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clean screenEnd
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package Screen;
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package Screen;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
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import Control.Controller;
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import Entity.Player;
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import Entity.Player;
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import Game.Battle;
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import Main.PokeMudry;
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import Main.Settings;
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import Main.Settings;
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import ch.hevs.gdx2d.components.bitmaps.BitmapImage;
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import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
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import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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