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mirror of https://github.com/Klagarge/PokeHES.git synced 2025-07-07 17:01:10 +00:00
This commit is contained in:
2022-06-07 21:35:13 +02:00
parent ce9ff7ca53
commit 4e28801b38
10 changed files with 361 additions and 136 deletions

View File

@ -1,12 +1,155 @@
package Entity;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.math.Vector2;
import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
import ch.hevs.gdx2d.lib.GdxGraphics;
public abstract class Character extends Entity{
public Character(String name) {
super(name);
//TODO Auto-generated constructor stub
public enum Direction{
UP,
DOWN,
RIGHT,
LEFT,
NULL
}
private int pv;
/**
* The currently selected sprite for animation
*/
int textureX = 0;
int textureY = 1;
float speed = 1;
float dt = 0;
int currentFrame = 0;
int nFrames = 4;
final float FRAME_TIME = 0.1f; // Duration of each frime
private String img;
protected int pv;
public Character(String name, int x, int y, String img){
super(name, x, y);
this.img = img;
}
@Override
public void init() {
super.init();
ss = new Spritesheet("./resources/" + img + ".png", SPRITE_WIDTH, SPRITE_HEIGHT);
}
@Override
public void graphicRender(GdxGraphics g) {
super.graphicRender(g);
animate(Gdx.graphics.getDeltaTime());
draw(g);
}
/**
* Update the position and the texture of the hero.
* @param elapsedTime The time [s] elapsed since the last time which this method was called.
*/
public void animate(double elapsedTime) {
float frameTime = FRAME_TIME / speed;
position = new Vector2(lastPosition);
if(isMoving()) {
dt += elapsedTime;
float alpha = (dt+frameTime*currentFrame)/(frameTime*nFrames);
position.interpolate(newPosition, alpha,Interpolation.linear);
}else{
dt = 0;
}
if (dt > frameTime) {
dt -= frameTime;
currentFrame = (currentFrame + 1) % nFrames;
if(currentFrame == 0){
move = false;
lastPosition = new Vector2(newPosition);
position = new Vector2(newPosition);
}
}
}
/**
* @return True if the entity is actually doing a step.
*/
public boolean isMoving(){
return move;
}
/**
* @param speed The new speed of the hero.
*/
public void setSpeed(float speed){
this.speed = speed;
}
/**
* Do a step on the given direction
* @param direction The direction to go.
*/
public void go(Direction direction){
move = true;
switch(direction){
case RIGHT:
newPosition.add(SPRITE_WIDTH, 0);
break;
case LEFT:
newPosition.add(-SPRITE_WIDTH, 0);
break;
case UP:
newPosition.add(0, SPRITE_HEIGHT);
break;
case DOWN:
newPosition.add(0, -SPRITE_HEIGHT);
break;
default:
break;
}
turn(direction);
}
/**
* Turn the hero on the given direction without do any step.
* @param direction The direction to turn.
*/
public void turn(Direction direction){
switch(direction){
case RIGHT:
textureY = 2;
break;
case LEFT:
textureY = 1;
break;
case UP:
textureY = 3;
break;
case DOWN:
textureY = 0;
break;
default:
break;
}
}
/**
* Draw the character on the graphic object.
* @param g Graphic object.
*/
public void draw(GdxGraphics g) {
g.draw(ss.sprites[textureY][currentFrame], position.x, position.y);
}
public int getPv() {
return pv;

View File

@ -2,10 +2,13 @@ package Entity;
import com.badlogic.gdx.math.Vector2;
import ch.hevs.gdx2d.lib.GdxGraphics;
public class Enemy extends Character{
public Enemy(String name) {
super(name);
public Enemy(String name, int x, int y, String img) {
super(name, x, y, img);
//TODO Auto-generated constructor stub
}
public void setPosition(int x, int y){
@ -21,5 +24,11 @@ public class Enemy extends Character{
// TODO Auto-generated method stub
}
@Override
public void draw(GdxGraphics arg0) {
// TODO Auto-generated method stub
}
}

View File

@ -2,16 +2,58 @@ package Entity;
import com.badlogic.gdx.math.Vector2;
public abstract class Entity {
private Vector2 position;
private String name;
import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
import ch.hevs.gdx2d.lib.GdxGraphics;
import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
public abstract class Entity implements DrawableObject {
protected String name;
Spritesheet ss;
protected final static int SPRITE_WIDTH = 32;
protected final static int SPRITE_HEIGHT = 32;
Vector2 lastPosition;
Vector2 newPosition;
Vector2 position;
protected boolean move = false;
public Entity(String name){
this.name = name;
this(name, new Vector2(0,0));
}
public Vector2 getPosition() {
return position;
public Entity(String name, int x, int y){
this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y));
}
public Entity(String name, Vector2 initialPosition){
this.name = name;
lastPosition = new Vector2(initialPosition);
newPosition = new Vector2(initialPosition);
position = new Vector2(initialPosition);
}
public void init(){
}
public void graphicRender(GdxGraphics g){
}
/**
* @return the current position of the entity on the map.
*/
public Vector2 getPosition(){
return this.position;
}
public void setPosition(int x, int y){
lastPosition.set(x, y);
newPosition.set(x, y);
position.set(x, y);
}
public String getName() {

View File

@ -1,20 +1,78 @@
package Entity;
import java.util.Vector;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.maps.tiled.TiledMapTile;
import com.badlogic.gdx.math.Vector2;
import Control.Controller;
import Screen.ScreenMap;
public class Player extends Character{
private int xp;
public Player(String name) {
super(name);
//TODO Auto-generated constructor stub
public Player(int x, int y) {
super("Player", x, y, "lumberjack_sheet32");
}
public void addXp(int xp){
}
public void manageEntity(ScreenMap sm, Controller c) {
// Do nothing if hero is already moving
if (!isMoving()) {
// Compute direction and next cell
Vector<TiledMapTile> nextCell = new Vector<>();
Player.Direction goalDirection = Player.Direction.NULL;
if (c.keyStatus.get(Input.Keys.RIGHT)) {
goalDirection = Player.Direction.RIGHT;
nextCell = sm.getTile(getPosition(), 1, 0);
} else if (c.keyStatus.get(Input.Keys.LEFT)) {
goalDirection = Player.Direction.LEFT;
nextCell = sm.getTile(getPosition(), -1, 0);
} else if (c.keyStatus.get(Input.Keys.UP)) {
goalDirection = Player.Direction.UP;
nextCell = sm.getTile(getPosition(), 0, 1);
} else if (c.keyStatus.get(Input.Keys.DOWN)) {
goalDirection = Player.Direction.DOWN;
nextCell = sm.getTile(getPosition(), 0, -1);
}
// Is the move valid ?
if (sm.isWalkable(nextCell)) {
// Go
setSpeed(sm.getSpeed(nextCell));
go(goalDirection);
} else {
// Face the wall
turn(goalDirection);
}
if(sm.isDoor(getPosition())){
String nMap = null;
Integer x = null;
Integer y = null;
try {
nMap = ScreenMap.Door.nextMap;
x = ScreenMap.Door.nextX;
y = ScreenMap.Door.nextY;
} catch (Exception e) { }
ScreenMap.Door.reset();
if (nMap == null || x == null || y == null) return;
sm.map = nMap;
setPosition(x*sm.tileWidth, y*sm.tileHeight);
System.out.println("Go to: " + sm.map + " in " + x + " x " + y);
}
}
}
public void move(int x, int y){
}

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@ -1,10 +1,18 @@
package Entity;
import ch.hevs.gdx2d.lib.GdxGraphics;
public class Stuff extends Entity{
public Stuff(String name) {
super(name);
//TODO Auto-generated constructor stub
}
@Override
public void draw(GdxGraphics arg0) {
// TODO Auto-generated method stub
}
}