1
0
mirror of https://github.com/Klagarge/PokeHES.git synced 2025-07-07 17:01:10 +00:00
This commit is contained in:
2022-06-07 21:35:13 +02:00
parent ce9ff7ca53
commit 4e28801b38
10 changed files with 361 additions and 136 deletions

View File

@ -1,38 +1,37 @@
package Screen;
import ch.hevs.gdx2d.lib.GdxGraphics;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.maps.MapObject;
import com.badlogic.gdx.maps.MapObjects;
import com.badlogic.gdx.maps.MapProperties;
import com.badlogic.gdx.maps.tiled.*;
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.math.Vector2;
import java.util.Map;
import java.util.TreeMap;
import java.util.Vector;
public class ScreenMap {
// key management
public Map<Integer, Boolean> keyStatus = new TreeMap<Integer, Boolean>();
import com.badlogic.gdx.maps.MapObject;
import com.badlogic.gdx.maps.MapObjects;
import com.badlogic.gdx.maps.MapProperties;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TiledMapRenderer;
import com.badlogic.gdx.maps.tiled.TiledMapTile;
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell;
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.math.Vector2;
// character
private Hero hero;
import Entity.Player;
import ch.hevs.gdx2d.lib.GdxGraphics;
public class ScreenMap {
// tiles management
private Vector<TiledMapTileLayer> tiledLayer = new Vector<>();
private MapObjects doors;
Map<String,TiledMap> tMap = new TreeMap<String,TiledMap>();
Map<String,TiledMapRenderer> tMapRenderer = new TreeMap<String,TiledMapRenderer>();
private String map = "desert";
public String map = "desert";
public float zoom;
private int width;
private int tileWidth;
public int tileWidth;
private int height;
private int tileHeight;
public int tileHeight;
private void createMap(String name){
@ -42,33 +41,21 @@ public class ScreenMap {
}
public void init() {
// Create hero
hero = new Hero(8, 15);
// Set initial zoom
zoom = 1;
// init keys status
keyStatus.put(Input.Keys.UP, false);
keyStatus.put(Input.Keys.DOWN, false);
keyStatus.put(Input.Keys.LEFT, false);
keyStatus.put(Input.Keys.RIGHT, false);
// create map
createMap("test");
createMap("test_couloir");
createMap("desert");
}
public void graphicRender(GdxGraphics g) {
g.clear();
public void graphicRender(GdxGraphics g, Player p) {
tiledLayer.clear();
for (int i = 0; i < 50; i++) {
try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { }
}
//System.out.println(tiledLayer.size() + " layers imported");
TiledMapTileLayer tl = tiledLayer.get(0);
width = tl.getWidth();
tileWidth = (int) tl.getTileWidth();
@ -79,26 +66,18 @@ public class ScreenMap {
doors = tMap.get(map).getLayers().get("door").getObjects();
} catch (Exception e) { doors = null; }
// Hero activity
manageHero();
System.out.println("Hero: " + (int)hero.getPosition().x/tileWidth + " x " + (int)hero.getPosition().y/tileHeight);
// Camera follows the hero
g.zoom(zoom);
g.moveCamera(hero.getPosition().x, hero.getPosition().y, width * tileWidth, height * tileHeight);
g.moveCamera(p.getPosition().x, p.getPosition().y, width * tileWidth, height * tileHeight);
// Render the tileMap
tMapRenderer.get(map).setView(g.getCamera());
tMapRenderer.get(map).render();
// Draw the hero
hero.animate(Gdx.graphics.getDeltaTime());
hero.draw(g);
g.drawFPS();
}
private Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
public Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
Vector<TiledMapTile> tiles = new Vector<>();
for (TiledMapTileLayer tl : tiledLayer) {
int x = (int) (position.x / tileWidth) + offsetX;
@ -113,7 +92,7 @@ public class ScreenMap {
return tiles;
}
private boolean isWalkable(Vector<TiledMapTile> tile) {
public boolean isWalkable(Vector<TiledMapTile> tile) {
if (tile == null) return false;
boolean walkable = false;
for (TiledMapTile tiledMapTile : tile) {
@ -123,7 +102,7 @@ public class ScreenMap {
return walkable;
}
private float getSpeed(Vector<TiledMapTile> tile) {
public float getSpeed(Vector<TiledMapTile> tile) {
float speed = 0;
for (TiledMapTile tiledMapTile : tile) {
Object test = tiledMapTile.getProperties().get("speed");
@ -133,7 +112,7 @@ public class ScreenMap {
return speed;
}
private boolean isDoor(Vector2 position) {
public boolean isDoor(Vector2 position) {
if (doors == null) return false;
boolean onDoor = false;
Integer x = null;
@ -156,73 +135,21 @@ public class ScreenMap {
if ((x != null || y != null) && (x == ox && y == oy)) {
onDoor = true;
try { Door.nextMap = mapProperties.get("nextMap").toString(); } catch (Exception e) { System.out.println("shit 1"); }
try { Door.nextX = Integer.parseInt(mapProperties.get("nextX").toString()); } catch (Exception e) { System.out.println("shit 2"); }
try { Door.nextY = Integer.parseInt(mapProperties.get("nextY").toString()); } catch (Exception e) { System.out.println("shit 3"); }
try { Door.nextMap = mapProperties.get("nextMap").toString(); } catch (Exception e) { }
try { Door.nextX = Integer.parseInt(mapProperties.get("nextX").toString()); } catch (Exception e) { }
try { Door.nextY = Integer.parseInt(mapProperties.get("nextY").toString()); } catch (Exception e) { }
}
}
return onDoor;
}
private void manageHero() {
public static class Door {
public static String nextMap;
public static Integer nextX;
public static Integer nextY;
// Do nothing if hero is already moving
if (!hero.isMoving()) {
// Compute direction and next cell
Vector<TiledMapTile> nextCell = new Vector<>();
Hero.Direction goalDirection = Hero.Direction.NULL;
if (keyStatus.get(Input.Keys.RIGHT)) {
goalDirection = Hero.Direction.RIGHT;
nextCell = getTile(hero.getPosition(), 1, 0);
} else if (keyStatus.get(Input.Keys.LEFT)) {
goalDirection = Hero.Direction.LEFT;
nextCell = getTile(hero.getPosition(), -1, 0);
} else if (keyStatus.get(Input.Keys.UP)) {
goalDirection = Hero.Direction.UP;
nextCell = getTile(hero.getPosition(), 0, 1);
} else if (keyStatus.get(Input.Keys.DOWN)) {
goalDirection = Hero.Direction.DOWN;
nextCell = getTile(hero.getPosition(), 0, -1);
}
// Is the move valid ?
if (isWalkable(nextCell)) {
// Go
hero.setSpeed(getSpeed(nextCell));
hero.go(goalDirection);
} else {
// Face the wall
hero.turn(goalDirection);
}
if(isDoor(hero.getPosition())){
String nMap = null;
Integer x = null;
Integer y = null;
try {
nMap = Door.nextMap;
x = Door.nextX;
y = Door.nextY;
} catch (Exception e) { }
Door.reset();
if (nMap == null || x == null || y == null) return;
map = nMap;
hero.setPosition(x*tileWidth, y*tileHeight);
System.out.println("Go to: " + map + " in " + x + " x " + y);
}
}
}
static class Door {
static String nextMap;
static Integer nextX;
static Integer nextY;
static void reset(){
public static void reset(){
nextMap = null;
nextX = null;
nextY = null;