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Merge pull request #31 from Klagarge:change

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Rémi Heredero 2022-06-14 05:31:22 +02:00 committed by GitHub
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12 changed files with 91 additions and 51 deletions

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@ -1,7 +1,7 @@
attaque1,contre-attaque 1,contre-attaque 2,contre-attaque 3,contre-attaque 4,1 attaque1;contre-attaque 1;contre-attaque 2;contre-attaque 3;contre-attaque 4;1
attaque2,contre-attaque 1,contre-attaque 2,contre-attaque 3,contre-attaque 4,10 attaque2;contre-attaque 1;contre-attaque 2;contre-attaque 3;contre-attaque 4;10
attaque3,contre-attaque 1,contre-attaque 2,contre-attaque 3,contre-attaque 4,3 attaque3;contre-attaque 1;contre-attaque 2;contre-attaque 3;contre-attaque 4;3
attaque4,contre-attaque 1,contre-attaque 2,contre-attaque 3,contre-attaque 4,45 attaque4;contre-attaque 1;contre-attaque 2;contre-attaque 3;contre-attaque 4;45
attaque5,contre-attaque 1,contre-attaque 2,contre-attaque 3,contre-attaque 4,4 attaque5;contre-attaque 1;contre-attaque 2;contre-attaque 3;contre-attaque 4;4
attaque6,contre-attaque 1,contre-attaque 2,contre-attaque 3,contre-attaque 4,6 attaque6;contre-attaque 1;contre-attaque 2;contre-attaque 3;contre-attaque 4;6
attaque7,contre-attaque 1,contre-attaque 2,contre-attaque 3,contre-attaque 4,3 attaque7;contre-attaque 1;contre-attaque 2;contre-attaque 3;contre-attaque 4;3

1 attaque1 contre-attaque 1 contre-attaque 2 contre-attaque 3 contre-attaque 4 1
2 attaque2 contre-attaque 1 contre-attaque 2 contre-attaque 3 contre-attaque 4 10
3 attaque3 contre-attaque 1 contre-attaque 2 contre-attaque 3 contre-attaque 4 3
4 attaque4 contre-attaque 1 contre-attaque 2 contre-attaque 3 contre-attaque 4 45
5 attaque5 contre-attaque 1 contre-attaque 2 contre-attaque 3 contre-attaque 4 4
6 attaque6 contre-attaque 1 contre-attaque 2 contre-attaque 3 contre-attaque 4 6
7 attaque7 contre-attaque 1 contre-attaque 2 contre-attaque 3 contre-attaque 4 3

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@ -1,5 +1,5 @@
Convertir 0b01010111 en décimal :;87;79;afg;83;25 Convertir 0b01010111 en décimal :;87;79;afg;83;25
Convertir 0b11110011 en héxadécimal :;F3;Q8;35;12;25 Convertir 0b11110011 en héxadécimal :;F3;Q8;35;12;25
Quel est la valeur de 'a' en ASCII en décimal ?;97;0;42;2;25 Quel est la valeur de 'a' en ASCII en décimal ?;97;0;42;2;25
Quel mot est utile à une fonction qui retourne rien ?;void;break;Integer;false;25 Quel mot est utile à une fonction qui retourne rien ?;void;break;Integer;false;25
Comment convertir un string en int ?;int a = Integer.parseInt(String s);int a = String s;Je sais pas;int a = String.changeInt(String s);25 Comment convertir un string en int ?;int a = Integer.parseInt(String s);int a = String s;Je sais pas;int a = String.changeInt(String s);25

1 Convertir 0b01010111 en décimal : 87 79 afg 83 25
2 Convertir 0b11110011 en héxadécimal : F3 Q8 35 12 25
3 Quel est la valeur de 'a' en ASCII en décimal ? 97 0 42 2 25
4 Quel mot est utile à une fonction qui retourne rien ? void break Integer false 25
5 Comment convertir un string en int ? int a = Integer.parseInt(String s) int a = String s Je sais pas int a = String.changeInt(String s) 25

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@ -0,0 +1,7 @@
Un mudry sauvage se balade dans les salles de classe. Il va te tester pour savoir si tu a traviallé cette année
Une question pour commencer :
Encore une autre :
Est ce que tu est vraiment chaud pour
Vas-y...quoi !
Tu m'as vaincu. Moi le Mudry tout puissant !
Pas fortiche mon gars !

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@ -4,17 +4,22 @@ import com.badlogic.gdx.math.Vector2;
public class Enemy extends Character{ public class Enemy extends Character{
private String branch;
public Enemy(String name, int x, int y, String img, String map) {
public Enemy(String name, int x, int y, String img, String map, int pv, String branch) {
super(name, x, y, img, map); super(name, x, y, img, map);
//generate his text //generate his text
this.map = map; this.map = map;
turn(Character.Direction.DOWN); turn(Character.Direction.DOWN);
//generate the vector of fight
//FightData fightData = new FightData(name); this.branch = branch;
this.pv = pv;
} }
@ -28,9 +33,13 @@ public class Enemy extends Character{
} }
@Override @Override
protected void removedPv(int pv) { public void removedPv(int pv) {
// TODO Auto-generated method stub this.pv -= pv;
} }
public String getBranch(){
return branch;
}
} }

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@ -12,7 +12,7 @@ import Screen.ScreenMap;
public class Player extends Character{ public class Player extends Character{
private int xp; private int xp = 0;
public Enemy lastEnemy = null; public Enemy lastEnemy = null;
public boolean onEnemy = false; public boolean onEnemy = false;
@ -21,7 +21,7 @@ public class Player extends Character{
} }
public void addXp(int xp){ public void addXp(int xp){
this.xp += xp;
} }
public void manageEntity(ScreenMap sm, Controller c) { public void manageEntity(ScreenMap sm, Controller c) {

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@ -7,23 +7,23 @@ import Text.TextEnemy;
public class Battle { public class Battle {
private Enemy e;
TextEnemy textEnemy; public TextEnemy textEnemy;
private int lineSpeech; private int lineSpeech;
public int answer; public int answer;
private int winPoint; private int newXp;
public boolean screenBattleOn = true; public boolean screenBattleOn = true;
public Battle(Enemy e){
public Battle(Enemy enemy){ if(e != null){
textEnemy = new TextEnemy("enemi"); // should be enemy.name textEnemy = new TextEnemy(e);
textEnemy.generateText(); textEnemy.generateText();
}
lineSpeech = 0; lineSpeech = 0;
winPoint = 0; newXp = 0;
System.out.println("lll : "+ getLine()); System.out.println("lll : "+ getLine());
@ -46,7 +46,6 @@ public class Battle {
//get number current answer random //get number current answer random
int currentAnswer = textEnemy.getCurrentData().get(attack)[answer]; int currentAnswer = textEnemy.getCurrentData().get(attack)[answer];
System.out.println("current answer : " + currentAnswer);
//get the answer of the player //get the answer of the player
String answerPlayer = textEnemy.fightData.getAttack(currentAttack).getAnswer(currentAnswer); String answerPlayer = textEnemy.fightData.getAttack(currentAttack).getAnswer(currentAnswer);
@ -58,7 +57,9 @@ public class Battle {
//check the choice of the player //check the choice of the player
if(answerPlayer == trueAsnwer){ if(answerPlayer == trueAsnwer){
newXp += textEnemy.fightData.getAttack(currentAttack).getXp();
System.out.println("it's true !!!!"); System.out.println("it's true !!!!");
} }
else{ else{
System.out.println("it's false !!!!"); System.out.println("it's false !!!!");
@ -78,7 +79,10 @@ public class Battle {
} }
public String getLine(){ public String getLine(){
if(e==null) return null;
return textEnemy.lines.get(lineSpeech).line; return textEnemy.lines.get(lineSpeech).line;
} }
@ -90,5 +94,11 @@ public class Battle {
return screenBattleOn; return screenBattleOn;
} }
public int getNewXp(){
return newXp;
}
public void setEnemy(Enemy e){
this.e = e;
}
} }

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@ -45,8 +45,8 @@ public class PokeMudry extends PortableApplication {
// add player, create and add all enemies in entities // add player, create and add all enemies in entities
entities.add((Entity) sp.p); entities.add((Entity) sp.p);
enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert")); enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert", 25, "informatique"));
enemies.add(new Enemy("Pignat", 5, 1, "lumberjack_sheet32", "test")); //enemies.add(new Enemy("Pignat", 5, 1, "lumberjack_sheet32", "test", 150));
for (Enemy enemy : enemies) { entities.add(enemy); } for (Enemy enemy : enemies) { entities.add(enemy); }
//Init all entities //Init all entities
@ -65,6 +65,8 @@ public class PokeMudry extends PortableApplication {
if (sp.p.onEnemy && onMapScreen){ if (sp.p.onEnemy && onMapScreen){
sp.e = sp.p.lastEnemy; sp.e = sp.p.lastEnemy;
sp.sb = sp.screenManager.getScreenBattle(); sp.sb = sp.screenManager.getScreenBattle();
if(sp.e == null) System.out.println("sdfsdfsdfsdf");
sp.b = new Battle(sp.e); sp.b = new Battle(sp.e);
g.resetCamera(); g.resetCamera();
} }
@ -75,6 +77,8 @@ public class PokeMudry extends PortableApplication {
if(!sp.b.getScreenBattleOn() && onBattleScreen){ if(!sp.b.getScreenBattleOn() && onBattleScreen){
sp.p.onEnemy = false; sp.p.onEnemy = false;
sp.sm = sp.screenManager.getScreenMap(); sp.sm = sp.screenManager.getScreenMap();
sp.p.addXp(sp.b.getNewXp());
sp.e.removedPv(sp.b.getNewXp());
} }
// Graphics render // Graphics render

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@ -75,7 +75,9 @@ public class ScreenBattle extends RenderingScreen{
g.drawFilledRectangle(Settings.SIDE/2, HEIGHT_DIALOG/2 + EDGE, WIDTH_DIALOG, HEIGHT_DIALOG, 0); g.drawFilledRectangle(Settings.SIDE/2, HEIGHT_DIALOG/2 + EDGE, WIDTH_DIALOG, HEIGHT_DIALOG, 0);
//dialog //dialog
if(b != null) g.drawString(15, 245 ,b.getLine() , optimus40); if(b == null) return;
if(b.getLine() == null) return;
g.drawString(15, 245 ,b.getLine() , optimus40);

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@ -16,10 +16,10 @@ public class ScreenPlayer {
public void init(){ public void init(){
// One player by ScreenPlayer // One player by ScreenPlayer
//p = new Player(8, 15, "desert"); p = new Player(8, 15, "desert");
p = new Player(4, 2, "21RI"); //p = new Player(4, 2, "21RI");
b = new Battle(e); b = new Battle(new Enemy("enemi", 0, 0, "charachter", "desert", 50, "enemi"));
// Create both type of screen and record for reuse // Create both type of screen and record for reuse
screenManager.registerScreen(ScreenMap.class); screenManager.registerScreen(ScreenMap.class);
@ -36,6 +36,7 @@ public class ScreenPlayer {
if(sb != null){ if(sb != null){
sb.setBattle(b); sb.setBattle(b);
b.setEnemy(e);
} }
screenManager.render(g); screenManager.render(g);

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@ -9,9 +9,9 @@ public class Attack {
String answer4; String answer4;
public String[] s; public String[] s;
float xp; private int xp;
Attack(String attack, String answer1,String answer2,String answer3, String answer4, float xp){ Attack(String attack, String answer1,String answer2,String answer3, String answer4, int xp){
this.attack = attack; this.attack = attack;
this.answer1 = answer1; this.answer1 = answer1;
this.answer2 = answer2; this.answer2 = answer2;
@ -38,4 +38,8 @@ public class Attack {
return answer1; return answer1;
} }
public int getXp() {
return xp;
}
} }

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@ -9,14 +9,14 @@ public class FightData {
private Vector<Attack> attacks = new Vector<Attack>(); private Vector<Attack> attacks = new Vector<Attack>();
private File file; private File file;
private static final String REGEX = ","; private static String regex = ";";
public int nbre_line =0; public int nbre_line =0;
public FightData(String name) { public FightData(String branch) {
file = new File("./resources/Battle/Fight/" + name + ".csv"); file = new File("./resources/Battle/Fight/" + branch + ".csv");
} }
@ -30,9 +30,11 @@ public class FightData {
//add the line in the vector attacks of attack //add the line in the vector attacks of attack
line = bf.readLine(); line = bf.readLine();
System.out.println(line);
while(line != null){ while(line != null){
String[] a = line.split(REGEX);//change the regex if it is another String[] a = line.split(regex);//change the regex if it is another
attack = new Attack(a[0], a[1], a[2], a[3], a[4], Float.valueOf(a[5])); System.out.println(a.length);
attack = new Attack(a[0], a[1], a[2], a[3], a[4], Integer.valueOf(a[5]));
attacks.add(attack); attacks.add(attack);
line = bf.readLine(); line = bf.readLine();
//add line //add line

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@ -1,6 +1,9 @@
package Text; package Text;
import java.util.Vector; import java.util.Vector;
import Entity.Enemy;
import java.util.Arrays; import java.util.Arrays;
import java.util.Random; import java.util.Random;
@ -17,24 +20,22 @@ public class TextEnemy {
public static void main(String[] args) { public static void main(String[] args) {
TextEnemy t = new TextEnemy("enemi"); TextEnemy t = new TextEnemy(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert", 25, "informatique"));
t.generateText(); t.generateText();
for(Line l : t.lines) { for(Line l : t.lines) {
System.out.println(l.line); System.out.println(l.line);
} }
} }
public TextEnemy(String name){ public TextEnemy(Enemy e){
//generate the vector of fight //generate the vector of fight
fightData = new FightData(name); fightData = new FightData(e.getBranch());
fightData.readFile(); fightData.readFile();
//generate the vector of Speechs //generate the vector of Speechs
speechData = new SpeechData(name); speechData = new SpeechData(e.getName());
speechData.readFile(); speechData.readFile();
//save random data (attack and ansver) : attack, answer 1, answer 2 answer 3, answer 4 //save random data (attack and ansver) : attack, answer 1, answer 2 answer 3, answer 4
@ -98,7 +99,7 @@ public class TextEnemy {
//attack and answer (number on vector : 1-4) //attack and answer (number on vector : 1-4)
lines.add(new Line( lines.add(new Line(
speechData.getSpeechs(i++) + fightData.getAttack(orderAttack[j]).attack + " ? ("+fightData.getAttack(orderAttack[j]).xp+ ") " + "\n" + speechData.getSpeechs(i++) + fightData.getAttack(orderAttack[j]).attack + " ? ("+fightData.getAttack(orderAttack[j]).getXp()+ ") " + "\n" +
"1. " + fightData.getAttack(orderAttack[j]).getAnswer(orderAnswer[0]) + "\n" + "1. " + fightData.getAttack(orderAttack[j]).getAnswer(orderAnswer[0]) + "\n" +
"2. " + fightData.getAttack(orderAttack[j]).getAnswer(orderAnswer[1]) + "\n" + "2. " + fightData.getAttack(orderAttack[j]).getAnswer(orderAnswer[1]) + "\n" +
"3. " + fightData.getAttack(orderAttack[j]).getAnswer(orderAnswer[2]) + "\n" + "3. " + fightData.getAttack(orderAttack[j]).getAnswer(orderAnswer[2]) + "\n" +