mirror of
https://github.com/Klagarge/PokeHES.git
synced 2024-11-26 19:13:27 +00:00
done
This commit is contained in:
parent
ce9ff7ca53
commit
4e28801b38
@ -197,8 +197,8 @@
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"scale": 0.75,
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"selectedLayer": 1,
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"viewCenter": {
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"x": 117.33333333333331,
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"y": 452
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"x": 640.6666666666667,
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"y": 640.6666666666666
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}
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},
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"desert.tmx#Desert": {
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@ -212,8 +212,8 @@
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"scale": 1.5,
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"selectedLayer": 1,
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"viewCenter": {
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"x": 119.33333333333331,
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"y": 119.33333333333333
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"x": 160.33333333333331,
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"y": 160.33333333333331
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}
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},
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"test.tmx#test": {
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@ -227,8 +227,8 @@
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"scale": 1,
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"selectedLayer": 4,
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"viewCenter": {
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"x": 115,
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"y": 74
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"x": 320.5,
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"y": 159.5
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}
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},
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"test_couloir.tmx#Dungeon_Tileset": {
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@ -9024,28 +9024,28 @@
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</data>
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</layer>
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<objectgroup id="9" name="door">
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<object id="8" x="115" y="74">
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<object id="8" x="111" y="79">
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<properties>
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<property name="nextMap" value="test"/>
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<property name="nextX" type="int" value="2"/>
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<property name="nextY" type="int" value="0"/>
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</properties>
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</object>
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<object id="9" x="140" y="75">
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<object id="9" x="144" y="79">
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<properties>
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<property name="nextMap" value="test"/>
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<property name="nextX" type="int" value="2"/>
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<property name="nextY" type="int" value="0"/>
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</properties>
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</object>
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<object id="10" x="501.5" y="75">
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<object id="10" x="496.5" y="78">
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<properties>
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<property name="nextMap" value="test"/>
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<property name="nextX" type="int" value="6"/>
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<property name="nextY" type="int" value="0"/>
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</properties>
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</object>
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<object id="11" x="522.5" y="75">
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<object id="11" x="525.5" y="78">
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<properties>
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<property name="nextMap" value="test"/>
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<property name="nextX" type="int" value="6"/>
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19
src/Control/Controller.java
Normal file
19
src/Control/Controller.java
Normal file
@ -0,0 +1,19 @@
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package Control;
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import java.util.Map;
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import java.util.TreeMap;
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import com.badlogic.gdx.Input;
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public class Controller {
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public Map<Integer, Boolean> keyStatus = new TreeMap<Integer, Boolean>();
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public void init(){
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// init keys status
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keyStatus.put(Input.Keys.UP, false);
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keyStatus.put(Input.Keys.DOWN, false);
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keyStatus.put(Input.Keys.LEFT, false);
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keyStatus.put(Input.Keys.RIGHT, false);
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}
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}
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@ -1,12 +1,155 @@
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package Entity;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.math.Vector2;
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import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public abstract class Character extends Entity{
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public Character(String name) {
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super(name);
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//TODO Auto-generated constructor stub
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public enum Direction{
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UP,
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DOWN,
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RIGHT,
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LEFT,
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NULL
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}
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private int pv;
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/**
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* The currently selected sprite for animation
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*/
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int textureX = 0;
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int textureY = 1;
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float speed = 1;
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float dt = 0;
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int currentFrame = 0;
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int nFrames = 4;
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final float FRAME_TIME = 0.1f; // Duration of each frime
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private String img;
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protected int pv;
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public Character(String name, int x, int y, String img){
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super(name, x, y);
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this.img = img;
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}
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@Override
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public void init() {
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super.init();
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ss = new Spritesheet("./resources/" + img + ".png", SPRITE_WIDTH, SPRITE_HEIGHT);
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}
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@Override
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public void graphicRender(GdxGraphics g) {
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super.graphicRender(g);
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animate(Gdx.graphics.getDeltaTime());
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draw(g);
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}
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/**
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* Update the position and the texture of the hero.
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* @param elapsedTime The time [s] elapsed since the last time which this method was called.
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*/
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public void animate(double elapsedTime) {
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float frameTime = FRAME_TIME / speed;
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position = new Vector2(lastPosition);
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if(isMoving()) {
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dt += elapsedTime;
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float alpha = (dt+frameTime*currentFrame)/(frameTime*nFrames);
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position.interpolate(newPosition, alpha,Interpolation.linear);
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}else{
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dt = 0;
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}
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if (dt > frameTime) {
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dt -= frameTime;
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currentFrame = (currentFrame + 1) % nFrames;
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if(currentFrame == 0){
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move = false;
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lastPosition = new Vector2(newPosition);
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position = new Vector2(newPosition);
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}
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}
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}
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/**
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* @return True if the entity is actually doing a step.
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*/
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public boolean isMoving(){
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return move;
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}
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/**
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* @param speed The new speed of the hero.
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*/
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public void setSpeed(float speed){
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this.speed = speed;
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}
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/**
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* Do a step on the given direction
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* @param direction The direction to go.
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*/
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public void go(Direction direction){
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move = true;
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switch(direction){
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case RIGHT:
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newPosition.add(SPRITE_WIDTH, 0);
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break;
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case LEFT:
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newPosition.add(-SPRITE_WIDTH, 0);
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break;
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case UP:
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newPosition.add(0, SPRITE_HEIGHT);
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break;
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case DOWN:
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newPosition.add(0, -SPRITE_HEIGHT);
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break;
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default:
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break;
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}
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turn(direction);
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}
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/**
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* Turn the hero on the given direction without do any step.
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* @param direction The direction to turn.
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*/
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public void turn(Direction direction){
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switch(direction){
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case RIGHT:
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textureY = 2;
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break;
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case LEFT:
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textureY = 1;
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break;
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case UP:
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textureY = 3;
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break;
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case DOWN:
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textureY = 0;
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break;
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default:
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break;
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}
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}
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/**
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* Draw the character on the graphic object.
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* @param g Graphic object.
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*/
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public void draw(GdxGraphics g) {
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g.draw(ss.sprites[textureY][currentFrame], position.x, position.y);
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}
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public int getPv() {
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return pv;
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@ -2,10 +2,13 @@ package Entity;
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import com.badlogic.gdx.math.Vector2;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public class Enemy extends Character{
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public Enemy(String name) {
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super(name);
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public Enemy(String name, int x, int y, String img) {
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super(name, x, y, img);
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//TODO Auto-generated constructor stub
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}
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public void setPosition(int x, int y){
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@ -22,4 +25,10 @@ public class Enemy extends Character{
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}
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@Override
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public void draw(GdxGraphics arg0) {
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// TODO Auto-generated method stub
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}
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}
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@ -2,16 +2,58 @@ package Entity;
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import com.badlogic.gdx.math.Vector2;
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public abstract class Entity {
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private Vector2 position;
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private String name;
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import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
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public abstract class Entity implements DrawableObject {
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protected String name;
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Spritesheet ss;
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protected final static int SPRITE_WIDTH = 32;
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protected final static int SPRITE_HEIGHT = 32;
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Vector2 lastPosition;
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Vector2 newPosition;
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Vector2 position;
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protected boolean move = false;
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public Entity(String name){
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this.name = name;
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this(name, new Vector2(0,0));
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}
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public Vector2 getPosition() {
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return position;
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public Entity(String name, int x, int y){
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this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y));
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}
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public Entity(String name, Vector2 initialPosition){
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this.name = name;
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lastPosition = new Vector2(initialPosition);
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newPosition = new Vector2(initialPosition);
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position = new Vector2(initialPosition);
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}
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public void init(){
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}
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public void graphicRender(GdxGraphics g){
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}
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/**
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* @return the current position of the entity on the map.
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*/
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public Vector2 getPosition(){
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return this.position;
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}
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public void setPosition(int x, int y){
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lastPosition.set(x, y);
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newPosition.set(x, y);
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position.set(x, y);
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}
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public String getName() {
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@ -1,20 +1,78 @@
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package Entity;
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import java.util.Vector;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.maps.tiled.TiledMapTile;
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import com.badlogic.gdx.math.Vector2;
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import Control.Controller;
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import Screen.ScreenMap;
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public class Player extends Character{
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private int xp;
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public Player(String name) {
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super(name);
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//TODO Auto-generated constructor stub
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public Player(int x, int y) {
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super("Player", x, y, "lumberjack_sheet32");
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||||
}
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public void addXp(int xp){
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}
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public void manageEntity(ScreenMap sm, Controller c) {
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// Do nothing if hero is already moving
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if (!isMoving()) {
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// Compute direction and next cell
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Vector<TiledMapTile> nextCell = new Vector<>();
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Player.Direction goalDirection = Player.Direction.NULL;
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||||
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if (c.keyStatus.get(Input.Keys.RIGHT)) {
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||||
goalDirection = Player.Direction.RIGHT;
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||||
nextCell = sm.getTile(getPosition(), 1, 0);
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||||
} else if (c.keyStatus.get(Input.Keys.LEFT)) {
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||||
goalDirection = Player.Direction.LEFT;
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||||
nextCell = sm.getTile(getPosition(), -1, 0);
|
||||
} else if (c.keyStatus.get(Input.Keys.UP)) {
|
||||
goalDirection = Player.Direction.UP;
|
||||
nextCell = sm.getTile(getPosition(), 0, 1);
|
||||
} else if (c.keyStatus.get(Input.Keys.DOWN)) {
|
||||
goalDirection = Player.Direction.DOWN;
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||||
nextCell = sm.getTile(getPosition(), 0, -1);
|
||||
}
|
||||
|
||||
// Is the move valid ?
|
||||
if (sm.isWalkable(nextCell)) {
|
||||
// Go
|
||||
setSpeed(sm.getSpeed(nextCell));
|
||||
go(goalDirection);
|
||||
} else {
|
||||
// Face the wall
|
||||
turn(goalDirection);
|
||||
}
|
||||
|
||||
|
||||
if(sm.isDoor(getPosition())){
|
||||
String nMap = null;
|
||||
Integer x = null;
|
||||
Integer y = null;
|
||||
try {
|
||||
nMap = ScreenMap.Door.nextMap;
|
||||
x = ScreenMap.Door.nextX;
|
||||
y = ScreenMap.Door.nextY;
|
||||
} catch (Exception e) { }
|
||||
ScreenMap.Door.reset();
|
||||
if (nMap == null || x == null || y == null) return;
|
||||
sm.map = nMap;
|
||||
setPosition(x*sm.tileWidth, y*sm.tileHeight);
|
||||
System.out.println("Go to: " + sm.map + " in " + x + " x " + y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void move(int x, int y){
|
||||
|
||||
}
|
||||
|
@ -1,5 +1,7 @@
|
||||
package Entity;
|
||||
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
public class Stuff extends Entity{
|
||||
|
||||
public Stuff(String name) {
|
||||
@ -7,4 +9,10 @@ public class Stuff extends Entity{
|
||||
//TODO Auto-generated constructor stub
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(GdxGraphics arg0) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,38 +1,37 @@
|
||||
package Screen;
|
||||
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.maps.MapObject;
|
||||
import com.badlogic.gdx.maps.MapObjects;
|
||||
import com.badlogic.gdx.maps.MapProperties;
|
||||
import com.badlogic.gdx.maps.tiled.*;
|
||||
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell;
|
||||
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import java.util.Map;
|
||||
import java.util.TreeMap;
|
||||
import java.util.Vector;
|
||||
|
||||
public class ScreenMap {
|
||||
// key management
|
||||
public Map<Integer, Boolean> keyStatus = new TreeMap<Integer, Boolean>();
|
||||
import com.badlogic.gdx.maps.MapObject;
|
||||
import com.badlogic.gdx.maps.MapObjects;
|
||||
import com.badlogic.gdx.maps.MapProperties;
|
||||
import com.badlogic.gdx.maps.tiled.TiledMap;
|
||||
import com.badlogic.gdx.maps.tiled.TiledMapRenderer;
|
||||
import com.badlogic.gdx.maps.tiled.TiledMapTile;
|
||||
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
|
||||
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell;
|
||||
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
|
||||
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
|
||||
// character
|
||||
private Hero hero;
|
||||
import Entity.Player;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
public class ScreenMap {
|
||||
|
||||
// tiles management
|
||||
private Vector<TiledMapTileLayer> tiledLayer = new Vector<>();
|
||||
private MapObjects doors;
|
||||
Map<String,TiledMap> tMap = new TreeMap<String,TiledMap>();
|
||||
Map<String,TiledMapRenderer> tMapRenderer = new TreeMap<String,TiledMapRenderer>();
|
||||
private String map = "desert";
|
||||
public String map = "desert";
|
||||
public float zoom;
|
||||
private int width;
|
||||
private int tileWidth;
|
||||
public int tileWidth;
|
||||
private int height;
|
||||
private int tileHeight;
|
||||
public int tileHeight;
|
||||
|
||||
|
||||
private void createMap(String name){
|
||||
@ -42,33 +41,21 @@ public class ScreenMap {
|
||||
}
|
||||
|
||||
public void init() {
|
||||
|
||||
// Create hero
|
||||
hero = new Hero(8, 15);
|
||||
|
||||
// Set initial zoom
|
||||
zoom = 1;
|
||||
|
||||
// init keys status
|
||||
keyStatus.put(Input.Keys.UP, false);
|
||||
keyStatus.put(Input.Keys.DOWN, false);
|
||||
keyStatus.put(Input.Keys.LEFT, false);
|
||||
keyStatus.put(Input.Keys.RIGHT, false);
|
||||
|
||||
// create map
|
||||
createMap("test");
|
||||
createMap("test_couloir");
|
||||
createMap("desert");
|
||||
}
|
||||
|
||||
public void graphicRender(GdxGraphics g) {
|
||||
g.clear();
|
||||
public void graphicRender(GdxGraphics g, Player p) {
|
||||
|
||||
tiledLayer.clear();
|
||||
for (int i = 0; i < 50; i++) {
|
||||
try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { }
|
||||
}
|
||||
//System.out.println(tiledLayer.size() + " layers imported");
|
||||
TiledMapTileLayer tl = tiledLayer.get(0);
|
||||
width = tl.getWidth();
|
||||
tileWidth = (int) tl.getTileWidth();
|
||||
@ -79,26 +66,18 @@ public class ScreenMap {
|
||||
doors = tMap.get(map).getLayers().get("door").getObjects();
|
||||
} catch (Exception e) { doors = null; }
|
||||
|
||||
// Hero activity
|
||||
manageHero();
|
||||
System.out.println("Hero: " + (int)hero.getPosition().x/tileWidth + " x " + (int)hero.getPosition().y/tileHeight);
|
||||
|
||||
// Camera follows the hero
|
||||
g.zoom(zoom);
|
||||
g.moveCamera(hero.getPosition().x, hero.getPosition().y, width * tileWidth, height * tileHeight);
|
||||
g.moveCamera(p.getPosition().x, p.getPosition().y, width * tileWidth, height * tileHeight);
|
||||
|
||||
// Render the tileMap
|
||||
tMapRenderer.get(map).setView(g.getCamera());
|
||||
tMapRenderer.get(map).render();
|
||||
|
||||
// Draw the hero
|
||||
hero.animate(Gdx.graphics.getDeltaTime());
|
||||
hero.draw(g);
|
||||
|
||||
g.drawFPS();
|
||||
}
|
||||
|
||||
private Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
|
||||
public Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
|
||||
Vector<TiledMapTile> tiles = new Vector<>();
|
||||
for (TiledMapTileLayer tl : tiledLayer) {
|
||||
int x = (int) (position.x / tileWidth) + offsetX;
|
||||
@ -113,7 +92,7 @@ public class ScreenMap {
|
||||
return tiles;
|
||||
}
|
||||
|
||||
private boolean isWalkable(Vector<TiledMapTile> tile) {
|
||||
public boolean isWalkable(Vector<TiledMapTile> tile) {
|
||||
if (tile == null) return false;
|
||||
boolean walkable = false;
|
||||
for (TiledMapTile tiledMapTile : tile) {
|
||||
@ -123,7 +102,7 @@ public class ScreenMap {
|
||||
return walkable;
|
||||
}
|
||||
|
||||
private float getSpeed(Vector<TiledMapTile> tile) {
|
||||
public float getSpeed(Vector<TiledMapTile> tile) {
|
||||
float speed = 0;
|
||||
for (TiledMapTile tiledMapTile : tile) {
|
||||
Object test = tiledMapTile.getProperties().get("speed");
|
||||
@ -133,7 +112,7 @@ public class ScreenMap {
|
||||
return speed;
|
||||
}
|
||||
|
||||
private boolean isDoor(Vector2 position) {
|
||||
public boolean isDoor(Vector2 position) {
|
||||
if (doors == null) return false;
|
||||
boolean onDoor = false;
|
||||
Integer x = null;
|
||||
@ -156,73 +135,21 @@ public class ScreenMap {
|
||||
|
||||
if ((x != null || y != null) && (x == ox && y == oy)) {
|
||||
onDoor = true;
|
||||
try { Door.nextMap = mapProperties.get("nextMap").toString(); } catch (Exception e) { System.out.println("shit 1"); }
|
||||
try { Door.nextX = Integer.parseInt(mapProperties.get("nextX").toString()); } catch (Exception e) { System.out.println("shit 2"); }
|
||||
try { Door.nextY = Integer.parseInt(mapProperties.get("nextY").toString()); } catch (Exception e) { System.out.println("shit 3"); }
|
||||
try { Door.nextMap = mapProperties.get("nextMap").toString(); } catch (Exception e) { }
|
||||
try { Door.nextX = Integer.parseInt(mapProperties.get("nextX").toString()); } catch (Exception e) { }
|
||||
try { Door.nextY = Integer.parseInt(mapProperties.get("nextY").toString()); } catch (Exception e) { }
|
||||
}
|
||||
}
|
||||
|
||||
return onDoor;
|
||||
}
|
||||
|
||||
private void manageHero() {
|
||||
public static class Door {
|
||||
public static String nextMap;
|
||||
public static Integer nextX;
|
||||
public static Integer nextY;
|
||||
|
||||
// Do nothing if hero is already moving
|
||||
if (!hero.isMoving()) {
|
||||
|
||||
// Compute direction and next cell
|
||||
Vector<TiledMapTile> nextCell = new Vector<>();
|
||||
Hero.Direction goalDirection = Hero.Direction.NULL;
|
||||
|
||||
if (keyStatus.get(Input.Keys.RIGHT)) {
|
||||
goalDirection = Hero.Direction.RIGHT;
|
||||
nextCell = getTile(hero.getPosition(), 1, 0);
|
||||
} else if (keyStatus.get(Input.Keys.LEFT)) {
|
||||
goalDirection = Hero.Direction.LEFT;
|
||||
nextCell = getTile(hero.getPosition(), -1, 0);
|
||||
} else if (keyStatus.get(Input.Keys.UP)) {
|
||||
goalDirection = Hero.Direction.UP;
|
||||
nextCell = getTile(hero.getPosition(), 0, 1);
|
||||
} else if (keyStatus.get(Input.Keys.DOWN)) {
|
||||
goalDirection = Hero.Direction.DOWN;
|
||||
nextCell = getTile(hero.getPosition(), 0, -1);
|
||||
}
|
||||
|
||||
// Is the move valid ?
|
||||
if (isWalkable(nextCell)) {
|
||||
// Go
|
||||
hero.setSpeed(getSpeed(nextCell));
|
||||
hero.go(goalDirection);
|
||||
} else {
|
||||
// Face the wall
|
||||
hero.turn(goalDirection);
|
||||
}
|
||||
|
||||
|
||||
if(isDoor(hero.getPosition())){
|
||||
String nMap = null;
|
||||
Integer x = null;
|
||||
Integer y = null;
|
||||
try {
|
||||
nMap = Door.nextMap;
|
||||
x = Door.nextX;
|
||||
y = Door.nextY;
|
||||
} catch (Exception e) { }
|
||||
Door.reset();
|
||||
if (nMap == null || x == null || y == null) return;
|
||||
map = nMap;
|
||||
hero.setPosition(x*tileWidth, y*tileHeight);
|
||||
System.out.println("Go to: " + map + " in " + x + " x " + y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static class Door {
|
||||
static String nextMap;
|
||||
static Integer nextX;
|
||||
static Integer nextY;
|
||||
|
||||
static void reset(){
|
||||
public static void reset(){
|
||||
nextMap = null;
|
||||
nextX = null;
|
||||
nextY = null;
|
||||
|
@ -1,34 +1,53 @@
|
||||
import com.badlogic.gdx.Input;
|
||||
|
||||
import Control.Controller;
|
||||
import Entity.Entity;
|
||||
import Entity.Player;
|
||||
import Screen.ScreenMap;
|
||||
import ch.hevs.gdx2d.desktop.PortableApplication;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
|
||||
public class testHER extends PortableApplication{
|
||||
|
||||
private static ScreenMap sm;
|
||||
private Controller controller;
|
||||
private ScreenMap sm;
|
||||
private Player p1;
|
||||
private static Entity[] entities;
|
||||
|
||||
|
||||
public testHER(){
|
||||
controller = new Controller();
|
||||
p1 = new Player(8, 15);
|
||||
sm = new ScreenMap();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static void main(String[] args) {
|
||||
sm = new ScreenMap();
|
||||
new testHER();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInit() {
|
||||
controller.init();
|
||||
sm.init();
|
||||
p1.init();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGraphicRender(GdxGraphics g) {
|
||||
sm.graphicRender(g);
|
||||
g.clear();
|
||||
p1.manageEntity(sm, controller);
|
||||
sm.graphicRender(g, p1); // load p1 by Entity[]
|
||||
p1.graphicRender(g);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKeyUp(int keycode) {
|
||||
super.onKeyUp(keycode);
|
||||
|
||||
sm.keyStatus.put(keycode, false);
|
||||
controller.keyStatus.put(keycode, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,7 +68,7 @@ public class testHER extends PortableApplication{
|
||||
default:
|
||||
break;
|
||||
}
|
||||
sm.keyStatus.put(keycode, true);
|
||||
controller.keyStatus.put(keycode, true);
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user