mirror of
https://github.com/Klagarge/PokeHES.git
synced 2025-06-27 12:42:32 +00:00
convert with lib
This commit is contained in:
16
src/Entity/Character.java
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16
src/Entity/Character.java
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@ -0,0 +1,16 @@
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package Entity;
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||||
public abstract class Character extends Entity{
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public Character(String name) {
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super(name);
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//TODO Auto-generated constructor stub
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}
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||||
private int pv;
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public int getPv() {
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return pv;
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}
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abstract protected void removedPv(int pv);
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}
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25
src/Entity/Enemy.java
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25
src/Entity/Enemy.java
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@ -0,0 +1,25 @@
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package Entity;
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import com.badlogic.gdx.math.Vector2;
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public class Enemy extends Character{
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public Enemy(String name) {
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super(name);
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}
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public void setPosition(int x, int y){
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}
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public void setPosition(Vector2 vPosition){
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setPosition((int)vPosition.x, (int)vPosition.y);
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}
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@Override
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protected void removedPv(int pv) {
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// TODO Auto-generated method stub
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}
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}
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20
src/Entity/Entity.java
Normal file
20
src/Entity/Entity.java
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@ -0,0 +1,20 @@
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package Entity;
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import com.badlogic.gdx.math.Vector2;
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public abstract class Entity {
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private Vector2 position;
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private String name;
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public Entity(String name){
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this.name = name;
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}
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public Vector2 getPosition() {
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return position;
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}
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public String getName() {
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return name;
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}
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}
|
31
src/Entity/Player.java
Normal file
31
src/Entity/Player.java
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@ -0,0 +1,31 @@
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package Entity;
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import com.badlogic.gdx.math.Vector2;
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public class Player extends Character{
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private int xp;
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public Player(String name) {
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super(name);
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//TODO Auto-generated constructor stub
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}
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public void addXp(int xp){
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}
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public void move(int x, int y){
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}
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public void move(Vector2 vMove){
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move((int)vMove.x, (int)vMove.y);
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}
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@Override
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protected void removedPv(int pv) {
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// TODO Auto-generated method stub
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}
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}
|
10
src/Entity/Stuff.java
Normal file
10
src/Entity/Stuff.java
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@ -0,0 +1,10 @@
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package Entity;
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public class Stuff extends Entity{
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public Stuff(String name) {
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super(name);
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//TODO Auto-generated constructor stub
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}
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}
|
26
src/PokeMudry.java
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26
src/PokeMudry.java
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@ -0,0 +1,26 @@
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import ch.hevs.gdx2d.desktop.PortableApplication;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public class PokeMudry extends PortableApplication{
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public final boolean ANDROID = false;
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public final int PLAYERS = 1;
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public static final int TIME = 10; // number of minutes for kill all enemy
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/*
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public static void main(String[] args) {
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}
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*/
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@Override
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public void onInit() {
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// TODO Auto-generated method stub
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}
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@Override
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public void onGraphicRender(GdxGraphics g) {
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// TODO Auto-generated method stub
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}
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}
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189
src/Screen/Hero.java
Normal file
189
src/Screen/Hero.java
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package Screen;
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import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.math.Vector2;
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/**
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* Character for the demo.
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*
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* @author Alain Woeffray (woa)
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* @author Pierre-André Mudry (mui)
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*/
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public class Hero implements DrawableObject {
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public enum Direction{
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UP,
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DOWN,
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RIGHT,
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LEFT,
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NULL
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}
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/**
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* The currently selected sprite for animation
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*/
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int textureX = 0;
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int textureY = 1;
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float speed = 1;
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float dt = 0;
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int currentFrame = 0;
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int nFrames = 4;
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private final static int SPRITE_WIDTH = 32;
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private final static int SPRITE_HEIGHT = 32;
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final float FRAME_TIME = 0.1f; // Duration of each frime
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Spritesheet ss;
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Vector2 lastPosition;
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Vector2 newPosition;
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Vector2 position;
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private boolean move = false;
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/**
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* Create the hero at the start position (0,0)
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*/
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public Hero(){
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this(new Vector2(0,0));
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}
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/**
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* Create the hero at the given start tile.
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* @param x Column
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* @param y Line
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*/
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public Hero(int x, int y){
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this(new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y));
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}
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/**
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* Create the hero at the start position
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* @param initialPosition Start position [px] on the map.
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*/
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public Hero(Vector2 initialPosition) {
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lastPosition = new Vector2(initialPosition);
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newPosition = new Vector2(initialPosition);
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position = new Vector2(initialPosition);
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ss = new Spritesheet("./resources/lumberjack_sheet32.png", SPRITE_WIDTH, SPRITE_HEIGHT);
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}
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/**
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* @return the current position of the hero on the map.
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*/
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public Vector2 getPosition(){
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return this.position;
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}
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public void setPosition(int x, int y){
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lastPosition.set(x, y);
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newPosition.set(x, y);
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position.set(x, y);
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}
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/**
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* Update the position and the texture of the hero.
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* @param elapsedTime The time [s] elapsed since the last time which this method was called.
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*/
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public void animate(double elapsedTime) {
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float frameTime = FRAME_TIME / speed;
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position = new Vector2(lastPosition);
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if(isMoving()) {
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dt += elapsedTime;
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float alpha = (dt+frameTime*currentFrame)/(frameTime*nFrames);
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position.interpolate(newPosition, alpha,Interpolation.linear);
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}else{
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dt = 0;
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}
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if (dt > frameTime) {
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dt -= frameTime;
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currentFrame = (currentFrame + 1) % nFrames;
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if(currentFrame == 0){
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move = false;
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lastPosition = new Vector2(newPosition);
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position = new Vector2(newPosition);
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}
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}
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}
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/**
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* @return True if the hero is actually doing a step.
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*/
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public boolean isMoving(){
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return move;
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}
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/**
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* @param speed The new speed of the hero.
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*/
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public void setSpeed(float speed){
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this.speed = speed;
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}
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/**
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* Do a step on the given direction
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* @param direction The direction to go.
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*/
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public void go(Direction direction){
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move = true;
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switch(direction){
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case RIGHT:
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newPosition.add(SPRITE_WIDTH, 0);
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break;
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case LEFT:
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newPosition.add(-SPRITE_WIDTH, 0);
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break;
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case UP:
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newPosition.add(0, SPRITE_HEIGHT);
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break;
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case DOWN:
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newPosition.add(0, -SPRITE_HEIGHT);
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break;
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default:
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break;
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}
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turn(direction);
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}
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/**
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* Turn the hero on the given direction without do any step.
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* @param direction The direction to turn.
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*/
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public void turn(Direction direction){
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switch(direction){
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case RIGHT:
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textureY = 2;
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break;
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case LEFT:
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textureY = 1;
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break;
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case UP:
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textureY = 3;
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break;
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case DOWN:
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textureY = 0;
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break;
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default:
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break;
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}
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}
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/**
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* Draw the character on the graphic object.
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* @param g Graphic object.
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*/
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public void draw(GdxGraphics g) {
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g.draw(ss.sprites[textureY][currentFrame], position.x, position.y);
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}
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}
|
5
src/Screen/ScreenBattle.java
Normal file
5
src/Screen/ScreenBattle.java
Normal file
@ -0,0 +1,5 @@
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package Screen;
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public class ScreenBattle {
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}
|
232
src/Screen/ScreenMap.java
Normal file
232
src/Screen/ScreenMap.java
Normal file
@ -0,0 +1,232 @@
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package Screen;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.graphics.Color;
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||||
import com.badlogic.gdx.maps.MapObject;
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||||
import com.badlogic.gdx.maps.MapObjects;
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import com.badlogic.gdx.maps.MapProperties;
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||||
import com.badlogic.gdx.maps.tiled.*;
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||||
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell;
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||||
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
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||||
import com.badlogic.gdx.math.Vector2;
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||||
import java.util.Map;
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||||
import java.util.TreeMap;
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||||
import java.util.Vector;
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||||
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||||
public class ScreenMap {
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||||
// key management
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||||
public Map<Integer, Boolean> keyStatus = new TreeMap<Integer, Boolean>();
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||||
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||||
// character
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||||
private Hero hero;
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||||
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||||
// tiles management
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||||
private Vector<TiledMapTileLayer> tiledLayer = new Vector<>();
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||||
private MapObjects doors;
|
||||
Map<String,TiledMap> tMap = new TreeMap<String,TiledMap>();
|
||||
Map<String,TiledMapRenderer> tMapRenderer = new TreeMap<String,TiledMapRenderer>();
|
||||
private String map = "desert";
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||||
public float zoom;
|
||||
private int width;
|
||||
private int tileWidth;
|
||||
private int height;
|
||||
private int tileHeight;
|
||||
|
||||
|
||||
private void createMap(String name){
|
||||
TiledMap tm =new TmxMapLoader().load("./resources/map/"+ name + ".tmx");
|
||||
tMap.put(name,tm);
|
||||
tMapRenderer.put(name,new OrthogonalTiledMapRenderer(tm));
|
||||
}
|
||||
|
||||
public void init() {
|
||||
|
||||
// Create hero
|
||||
hero = new Hero(8, 15);
|
||||
|
||||
// Set initial zoom
|
||||
zoom = 1;
|
||||
|
||||
// init keys status
|
||||
keyStatus.put(Input.Keys.UP, false);
|
||||
keyStatus.put(Input.Keys.DOWN, false);
|
||||
keyStatus.put(Input.Keys.LEFT, false);
|
||||
keyStatus.put(Input.Keys.RIGHT, false);
|
||||
|
||||
// create map
|
||||
createMap("test");
|
||||
createMap("test_couloir");
|
||||
createMap("desert");
|
||||
}
|
||||
|
||||
public void graphicRender(GdxGraphics g) {
|
||||
g.clear();
|
||||
|
||||
tiledLayer.clear();
|
||||
for (int i = 0; i < 50; i++) {
|
||||
try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { }
|
||||
}
|
||||
//System.out.println(tiledLayer.size() + " layers imported");
|
||||
TiledMapTileLayer tl = tiledLayer.get(0);
|
||||
width = tl.getWidth();
|
||||
tileWidth = (int) tl.getTileWidth();
|
||||
height = tl.getHeight();
|
||||
tileHeight = (int) tl.getTileHeight();
|
||||
//System.out.println(width + " x " + height + " - " + tileWidth + " x " + tileHeight);
|
||||
try {
|
||||
doors = tMap.get(map).getLayers().get("door").getObjects();
|
||||
} catch (Exception e) { doors = null; }
|
||||
|
||||
// Hero activity
|
||||
manageHero();
|
||||
System.out.println("Hero: " + (int)hero.getPosition().x/tileWidth + " x " + (int)hero.getPosition().y/tileHeight);
|
||||
|
||||
// Camera follows the hero
|
||||
g.zoom(zoom);
|
||||
g.moveCamera(hero.getPosition().x, hero.getPosition().y, width * tileWidth, height * tileHeight);
|
||||
|
||||
// Render the tileMap
|
||||
tMapRenderer.get(map).setView(g.getCamera());
|
||||
tMapRenderer.get(map).render();
|
||||
|
||||
// Draw the hero
|
||||
hero.animate(Gdx.graphics.getDeltaTime());
|
||||
hero.draw(g);
|
||||
|
||||
g.drawFPS();
|
||||
}
|
||||
|
||||
private Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
|
||||
Vector<TiledMapTile> tiles = new Vector<>();
|
||||
for (TiledMapTileLayer tl : tiledLayer) {
|
||||
int x = (int) (position.x / tileWidth) + offsetX;
|
||||
int y = (int) (position.y / tileHeight) + offsetY;
|
||||
try {
|
||||
Cell cell = tl.getCell(x, y);
|
||||
if (cell == null) continue;
|
||||
tiles.add(cell.getTile());
|
||||
} catch (Exception e) { }
|
||||
}
|
||||
|
||||
return tiles;
|
||||
}
|
||||
|
||||
private boolean isWalkable(Vector<TiledMapTile> tile) {
|
||||
if (tile == null) return false;
|
||||
boolean walkable = false;
|
||||
for (TiledMapTile tiledMapTile : tile) {
|
||||
Object test = tiledMapTile.getProperties().get("walkable");
|
||||
walkable = Boolean.parseBoolean(test.toString()) ? true:walkable;
|
||||
}
|
||||
return walkable;
|
||||
}
|
||||
|
||||
private float getSpeed(Vector<TiledMapTile> tile) {
|
||||
float speed = 0;
|
||||
for (TiledMapTile tiledMapTile : tile) {
|
||||
Object test = tiledMapTile.getProperties().get("speed");
|
||||
float newSpeed = Float.parseFloat(test.toString());
|
||||
speed = newSpeed > speed ? newSpeed:speed;
|
||||
}
|
||||
return speed;
|
||||
}
|
||||
|
||||
private boolean isDoor(Vector2 position) {
|
||||
if (doors == null) return false;
|
||||
boolean onDoor = false;
|
||||
Integer x = null;
|
||||
Integer y = null;
|
||||
int ox = 0;
|
||||
int oy = 0;
|
||||
try {
|
||||
x = (int) (position.x / tileWidth);
|
||||
y = (int) (position.y / tileHeight);
|
||||
} catch (Exception e) { }
|
||||
|
||||
for (MapObject object : doors){
|
||||
MapProperties mapProperties = null;
|
||||
try { mapProperties = object.getProperties(); } catch (Exception e) { }
|
||||
try { ox = (int) ((float) mapProperties.get("x")); } catch (Exception e) { }
|
||||
try { oy = (int) ((float) mapProperties.get("y")); } catch (Exception e) { }
|
||||
|
||||
ox /= tileWidth;
|
||||
oy /= tileHeight;
|
||||
|
||||
if ((x != null || y != null) && (x == ox && y == oy)) {
|
||||
onDoor = true;
|
||||
try { Door.nextMap = mapProperties.get("nextMap").toString(); } catch (Exception e) { System.out.println("shit 1"); }
|
||||
try { Door.nextX = Integer.parseInt(mapProperties.get("nextX").toString()); } catch (Exception e) { System.out.println("shit 2"); }
|
||||
try { Door.nextY = Integer.parseInt(mapProperties.get("nextY").toString()); } catch (Exception e) { System.out.println("shit 3"); }
|
||||
}
|
||||
}
|
||||
|
||||
return onDoor;
|
||||
}
|
||||
|
||||
private void manageHero() {
|
||||
|
||||
// Do nothing if hero is already moving
|
||||
if (!hero.isMoving()) {
|
||||
|
||||
// Compute direction and next cell
|
||||
Vector<TiledMapTile> nextCell = new Vector<>();
|
||||
Hero.Direction goalDirection = Hero.Direction.NULL;
|
||||
|
||||
if (keyStatus.get(Input.Keys.RIGHT)) {
|
||||
goalDirection = Hero.Direction.RIGHT;
|
||||
nextCell = getTile(hero.getPosition(), 1, 0);
|
||||
} else if (keyStatus.get(Input.Keys.LEFT)) {
|
||||
goalDirection = Hero.Direction.LEFT;
|
||||
nextCell = getTile(hero.getPosition(), -1, 0);
|
||||
} else if (keyStatus.get(Input.Keys.UP)) {
|
||||
goalDirection = Hero.Direction.UP;
|
||||
nextCell = getTile(hero.getPosition(), 0, 1);
|
||||
} else if (keyStatus.get(Input.Keys.DOWN)) {
|
||||
goalDirection = Hero.Direction.DOWN;
|
||||
nextCell = getTile(hero.getPosition(), 0, -1);
|
||||
}
|
||||
|
||||
// Is the move valid ?
|
||||
if (isWalkable(nextCell)) {
|
||||
// Go
|
||||
hero.setSpeed(getSpeed(nextCell));
|
||||
hero.go(goalDirection);
|
||||
} else {
|
||||
// Face the wall
|
||||
hero.turn(goalDirection);
|
||||
}
|
||||
|
||||
|
||||
if(isDoor(hero.getPosition())){
|
||||
String nMap = null;
|
||||
Integer x = null;
|
||||
Integer y = null;
|
||||
try {
|
||||
nMap = Door.nextMap;
|
||||
x = Door.nextX;
|
||||
y = Door.nextY;
|
||||
} catch (Exception e) { }
|
||||
Door.reset();
|
||||
if (nMap == null || x == null || y == null) return;
|
||||
map = nMap;
|
||||
hero.setPosition(x*tileWidth, y*tileHeight);
|
||||
System.out.println("Go to: " + map + " in " + x + " x " + y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static class Door {
|
||||
static String nextMap;
|
||||
static Integer nextX;
|
||||
static Integer nextY;
|
||||
|
||||
static void reset(){
|
||||
nextMap = null;
|
||||
nextX = null;
|
||||
nextY = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
17
src/Screen/ScreenPlayer.java
Normal file
17
src/Screen/ScreenPlayer.java
Normal file
@ -0,0 +1,17 @@
|
||||
package Screen;
|
||||
|
||||
import ch.hevs.gdx2d.lib.ScreenManager;
|
||||
|
||||
public class ScreenPlayer {
|
||||
private ScreenManager screenManager;
|
||||
private ScreenMap screenMap;
|
||||
private ScreenBattle screenBattle;
|
||||
|
||||
public void init(){
|
||||
|
||||
}
|
||||
|
||||
public void render(){
|
||||
|
||||
}
|
||||
}
|
55
src/testHER.java
Normal file
55
src/testHER.java
Normal file
@ -0,0 +1,55 @@
|
||||
import com.badlogic.gdx.Input;
|
||||
|
||||
import Screen.ScreenMap;
|
||||
import ch.hevs.gdx2d.desktop.PortableApplication;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
public class testHER extends PortableApplication{
|
||||
|
||||
private static ScreenMap sm;
|
||||
|
||||
|
||||
public static void main(String[] args) {
|
||||
sm = new ScreenMap();
|
||||
new testHER();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInit() {
|
||||
sm.init();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGraphicRender(GdxGraphics g) {
|
||||
sm.graphicRender(g);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKeyUp(int keycode) {
|
||||
super.onKeyUp(keycode);
|
||||
|
||||
sm.keyStatus.put(keycode, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKeyDown(int keycode) {
|
||||
super.onKeyDown(keycode);
|
||||
|
||||
switch (keycode) {
|
||||
case Input.Keys.Z:
|
||||
if (sm.zoom == 1.0) {
|
||||
sm.zoom = 0.5f;
|
||||
} else if (sm.zoom == 0.5) {
|
||||
sm.zoom = 0.25f;
|
||||
} else {
|
||||
sm.zoom = 1;
|
||||
}
|
||||
return;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
sm.keyStatus.put(keycode, true);
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user