@ -1,4 +1,4 @@
|
||||
Quelle est l'équation de la position en fonction du temps ?;x(t) = (1/2)at^2 + vt + x;x(t) = vt + x;v(t) = at + v;x(t) = at^2 + vt + x;100
|
||||
Comment appelle-t-on la constante dans la formule pour calculer la force de d'attraction ?;la constante de gravitation;la constante de gravité;G = 5.674184;elle est valable dans tout l'univers ;50
|
||||
Comment appelle-t-on la constante dans la formule pour calculer la force d'attraction ?;la constante de gravitation;la constante de gravité;G = 5.674184;elle est valable dans tout l'univers ;50
|
||||
Quelle est la valeur de la constante de gravitation ?;G = 6.674184;G = 5.674184;G = 0.674184;G = 10 (dans notre univers);75
|
||||
Quelle est l'équation de la quantité de mouvement ?;P = m*v;A = t*a;S = u/r;H = k^2-f;75
|
||||
|
|
After Width: | Height: | Size: 35 KiB |
After Width: | Height: | Size: 25 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 79 KiB |
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 47 KiB |
After Width: | Height: | Size: 9.6 KiB |
BIN
Data/img/fichiers_de_travail/branche/allemand.xcf
Normal file
BIN
Data/img/fichiers_de_travail/branche/electricite.xcf
Normal file
BIN
Data/img/fichiers_de_travail/branche/informatique.xcf
Normal file
BIN
Data/img/fichiers_de_travail/branche/math.xcf
Normal file
BIN
Data/img/fichiers_de_travail/branche/mecanique.xcf
Normal file
BIN
Data/img/fichiers_de_travail/branche/physique.xcf
Normal file
Before Width: | Height: | Size: 63 KiB After Width: | Height: | Size: 63 KiB |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 58 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 45 KiB |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 9.7 KiB |
BIN
Data/img/fichiers_de_travail/sacha.png
Normal file
After Width: | Height: | Size: 7.9 KiB |
BIN
Data/img/fichiers_de_travail/sacha_sprite.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 83 KiB |
Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 67 KiB |
Before Width: | Height: | Size: 78 KiB After Width: | Height: | Size: 78 KiB |
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 59 KiB |
Before Width: | Height: | Size: 72 KiB After Width: | Height: | Size: 72 KiB |
Before Width: | Height: | Size: 68 KiB After Width: | Height: | Size: 68 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 59 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
BIN
Data/img/sprite/allemand.png
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
Data/img/sprite/electricite.png
Normal file
After Width: | Height: | Size: 7.5 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
BIN
Data/img/sprite/informatique.png
Normal file
After Width: | Height: | Size: 8.3 KiB |
BIN
Data/img/sprite/mathematique.png
Normal file
After Width: | Height: | Size: 7.0 KiB |
BIN
Data/img/sprite/mecanique.png
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
Data/img/sprite/physique.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
Data/img/sprite/sprite_sacha.png
Normal file
After Width: | Height: | Size: 27 KiB |
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.8" tiledversion="1.8.5" orientation="orthogonal" renderorder="right-down" width="30" height="24" tilewidth="32" tileheight="32" infinite="0" nextlayerid="7" nextobjectid="5">
|
||||
<map version="1.8" tiledversion="1.8.5" orientation="orthogonal" renderorder="right-down" width="30" height="24" tilewidth="32" tileheight="32" infinite="0" nextlayerid="7" nextobjectid="6">
|
||||
<tileset firstgid="1" source="assets/Dungeon_v2.tsx"/>
|
||||
<tileset firstgid="229" source="assets/pokemon_v2.tsx"/>
|
||||
<layer id="1" name="floor" width="30" height="24">
|
||||
@ -103,5 +103,13 @@
|
||||
<property name="nextY" type="int" value="8"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" x="946.667" y="432">
|
||||
<properties>
|
||||
<property name="nextDirection" value="RIGHT"/>
|
||||
<property name="nextMap" value="FabLab"/>
|
||||
<property name="nextX" type="int" value="1"/>
|
||||
<property name="nextY" type="int" value="10"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
70
Data/map/FabLab.tmx
Normal file
@ -0,0 +1,70 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.8" tiledversion="1.8.5" orientation="orthogonal" renderorder="right-down" width="27" height="14" tilewidth="32" tileheight="32" infinite="0" nextlayerid="9" nextobjectid="5">
|
||||
<tileset firstgid="1" source="assets/Dungeon_v2.tsx"/>
|
||||
<tileset firstgid="229" source="assets/pokemon_v2.tsx"/>
|
||||
<tileset firstgid="1215" source="assets/Slates_v2.tsx"/>
|
||||
<layer id="1" name="floor" width="27" height="14">
|
||||
<data encoding="csv">
|
||||
77,77,77,77,77,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
|
||||
77,77,77,77,77,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
|
||||
77,77,77,77,77,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
|
||||
77,77,77,77,77,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
|
||||
77,77,77,77,77,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
|
||||
77,77,77,77,77,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
|
||||
21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
|
||||
21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
|
||||
21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
|
||||
21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
|
||||
21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
|
||||
21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
|
||||
21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
|
||||
21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="8" name="small wall" width="27" height="14">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,2147484531,0,0,0,0,2147484531,0,0,0,0,0,0,0,0,2147484531,814,0,0,0,0,0,0,
|
||||
0,0,0,0,0,2147484531,0,0,0,0,2147484531,0,0,0,0,0,0,0,0,2147484531,814,0,0,0,0,0,0,
|
||||
0,0,0,0,0,2147484462,0,0,0,0,2147484462,0,0,0,0,0,0,0,0,2147484462,814,0,0,0,0,0,0,
|
||||
0,0,0,0,0,2147484531,0,0,0,0,2147484531,0,0,0,0,0,0,0,0,2147484531,814,0,0,0,0,0,0,
|
||||
0,0,0,0,0,2147484531,0,0,0,0,2147484531,0,0,0,0,0,0,0,0,2147484531,814,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0,0,2147484531,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="4" name="wall" width="27" height="14">
|
||||
<data encoding="csv">
|
||||
4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,
|
||||
23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,25,
|
||||
22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,
|
||||
7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,
|
||||
42,43,43,43,43,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,
|
||||
61,62,62,62,62,221,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,
|
||||
45,0,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,
|
||||
45,0,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,
|
||||
45,0,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,
|
||||
45,45,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,
|
||||
45,45,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,
|
||||
45,45,0,0,0,22,0,0,0,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,20,
|
||||
45,45,0,0,0,42,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,44,
|
||||
45,0,0,0,0,61,62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,63
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="5" name="door">
|
||||
<object id="4" name="RS" x="16.6667" y="111.333">
|
||||
<properties>
|
||||
<property name="nextDirection" value="LEFT"/>
|
||||
<property name="nextMap" value="23RS"/>
|
||||
<property name="nextX" type="int" value="28"/>
|
||||
<property name="nextY" type="int" value="10"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
BIN
PokeMudry.jar
Normal file
@ -5,6 +5,12 @@ import java.util.TreeMap;
|
||||
|
||||
import com.badlogic.gdx.Input;
|
||||
|
||||
/**
|
||||
* Store key status for control the game
|
||||
* @author Rémi Heredero
|
||||
* @author Yann Sierro
|
||||
* @version 1.0.0
|
||||
*/
|
||||
public class Controller {
|
||||
public Map<Integer, Boolean> keyStatus = new TreeMap<Integer, Boolean>();
|
||||
|
||||
|
@ -2,6 +2,12 @@ package Control;
|
||||
|
||||
import Screen.ScreenPlayer;
|
||||
|
||||
/**
|
||||
* Manage input from keyboard for write on controller
|
||||
* @author Rémi Heredero
|
||||
* @author Yann Sierro
|
||||
* @version 1.0.0
|
||||
*/
|
||||
public class Keyboard {
|
||||
public void keyDown(int keycode, ScreenPlayer sp, Controller c) {
|
||||
c.keyStatus.put(keycode, true);
|
||||
|
@ -7,8 +7,15 @@ import com.badlogic.gdx.math.Vector2;
|
||||
import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
/**
|
||||
* Class for manage all type of character. Player, enemy and why not some npc
|
||||
* @author Rémi Heredero
|
||||
* @author Yann Sierro
|
||||
* @version 1.0.0
|
||||
*/
|
||||
public abstract class Character extends Entity{
|
||||
|
||||
// Each character have a direction for orientation and where it will go
|
||||
public enum Direction{
|
||||
UP,
|
||||
DOWN,
|
||||
@ -21,13 +28,13 @@ public abstract class Character extends Entity{
|
||||
* The currently selected sprite for animation
|
||||
*/
|
||||
int textureX = 0;
|
||||
int textureY = 1;
|
||||
int textureY = 0;
|
||||
float speed = 1;
|
||||
|
||||
float dt = 0;
|
||||
int currentFrame = 0;
|
||||
int nFrames = 4;
|
||||
final float FRAME_TIME = 0.1f; // Duration of each frime
|
||||
final float FRAME_TIME = 0.1f; // Duration of each frame
|
||||
private String img;
|
||||
private String imgBattle;
|
||||
|
||||
@ -45,13 +52,13 @@ public abstract class Character extends Entity{
|
||||
super(name, x, y, map);
|
||||
this.img = img;
|
||||
|
||||
imgBattle = "./Data/img/" + name + ".png";
|
||||
imgBattle = "./Data/img/person/" + name + ".png";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init() {
|
||||
super.init();
|
||||
ss = new Spritesheet("./Data/img/" + img + ".png", SPRITE_WIDTH, SPRITE_HEIGHT);
|
||||
ss = new Spritesheet("./Data/img/sprite/" + img + ".png", SPRITE_WIDTH, SPRITE_HEIGHT);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -140,10 +147,10 @@ public abstract class Character extends Entity{
|
||||
textureY = 2;
|
||||
break;
|
||||
case LEFT:
|
||||
textureY = 3;
|
||||
textureY = 1;
|
||||
break;
|
||||
case UP:
|
||||
textureY = 1;
|
||||
textureY = 3;
|
||||
break;
|
||||
case DOWN:
|
||||
textureY = 0;
|
||||
|
@ -6,21 +6,28 @@ import Main.Settings;
|
||||
|
||||
public class Enemy extends Character{
|
||||
|
||||
private String branch;
|
||||
private String subject;
|
||||
public int recoveredTime = Settings.RECOVERED;
|
||||
|
||||
private int pvInit;
|
||||
|
||||
public Enemy(String name, int x, int y, String img, String map, int pv, String branch, Character.Direction dir) {
|
||||
/**
|
||||
* Create an enemy
|
||||
* @param name The name of this enemy
|
||||
* @param x Initial x position
|
||||
* @param y Initial y position
|
||||
* @param map Initial map for this enemy
|
||||
* @param pv Maximum pv of this enemy (it's also the maximum of XP the player can win)
|
||||
* @param subject The subject taught by the enemy
|
||||
*/
|
||||
public Enemy(String name, int x, int y, String map, int pv, String subject) {
|
||||
|
||||
super(name, x, y, img, map);
|
||||
super(name, x, y, subject, map);
|
||||
//generate his text
|
||||
|
||||
this.map = map;
|
||||
|
||||
turn(dir);
|
||||
|
||||
this.branch = branch;
|
||||
this.subject = subject;
|
||||
|
||||
this.pv = pv;
|
||||
|
||||
@ -44,7 +51,7 @@ public class Enemy extends Character{
|
||||
}
|
||||
|
||||
public String getBranch(){
|
||||
return branch;
|
||||
return subject;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -6,6 +6,13 @@ import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
|
||||
|
||||
/**
|
||||
* Main class for manage entity
|
||||
* Can create all type of entity character or just stuff.
|
||||
* @author Rémi Heredero
|
||||
* @author Yann Sierro
|
||||
* @version 1.0.0
|
||||
*/
|
||||
public abstract class Entity implements DrawableObject {
|
||||
protected String name;
|
||||
protected String map;
|
||||
@ -51,7 +58,6 @@ public abstract class Entity implements DrawableObject {
|
||||
}
|
||||
|
||||
public void graphicRender(GdxGraphics g){
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -18,8 +18,14 @@ public class Player extends Character{
|
||||
public boolean onEnemy = false;
|
||||
private static final int XP_MAX = 6000;
|
||||
|
||||
/**
|
||||
* Create a player
|
||||
* @param x initial x position
|
||||
* @param y initial y position
|
||||
* @param map initial map
|
||||
*/
|
||||
public Player(int x, int y, String map) {
|
||||
super("Player", x, y, "Character_flipped", map);
|
||||
super("Player", x, y, "sprite_sacha", map);
|
||||
this.pv = Settings.TIME*60;
|
||||
}
|
||||
|
||||
@ -31,6 +37,11 @@ public class Player extends Character{
|
||||
return xp;
|
||||
}
|
||||
|
||||
/**
|
||||
* All action for manage the Player
|
||||
* @param sm the screenMap where is the player
|
||||
* @param c the controller of this player
|
||||
*/
|
||||
public void manageEntity(ScreenMap sm, Controller c) {
|
||||
|
||||
boolean onDoor = sm.isDoor(getPosition());
|
||||
@ -70,7 +81,7 @@ public class Player extends Character{
|
||||
turn(goalDirection);
|
||||
System.out.println("It's a enemy !!");
|
||||
} else {
|
||||
setSpeed(sm.getSpeed(nextCell)*3); //TODO remove x3
|
||||
setSpeed(sm.getSpeed(nextCell)*1.5f);
|
||||
go(goalDirection);
|
||||
}
|
||||
} else {
|
||||
@ -81,7 +92,7 @@ public class Player extends Character{
|
||||
|
||||
if(onDoor){
|
||||
long time = System.currentTimeMillis();
|
||||
while (System.currentTimeMillis()-time < Settings.SWITCHMAPTIME) { }
|
||||
while (System.currentTimeMillis()-time < Settings.SWITCH_MAP_TIME) { }
|
||||
String nMap = null;
|
||||
Integer x = null;
|
||||
Integer y = null;
|
||||
@ -94,6 +105,7 @@ public class Player extends Character{
|
||||
ScreenMap.Door.reset();
|
||||
if (nMap == null || x == null || y == null) return;
|
||||
map = nMap;
|
||||
if(map.equals("FabLab")) addXp(400); // * Like an Easter egg, but necessary for win the game
|
||||
setPosition(x*sm.tileWidth, y*sm.tileHeight);
|
||||
turn(goalDirection);
|
||||
System.out.println("Go to: " + map + " in " + x + " x " + y);
|
||||
@ -101,6 +113,12 @@ public class Player extends Character{
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Return true if an enemy is on next position
|
||||
* @param sm Screen map where is the player
|
||||
* @param nextPos Vector of next position
|
||||
* @return true if an enemy is on next position
|
||||
*/
|
||||
private boolean enemy(ScreenMap sm, Vector2 nextPos) {
|
||||
Vector<Enemy> enemies = PokeMudry.getEnemies();
|
||||
for (Enemy enemy : enemies) {
|
||||
|
@ -76,10 +76,10 @@ public class Battle {
|
||||
String answerPlayer = textEnemy.fightData.getAttack(currentAttack).getAnswer(currentAnswer);
|
||||
|
||||
//get true answer
|
||||
String trueAsnwer = textEnemy.fightData.getAttack(currentAttack).getTrueAnswer();
|
||||
String trueAnswer = textEnemy.fightData.getAttack(currentAttack).getTrueAnswer();
|
||||
|
||||
//check the choice of the player
|
||||
if(answerPlayer == trueAsnwer){
|
||||
if(answerPlayer == trueAnswer){
|
||||
newXp += textEnemy.fightData.getAttack(currentAttack).getXp();
|
||||
updatePlayerEnemy(textEnemy.fightData.getAttack(currentAttack).getXp());
|
||||
System.out.println("it's true !!!!");
|
||||
@ -102,12 +102,12 @@ public class Battle {
|
||||
|
||||
public void FinishSpeech(){
|
||||
if(pvEnemy>0){
|
||||
//alive (speechline = 6)
|
||||
//alive (speechLine = 6)
|
||||
lineSpeech = 6;
|
||||
System.out.println("enemy alive");
|
||||
}
|
||||
else{
|
||||
//dead (speechline = 5)
|
||||
//dead (speechLine = 5)
|
||||
lineSpeech = 5;
|
||||
System.out.println("enemy dead");
|
||||
}
|
||||
|
@ -3,7 +3,6 @@ package Main;
|
||||
import java.util.Vector;
|
||||
|
||||
import Control.Controller;
|
||||
import Entity.Character.Direction;
|
||||
import Entity.Enemy;
|
||||
import Entity.Entity;
|
||||
import Game.Battle;
|
||||
@ -47,12 +46,12 @@ public class PokeMudry extends PortableApplication {
|
||||
|
||||
// add player, create and add all enemies in entities
|
||||
entities.add((Entity) sp.p);
|
||||
enemies.add(new Enemy("Gloeckner", 1, 7, "lumberjack_sheet32", "21N307", 600, "allemand", Direction.RIGHT));
|
||||
enemies.add(new Enemy("Nicollier", 4, 2, "lumberjack_sheet32", "21N308", 1600, "mathematique", Direction.LEFT));
|
||||
enemies.add(new Enemy("Mudry", 5, 11, "lumberjack_sheet32", "21N304", 700, "informatique", Direction.DOWN));
|
||||
enemies.add(new Enemy("Ellert", 1, 4, "lumberjack_sheet32", "23N215", 300, "physique", Direction.RIGHT));
|
||||
enemies.add(new Enemy("Bianchi", 1, 3, "lumberjack_sheet32", "23N308", 1200, "electricite", Direction.RIGHT));
|
||||
enemies.add(new Enemy("Paciotti", 5, 11, "lumberjack_sheet32", "21N205", 1200, "mecanique", Direction.DOWN));
|
||||
enemies.add(new Enemy("Gloeckner", 1, 7, "21N307", 600, "allemand"));
|
||||
enemies.add(new Enemy("Nicollier", 4, 2, "21N308", 1600, "mathematique"));
|
||||
enemies.add(new Enemy("Mudry", 5, 11, "21N304", 700, "informatique"));
|
||||
enemies.add(new Enemy("Ellert", 1, 4, "23N215", 300, "physique"));
|
||||
enemies.add(new Enemy("Bianchi", 1, 3, "23N308", 1200, "electricite"));
|
||||
enemies.add(new Enemy("Paciotti", 5, 11, "21N205", 1200, "mecanique"));
|
||||
for (Enemy enemy : enemies) { entities.add(enemy); }
|
||||
|
||||
//Init all entities
|
||||
|
@ -4,9 +4,9 @@ public class Settings {
|
||||
|
||||
public static final boolean ANDROID = false;
|
||||
public static final int PLAYERS = 1;
|
||||
public static final int TIME = 10; // number of minutes for kill all enemy // should be 10
|
||||
public static final int TIME = 15; // number of minutes for kill all enemy // should be 10
|
||||
public static final int RECOVERED = 30; // number of seconds an enemy need for recovered
|
||||
public static final int SWITCHMAPTIME = 250; // Number of milliseconds the player wait for switch map
|
||||
public static final int SWITCH_MAP_TIME = 250; // Number of milliseconds the player wait for switch map
|
||||
|
||||
public static final int SIDE = 800;
|
||||
|
||||
|
@ -23,8 +23,8 @@ public class ScreenBattle extends RenderingScreen{
|
||||
private static int HEIGHT_DIALOG = Settings.SIDE / 3;
|
||||
private static int WIDTH_DIALOG = Settings.SIDE - 2*EDGE;
|
||||
|
||||
private BitmapFont unbuntuRegularBlack;
|
||||
private BitmapFont unbuntuRegularWhite;
|
||||
private BitmapFont ubuntuRegularBlack;
|
||||
private BitmapFont ubuntuRegularWhite;
|
||||
private BitmapImage enemyImg;
|
||||
private BitmapImage playerImg;
|
||||
|
||||
@ -33,9 +33,9 @@ public class ScreenBattle extends RenderingScreen{
|
||||
|
||||
@Override
|
||||
public void onInit() {
|
||||
//generate the fonts
|
||||
unbuntuRegularBlack = generateFont("./Data/font/Ubuntu-Regular.ttf", 30, Color.BLACK);
|
||||
unbuntuRegularWhite = generateFont("./Data/font/Ubuntu-Regular.ttf", 45, Color.WHITE);
|
||||
//display the question
|
||||
ubuntuRegularBlack = generateFont("./Data/font/Ubuntu-Regular.ttf", 30, Color.BLACK);
|
||||
ubuntuRegularWhite = generateFont("./Data/font/Ubuntu-Regular.ttf", 45, Color.WHITE);
|
||||
}
|
||||
|
||||
|
||||
@ -51,8 +51,8 @@ public class ScreenBattle extends RenderingScreen{
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
unbuntuRegularBlack.dispose();
|
||||
unbuntuRegularWhite.dispose();
|
||||
ubuntuRegularBlack.dispose();
|
||||
ubuntuRegularWhite.dispose();
|
||||
}
|
||||
|
||||
//set the images for the player and the enemy
|
||||
@ -87,21 +87,23 @@ public class ScreenBattle extends RenderingScreen{
|
||||
//draw the dialog
|
||||
if(b == null) return;
|
||||
if(b.getLine() == null) return;
|
||||
g.drawString(15, 260, b.getLine(), unbuntuRegularBlack);
|
||||
g.drawString(15, 260, b.getLine(), ubuntuRegularBlack);
|
||||
}
|
||||
|
||||
public void displayEnemy(GdxGraphics g){
|
||||
//draw image
|
||||
g.drawPicture(Settings.SIDE - (192/2), Settings.SIDE-240/2, enemyImg);
|
||||
//draw pv
|
||||
g.drawString(300, Settings.SIDE - 15 , "PV : " + b.pvEnemy + " / " + b.e.getPvInit(), unbuntuRegularWhite);
|
||||
g.drawString(300, Settings.SIDE - 15 , "PV : " + b.pvEnemy + " / " + b.e.getPvInit(), ubuntuRegularWhite);
|
||||
|
||||
}
|
||||
|
||||
public void displayPlayer(GdxGraphics g){
|
||||
//draw image
|
||||
g.drawPicture((192/2), HEIGHT_DIALOG + 10 + 240/2, playerImg);
|
||||
//draw pv and xp
|
||||
g.drawString(255, HEIGHT_DIALOG + 100 , "XP : " + b.xpPlayer + " / " + b.player.getXpMax() + "\nPV : " + b.player.getPv() + " / " + Settings.TIME*60, unbuntuRegularWhite);
|
||||
//draw pv
|
||||
g.drawString(255, HEIGHT_DIALOG + 100 , "XP : " + b.xpPlayer + " / " + b.player.getXpMax() + "\nPV : " + b.player.getPv() + " / " + Settings.TIME*60, ubuntuRegularWhite);
|
||||
|
||||
}
|
||||
|
||||
public void manage(Controller c, Battle battle){
|
||||
|
@ -9,7 +9,6 @@ import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFont
|
||||
|
||||
import Entity.Player;
|
||||
import Main.Settings;
|
||||
|
||||
import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
|
@ -68,6 +68,7 @@ public class ScreenMap extends RenderingScreen{
|
||||
|
||||
createMap("23RI");
|
||||
createMap("23RS");
|
||||
createMap("FabLab");
|
||||
createMap("23N1");
|
||||
createMap("23N2");
|
||||
createMap("23N215");
|
||||
|
@ -2,7 +2,6 @@ package Screen;
|
||||
|
||||
import Entity.Enemy;
|
||||
import Entity.Player;
|
||||
import Entity.Character.Direction;
|
||||
import Game.Battle;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
@ -21,7 +20,7 @@ public class ScreenPlayer {
|
||||
//p = new Player(8, 15, "desert");
|
||||
p = new Player(4, 2, "21RI");
|
||||
|
||||
e = new Enemy("enemy", 0, 0, "lumberjack_sheet32", "desert", 50, "enemy",Direction.NULL);
|
||||
e = new Enemy("enemy", 0, 0, "desert", 50, "enemy");
|
||||
b = new Battle(e);
|
||||
|
||||
// Create both type of screen and record for reuse
|
||||
|
@ -34,7 +34,7 @@ public class FightData {
|
||||
attacks.add(attack);
|
||||
line = bf.readLine();
|
||||
//add line
|
||||
nbre_line++;
|
||||
nbr_line++;
|
||||
}
|
||||
|
||||
bf.close();
|
||||
|
@ -1,12 +1,12 @@
|
||||
package Text;
|
||||
|
||||
import Entity.Enemy;
|
||||
|
||||
import java.util.Vector;
|
||||
import java.util.Arrays;
|
||||
import java.util.Random;
|
||||
|
||||
public class TextEnemy {
|
||||
private static final int CUT = 60;
|
||||
private static final int CUT = 55;
|
||||
public FightData fightData;
|
||||
public SpeechData speechData;
|
||||
|
||||
@ -26,13 +26,12 @@ public class TextEnemy {
|
||||
speechData = new SpeechData(e.getName());
|
||||
speechData.readFile();
|
||||
|
||||
//save random data (attack and ansver) : attack, answer 1, answer 2 answer 3, answer 4
|
||||
//save random data (attack and answer) : attack, answer 1, answer 2 answer 3, answer 4
|
||||
currentData = new Vector<int[]>();
|
||||
|
||||
}
|
||||
|
||||
//generate a random array width different number
|
||||
public static int[] randomGenerate( int min, int max, int nbreRandom){
|
||||
public static int[] randomGenerate( int min, int max, int nbrRandom){
|
||||
//create an array with all the number I need
|
||||
int[] a = new int[max-min+1];
|
||||
int k = min;
|
||||
@ -42,7 +41,7 @@ public class TextEnemy {
|
||||
}
|
||||
|
||||
//create a new array with the numbers I want
|
||||
int[] b = new int[nbreRandom];
|
||||
int[] b = new int[nbrRandom];
|
||||
|
||||
// Creating object for Random class
|
||||
Random rd = new Random();
|
||||
@ -59,7 +58,7 @@ public class TextEnemy {
|
||||
a[j] = temp;
|
||||
}
|
||||
//add the numbers I want
|
||||
for(int i=0;i<nbreRandom;i++){
|
||||
for(int i=0;i<nbrRandom;i++){
|
||||
b[i] = a[i];
|
||||
}
|
||||
return b;
|
||||
@ -74,10 +73,8 @@ public class TextEnemy {
|
||||
String introduction = formatLine(speechData.getSpeechs(0), CUT);
|
||||
lines.add(new Line(introduction, false));
|
||||
|
||||
//generate a random array for determin the order of the attack
|
||||
orderAttack = randomGenerate(0, fightData.nbre_line-1, 4);
|
||||
orderAttack = randomGenerate(0, fightData.nbr_line-1, 4);
|
||||
|
||||
//go trough which attack
|
||||
for(int j=0; j<4;j++){
|
||||
int[] currentRandom = new int[5];
|
||||
currentRandom[0] = orderAttack[j];
|
||||
@ -129,7 +126,7 @@ public class TextEnemy {
|
||||
String newLine = "";
|
||||
|
||||
int startC = 0;
|
||||
int stoppC = cut;
|
||||
int stopC = cut;
|
||||
|
||||
//check if the line is shorter than the character limit
|
||||
if(cut>line.length()-1){
|
||||
@ -144,19 +141,20 @@ public class TextEnemy {
|
||||
}
|
||||
|
||||
while(true){
|
||||
//cut the line only if there is a space
|
||||
for(int i =stoppC; i>=startC; i--){
|
||||
for(int i =stopC; i>=startC; i--){
|
||||
|
||||
if(c[i] == ' '){
|
||||
stoppC = i;
|
||||
stopC = i;
|
||||
break;
|
||||
}
|
||||
else if(stoppC == c.length-1){
|
||||
else if(stopC == c.length-1){
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//cut the line
|
||||
for(int i=startC;i<=stoppC;i++){
|
||||
//découper le mot
|
||||
for(int i=startC;i<=stopC;i++){
|
||||
|
||||
cutLine += c[i];
|
||||
}
|
||||
|
||||
@ -164,18 +162,18 @@ public class TextEnemy {
|
||||
newLine += cutLine+"\n";
|
||||
cutLine = "";
|
||||
|
||||
//increase the start of the cut
|
||||
startC = stoppC + 1;
|
||||
startC = stopC + 1;
|
||||
|
||||
|
||||
if(c.length-1-stopC <=0){
|
||||
|
||||
//check if we can cut with the number specific or if it is shorter or it is finished
|
||||
if(c.length-1-stoppC <=0){
|
||||
break;
|
||||
}
|
||||
else if(c.length-1-stoppC <= cut){
|
||||
stoppC = c.length-1;
|
||||
else if(c.length-1-stopC <= cut){
|
||||
stopC = c.length-1;
|
||||
}
|
||||
else{
|
||||
stoppC += cut;
|
||||
stopC += cut;
|
||||
}
|
||||
}
|
||||
}
|
||||
|