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	change dela for change map
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		@@ -49,12 +49,12 @@ public class PokeHES extends PortableApplication {
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        // add player, create and add all enemies in entities
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		entities.add((Entity) sp.p);
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		enemies.add(new Enemy("Gloeckner", 1, 7, "21N307", 600, "allemand"));
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		enemies.add(new Enemy("Nicollier", 4, 2,  "21N308", 1600, "mathematique"));
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		enemies.add(new Enemy("Mudry", 5, 11,  "21N304", 700, "informatique"));
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		enemies.add(new Enemy("Ellert", 1, 4, "23N215", 300, "physique"));
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		enemies.add(new Enemy("Bianchi", 1, 3, "23N308", 1200, "electricite"));
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		enemies.add(new Enemy("Paciotti", 5, 11, "21N205", 1200, "mecanique"));
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		enemies.add(new Enemy("gloeckner", 1, 7, "21N307", 600, "allemand"));
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		enemies.add(new Enemy("nicollier", 4, 2,  "21N308", 1600, "mathematique"));
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		enemies.add(new Enemy("mudry", 5, 11,  "21N304", 700, "informatique"));
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		enemies.add(new Enemy("ellert", 1, 4, "23N215", 300, "physique"));
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		enemies.add(new Enemy("bianchi", 1, 3, "23N308", 1200, "electricite"));
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		enemies.add(new Enemy("paciotti", 5, 11, "21N205", 1200, "mecanique"));
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        for (Enemy enemy : enemies) { entities.add(enemy); }
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		//Init all entities
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@@ -6,7 +6,7 @@ public class Settings {
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    public static final int PLAYERS = 1;
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    public static final int TIME = 15; // number of minutes for kill all enemy // should be 10
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    public static final int RECOVERED = 30; // number of seconds an enemy need for recovered
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    public static final int SWITCH_MAP_TIME = 1000; // Number of milliseconds the player wait for switch map
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    public static final int SWITCH_MAP_TIME = 500; // Number of milliseconds the player wait for switch map
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    public static final int SIDE = 800; // Do not change // TODO resize possible
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