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https://github.com/Klagarge/PokeHES.git
synced 2025-07-07 17:01:10 +00:00
done
This commit is contained in:
@ -1,12 +1,155 @@
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package Entity;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.math.Vector2;
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import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public abstract class Character extends Entity{
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public Character(String name) {
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super(name);
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//TODO Auto-generated constructor stub
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public enum Direction{
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UP,
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DOWN,
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RIGHT,
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LEFT,
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NULL
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}
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private int pv;
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/**
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* The currently selected sprite for animation
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*/
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int textureX = 0;
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int textureY = 1;
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float speed = 1;
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float dt = 0;
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int currentFrame = 0;
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int nFrames = 4;
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final float FRAME_TIME = 0.1f; // Duration of each frime
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private String img;
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protected int pv;
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public Character(String name, int x, int y, String img){
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super(name, x, y);
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this.img = img;
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}
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@Override
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public void init() {
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super.init();
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ss = new Spritesheet("./resources/" + img + ".png", SPRITE_WIDTH, SPRITE_HEIGHT);
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}
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@Override
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public void graphicRender(GdxGraphics g) {
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super.graphicRender(g);
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animate(Gdx.graphics.getDeltaTime());
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draw(g);
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}
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/**
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* Update the position and the texture of the hero.
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* @param elapsedTime The time [s] elapsed since the last time which this method was called.
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*/
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public void animate(double elapsedTime) {
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float frameTime = FRAME_TIME / speed;
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position = new Vector2(lastPosition);
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if(isMoving()) {
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dt += elapsedTime;
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float alpha = (dt+frameTime*currentFrame)/(frameTime*nFrames);
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position.interpolate(newPosition, alpha,Interpolation.linear);
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}else{
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dt = 0;
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}
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if (dt > frameTime) {
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dt -= frameTime;
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currentFrame = (currentFrame + 1) % nFrames;
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if(currentFrame == 0){
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move = false;
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lastPosition = new Vector2(newPosition);
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position = new Vector2(newPosition);
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}
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}
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}
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/**
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* @return True if the entity is actually doing a step.
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*/
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public boolean isMoving(){
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return move;
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}
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/**
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* @param speed The new speed of the hero.
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*/
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public void setSpeed(float speed){
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this.speed = speed;
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}
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/**
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* Do a step on the given direction
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* @param direction The direction to go.
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*/
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public void go(Direction direction){
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move = true;
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switch(direction){
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case RIGHT:
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newPosition.add(SPRITE_WIDTH, 0);
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break;
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case LEFT:
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newPosition.add(-SPRITE_WIDTH, 0);
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break;
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case UP:
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newPosition.add(0, SPRITE_HEIGHT);
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break;
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case DOWN:
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newPosition.add(0, -SPRITE_HEIGHT);
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break;
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default:
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break;
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}
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turn(direction);
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}
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/**
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* Turn the hero on the given direction without do any step.
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* @param direction The direction to turn.
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*/
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public void turn(Direction direction){
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switch(direction){
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case RIGHT:
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textureY = 2;
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break;
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case LEFT:
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textureY = 1;
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break;
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case UP:
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textureY = 3;
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break;
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case DOWN:
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textureY = 0;
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break;
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default:
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break;
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}
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}
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/**
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* Draw the character on the graphic object.
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* @param g Graphic object.
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*/
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public void draw(GdxGraphics g) {
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g.draw(ss.sprites[textureY][currentFrame], position.x, position.y);
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}
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public int getPv() {
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return pv;
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@ -2,10 +2,13 @@ package Entity;
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import com.badlogic.gdx.math.Vector2;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public class Enemy extends Character{
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public Enemy(String name) {
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super(name);
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public Enemy(String name, int x, int y, String img) {
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super(name, x, y, img);
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//TODO Auto-generated constructor stub
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}
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public void setPosition(int x, int y){
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@ -21,5 +24,11 @@ public class Enemy extends Character{
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// TODO Auto-generated method stub
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}
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@Override
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public void draw(GdxGraphics arg0) {
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// TODO Auto-generated method stub
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}
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}
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@ -2,16 +2,58 @@ package Entity;
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import com.badlogic.gdx.math.Vector2;
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public abstract class Entity {
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private Vector2 position;
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private String name;
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import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
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public abstract class Entity implements DrawableObject {
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protected String name;
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Spritesheet ss;
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protected final static int SPRITE_WIDTH = 32;
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protected final static int SPRITE_HEIGHT = 32;
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Vector2 lastPosition;
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Vector2 newPosition;
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Vector2 position;
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protected boolean move = false;
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public Entity(String name){
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this.name = name;
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this(name, new Vector2(0,0));
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}
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public Vector2 getPosition() {
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return position;
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public Entity(String name, int x, int y){
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this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y));
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}
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public Entity(String name, Vector2 initialPosition){
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this.name = name;
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lastPosition = new Vector2(initialPosition);
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newPosition = new Vector2(initialPosition);
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position = new Vector2(initialPosition);
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}
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public void init(){
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}
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public void graphicRender(GdxGraphics g){
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}
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/**
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* @return the current position of the entity on the map.
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*/
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public Vector2 getPosition(){
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return this.position;
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}
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public void setPosition(int x, int y){
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lastPosition.set(x, y);
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newPosition.set(x, y);
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position.set(x, y);
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}
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public String getName() {
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@ -1,20 +1,78 @@
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package Entity;
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import java.util.Vector;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.maps.tiled.TiledMapTile;
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import com.badlogic.gdx.math.Vector2;
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import Control.Controller;
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import Screen.ScreenMap;
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public class Player extends Character{
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private int xp;
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public Player(String name) {
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super(name);
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//TODO Auto-generated constructor stub
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public Player(int x, int y) {
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super("Player", x, y, "lumberjack_sheet32");
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}
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public void addXp(int xp){
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}
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public void manageEntity(ScreenMap sm, Controller c) {
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// Do nothing if hero is already moving
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if (!isMoving()) {
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// Compute direction and next cell
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Vector<TiledMapTile> nextCell = new Vector<>();
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Player.Direction goalDirection = Player.Direction.NULL;
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if (c.keyStatus.get(Input.Keys.RIGHT)) {
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goalDirection = Player.Direction.RIGHT;
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nextCell = sm.getTile(getPosition(), 1, 0);
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} else if (c.keyStatus.get(Input.Keys.LEFT)) {
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goalDirection = Player.Direction.LEFT;
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nextCell = sm.getTile(getPosition(), -1, 0);
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} else if (c.keyStatus.get(Input.Keys.UP)) {
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goalDirection = Player.Direction.UP;
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nextCell = sm.getTile(getPosition(), 0, 1);
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} else if (c.keyStatus.get(Input.Keys.DOWN)) {
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goalDirection = Player.Direction.DOWN;
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nextCell = sm.getTile(getPosition(), 0, -1);
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}
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// Is the move valid ?
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if (sm.isWalkable(nextCell)) {
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// Go
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setSpeed(sm.getSpeed(nextCell));
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go(goalDirection);
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} else {
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// Face the wall
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turn(goalDirection);
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}
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if(sm.isDoor(getPosition())){
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String nMap = null;
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Integer x = null;
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Integer y = null;
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try {
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nMap = ScreenMap.Door.nextMap;
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x = ScreenMap.Door.nextX;
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y = ScreenMap.Door.nextY;
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} catch (Exception e) { }
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ScreenMap.Door.reset();
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if (nMap == null || x == null || y == null) return;
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sm.map = nMap;
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setPosition(x*sm.tileWidth, y*sm.tileHeight);
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System.out.println("Go to: " + sm.map + " in " + x + " x " + y);
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}
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}
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}
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public void move(int x, int y){
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}
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@ -1,10 +1,18 @@
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package Entity;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public class Stuff extends Entity{
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public Stuff(String name) {
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super(name);
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//TODO Auto-generated constructor stub
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}
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@Override
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public void draw(GdxGraphics arg0) {
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// TODO Auto-generated method stub
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}
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}
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Reference in New Issue
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