mirror of
https://github.com/Klagarge/PokeHES.git
synced 2024-11-26 19:13:27 +00:00
Merge branch 'master' into battle-game
This commit is contained in:
commit
ac5ce35a19
26
src/Control/Keyboard.java
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26
src/Control/Keyboard.java
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@ -0,0 +1,26 @@
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package Control;
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import com.badlogic.gdx.Input;
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import Screen.ScreenPlayer;
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public class Keyboard {
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public void keyDown(int keycode, ScreenPlayer sp, Controller c) {
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switch (keycode) {
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case Input.Keys.Z:
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if (sp.sm.zoom == 1.0) {
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sp.sm.zoom = 0.5f;
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} else {
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sp.sm.zoom = 1;
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}
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return;
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default:
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break;
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}
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c.keyStatus.put(keycode, true);
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}
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public void onKeyUp(int keycode, ScreenPlayer sp, Controller c) {
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c.keyStatus.put(keycode, false);
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}
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}
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@ -32,6 +32,14 @@ public abstract class Character extends Entity{
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protected int pv;
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protected int pv;
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/**
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* Create a character on the world
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* @param name Name of the new character
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* @param x initial x position
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* @param y initial y position
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* @param img the name of the spritesheet for this character
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* @param map the initial map
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*/
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public Character(String name, int x, int y, String img, String map){
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public Character(String name, int x, int y, String img, String map){
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super(name, x, y, map);
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super(name, x, y, map);
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this.img = img;
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this.img = img;
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@ -87,7 +95,7 @@ public abstract class Character extends Entity{
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}
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}
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/**
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/**
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* @param speed The new speed of the hero.
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* @param speed The new speed of the character.
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*/
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*/
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public void setSpeed(float speed){
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public void setSpeed(float speed){
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this.speed = speed;
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this.speed = speed;
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@ -22,10 +22,23 @@ public abstract class Entity implements DrawableObject {
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protected boolean move = false;
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protected boolean move = false;
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/**
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* Create an entity
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* @param name The name of this new entity
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* @param x The initial x position
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* @param y The initial y position
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* @param map The initial map
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*/
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public Entity(String name, int x, int y, String map){
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public Entity(String name, int x, int y, String map){
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this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y), map);
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this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y), map);
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}
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}
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/**
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* Create an entity
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* @param name The name of this new entity
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* @param initialPosition The initial position by a Vector2
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* @param map The initial map
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*/
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public Entity(String name, Vector2 initialPosition, String map){
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public Entity(String name, Vector2 initialPosition, String map){
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this.name = name;
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this.name = name;
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lastPosition = new Vector2(initialPosition);
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lastPosition = new Vector2(initialPosition);
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@ -1,6 +1,5 @@
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package Entity;
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package Entity;
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import java.util.TreeMap;
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import java.util.Vector;
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import java.util.Vector;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.Input;
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@ -57,7 +56,7 @@ public class Player extends Character{
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if (sm.isWalkable(nextCell)) {
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if (sm.isWalkable(nextCell)) {
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if (enemy(sm, nextPos)) {
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if (enemy(sm, nextPos)) {
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//turn(goalDirection);
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turn(goalDirection);
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System.out.println("It's a enemy !!");
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System.out.println("It's a enemy !!");
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} else {
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} else {
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setSpeed(sm.getSpeed(nextCell));
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setSpeed(sm.getSpeed(nextCell));
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@ -95,7 +94,7 @@ public class Player extends Character{
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int pY = (int) nextPos.y/sm.tileHeight;
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int pY = (int) nextPos.y/sm.tileHeight;
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int eX = (int) enemy.position.x/sm.tileWidth;
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int eX = (int) enemy.position.x/sm.tileWidth;
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int eY = (int) enemy.position.y/sm.tileHeight;
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int eY = (int) enemy.position.y/sm.tileHeight;
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//System.out.println("Player: " + pX + " x " + pY + " - Enemy: " + eX + " x " + eY);
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if(bMap && pX==eX && pY==eY) {
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if(bMap && pX==eX && pY==eY) {
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lastEnemy = enemy;
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lastEnemy = enemy;
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frontOfEnemy = true;
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frontOfEnemy = true;
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@ -7,7 +7,6 @@ import java.util.Map.Entry;
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import org.lwjgl.opencl.CLSampler;
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import org.lwjgl.opencl.CLSampler;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.Input;
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import Control.Controller;
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import Control.Controller;
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import Entity.Enemy;
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import Entity.Enemy;
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import Entity.Entity;
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import Entity.Entity;
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@ -44,12 +43,14 @@ public class PokeMudry extends PortableApplication {
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public void onInit() {
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public void onInit() {
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sp.init();
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sp.init();
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controller.init();
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controller.init();
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// add player, create and add all enemies in entities
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entities.add((Entity) sp.p);
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entities.add((Entity) sp.p);
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enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert"));
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enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert"));
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enemies.add(new Enemy("Pignat", 5, 1, "lumberjack_sheet32", "test"));
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enemies.add(new Enemy("Pignat", 5, 1, "lumberjack_sheet32", "test"));
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for (Enemy enemy : enemies) { entities.add(enemy); }
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for (Enemy enemy : enemies) { entities.add(enemy); }
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//Init all entities
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for (Entity entity : entities) { entity.init(); }
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for (Entity entity : entities) { entity.init(); }
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}
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}
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@ -60,13 +61,20 @@ public class PokeMudry extends PortableApplication {
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sp.sb.manage(controller);
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sp.sb.manage(controller);
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sp.render(g);
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sp.render(g);
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//System.out.println(ScreenMap.class);
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//System.out.println(ScreenMap.class);
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for (Entity entity : entities) {
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if (entity.getMap().equals(sp.sm.map) && sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class))
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boolean onMapScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class);
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if(onMapScreen) sp.p.manageEntity(sp.sm, controller);
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sp.render(g);
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for (Entity entity : entities) {
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// Render only entities on the good map
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if (entity.getMap().equals(sp.sm.map) && onMapScreen)
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entity.graphicRender(g);
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entity.graphicRender(g);
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}
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}
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if (sp.p.frontOfEnemy && sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class)){
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// Switch screen
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if (sp.p.frontOfEnemy && onMapScreen){
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sp.e = sp.p.lastEnemy;
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sp.e = sp.p.lastEnemy;
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sp.screenManager.activateNextScreen();
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sp.screenManager.activateNextScreen();
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g.resetCamera();
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g.resetCamera();
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@ -27,7 +27,7 @@ public class ScreenMap extends RenderingScreen{
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private MapObjects doors;
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private MapObjects doors;
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Map<String,TiledMap> tMap = new TreeMap<String,TiledMap>();
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Map<String,TiledMap> tMap = new TreeMap<String,TiledMap>();
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Map<String,TiledMapRenderer> tMapRenderer = new TreeMap<String,TiledMapRenderer>();
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Map<String,TiledMapRenderer> tMapRenderer = new TreeMap<String,TiledMapRenderer>();
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public String map = "test_couloir";
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public String map;
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public float zoom;
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public float zoom;
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private int width;
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private int width;
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public int tileWidth;
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public int tileWidth;
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@ -35,8 +35,6 @@ public class ScreenMap extends RenderingScreen{
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public int tileHeight;
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public int tileHeight;
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private Player player;
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private Player player;
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private void createMap(String name){
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private void createMap(String name){
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TiledMap tm =new TmxMapLoader().load("./resources/map/"+ name + ".tmx");
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TiledMap tm =new TmxMapLoader().load("./resources/map/"+ name + ".tmx");
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tMap.put(name,tm);
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tMap.put(name,tm);
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@ -79,12 +77,9 @@ public class ScreenMap extends RenderingScreen{
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// Render the tileMap
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// Render the tileMap
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try {
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g.zoom(zoom);
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g.zoom(zoom);
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g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
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try {g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);}
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} catch (Exception e) {
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catch (Exception e) {System.out.println("Fail to move camera");}
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//TODO: handle exception
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}
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tMapRenderer.get(map).setView(g.getCamera());
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tMapRenderer.get(map).setView(g.getCamera());
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tMapRenderer.get(map).render();
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tMapRenderer.get(map).render();
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@ -12,7 +12,11 @@ public class ScreenPlayer {
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public ScreenBattle sb;
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public ScreenBattle sb;
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public void init(){
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public void init(){
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// One player by ScreenPlayer
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p = new Player(8, 15, "desert");
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p = new Player(8, 15, "desert");
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// Create both type of screen and record for reuse
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screenManager.registerScreen(ScreenMap.class);
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screenManager.registerScreen(ScreenMap.class);
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screenManager.registerScreen(ScreenBattle.class);
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screenManager.registerScreen(ScreenBattle.class);
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sb = screenManager.getScreenBattle();
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sb = screenManager.getScreenBattle();
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