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	finish to add enemy
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		@@ -7,6 +7,7 @@ import com.badlogic.gdx.Input;
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import Control.Controller;
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import Entity.Enemy;
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import Entity.Entity;
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import Entity.Character.Direction;
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import Game.Battle;
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import Screen.ScreenBattle;
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import Screen.ScreenMap;
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@@ -45,8 +46,12 @@ public class PokeMudry extends PortableApplication {
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        // add player, create and add all enemies in entities
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		entities.add((Entity) sp.p);
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		enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert", 25, "informatique"));
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		enemies.add(new Enemy("Mudry", 5, 11, "lumberjack_sheet32", "21N304", 25, "informatique"));
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		enemies.add(new Enemy("Mudry", 5, 11, "lumberjack_sheet32", "21N304", 25, "informatique", Direction.DOWN));
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		enemies.add(new Enemy("Paciotti", 5, 11, "lumberjack_sheet32", "21N205", 0, "mecanique", Direction.DOWN));
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		enemies.add(new Enemy("Gloeckner", 1, 7, "lumberjack_sheet32", "21N307", 0, "allemand", Direction.RIGHT));
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		enemies.add(new Enemy("Bianchi", 1, 3, "lumberjack_sheet32", "23N308", 0, "electricite", Direction.RIGHT));
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		enemies.add(new Enemy("Nicollier", 4, 2, "lumberjack_sheet32", "21N308", 0, "mathematique", Direction.LEFT));
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		enemies.add(new Enemy("Ellert", 1, 4, "lumberjack_sheet32", "23N215", 0, "physique", Direction.RIGHT));
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        for (Enemy enemy : enemies) { entities.add(enemy); }
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@@ -65,11 +70,15 @@ public class PokeMudry extends PortableApplication {
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        // Switch screen
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        if (sp.p.onEnemy && onMapScreen){
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            sp.e = sp.p.lastEnemy;
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            sp.sb = sp.screenManager.getScreenBattle();
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            if(sp.e == null) System.out.println("sdfsdfsdfsdf");
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            sp.b = new Battle(sp.e);
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            g.resetCamera();
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            int pv = sp.e.getPv();
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            if (pv>0) {
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                sp.sb = sp.screenManager.getScreenBattle();            
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                sp.b = new Battle(sp.e);
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                g.resetCamera();
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            } else {
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                sp.p.onEnemy = false;
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            }
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        }
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        if(onBattleScreen) sp.sb.manage(controller, sp.b);
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