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	fix 4 attacks
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		| @@ -124,16 +124,13 @@ public class ScreenBattle extends RenderingScreen{ | ||||
|  | ||||
| 			if (battle.cursor > 3) battle.cursor = 0; | ||||
| 			if (battle.cursor < 0) battle.cursor = 3; | ||||
|  | ||||
| 			//the enemy is attacking | ||||
| 			if( battle.getAttackOn() == false){ | ||||
| 			 | ||||
| 			if( battle.getAttackOn() == false){ //the enemy is attacking | ||||
| 				if (c.keyStatus.get(Input.Keys.SPACE) || c.keyStatus.get(Input.Keys.A)){ | ||||
| 					battle.action(-1); | ||||
| 					battle.cursor = 0; | ||||
| 				} | ||||
| 			} | ||||
| 			 | ||||
| 			//the enemy is speaking | ||||
| 			if(battle.getAttackOn() == true){ | ||||
| 			} else if(battle.getAttackOn() == true){ //the enemy is speaking | ||||
| 				if (c.keyStatus.get(Input.Keys.NUM_1) || c.keyStatus.get(Input.Keys.A) && b.cursor == 0){ | ||||
| 					battle.action(1); | ||||
| 					battle.cursor = 0; | ||||
| @@ -151,7 +148,7 @@ public class ScreenBattle extends RenderingScreen{ | ||||
| 					battle.cursor = 0; | ||||
| 				} | ||||
| 			} | ||||
| 			 | ||||
|  | ||||
| 			b.updateText(); | ||||
| 			 | ||||
| 			//mettre le front à false jusqu'à ce que le bouton soit relâché | ||||
|   | ||||
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