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mirror of https://github.com/Klagarge/PokeHES.git synced 2024-11-23 01:43:28 +00:00
This commit is contained in:
Fastium 2022-06-08 08:27:53 +02:00
commit b3cdc58ec6
10 changed files with 361 additions and 136 deletions

View File

@ -197,8 +197,8 @@
"scale": 0.75,
"selectedLayer": 1,
"viewCenter": {
"x": 117.33333333333331,
"y": 452
"x": 640.6666666666667,
"y": 640.6666666666666
}
},
"desert.tmx#Desert": {
@ -212,8 +212,8 @@
"scale": 1.5,
"selectedLayer": 1,
"viewCenter": {
"x": 119.33333333333331,
"y": 119.33333333333333
"x": 160.33333333333331,
"y": 160.33333333333331
}
},
"test.tmx#test": {
@ -227,8 +227,8 @@
"scale": 1,
"selectedLayer": 4,
"viewCenter": {
"x": 115,
"y": 74
"x": 320.5,
"y": 159.5
}
},
"test_couloir.tmx#Dungeon_Tileset": {

View File

@ -9024,28 +9024,28 @@
</data>
</layer>
<objectgroup id="9" name="door">
<object id="8" x="115" y="74">
<object id="8" x="111" y="79">
<properties>
<property name="nextMap" value="test"/>
<property name="nextX" type="int" value="2"/>
<property name="nextY" type="int" value="0"/>
</properties>
</object>
<object id="9" x="140" y="75">
<object id="9" x="144" y="79">
<properties>
<property name="nextMap" value="test"/>
<property name="nextX" type="int" value="2"/>
<property name="nextY" type="int" value="0"/>
</properties>
</object>
<object id="10" x="501.5" y="75">
<object id="10" x="496.5" y="78">
<properties>
<property name="nextMap" value="test"/>
<property name="nextX" type="int" value="6"/>
<property name="nextY" type="int" value="0"/>
</properties>
</object>
<object id="11" x="522.5" y="75">
<object id="11" x="525.5" y="78">
<properties>
<property name="nextMap" value="test"/>
<property name="nextX" type="int" value="6"/>

View File

@ -0,0 +1,19 @@
package Control;
import java.util.Map;
import java.util.TreeMap;
import com.badlogic.gdx.Input;
public class Controller {
public Map<Integer, Boolean> keyStatus = new TreeMap<Integer, Boolean>();
public void init(){
// init keys status
keyStatus.put(Input.Keys.UP, false);
keyStatus.put(Input.Keys.DOWN, false);
keyStatus.put(Input.Keys.LEFT, false);
keyStatus.put(Input.Keys.RIGHT, false);
}
}

View File

@ -1,12 +1,155 @@
package Entity;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.math.Vector2;
import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
import ch.hevs.gdx2d.lib.GdxGraphics;
public abstract class Character extends Entity{
public Character(String name) {
super(name);
//TODO Auto-generated constructor stub
public enum Direction{
UP,
DOWN,
RIGHT,
LEFT,
NULL
}
private int pv;
/**
* The currently selected sprite for animation
*/
int textureX = 0;
int textureY = 1;
float speed = 1;
float dt = 0;
int currentFrame = 0;
int nFrames = 4;
final float FRAME_TIME = 0.1f; // Duration of each frime
private String img;
protected int pv;
public Character(String name, int x, int y, String img){
super(name, x, y);
this.img = img;
}
@Override
public void init() {
super.init();
ss = new Spritesheet("./resources/" + img + ".png", SPRITE_WIDTH, SPRITE_HEIGHT);
}
@Override
public void graphicRender(GdxGraphics g) {
super.graphicRender(g);
animate(Gdx.graphics.getDeltaTime());
draw(g);
}
/**
* Update the position and the texture of the hero.
* @param elapsedTime The time [s] elapsed since the last time which this method was called.
*/
public void animate(double elapsedTime) {
float frameTime = FRAME_TIME / speed;
position = new Vector2(lastPosition);
if(isMoving()) {
dt += elapsedTime;
float alpha = (dt+frameTime*currentFrame)/(frameTime*nFrames);
position.interpolate(newPosition, alpha,Interpolation.linear);
}else{
dt = 0;
}
if (dt > frameTime) {
dt -= frameTime;
currentFrame = (currentFrame + 1) % nFrames;
if(currentFrame == 0){
move = false;
lastPosition = new Vector2(newPosition);
position = new Vector2(newPosition);
}
}
}
/**
* @return True if the entity is actually doing a step.
*/
public boolean isMoving(){
return move;
}
/**
* @param speed The new speed of the hero.
*/
public void setSpeed(float speed){
this.speed = speed;
}
/**
* Do a step on the given direction
* @param direction The direction to go.
*/
public void go(Direction direction){
move = true;
switch(direction){
case RIGHT:
newPosition.add(SPRITE_WIDTH, 0);
break;
case LEFT:
newPosition.add(-SPRITE_WIDTH, 0);
break;
case UP:
newPosition.add(0, SPRITE_HEIGHT);
break;
case DOWN:
newPosition.add(0, -SPRITE_HEIGHT);
break;
default:
break;
}
turn(direction);
}
/**
* Turn the hero on the given direction without do any step.
* @param direction The direction to turn.
*/
public void turn(Direction direction){
switch(direction){
case RIGHT:
textureY = 2;
break;
case LEFT:
textureY = 1;
break;
case UP:
textureY = 3;
break;
case DOWN:
textureY = 0;
break;
default:
break;
}
}
/**
* Draw the character on the graphic object.
* @param g Graphic object.
*/
public void draw(GdxGraphics g) {
g.draw(ss.sprites[textureY][currentFrame], position.x, position.y);
}
public int getPv() {
return pv;

View File

@ -2,10 +2,13 @@ package Entity;
import com.badlogic.gdx.math.Vector2;
import ch.hevs.gdx2d.lib.GdxGraphics;
public class Enemy extends Character{
public Enemy(String name) {
super(name);
public Enemy(String name, int x, int y, String img) {
super(name, x, y, img);
//TODO Auto-generated constructor stub
}
public void setPosition(int x, int y){
@ -21,5 +24,11 @@ public class Enemy extends Character{
// TODO Auto-generated method stub
}
@Override
public void draw(GdxGraphics arg0) {
// TODO Auto-generated method stub
}
}

View File

@ -2,16 +2,58 @@ package Entity;
import com.badlogic.gdx.math.Vector2;
public abstract class Entity {
private Vector2 position;
private String name;
import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
import ch.hevs.gdx2d.lib.GdxGraphics;
import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
public abstract class Entity implements DrawableObject {
protected String name;
Spritesheet ss;
protected final static int SPRITE_WIDTH = 32;
protected final static int SPRITE_HEIGHT = 32;
Vector2 lastPosition;
Vector2 newPosition;
Vector2 position;
protected boolean move = false;
public Entity(String name){
this.name = name;
this(name, new Vector2(0,0));
}
public Vector2 getPosition() {
return position;
public Entity(String name, int x, int y){
this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y));
}
public Entity(String name, Vector2 initialPosition){
this.name = name;
lastPosition = new Vector2(initialPosition);
newPosition = new Vector2(initialPosition);
position = new Vector2(initialPosition);
}
public void init(){
}
public void graphicRender(GdxGraphics g){
}
/**
* @return the current position of the entity on the map.
*/
public Vector2 getPosition(){
return this.position;
}
public void setPosition(int x, int y){
lastPosition.set(x, y);
newPosition.set(x, y);
position.set(x, y);
}
public String getName() {

View File

@ -1,20 +1,78 @@
package Entity;
import java.util.Vector;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.maps.tiled.TiledMapTile;
import com.badlogic.gdx.math.Vector2;
import Control.Controller;
import Screen.ScreenMap;
public class Player extends Character{
private int xp;
public Player(String name) {
super(name);
//TODO Auto-generated constructor stub
public Player(int x, int y) {
super("Player", x, y, "lumberjack_sheet32");
}
public void addXp(int xp){
}
public void manageEntity(ScreenMap sm, Controller c) {
// Do nothing if hero is already moving
if (!isMoving()) {
// Compute direction and next cell
Vector<TiledMapTile> nextCell = new Vector<>();
Player.Direction goalDirection = Player.Direction.NULL;
if (c.keyStatus.get(Input.Keys.RIGHT)) {
goalDirection = Player.Direction.RIGHT;
nextCell = sm.getTile(getPosition(), 1, 0);
} else if (c.keyStatus.get(Input.Keys.LEFT)) {
goalDirection = Player.Direction.LEFT;
nextCell = sm.getTile(getPosition(), -1, 0);
} else if (c.keyStatus.get(Input.Keys.UP)) {
goalDirection = Player.Direction.UP;
nextCell = sm.getTile(getPosition(), 0, 1);
} else if (c.keyStatus.get(Input.Keys.DOWN)) {
goalDirection = Player.Direction.DOWN;
nextCell = sm.getTile(getPosition(), 0, -1);
}
// Is the move valid ?
if (sm.isWalkable(nextCell)) {
// Go
setSpeed(sm.getSpeed(nextCell));
go(goalDirection);
} else {
// Face the wall
turn(goalDirection);
}
if(sm.isDoor(getPosition())){
String nMap = null;
Integer x = null;
Integer y = null;
try {
nMap = ScreenMap.Door.nextMap;
x = ScreenMap.Door.nextX;
y = ScreenMap.Door.nextY;
} catch (Exception e) { }
ScreenMap.Door.reset();
if (nMap == null || x == null || y == null) return;
sm.map = nMap;
setPosition(x*sm.tileWidth, y*sm.tileHeight);
System.out.println("Go to: " + sm.map + " in " + x + " x " + y);
}
}
}
public void move(int x, int y){
}

View File

@ -1,10 +1,18 @@
package Entity;
import ch.hevs.gdx2d.lib.GdxGraphics;
public class Stuff extends Entity{
public Stuff(String name) {
super(name);
//TODO Auto-generated constructor stub
}
@Override
public void draw(GdxGraphics arg0) {
// TODO Auto-generated method stub
}
}

View File

@ -1,38 +1,37 @@
package Screen;
import ch.hevs.gdx2d.lib.GdxGraphics;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.maps.MapObject;
import com.badlogic.gdx.maps.MapObjects;
import com.badlogic.gdx.maps.MapProperties;
import com.badlogic.gdx.maps.tiled.*;
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.math.Vector2;
import java.util.Map;
import java.util.TreeMap;
import java.util.Vector;
public class ScreenMap {
// key management
public Map<Integer, Boolean> keyStatus = new TreeMap<Integer, Boolean>();
import com.badlogic.gdx.maps.MapObject;
import com.badlogic.gdx.maps.MapObjects;
import com.badlogic.gdx.maps.MapProperties;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TiledMapRenderer;
import com.badlogic.gdx.maps.tiled.TiledMapTile;
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell;
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.math.Vector2;
// character
private Hero hero;
import Entity.Player;
import ch.hevs.gdx2d.lib.GdxGraphics;
public class ScreenMap {
// tiles management
private Vector<TiledMapTileLayer> tiledLayer = new Vector<>();
private MapObjects doors;
Map<String,TiledMap> tMap = new TreeMap<String,TiledMap>();
Map<String,TiledMapRenderer> tMapRenderer = new TreeMap<String,TiledMapRenderer>();
private String map = "desert";
public String map = "desert";
public float zoom;
private int width;
private int tileWidth;
public int tileWidth;
private int height;
private int tileHeight;
public int tileHeight;
private void createMap(String name){
@ -42,33 +41,21 @@ public class ScreenMap {
}
public void init() {
// Create hero
hero = new Hero(8, 15);
// Set initial zoom
zoom = 1;
// init keys status
keyStatus.put(Input.Keys.UP, false);
keyStatus.put(Input.Keys.DOWN, false);
keyStatus.put(Input.Keys.LEFT, false);
keyStatus.put(Input.Keys.RIGHT, false);
// create map
createMap("test");
createMap("test_couloir");
createMap("desert");
}
public void graphicRender(GdxGraphics g) {
g.clear();
public void graphicRender(GdxGraphics g, Player p) {
tiledLayer.clear();
for (int i = 0; i < 50; i++) {
try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { }
}
//System.out.println(tiledLayer.size() + " layers imported");
TiledMapTileLayer tl = tiledLayer.get(0);
width = tl.getWidth();
tileWidth = (int) tl.getTileWidth();
@ -79,26 +66,18 @@ public class ScreenMap {
doors = tMap.get(map).getLayers().get("door").getObjects();
} catch (Exception e) { doors = null; }
// Hero activity
manageHero();
System.out.println("Hero: " + (int)hero.getPosition().x/tileWidth + " x " + (int)hero.getPosition().y/tileHeight);
// Camera follows the hero
g.zoom(zoom);
g.moveCamera(hero.getPosition().x, hero.getPosition().y, width * tileWidth, height * tileHeight);
g.moveCamera(p.getPosition().x, p.getPosition().y, width * tileWidth, height * tileHeight);
// Render the tileMap
tMapRenderer.get(map).setView(g.getCamera());
tMapRenderer.get(map).render();
// Draw the hero
hero.animate(Gdx.graphics.getDeltaTime());
hero.draw(g);
g.drawFPS();
}
private Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
public Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
Vector<TiledMapTile> tiles = new Vector<>();
for (TiledMapTileLayer tl : tiledLayer) {
int x = (int) (position.x / tileWidth) + offsetX;
@ -113,7 +92,7 @@ public class ScreenMap {
return tiles;
}
private boolean isWalkable(Vector<TiledMapTile> tile) {
public boolean isWalkable(Vector<TiledMapTile> tile) {
if (tile == null) return false;
boolean walkable = false;
for (TiledMapTile tiledMapTile : tile) {
@ -123,7 +102,7 @@ public class ScreenMap {
return walkable;
}
private float getSpeed(Vector<TiledMapTile> tile) {
public float getSpeed(Vector<TiledMapTile> tile) {
float speed = 0;
for (TiledMapTile tiledMapTile : tile) {
Object test = tiledMapTile.getProperties().get("speed");
@ -133,7 +112,7 @@ public class ScreenMap {
return speed;
}
private boolean isDoor(Vector2 position) {
public boolean isDoor(Vector2 position) {
if (doors == null) return false;
boolean onDoor = false;
Integer x = null;
@ -156,73 +135,21 @@ public class ScreenMap {
if ((x != null || y != null) && (x == ox && y == oy)) {
onDoor = true;
try { Door.nextMap = mapProperties.get("nextMap").toString(); } catch (Exception e) { System.out.println("shit 1"); }
try { Door.nextX = Integer.parseInt(mapProperties.get("nextX").toString()); } catch (Exception e) { System.out.println("shit 2"); }
try { Door.nextY = Integer.parseInt(mapProperties.get("nextY").toString()); } catch (Exception e) { System.out.println("shit 3"); }
try { Door.nextMap = mapProperties.get("nextMap").toString(); } catch (Exception e) { }
try { Door.nextX = Integer.parseInt(mapProperties.get("nextX").toString()); } catch (Exception e) { }
try { Door.nextY = Integer.parseInt(mapProperties.get("nextY").toString()); } catch (Exception e) { }
}
}
return onDoor;
}
private void manageHero() {
public static class Door {
public static String nextMap;
public static Integer nextX;
public static Integer nextY;
// Do nothing if hero is already moving
if (!hero.isMoving()) {
// Compute direction and next cell
Vector<TiledMapTile> nextCell = new Vector<>();
Hero.Direction goalDirection = Hero.Direction.NULL;
if (keyStatus.get(Input.Keys.RIGHT)) {
goalDirection = Hero.Direction.RIGHT;
nextCell = getTile(hero.getPosition(), 1, 0);
} else if (keyStatus.get(Input.Keys.LEFT)) {
goalDirection = Hero.Direction.LEFT;
nextCell = getTile(hero.getPosition(), -1, 0);
} else if (keyStatus.get(Input.Keys.UP)) {
goalDirection = Hero.Direction.UP;
nextCell = getTile(hero.getPosition(), 0, 1);
} else if (keyStatus.get(Input.Keys.DOWN)) {
goalDirection = Hero.Direction.DOWN;
nextCell = getTile(hero.getPosition(), 0, -1);
}
// Is the move valid ?
if (isWalkable(nextCell)) {
// Go
hero.setSpeed(getSpeed(nextCell));
hero.go(goalDirection);
} else {
// Face the wall
hero.turn(goalDirection);
}
if(isDoor(hero.getPosition())){
String nMap = null;
Integer x = null;
Integer y = null;
try {
nMap = Door.nextMap;
x = Door.nextX;
y = Door.nextY;
} catch (Exception e) { }
Door.reset();
if (nMap == null || x == null || y == null) return;
map = nMap;
hero.setPosition(x*tileWidth, y*tileHeight);
System.out.println("Go to: " + map + " in " + x + " x " + y);
}
}
}
static class Door {
static String nextMap;
static Integer nextX;
static Integer nextY;
static void reset(){
public static void reset(){
nextMap = null;
nextX = null;
nextY = null;

View File

@ -1,34 +1,53 @@
import com.badlogic.gdx.Input;
import Control.Controller;
import Entity.Entity;
import Entity.Player;
import Screen.ScreenMap;
import ch.hevs.gdx2d.desktop.PortableApplication;
import ch.hevs.gdx2d.lib.GdxGraphics;
public class testHER extends PortableApplication{
private static ScreenMap sm;
private Controller controller;
private ScreenMap sm;
private Player p1;
private static Entity[] entities;
public testHER(){
controller = new Controller();
p1 = new Player(8, 15);
sm = new ScreenMap();
}
public static void main(String[] args) {
sm = new ScreenMap();
new testHER();
}
@Override
public void onInit() {
controller.init();
sm.init();
p1.init();
}
@Override
public void onGraphicRender(GdxGraphics g) {
sm.graphicRender(g);
g.clear();
p1.manageEntity(sm, controller);
sm.graphicRender(g, p1); // load p1 by Entity[]
p1.graphicRender(g);
}
@Override
public void onKeyUp(int keycode) {
super.onKeyUp(keycode);
sm.keyStatus.put(keycode, false);
controller.keyStatus.put(keycode, false);
}
@Override
@ -49,7 +68,7 @@ public class testHER extends PortableApplication{
default:
break;
}
sm.keyStatus.put(keycode, true);
controller.keyStatus.put(keycode, true);
}
}