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@ -41,6 +41,8 @@ public class PokeHES extends PortableApplication {
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@Override
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public void onInit() {
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setTitle("PokeHES");
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sp.init();
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controller.init();
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@ -64,6 +66,7 @@ public class PokeHES extends PortableApplication {
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@Override
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public void onGraphicRender(GdxGraphics g) {
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g.clear();
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boolean onMapScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class);
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boolean onBattleScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenBattle.class);
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boolean onEndScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenEnd.class);
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@ -75,26 +78,16 @@ public class PokeHES extends PortableApplication {
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for (Enemy enemy : enemies) { enemy.recoveredTime++; }
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}
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//end of the game
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if((sp.p.getPv() <= 0 || sp.p.getXp() >= sp.p.getXpMax() ) && !onEndScreen ) {
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g.zoom(1);
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g.resetCamera();
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sp.se = sp.screenManager.getScreenEnd();
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System.out.println("Game finished");
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}
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if(onMapScreen) sp.p.manageEntity(sp.sm, controller);
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// Switch to battle
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if (sp.p.onEnemy && onMapScreen){ // if player is onEnemy and on map screen
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sp.e = sp.p.lastEnemy; // Get this enemy
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// Switch screen
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if (sp.p.onEnemy && onMapScreen){
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sp.e = sp.p.lastEnemy;
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int pv = sp.e.getPv();
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int pv = sp.e.getPv(); // get how many pv have the enemy
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boolean recovered = sp.e.recoveredTime>=Settings.RECOVERED;
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// if the enemy is alive and have recovered, switch to Battle
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if (pv>0 && recovered) {
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sp.b = new Battle(sp.e);
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sp.sb = sp.screenManager.getScreenBattle();
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@ -110,9 +103,10 @@ public class PokeHES extends PortableApplication {
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}
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if(onBattleScreen) sp.sb.manage(controller, sp.b);
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// switch to Map
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if(!sp.b.getScreenBattleOn() && onBattleScreen){
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//addXp for the player
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sp.p.addXp(sp.b.getNewXp());
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@ -123,6 +117,14 @@ public class PokeHES extends PortableApplication {
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sp.sm = sp.screenManager.getScreenMap();
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}
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// End of the game
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if((sp.p.getPv() <= 0 || sp.p.getXp() >= sp.p.getXpMax() ) && !onEndScreen ) {
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g.zoom(1);
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g.resetCamera();
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sp.se = sp.screenManager.getScreenEnd();
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System.out.println("Game finished");
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}
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// Graphics render
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sp.render(g);
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for (Entity entity : entities) {
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@ -42,7 +42,7 @@ public class ScreenEnd extends RenderingScreen{
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//set a different text if the player win or loose
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public void setText(Player p){
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if(p.getXp() >= p.getXpMax()){
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textEnd = "Bravo, tu as réussi ton année avec " + p.getXp()/100.0 + " crédits en " + (Settings.TIME*60-p.getPv()) + " secondes.\n\nMais, seras-tu près pour le prochain....";
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textEnd = "Bravo, tu as réussi ton année avec " + p.getXp()/100.0 + " crédits en " + (Settings.TIME*60-p.getPv()) + " secondes.\n\nMais, seras-tu près pour la prochaine....";
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}
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else{
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textEnd = "L'année est terminée et tu as obtenu " + p.getXp()/100.0 + " crédits.\n\nA l'année prochaine...";
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