mirror of
https://github.com/Klagarge/PokeHES.git
synced 2025-06-27 04:32:31 +00:00
enemy integration done, but big bug when move
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@ -32,10 +32,9 @@ public abstract class Character extends Entity{
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protected int pv;
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public Character(String name, int x, int y, String img){
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super(name, x, y);
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public Character(String name, int x, int y, String img, String map){
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super(name, x, y, map);
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this.img = img;
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}
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@Override
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@ -5,16 +5,14 @@ import com.badlogic.gdx.math.Vector2;
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import Text.TextEnemy;
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public class Enemy extends Character{
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private String map;
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public TextEnemy textEnemy;
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public Enemy(String name, int x, int y, String img, String map) {
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super(name, x, y, img);
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super(name, x, y, img, map);
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//generate his text
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this.textEnemy = new TextEnemy("enemi"); //TODO should be name
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textEnemy.generateText();
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this.map = map;
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turn(Character.Direction.DOWN);
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//generate the vector of fight
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@ -22,10 +20,6 @@ public class Enemy extends Character{
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}
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public String getMap() {
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return map;
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}
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public void setPosition(int x, int y, String map){
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position.set(x, y);
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this.map = map;
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@ -8,6 +8,7 @@ import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
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public abstract class Entity implements DrawableObject {
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protected String name;
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protected String map;
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Spritesheet ss;
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@ -20,19 +21,17 @@ public abstract class Entity implements DrawableObject {
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protected boolean move = false;
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public Entity(String name){
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this(name, new Vector2(0,0));
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public Entity(String name, int x, int y, String map){
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this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y), map);
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}
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public Entity(String name, int x, int y){
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this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y));
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}
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public Entity(String name, Vector2 initialPosition){
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public Entity(String name, Vector2 initialPosition, String map){
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this.name = name;
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lastPosition = new Vector2(initialPosition);
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newPosition = new Vector2(initialPosition);
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position = new Vector2(initialPosition);
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this.map = map;
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}
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public void init(){
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@ -58,4 +57,8 @@ public abstract class Entity implements DrawableObject {
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public String getName() {
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return name;
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}
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public String getMap() {
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return map;
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}
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}
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@ -14,8 +14,8 @@ public class Player extends Character{
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private int xp;
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public Player(int x, int y) {
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super("Player", x, y, "Character");
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public Player(int x, int y, String map) {
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super("Player", x, y, "lumberjack_sheet32", map);
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}
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public void addXp(int xp){
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@ -52,6 +52,7 @@ public class Player extends Character{
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// Is the move valid ?
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if (sm.isWalkable(nextCell)) {
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if (enemy(sm, nextPos)) {
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System.out.println("It's a enemy !!");
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} else {
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@ -75,7 +76,7 @@ public class Player extends Character{
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} catch (Exception e) { }
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ScreenMap.Door.reset();
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if (nMap == null || x == null || y == null) return;
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sm.map = nMap;
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map = nMap;
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setPosition(x*sm.tileWidth, y*sm.tileHeight);
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System.out.println("Go to: " + sm.map + " in " + x + " x " + y);
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}
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@ -4,8 +4,8 @@ import ch.hevs.gdx2d.lib.GdxGraphics;
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public class Stuff extends Entity{
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public Stuff(String name) {
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super(name);
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public Stuff(String name, int x, int y, String map) {
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super(name, x, y, map);
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//TODO Auto-generated constructor stub
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}
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@ -57,7 +57,7 @@ public class PokeMudry extends PortableApplication {
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sp.p.manageEntity(sp.sm, controller);
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sp.render(g);
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for (Entity entity : entities) {
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entity.graphicRender(g);
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if (entity.getMap().equals(sp.sm.map)) entity.graphicRender(g);
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}
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}
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@ -71,8 +71,6 @@ public class PokeMudry extends PortableApplication {
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case Input.Keys.Z:
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if (sp.sm.zoom == 1.0) {
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sp.sm.zoom = 0.5f;
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} else if (sp.sm.zoom == 0.5) {
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sp.sm.zoom = 0.25f;
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} else {
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sp.sm.zoom = 1;
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}
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@ -27,12 +27,13 @@ public class ScreenMap extends RenderingScreen{
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private MapObjects doors;
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Map<String,TiledMap> tMap = new TreeMap<String,TiledMap>();
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Map<String,TiledMapRenderer> tMapRenderer = new TreeMap<String,TiledMapRenderer>();
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public String map = "desert";
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public String map = "test_couloir";
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public float zoom;
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private int width;
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public int tileWidth;
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private int height;
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public int tileHeight;
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private Player player;
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@ -47,6 +48,8 @@ public class ScreenMap extends RenderingScreen{
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// Set initial zoom
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zoom = 1;
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try { map = player.getMap(); } catch (Exception e) {}
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// create map
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createMap("test");
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createMap("test_couloir");
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@ -57,6 +60,9 @@ public class ScreenMap extends RenderingScreen{
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public void onGraphicRender(GdxGraphics g) {
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tiledLayer.clear();
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try { map = player.getMap(); } catch (Exception e) {}
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for (int i = 0; i < 50; i++) {
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try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { }
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}
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@ -73,18 +79,14 @@ public class ScreenMap extends RenderingScreen{
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// Render the tileMap
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g.zoom(zoom);
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g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
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tMapRenderer.get(map).setView(g.getCamera());
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tMapRenderer.get(map).render();
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g.drawFPS();
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}
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void camera(GdxGraphics g, Player player){
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g.zoom(zoom);
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g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
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}
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public Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
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Vector<TiledMapTile> tiles = new Vector<>();
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@ -165,4 +167,8 @@ public class ScreenMap extends RenderingScreen{
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nextY = null;
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}
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}
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public void setPlayer(Player p) {
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player = p;
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}
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}
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@ -8,17 +8,16 @@ public class ScreenPlayer {
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public Player p;
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public ScreenMap sm;
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public void init(){
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p = new Player(8, 15, "desert");
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screenManager.registerScreen(ScreenMap.class);
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screenManager.registerScreen(ScreenBattle.class);
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sm = screenManager.getScreenMap();
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p = new Player(8, 15);
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}
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public void render(GdxGraphics g){
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sm.setPlayer(p);
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screenManager.render(g);
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sm.camera(g, p);
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}
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}
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