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https://github.com/Klagarge/PokeHES.git
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exterior done
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@ -21,6 +21,7 @@ public class PokeHES extends PortableApplication {
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private static Vector<Entity> entities = new Vector<>();
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private long beginTime;
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private long lastMesure;
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private long stairTime;
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public static boolean risingFront = false;
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@ -77,6 +78,11 @@ public class PokeHES extends PortableApplication {
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sp.p.removedPv(1);
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for (Enemy enemy : enemies) { enemy.recoveredTime++; }
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}
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//if (sp.p.onDoor) {
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// while (System.currentTimeMillis()-timeNow < Settings.SWITCH_MAP_TIME) { g.clear(); }
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//}
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if(onMapScreen) sp.p.manageEntity(sp.sm, controller);
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@ -6,7 +6,7 @@ public class Settings {
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public static final int PLAYERS = 1;
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public static final int TIME = 15; // number of minutes for kill all enemy // should be 10
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public static final int RECOVERED = 30; // number of seconds an enemy need for recovered
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public static final int SWITCH_MAP_TIME = 250; // Number of milliseconds the player wait for switch map
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public static final int SWITCH_MAP_TIME = 1000; // Number of milliseconds the player wait for switch map
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public static final int SIDE = 800; // Do not change // TODO resize possible
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