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fix 4 attacks
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parent
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commit
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@ -125,15 +125,12 @@ public class ScreenBattle extends RenderingScreen{
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if (battle.cursor > 3) battle.cursor = 0;
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if (battle.cursor > 3) battle.cursor = 0;
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if (battle.cursor < 0) battle.cursor = 3;
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if (battle.cursor < 0) battle.cursor = 3;
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//the enemy is attacking
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if( battle.getAttackOn() == false){ //the enemy is attacking
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if( battle.getAttackOn() == false){
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if (c.keyStatus.get(Input.Keys.SPACE) || c.keyStatus.get(Input.Keys.A)){
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if (c.keyStatus.get(Input.Keys.SPACE) || c.keyStatus.get(Input.Keys.A)){
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battle.action(-1);
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battle.action(-1);
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battle.cursor = 0;
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}
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}
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}
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} else if(battle.getAttackOn() == true){ //the enemy is speaking
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//the enemy is speaking
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if(battle.getAttackOn() == true){
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if (c.keyStatus.get(Input.Keys.NUM_1) || c.keyStatus.get(Input.Keys.A) && b.cursor == 0){
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if (c.keyStatus.get(Input.Keys.NUM_1) || c.keyStatus.get(Input.Keys.A) && b.cursor == 0){
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battle.action(1);
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battle.action(1);
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battle.cursor = 0;
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battle.cursor = 0;
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