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poslish of polish
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@ -1,11 +1,8 @@
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package Entity;
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package Entity;
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import Text.FightData;
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import Text.TextEnemy;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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import Text.TextEnemy;
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public class Enemy extends Character{
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public class Enemy extends Character{
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private String map;
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private String map;
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@ -2,16 +2,14 @@ package Main;
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import java.util.Vector;
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import java.util.Vector;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.Input;
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import Control.Controller;
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import Control.Controller;
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import Entity.Enemy;
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import Entity.Enemy;
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import Entity.Entity;
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import Entity.Entity;
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import Entity.Player;
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import Screen.ScreenMap;
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import Screen.ScreenPlayer;
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import Screen.ScreenPlayer;
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import ch.hevs.gdx2d.desktop.PortableApplication;
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import ch.hevs.gdx2d.desktop.PortableApplication;
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import ch.hevs.gdx2d.lib.GdxGraphics;import Screen.ScreenPlayer;
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import ch.hevs.gdx2d.desktop.PortableApplication;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public class PokeMudry extends PortableApplication {
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public class PokeMudry extends PortableApplication {
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@ -1,99 +0,0 @@
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import java.util.Vector;
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import com.badlogic.gdx.Input;
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import Control.Controller;
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import Entity.Enemy;
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import Entity.Entity;
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import Entity.Player;
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import Screen.ScreenMap;
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import Screen.ScreenPlayer;
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import ch.hevs.gdx2d.desktop.PortableApplication;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public class PokeMudry extends PortableApplication {
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public final boolean ANDROID = false;
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public final int PLAYERS = 1;
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public static final int TIME = 10; // number of minutes for kill all enemy
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public static final int HEIGHT = 800;
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public static final int width = 800;
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private ScreenPlayer sp;
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private Controller controller;
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//private Player p1;
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private static Vector<Enemy> enemies = new Vector<>();
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private static Vector<Entity> entities = new Vector<>();
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public static void main(String[] args) {
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new PokeMudry();
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}
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PokeMudry(){
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super(1000, 800);
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controller = new Controller();
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sp = new ScreenPlayer();
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}
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public static Vector<Enemy> getEnemies() {
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return enemies;
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}
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@Override
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public void onInit() {
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sp.init();
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controller.init();
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entities.add((Entity) sp.p);
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enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert"));
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enemies.add(new Enemy("Pignat", 12, 15, "lumberjack_sheet32", "desert"));
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for (Enemy enemy : enemies) {
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entities.add(enemy);
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}
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for (Entity entity : entities) {
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entity.init();
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}
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}
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@Override
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public void onGraphicRender(GdxGraphics g) {
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g.clear();
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sp.p.manageEntity(sp.sm, controller);
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sp.render(g);
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for (Entity entity : entities) {
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entity.graphicRender(g);
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}
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}
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//key gestion
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@Override
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public void onKeyDown(int keycode) {
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super.onKeyDown(keycode);
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switch (keycode) {
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case Input.Keys.Z:
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if (sp.sm.zoom == 1.0) {
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sp.sm.zoom = 0.5f;
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} else if (sp.sm.zoom == 0.5) {
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sp.sm.zoom = 0.25f;
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} else {
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sp.sm.zoom = 1;
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}
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return;
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default:
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break;
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}
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controller.keyStatus.put(keycode, true);
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sp.screenManager.getActiveScreen().onKeyUp(keycode);
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}
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@Override
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public void onKeyUp(int keycode) {
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super.onKeyUp(keycode);
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controller.keyStatus.put(keycode, false);
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sp.screenManager.getActiveScreen().onKeyDown(keycode);
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}
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}
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@ -1,13 +1,10 @@
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import java.util.TreeMap;
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import java.util.Map;
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import java.util.Map;
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import java.util.TreeMap;
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import com.badlogic.gdx.Input;
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import Control.Controller;
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import Control.Controller;
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import Entity.Enemy;
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import Entity.Enemy;
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import Screen.ScreenBattle;
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import Screen.ScreenBattle;
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import ch.hevs.gdx2d.desktop.PortableApplication;
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import ch.hevs.gdx2d.desktop.PortableApplication;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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import ch.hevs.gdx2d.lib.ScreenManager;
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import ch.hevs.gdx2d.lib.ScreenManager;
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