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Merge pull request #24 from Klagarge:bug-fix-camera-jump
fix bug !!! (hallelujah)
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commit
a4b760fe66
@ -14,10 +14,10 @@ public class Player extends Character{
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private int xp;
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public Enemy lastEnemy = null;
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public boolean frontOfEnemy = false;
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public boolean onEnemy = false;
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public Player(int x, int y, String map) {
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super("Player", x, y, "Character", map);
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super("Player", x, y, "character", map);
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}
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public void addXp(int xp){
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@ -32,7 +32,7 @@ public class Player extends Character{
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// Compute direction and next cell
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Vector<TiledMapTile> nextCell = new Vector<>();
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Player.Direction goalDirection = Player.Direction.NULL;
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Vector2 nextPos = position;
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Vector2 nextPos = new Vector2(position);
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if (c.keyStatus.get(Input.Keys.RIGHT)) {
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goalDirection = Player.Direction.RIGHT;
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@ -98,7 +98,7 @@ public class Player extends Character{
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if(bMap && pX==eX && pY==eY) {
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lastEnemy = enemy;
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frontOfEnemy = true;
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onEnemy = true;
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return true;
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}
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}
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@ -62,7 +62,7 @@ public class PokeMudry extends PortableApplication {
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if(onMapScreen) sp.p.manageEntity(sp.sm, controller);
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// Switch screen
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if (sp.p.frontOfEnemy && onMapScreen){
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if (sp.p.onEnemy && onMapScreen){
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sp.e = sp.p.lastEnemy;
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sp.sb = sp.screenManager.getScreenBattle();
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sp.b = new Battle(sp.e);
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@ -59,19 +59,24 @@ public class ScreenMap extends RenderingScreen{
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tiledLayer.clear();
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// Get actual map of the player
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try { map = player.getMap(); } catch (Exception e) { System.out.println("error for get map");}
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// Get all layers on the current map
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for (int i = 0; i < 50; i++) {
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try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { }
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}
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if (tiledLayer.size() <= 0) System.out.println("TiledLayer empty !!!");
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// Get heigh and width of tiles and the size of the tiles
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TiledMapTileLayer tl = tiledLayer.get(0);
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width = tl.getWidth();
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tileWidth = (int) tl.getTileWidth();
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height = tl.getHeight();
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tileHeight = (int) tl.getTileHeight();
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//System.out.println(width + " x " + height + " - " + tileWidth + " x " + tileHeight);
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// System.out.println(width + " x " + height + " - " + tileWidth + " x " + tileHeight);
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// Get all doors on the current map
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try {
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doors = tMap.get(map).getLayers().get("door").getObjects();
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} catch (Exception e) { doors = null; }
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@ -79,8 +84,7 @@ public class ScreenMap extends RenderingScreen{
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// Render the tileMap
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g.zoom(zoom);
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try {g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);}
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catch (Exception e) {System.out.println("Fail to move camera");}
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g.moveCamera((int)player.getPosition().x, (int)player.getPosition().y, width * tileWidth, height * tileHeight);
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tMapRenderer.get(map).setView(g.getCamera());
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tMapRenderer.get(map).render();
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