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	enemy integration done, but big bug when move
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		@@ -57,7 +57,7 @@ public class PokeMudry extends PortableApplication {
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		sp.p.manageEntity(sp.sm, controller);
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        sp.render(g);
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		for (Entity entity : entities) {
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			entity.graphicRender(g);
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            if (entity.getMap().equals(sp.sm.map)) entity.graphicRender(g);
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		}
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    }
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@@ -71,8 +71,6 @@ public class PokeMudry extends PortableApplication {
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            case Input.Keys.Z:
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                if (sp.sm.zoom == 1.0) {
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                    sp.sm.zoom = 0.5f;
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                } else if (sp.sm.zoom == 0.5) {
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                    sp.sm.zoom = 0.25f;
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                } else {
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                    sp.sm.zoom = 1;
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                }
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