyStatus.get(Input.Keys.DOWN) && !onDoor) {
goalDirection = Player.Direction.DOWN;
nextCell = sm.getTile(getPosition(), 0, -1);
nextPos.y-=sm.tileHeight;
@ -63,7 +67,7 @@ public class Player extends Character{
turn(goalDirection);
System.out.println("It's a enemy !!");
} else {
setSpeed(sm.getSpeed(nextCell));
setSpeed(sm.getSpeed(nextCell)*3); //TODO remove x3
go(goalDirection);
}
} else {
@ -72,7 +76,7 @@ public class Player extends Character{
}
if(sm.isDoor(getPosition())){
if(onDoor){
String nMap = null;
Integer x = null;
Integer y = null;
@ -86,7 +90,8 @@ public class Player extends Character{
if (nMap == null || x == null || y == null) return;
map = nMap;
setPosition(x*sm.tileWidth, y*sm.tileHeight);
System.out.println("Go to: " + sm.map + " in " + x + " x " + y);
turn(goalDirection);
System.out.println("Go to: " + map + " in " + x + " x " + y);
}
}
}

View File

@ -6,6 +6,7 @@ import com.badlogic.gdx.Input;
import Control.Controller;
import Entity.Enemy;
import Entity.Entity;
import Entity.Character.Direction;
import Game.Battle;
import Screen.ScreenBattle;
import Screen.ScreenMap;
@ -44,8 +45,13 @@ public class PokeMudry extends PortableApplication {
// add player, create and add all enemies in entities
entities.add((Entity) sp.p);
enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert", 25, "informatique"));
//enemies.add(new Enemy("Pignat", 5, 1, "lumberjack_sheet32", "test", 150));
enemies.add(new Enemy("Mudry", 5, 11, "lumberjack_sheet32", "21N304", 25, "informatique", Direction.DOWN));
enemies.add(new Enemy("Paciotti", 5, 11, "lumberjack_sheet32", "21N205", 0, "mecanique", Direction.DOWN));
enemies.add(new Enemy("Gloeckner", 1, 7, "lumberjack_sheet32", "21N307", 0, "allemand", Direction.RIGHT));
enemies.add(new Enemy("Bianchi", 1, 3, "lumberjack_sheet32", "23N308", 0, "electricite", Direction.RIGHT));
enemies.add(new Enemy("Nicollier", 4, 2, "lumberjack_sheet32", "21N308", 0, "mathematique", Direction.LEFT));
enemies.add(new Enemy("Ellert", 1, 4, "lumberjack_sheet32", "23N215", 0, "physique", Direction.RIGHT));
for (Enemy enemy : enemies) { entities.add(enemy); }
//Init all entities
@ -63,6 +69,7 @@ public class PokeMudry extends PortableApplication {
// Switch screen
if (sp.p.onEnemy && onMapScreen){
sp.e = sp.p.lastEnemy;
sp.sb = sp.screenManager.getScreenBattle();
if(sp.e == null) System.out.println("sdfsdfsdfsdf");
@ -72,6 +79,17 @@ public class PokeMudry extends PortableApplication {
sp.b.setXpPlayer(sp.p.getXp());
g.resetCamera();
int pv = sp.e.getPv();
if (pv>0) {
sp.sb = sp.screenManager.getScreenBattle();
sp.b = new Battle(sp.e);
g.resetCamera();
} else {
sp.p.onEnemy = false;
}
}
if(onBattleScreen) sp.sb.manage(controller, sp.b);

View File

@ -17,6 +17,7 @@ import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.math.Vector2;
import Entity.Character.Direction;
import Entity.Character;
import Entity.Player;
import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
import ch.hevs.gdx2d.lib.GdxGraphics;
@ -53,16 +54,28 @@ public class ScreenMap extends RenderingScreen{
createMap("test");
createMap("test_couloir");
createMap("desert");
createMap("SS");
//createMap("RI");
//createMap("RS");
createMap("21RI");
createMap("21RS");
createMap("21N1");
createMap("21N2");
createMap("21N3");
createMap("21N205");
createMap("21N3");
createMap("21N304");
createMap("21N307");
createMap("21N308");
createMap("23RI");
createMap("23RS");
createMap("23N1");
createMap("23N2");
createMap("23N215");
createMap("23N3");
createMap("23N308");
}
@Override
@ -70,11 +83,15 @@ public class ScreenMap extends RenderingScreen{
tiledLayer.clear();
// Get actual map of the player
try { map = player.getMap(); } catch (Exception e) {}
for (int i = 0; i < 50; i++) {
// Get all layers on the current map
for (int i = 0; i < 50; i++) {
try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { }
}
// Get heigh and width of tiles and the size of the tiles
TiledMapTileLayer tl = tiledLayer.get(0);
width = tl.getWidth();
tileWidth = (int) tl.getTileWidth();
@ -83,14 +100,15 @@ public class ScreenMap extends RenderingScreen{
//System.out.println(width + " x " + height + " - " + tileWidth + " x " + tileHeight);
try {
// Get all doors on the current map
try {
doors = tMap.get(map).getLayers().get("door").getObjects();
} catch (Exception e) { doors = null; }
// Render the tileMap
//g.zoom(zoom);
g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
g.zoom(zoom);
g.moveCamera((int)player.getPosition().x, (int)player.getPosition().y, width * tileWidth, height * tileHeight);
tMapRenderer.get(map).setView(g.getCamera());
tMapRenderer.get(map).render();
@ -117,10 +135,11 @@ public class ScreenMap extends RenderingScreen{
public boolean isWalkable(Vector<TiledMapTile> tile) {
if (tile == null) return false;
boolean walkable = false;
if (tile.size() == 0) return false;
boolean walkable = true;
for (TiledMapTile tiledMapTile : tile) {
Object test = tiledMapTile.getProperties().get("walkable");
walkable = Boolean.parseBoolean(test.toString()) ? true:walkable;
walkable = Boolean.parseBoolean(test.toString()) ? walkable:false;
}
return walkable;
}
@ -161,7 +180,9 @@ public class ScreenMap extends RenderingScreen{
try { Door.nextMap = mapProperties.get("nextMap").toString(); } catch (Exception e) { }
try { Door.nextX = Integer.parseInt(mapProperties.get("nextX").toString()); } catch (Exception e) { }
try { Door.nextY = Integer.parseInt(mapProperties.get("nextY").toString()); } catch (Exception e) { }
try { Door.nextDirection = Direction.valueOf(mapProperties.get("nextDirection").toString()); } catch (Exception e) { }
try { Door.nextDirection = Character.Direction.valueOf(mapProperties.get("nextDirection").toString()); } catch (Exception e) { }
}
}
@ -172,7 +193,7 @@ public class ScreenMap extends RenderingScreen{
public static String nextMap;
public static Integer nextX;
public static Integer nextY;
public static Player.Direction nextDirection;
public static Character.Direction nextDirection;
public static void reset(){
nextMap = null;

View File

@ -2,6 +2,7 @@ package Screen;
import Entity.Enemy;
import Entity.Player;
import Entity.Character.Direction;
import Game.Battle;
import ch.hevs.gdx2d.lib.GdxGraphics;
@ -16,10 +17,10 @@ public class ScreenPlayer {
public void init(){
// One player by ScreenPlayer
p = new Player(8, 15, "desert");
// = new Player(4, 2, "21RI");
//p = new Player(8, 15, "desert");
p = new Player(4, 2, "21RI");
b = new Battle(new Enemy("enemi", 0, 0, "charachter", "desert", 50, "enemi"));
b = new Battle(new Enemy("enemy", 0, 0, "lumberjack_sheet32", "desert", 50, "enemy",Direction.NULL));
// Create both type of screen and record for reuse
screenManager.registerScreen(ScreenMap.class);

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@ -3,6 +3,7 @@ package Text;
import java.util.Vector;
import Entity.Enemy;
import Entity.Character.Direction;
import java.util.Arrays;
import java.util.Random;
@ -21,7 +22,7 @@ public class TextEnemy {
public static void main(String[] args) {
TextEnemy t = new TextEnemy(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert", 25, "informatique"));
TextEnemy t = new TextEnemy(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert", 25, "informatique",Direction.NULL));
t.generateText();