mirror of
https://github.com/Klagarge/PokeHES.git
synced 2024-11-23 01:43:28 +00:00
Merge branch 'master' of https://github.com/Klagarge/PokeMudry
This commit is contained in:
commit
b3cdc58ec6
@ -197,8 +197,8 @@
|
||||
"scale": 0.75,
|
||||
"selectedLayer": 1,
|
||||
"viewCenter": {
|
||||
"x": 117.33333333333331,
|
||||
"y": 452
|
||||
"x": 640.6666666666667,
|
||||
"y": 640.6666666666666
|
||||
}
|
||||
},
|
||||
"desert.tmx#Desert": {
|
||||
@ -212,8 +212,8 @@
|
||||
"scale": 1.5,
|
||||
"selectedLayer": 1,
|
||||
"viewCenter": {
|
||||
"x": 119.33333333333331,
|
||||
"y": 119.33333333333333
|
||||
"x": 160.33333333333331,
|
||||
"y": 160.33333333333331
|
||||
}
|
||||
},
|
||||
"test.tmx#test": {
|
||||
@ -227,8 +227,8 @@
|
||||
"scale": 1,
|
||||
"selectedLayer": 4,
|
||||
"viewCenter": {
|
||||
"x": 115,
|
||||
"y": 74
|
||||
"x": 320.5,
|
||||
"y": 159.5
|
||||
}
|
||||
},
|
||||
"test_couloir.tmx#Dungeon_Tileset": {
|
||||
|
@ -9024,28 +9024,28 @@
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="9" name="door">
|
||||
<object id="8" x="115" y="74">
|
||||
<object id="8" x="111" y="79">
|
||||
<properties>
|
||||
<property name="nextMap" value="test"/>
|
||||
<property name="nextX" type="int" value="2"/>
|
||||
<property name="nextY" type="int" value="0"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" x="140" y="75">
|
||||
<object id="9" x="144" y="79">
|
||||
<properties>
|
||||
<property name="nextMap" value="test"/>
|
||||
<property name="nextX" type="int" value="2"/>
|
||||
<property name="nextY" type="int" value="0"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" x="501.5" y="75">
|
||||
<object id="10" x="496.5" y="78">
|
||||
<properties>
|
||||
<property name="nextMap" value="test"/>
|
||||
<property name="nextX" type="int" value="6"/>
|
||||
<property name="nextY" type="int" value="0"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="11" x="522.5" y="75">
|
||||
<object id="11" x="525.5" y="78">
|
||||
<properties>
|
||||
<property name="nextMap" value="test"/>
|
||||
<property name="nextX" type="int" value="6"/>
|
||||
|
19
src/Control/Controller.java
Normal file
19
src/Control/Controller.java
Normal file
@ -0,0 +1,19 @@
|
||||
package Control;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.TreeMap;
|
||||
|
||||
import com.badlogic.gdx.Input;
|
||||
|
||||
public class Controller {
|
||||
public Map<Integer, Boolean> keyStatus = new TreeMap<Integer, Boolean>();
|
||||
|
||||
public void init(){
|
||||
// init keys status
|
||||
keyStatus.put(Input.Keys.UP, false);
|
||||
keyStatus.put(Input.Keys.DOWN, false);
|
||||
keyStatus.put(Input.Keys.LEFT, false);
|
||||
keyStatus.put(Input.Keys.RIGHT, false);
|
||||
}
|
||||
|
||||
}
|
@ -1,12 +1,155 @@
|
||||
package Entity;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.math.Interpolation;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
|
||||
import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
public abstract class Character extends Entity{
|
||||
public Character(String name) {
|
||||
super(name);
|
||||
//TODO Auto-generated constructor stub
|
||||
|
||||
public enum Direction{
|
||||
UP,
|
||||
DOWN,
|
||||
RIGHT,
|
||||
LEFT,
|
||||
NULL
|
||||
}
|
||||
|
||||
private int pv;
|
||||
/**
|
||||
* The currently selected sprite for animation
|
||||
*/
|
||||
int textureX = 0;
|
||||
int textureY = 1;
|
||||
float speed = 1;
|
||||
|
||||
float dt = 0;
|
||||
int currentFrame = 0;
|
||||
int nFrames = 4;
|
||||
final float FRAME_TIME = 0.1f; // Duration of each frime
|
||||
private String img;
|
||||
|
||||
protected int pv;
|
||||
|
||||
public Character(String name, int x, int y, String img){
|
||||
super(name, x, y);
|
||||
this.img = img;
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init() {
|
||||
super.init();
|
||||
ss = new Spritesheet("./resources/" + img + ".png", SPRITE_WIDTH, SPRITE_HEIGHT);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void graphicRender(GdxGraphics g) {
|
||||
super.graphicRender(g);
|
||||
animate(Gdx.graphics.getDeltaTime());
|
||||
draw(g);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the position and the texture of the hero.
|
||||
* @param elapsedTime The time [s] elapsed since the last time which this method was called.
|
||||
*/
|
||||
public void animate(double elapsedTime) {
|
||||
float frameTime = FRAME_TIME / speed;
|
||||
|
||||
position = new Vector2(lastPosition);
|
||||
if(isMoving()) {
|
||||
dt += elapsedTime;
|
||||
float alpha = (dt+frameTime*currentFrame)/(frameTime*nFrames);
|
||||
|
||||
position.interpolate(newPosition, alpha,Interpolation.linear);
|
||||
}else{
|
||||
dt = 0;
|
||||
}
|
||||
|
||||
if (dt > frameTime) {
|
||||
dt -= frameTime;
|
||||
currentFrame = (currentFrame + 1) % nFrames;
|
||||
|
||||
if(currentFrame == 0){
|
||||
move = false;
|
||||
lastPosition = new Vector2(newPosition);
|
||||
position = new Vector2(newPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return True if the entity is actually doing a step.
|
||||
*/
|
||||
public boolean isMoving(){
|
||||
return move;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param speed The new speed of the hero.
|
||||
*/
|
||||
public void setSpeed(float speed){
|
||||
this.speed = speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Do a step on the given direction
|
||||
* @param direction The direction to go.
|
||||
*/
|
||||
public void go(Direction direction){
|
||||
move = true;
|
||||
switch(direction){
|
||||
case RIGHT:
|
||||
newPosition.add(SPRITE_WIDTH, 0);
|
||||
break;
|
||||
case LEFT:
|
||||
newPosition.add(-SPRITE_WIDTH, 0);
|
||||
break;
|
||||
case UP:
|
||||
newPosition.add(0, SPRITE_HEIGHT);
|
||||
break;
|
||||
case DOWN:
|
||||
newPosition.add(0, -SPRITE_HEIGHT);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
turn(direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Turn the hero on the given direction without do any step.
|
||||
* @param direction The direction to turn.
|
||||
*/
|
||||
public void turn(Direction direction){
|
||||
switch(direction){
|
||||
case RIGHT:
|
||||
textureY = 2;
|
||||
break;
|
||||
case LEFT:
|
||||
textureY = 1;
|
||||
break;
|
||||
case UP:
|
||||
textureY = 3;
|
||||
break;
|
||||
case DOWN:
|
||||
textureY = 0;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the character on the graphic object.
|
||||
* @param g Graphic object.
|
||||
*/
|
||||
public void draw(GdxGraphics g) {
|
||||
g.draw(ss.sprites[textureY][currentFrame], position.x, position.y);
|
||||
}
|
||||
|
||||
public int getPv() {
|
||||
return pv;
|
||||
|
@ -2,10 +2,13 @@ package Entity;
|
||||
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
public class Enemy extends Character{
|
||||
|
||||
public Enemy(String name) {
|
||||
super(name);
|
||||
public Enemy(String name, int x, int y, String img) {
|
||||
super(name, x, y, img);
|
||||
//TODO Auto-generated constructor stub
|
||||
}
|
||||
|
||||
public void setPosition(int x, int y){
|
||||
@ -22,4 +25,10 @@ public class Enemy extends Character{
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(GdxGraphics arg0) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -2,16 +2,58 @@ package Entity;
|
||||
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
|
||||
public abstract class Entity {
|
||||
private Vector2 position;
|
||||
private String name;
|
||||
import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
|
||||
|
||||
public abstract class Entity implements DrawableObject {
|
||||
protected String name;
|
||||
|
||||
Spritesheet ss;
|
||||
|
||||
protected final static int SPRITE_WIDTH = 32;
|
||||
protected final static int SPRITE_HEIGHT = 32;
|
||||
|
||||
Vector2 lastPosition;
|
||||
Vector2 newPosition;
|
||||
Vector2 position;
|
||||
|
||||
protected boolean move = false;
|
||||
|
||||
public Entity(String name){
|
||||
this.name = name;
|
||||
this(name, new Vector2(0,0));
|
||||
}
|
||||
|
||||
public Entity(String name, int x, int y){
|
||||
this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y));
|
||||
}
|
||||
|
||||
public Entity(String name, Vector2 initialPosition){
|
||||
this.name = name;
|
||||
lastPosition = new Vector2(initialPosition);
|
||||
newPosition = new Vector2(initialPosition);
|
||||
position = new Vector2(initialPosition);
|
||||
}
|
||||
|
||||
public void init(){
|
||||
|
||||
}
|
||||
|
||||
public void graphicRender(GdxGraphics g){
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the current position of the entity on the map.
|
||||
*/
|
||||
public Vector2 getPosition(){
|
||||
return position;
|
||||
return this.position;
|
||||
}
|
||||
|
||||
public void setPosition(int x, int y){
|
||||
lastPosition.set(x, y);
|
||||
newPosition.set(x, y);
|
||||
position.set(x, y);
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
|
@ -1,20 +1,78 @@
|
||||
package Entity;
|
||||
|
||||
import java.util.Vector;
|
||||
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.maps.tiled.TiledMapTile;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
|
||||
import Control.Controller;
|
||||
import Screen.ScreenMap;
|
||||
|
||||
public class Player extends Character{
|
||||
|
||||
private int xp;
|
||||
|
||||
public Player(String name) {
|
||||
super(name);
|
||||
//TODO Auto-generated constructor stub
|
||||
public Player(int x, int y) {
|
||||
super("Player", x, y, "lumberjack_sheet32");
|
||||
}
|
||||
|
||||
public void addXp(int xp){
|
||||
|
||||
}
|
||||
|
||||
public void manageEntity(ScreenMap sm, Controller c) {
|
||||
|
||||
// Do nothing if hero is already moving
|
||||
if (!isMoving()) {
|
||||
|
||||
// Compute direction and next cell
|
||||
Vector<TiledMapTile> nextCell = new Vector<>();
|
||||
Player.Direction goalDirection = Player.Direction.NULL;
|
||||
|
||||
if (c.keyStatus.get(Input.Keys.RIGHT)) {
|
||||
goalDirection = Player.Direction.RIGHT;
|
||||
nextCell = sm.getTile(getPosition(), 1, 0);
|
||||
} else if (c.keyStatus.get(Input.Keys.LEFT)) {
|
||||
goalDirection = Player.Direction.LEFT;
|
||||
nextCell = sm.getTile(getPosition(), -1, 0);
|
||||
} else if (c.keyStatus.get(Input.Keys.UP)) {
|
||||
goalDirection = Player.Direction.UP;
|
||||
nextCell = sm.getTile(getPosition(), 0, 1);
|
||||
} else if (c.keyStatus.get(Input.Keys.DOWN)) {
|
||||
goalDirection = Player.Direction.DOWN;
|
||||
nextCell = sm.getTile(getPosition(), 0, -1);
|
||||
}
|
||||
|
||||
// Is the move valid ?
|
||||
if (sm.isWalkable(nextCell)) {
|
||||
// Go
|
||||
setSpeed(sm.getSpeed(nextCell));
|
||||
go(goalDirection);
|
||||
} else {
|
||||
// Face the wall
|
||||
turn(goalDirection);
|
||||
}
|
||||
|
||||
|
||||
if(sm.isDoor(getPosition())){
|
||||
String nMap = null;
|
||||
Integer x = null;
|
||||
Integer y = null;
|
||||
try {
|
||||
nMap = ScreenMap.Door.nextMap;
|
||||
x = ScreenMap.Door.nextX;
|
||||
y = ScreenMap.Door.nextY;
|
||||
} catch (Exception e) { }
|
||||
ScreenMap.Door.reset();
|
||||
if (nMap == null || x == null || y == null) return;
|
||||
sm.map = nMap;
|
||||
setPosition(x*sm.tileWidth, y*sm.tileHeight);
|
||||
System.out.println("Go to: " + sm.map + " in " + x + " x " + y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void move(int x, int y){
|
||||
|
||||
}
|
||||
|
@ -1,5 +1,7 @@
|
||||
package Entity;
|
||||
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
public class Stuff extends Entity{
|
||||
|
||||
public Stuff(String name) {
|
||||
@ -7,4 +9,10 @@ public class Stuff extends Entity{
|
||||
//TODO Auto-generated constructor stub
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(GdxGraphics arg0) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,38 +1,37 @@
|
||||
package Screen;
|
||||
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.maps.MapObject;
|
||||
import com.badlogic.gdx.maps.MapObjects;
|
||||
import com.badlogic.gdx.maps.MapProperties;
|
||||
import com.badlogic.gdx.maps.tiled.*;
|
||||
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell;
|
||||
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import java.util.Map;
|
||||
import java.util.TreeMap;
|
||||
import java.util.Vector;
|
||||
|
||||
public class ScreenMap {
|
||||
// key management
|
||||
public Map<Integer, Boolean> keyStatus = new TreeMap<Integer, Boolean>();
|
||||
import com.badlogic.gdx.maps.MapObject;
|
||||
import com.badlogic.gdx.maps.MapObjects;
|
||||
import com.badlogic.gdx.maps.MapProperties;
|
||||
import com.badlogic.gdx.maps.tiled.TiledMap;
|
||||
import com.badlogic.gdx.maps.tiled.TiledMapRenderer;
|
||||
import com.badlogic.gdx.maps.tiled.TiledMapTile;
|
||||
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
|
||||
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell;
|
||||
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
|
||||
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
|
||||
// character
|
||||
private Hero hero;
|
||||
import Entity.Player;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
public class ScreenMap {
|
||||
|
||||
// tiles management
|
||||
private Vector<TiledMapTileLayer> tiledLayer = new Vector<>();
|
||||
private MapObjects doors;
|
||||
Map<String,TiledMap> tMap = new TreeMap<String,TiledMap>();
|
||||
Map<String,TiledMapRenderer> tMapRenderer = new TreeMap<String,TiledMapRenderer>();
|
||||
private String map = "desert";
|
||||
public String map = "desert";
|
||||
public float zoom;
|
||||
private int width;
|
||||
private int tileWidth;
|
||||
public int tileWidth;
|
||||
private int height;
|
||||
private int tileHeight;
|
||||
public int tileHeight;
|
||||
|
||||
|
||||
private void createMap(String name){
|
||||
@ -42,33 +41,21 @@ public class ScreenMap {
|
||||
}
|
||||
|
||||
public void init() {
|
||||
|
||||
// Create hero
|
||||
hero = new Hero(8, 15);
|
||||
|
||||
// Set initial zoom
|
||||
zoom = 1;
|
||||
|
||||
// init keys status
|
||||
keyStatus.put(Input.Keys.UP, false);
|
||||
keyStatus.put(Input.Keys.DOWN, false);
|
||||
keyStatus.put(Input.Keys.LEFT, false);
|
||||
keyStatus.put(Input.Keys.RIGHT, false);
|
||||
|
||||
// create map
|
||||
createMap("test");
|
||||
createMap("test_couloir");
|
||||
createMap("desert");
|
||||
}
|
||||
|
||||
public void graphicRender(GdxGraphics g) {
|
||||
g.clear();
|
||||
public void graphicRender(GdxGraphics g, Player p) {
|
||||
|
||||
tiledLayer.clear();
|
||||
for (int i = 0; i < 50; i++) {
|
||||
try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { }
|
||||
}
|
||||
//System.out.println(tiledLayer.size() + " layers imported");
|
||||
TiledMapTileLayer tl = tiledLayer.get(0);
|
||||
width = tl.getWidth();
|
||||
tileWidth = (int) tl.getTileWidth();
|
||||
@ -79,26 +66,18 @@ public class ScreenMap {
|
||||
doors = tMap.get(map).getLayers().get("door").getObjects();
|
||||
} catch (Exception e) { doors = null; }
|
||||
|
||||
// Hero activity
|
||||
manageHero();
|
||||
System.out.println("Hero: " + (int)hero.getPosition().x/tileWidth + " x " + (int)hero.getPosition().y/tileHeight);
|
||||
|
||||
// Camera follows the hero
|
||||
g.zoom(zoom);
|
||||
g.moveCamera(hero.getPosition().x, hero.getPosition().y, width * tileWidth, height * tileHeight);
|
||||
g.moveCamera(p.getPosition().x, p.getPosition().y, width * tileWidth, height * tileHeight);
|
||||
|
||||
// Render the tileMap
|
||||
tMapRenderer.get(map).setView(g.getCamera());
|
||||
tMapRenderer.get(map).render();
|
||||
|
||||
// Draw the hero
|
||||
hero.animate(Gdx.graphics.getDeltaTime());
|
||||
hero.draw(g);
|
||||
|
||||
g.drawFPS();
|
||||
}
|
||||
|
||||
private Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
|
||||
public Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
|
||||
Vector<TiledMapTile> tiles = new Vector<>();
|
||||
for (TiledMapTileLayer tl : tiledLayer) {
|
||||
int x = (int) (position.x / tileWidth) + offsetX;
|
||||
@ -113,7 +92,7 @@ public class ScreenMap {
|
||||
return tiles;
|
||||
}
|
||||
|
||||
private boolean isWalkable(Vector<TiledMapTile> tile) {
|
||||
public boolean isWalkable(Vector<TiledMapTile> tile) {
|
||||
if (tile == null) return false;
|
||||
boolean walkable = false;
|
||||
for (TiledMapTile tiledMapTile : tile) {
|
||||
@ -123,7 +102,7 @@ public class ScreenMap {
|
||||
return walkable;
|
||||
}
|
||||
|
||||
private float getSpeed(Vector<TiledMapTile> tile) {
|
||||
public float getSpeed(Vector<TiledMapTile> tile) {
|
||||
float speed = 0;
|
||||
for (TiledMapTile tiledMapTile : tile) {
|
||||
Object test = tiledMapTile.getProperties().get("speed");
|
||||
@ -133,7 +112,7 @@ public class ScreenMap {
|
||||
return speed;
|
||||
}
|
||||
|
||||
private boolean isDoor(Vector2 position) {
|
||||
public boolean isDoor(Vector2 position) {
|
||||
if (doors == null) return false;
|
||||
boolean onDoor = false;
|
||||
Integer x = null;
|
||||
@ -156,73 +135,21 @@ public class ScreenMap {
|
||||
|
||||
if ((x != null || y != null) && (x == ox && y == oy)) {
|
||||
onDoor = true;
|
||||
try { Door.nextMap = mapProperties.get("nextMap").toString(); } catch (Exception e) { System.out.println("shit 1"); }
|
||||
try { Door.nextX = Integer.parseInt(mapProperties.get("nextX").toString()); } catch (Exception e) { System.out.println("shit 2"); }
|
||||
try { Door.nextY = Integer.parseInt(mapProperties.get("nextY").toString()); } catch (Exception e) { System.out.println("shit 3"); }
|
||||
try { Door.nextMap = mapProperties.get("nextMap").toString(); } catch (Exception e) { }
|
||||
try { Door.nextX = Integer.parseInt(mapProperties.get("nextX").toString()); } catch (Exception e) { }
|
||||
try { Door.nextY = Integer.parseInt(mapProperties.get("nextY").toString()); } catch (Exception e) { }
|
||||
}
|
||||
}
|
||||
|
||||
return onDoor;
|
||||
}
|
||||
|
||||
private void manageHero() {
|
||||
public static class Door {
|
||||
public static String nextMap;
|
||||
public static Integer nextX;
|
||||
public static Integer nextY;
|
||||
|
||||
// Do nothing if hero is already moving
|
||||
if (!hero.isMoving()) {
|
||||
|
||||
// Compute direction and next cell
|
||||
Vector<TiledMapTile> nextCell = new Vector<>();
|
||||
Hero.Direction goalDirection = Hero.Direction.NULL;
|
||||
|
||||
if (keyStatus.get(Input.Keys.RIGHT)) {
|
||||
goalDirection = Hero.Direction.RIGHT;
|
||||
nextCell = getTile(hero.getPosition(), 1, 0);
|
||||
} else if (keyStatus.get(Input.Keys.LEFT)) {
|
||||
goalDirection = Hero.Direction.LEFT;
|
||||
nextCell = getTile(hero.getPosition(), -1, 0);
|
||||
} else if (keyStatus.get(Input.Keys.UP)) {
|
||||
goalDirection = Hero.Direction.UP;
|
||||
nextCell = getTile(hero.getPosition(), 0, 1);
|
||||
} else if (keyStatus.get(Input.Keys.DOWN)) {
|
||||
goalDirection = Hero.Direction.DOWN;
|
||||
nextCell = getTile(hero.getPosition(), 0, -1);
|
||||
}
|
||||
|
||||
// Is the move valid ?
|
||||
if (isWalkable(nextCell)) {
|
||||
// Go
|
||||
hero.setSpeed(getSpeed(nextCell));
|
||||
hero.go(goalDirection);
|
||||
} else {
|
||||
// Face the wall
|
||||
hero.turn(goalDirection);
|
||||
}
|
||||
|
||||
|
||||
if(isDoor(hero.getPosition())){
|
||||
String nMap = null;
|
||||
Integer x = null;
|
||||
Integer y = null;
|
||||
try {
|
||||
nMap = Door.nextMap;
|
||||
x = Door.nextX;
|
||||
y = Door.nextY;
|
||||
} catch (Exception e) { }
|
||||
Door.reset();
|
||||
if (nMap == null || x == null || y == null) return;
|
||||
map = nMap;
|
||||
hero.setPosition(x*tileWidth, y*tileHeight);
|
||||
System.out.println("Go to: " + map + " in " + x + " x " + y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static class Door {
|
||||
static String nextMap;
|
||||
static Integer nextX;
|
||||
static Integer nextY;
|
||||
|
||||
static void reset(){
|
||||
public static void reset(){
|
||||
nextMap = null;
|
||||
nextX = null;
|
||||
nextY = null;
|
||||
|
@ -1,34 +1,53 @@
|
||||
import com.badlogic.gdx.Input;
|
||||
|
||||
import Control.Controller;
|
||||
import Entity.Entity;
|
||||
import Entity.Player;
|
||||
import Screen.ScreenMap;
|
||||
import ch.hevs.gdx2d.desktop.PortableApplication;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
|
||||
public class testHER extends PortableApplication{
|
||||
|
||||
private static ScreenMap sm;
|
||||
private Controller controller;
|
||||
private ScreenMap sm;
|
||||
private Player p1;
|
||||
private static Entity[] entities;
|
||||
|
||||
|
||||
public testHER(){
|
||||
controller = new Controller();
|
||||
p1 = new Player(8, 15);
|
||||
sm = new ScreenMap();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static void main(String[] args) {
|
||||
sm = new ScreenMap();
|
||||
new testHER();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInit() {
|
||||
controller.init();
|
||||
sm.init();
|
||||
p1.init();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGraphicRender(GdxGraphics g) {
|
||||
sm.graphicRender(g);
|
||||
g.clear();
|
||||
p1.manageEntity(sm, controller);
|
||||
sm.graphicRender(g, p1); // load p1 by Entity[]
|
||||
p1.graphicRender(g);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKeyUp(int keycode) {
|
||||
super.onKeyUp(keycode);
|
||||
|
||||
sm.keyStatus.put(keycode, false);
|
||||
controller.keyStatus.put(keycode, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -49,7 +68,7 @@ public class testHER extends PortableApplication{
|
||||
default:
|
||||
break;
|
||||
}
|
||||
sm.keyStatus.put(keycode, true);
|
||||
controller.keyStatus.put(keycode, true);
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user