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https://github.com/Klagarge/PokeHES.git
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@ -1,5 +1,7 @@
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package Control;
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import com.badlogic.gdx.Input;
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import Screen.ScreenPlayer;
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/**
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@ -10,9 +12,11 @@ import Screen.ScreenPlayer;
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*/
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public class Keyboard {
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public void keyDown(int keycode, ScreenPlayer sp, Controller c) {
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if (keycode == Input.Keys.SPACE) c.keyStatus.put(Input.Keys.A, true);
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c.keyStatus.put(keycode, true);
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}
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public void onKeyUp(int keycode, ScreenPlayer sp, Controller c) {
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if (keycode == Input.Keys.SPACE) c.keyStatus.put(Input.Keys.A, false);
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c.keyStatus.put(keycode, false);
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}
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}
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@ -33,17 +33,13 @@ public class Battle {
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public void readNextLine(){
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//change line
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System.out.println(textEnemy.lines.size());
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//System.out.println(textEnemy.lines.size());
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if(lineSpeech < 5){
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lineSpeech++;
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}
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}
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public void action(int answer){
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System.out.println("pv enemy : " +pvEnemy);
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System.out.println("xp player : " + xpPlayer);
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System.out.println("xp win " + newXp);
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//the player is at the last question, the finish text must be displayed
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if(getLineSpeech() == 4){
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@ -98,10 +94,10 @@ public class Battle {
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public void updatePlayerEnemy(int xp){
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//add xp for the player
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xpPlayer += xp;
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if(xpPlayer>6000) xpPlayer = 6000;
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//remove pv enemy
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pvEnemy -= xp;
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if(pvEnemy<0) pvEnemy =0;
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}
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public void finishSpeech(){
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@ -158,4 +154,8 @@ public class Battle {
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public void setPlayer(Player p){
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this.player = p;
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}
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public void updateText(){
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if(e != null) textEnemy.generateText(cursor);
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}
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}
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@ -2,6 +2,8 @@ package Main;
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import java.util.Vector;
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import com.badlogic.gdx.Input;
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import Control.Controller;
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import Entity.Enemy;
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import Entity.Entity;
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@ -21,7 +23,6 @@ public class PokeHES extends PortableApplication {
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private static Vector<Entity> entities = new Vector<>();
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private long beginTime;
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private long lastMesure;
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private long stairTime;
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public static boolean risingFront = false;
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@ -146,14 +147,16 @@ public class PokeHES extends PortableApplication {
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public void onKeyDown(int keycode) {
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super.onKeyDown(keycode);
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risingFront = true;
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if (keycode == Input.Keys.SPACE) controller.keyStatus.put(Input.Keys.A, true);
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if (keycode == Input.Keys.ENTER) controller.keyStatus.put(Input.Keys.A, true);
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controller.keyStatus.put(keycode, true);
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sp.screenManager.getActiveScreen().onKeyUp(keycode);
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}
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@Override
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public void onKeyUp(int keycode) {
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super.onKeyUp(keycode);
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risingFront = false;
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if (keycode == Input.Keys.SPACE) controller.keyStatus.put(Input.Keys.A, false);
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if (keycode == Input.Keys.ENTER) controller.keyStatus.put(Input.Keys.A, false);
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controller.keyStatus.put(keycode, false);
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sp.screenManager.getActiveScreen().onKeyDown(keycode);
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}
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}
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@ -28,7 +28,7 @@ public class ScreenBattle extends RenderingScreen{
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private BitmapImage enemyImg;
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private BitmapImage playerImg;
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private Battle b = null;
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public Battle b = null;
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@Override
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@ -109,6 +109,17 @@ public class ScreenBattle extends RenderingScreen{
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public void manage(Controller c, Battle battle){
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//add a rising front to have one impulsion
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if(PokeHES.risingFront){
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if (c.keyStatus.get(Input.Keys.DOWN)){
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battle.cursor++;
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}
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else if (c.keyStatus.get(Input.Keys.UP)){
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battle.cursor--;
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}
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if (battle.cursor > 3) battle.cursor = 0;
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if (battle.cursor < 0) battle.cursor = 3;
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//the enemy is attacking
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if( battle.getAttackOn() == false){
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if (c.keyStatus.get(Input.Keys.SPACE) || c.keyStatus.get(Input.Keys.A)){
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@ -116,33 +127,28 @@ public class ScreenBattle extends RenderingScreen{
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}
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}
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if (c.keyStatus.get(Input.Keys.DOWN)){
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b.cursor++;
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}
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else if (c.keyStatus.get(Input.Keys.UP)){
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b.cursor--;
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}
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if (b.cursor>3)b.cursor =0;
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if (b.cursor<0)b.cursor =3;
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System.out.println("" + b.cursor);
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//the enemy is speaking
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if(battle.getAttackOn() == true){
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if (c.keyStatus.get(Input.Keys.NUM_1) || c.keyStatus.get(Input.Keys.A) && b.cursor == 0){
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battle.action(1);
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battle.cursor = 0;
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}
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else if (c.keyStatus.get(Input.Keys.NUM_2) || c.keyStatus.get(Input.Keys.A) && b.cursor == 1){
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battle.action(2);
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battle.cursor = 0;
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}
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else if (c.keyStatus.get(Input.Keys.NUM_3) || c.keyStatus.get(Input.Keys.A) && b.cursor == 2){
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battle.action(3);
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battle.cursor = 0;
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}
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else if (c.keyStatus.get(Input.Keys.NUM_4) || c.keyStatus.get(Input.Keys.A) && b.cursor == 3){
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battle.action(4);
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battle.cursor = 0;
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}
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}
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b.updateText();
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//mettre le front à false jusqu'à ce que le bouton soit relâché
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PokeHES.risingFront = false;
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}
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@ -2,7 +2,6 @@ package Text;
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import Entity.Enemy;
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import java.util.Vector;
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import java.text.Normalizer;
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import java.util.Arrays;
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import java.util.Random;
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@ -30,6 +29,11 @@ public class TextEnemy {
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//save random data (attack and answer) : attack, answer 1, answer 2 answer 3, answer 4
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currentData = new Vector<int[]>();
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orderAttack = randomGenerate(0, fightData.nbr_line-1, 4);
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//generate a random array to determine the order of the answer
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orderAnswer = randomGenerate(0, 3, 4);
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}
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public static int[] randomGenerate( int min, int max, int nbrRandom){
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@ -68,20 +72,21 @@ public class TextEnemy {
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//generate the text who is displays in battle screen
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public void generateText(int cursor){
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lines.clear();
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int i =1;
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//introduction line
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String introduction = formatLine(speechData.getSpeechs(0), CUT);
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lines.add(new Line(introduction, false));
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orderAttack = randomGenerate(0, fightData.nbr_line-1, 4);
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//orderAttack = randomGenerate(0, fightData.nbr_line-1, 4);
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for(int j=0; j<4;j++){
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int[] currentRandom = new int[5];
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currentRandom[0] = orderAttack[j];
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//generate a random array to determine the order of the answer
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orderAnswer = randomGenerate(0, 3, 4);
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//orderAnswer = randomGenerate(0, 3, 4);
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//save the order of answer and attack
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for(int k=1;k<5;k++){
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@ -90,7 +95,7 @@ public class TextEnemy {
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//Format the line
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String[] row = new String[4];
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row[0] = row[1] = row[2] = row[3] = "";
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row[0] = row[1] = row[2] = row[3] = " ";
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row[cursor] = "->";
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String attack = formatLine(speechData.getSpeechs(i++) + fightData.getAttack(orderAttack[j]).attack + " ("+fightData.getAttack(orderAttack[j]).getXp()+ ") ", CUT);
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String answer1 = formatLine(row[0] + " " + fightData.getAttack(orderAttack[j]).getAnswer(orderAnswer[0]) , CUT);
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@ -106,9 +111,11 @@ public class TextEnemy {
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}
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//display answer
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/*
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for(int[] a : currentData){
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System.out.println(Arrays.toString(a));
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}
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*/
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//finish (win and death)
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