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mirror of https://github.com/Klagarge/PokeHES.git synced 2025-01-30 20:52:44 +00:00

add xp and pv on display

This commit is contained in:
Fastium 2022-06-16 15:46:34 +02:00
parent a5c3c8bac5
commit cad32fde7d
10 changed files with 42 additions and 9 deletions

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@ -29,6 +29,7 @@ public abstract class Character extends Entity{
int nFrames = 4;
final float FRAME_TIME = 0.1f; // Duration of each frime
private String img;
private String imgBattle;
protected int pv;
@ -43,6 +44,8 @@ public abstract class Character extends Entity{
public Character(String name, int x, int y, String img, String map){
super(name, x, y, map);
this.img = img;
imgBattle = "./Data/img/" + name + ".png";
}
@Override
@ -163,4 +166,8 @@ public abstract class Character extends Entity{
}
abstract protected void removedPv(int pv);
public String getImgBattle(){
return imgBattle;
}
}

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@ -6,8 +6,7 @@ public class Enemy extends Character{
private String branch;
private int pvInit;
public Enemy(String name, int x, int y, String img, String map, int pv, String branch, Character.Direction dir) {
@ -21,6 +20,9 @@ public class Enemy extends Character{
this.branch = branch;
this.pv = pv;
pvInit = pv;
}
public void setPosition(int x, int y, String map){
@ -47,5 +49,10 @@ public class Enemy extends Character{
//the pv can go under 0, but his real pv is 0 (for the player)
return (pv<0) ? 0 : pv;
}
public int getPvInit(){
return pvInit;
}
}

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@ -15,6 +15,7 @@ public class Player extends Character{
private int xp = 0;
public Enemy lastEnemy = null;
public boolean onEnemy = false;
private static final int XP_MAX = 6000;
public Player(int x, int y, String map) {
super("Player", x, y, "Character_flipped", map);
@ -119,4 +120,8 @@ public class Player extends Character{
// TODO Auto-generated method stub
}
public int getXpMax(){
return XP_MAX;
}
}

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@ -1,11 +1,14 @@
package Game;
import Entity.Enemy;
import Entity.Player;
import Text.TextEnemy;
public class Battle {
private Enemy e;
public Enemy e;
public Player player;
public TextEnemy textEnemy;
private int lineSpeech;
@ -140,4 +143,7 @@ public class Battle {
public void setEnemy(Enemy e){
this.e = e;
}
public void setPlayer(Player p){
this.player = p;
}
}

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@ -66,6 +66,8 @@ public class PokeMudry extends PortableApplication {
if(onMapScreen) sp.p.manageEntity(sp.sm, controller);
// Switch screen
if (sp.p.onEnemy && onMapScreen){
sp.e = sp.p.lastEnemy;
@ -73,8 +75,9 @@ public class PokeMudry extends PortableApplication {
int pv = sp.e.getPv();
if (pv>0) {
sp.sb = sp.screenManager.getScreenBattle();
sp.b = new Battle(sp.e);
sp.sb = sp.screenManager.getScreenBattle();
//set pv and xp to display
sp.b.setXpPlayer(sp.p.getXp());

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@ -46,6 +46,7 @@ public class ScreenBattle extends RenderingScreen{
g.clear(Color.BLACK);
displayDialog(g);
displayEnemy(g);
displayPlayer(g);
}
@Override
@ -56,7 +57,7 @@ public class ScreenBattle extends RenderingScreen{
public void setImg(){
enemyImg = new BitmapImage(b.e.getImgBattle()); //width : 192, height : 240
enemyImg = new BitmapImage(b);
playerImg = new BitmapImage(b.player.getImgBattle());
}
@ -94,16 +95,17 @@ public class ScreenBattle extends RenderingScreen{
//draw image
g.drawPicture(Settings.SIDE - (192/2), Settings.SIDE-240/2, enemyImg);
//draw pv
g.drawString(250, Settings.SIDE - 15 , "PV : " + b.pvEnemy , unbuntuRegularWhite);
g.drawString(350, Settings.SIDE - 15 , "PV : " + b.pvEnemy + " / " + b.e.getPvInit(), unbuntuRegularWhite);
}
public void displayPlayer(GdxGraphics g){
//draw image
g.drawPicture(Settings.SIDE - (192/2), Settings.SIDE-240/2, playerImg);
g.drawPicture((192/2), HEIGHT_DIALOG + 10 + 240/2, playerImg);
//draw pv
g.drawString(250, Settings.SIDE - 15 , "PV : " + b.pvEnemy , unbuntuRegularWhite);
g.drawString(255, HEIGHT_DIALOG + 100 , "XP : " + b.xpPlayer + " / " + b.player.getXpMax() + "\nPV : " + b.player.getPv() + " / " + Settings.TIME*60, unbuntuRegularWhite);
}

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@ -20,7 +20,8 @@ public class ScreenPlayer {
//p = new Player(8, 15, "desert");
p = new Player(4, 2, "21RI");
b = new Battle(new Enemy("enemy", 0, 0, "lumberjack_sheet32", "desert", 50, "enemy",Direction.NULL));
e = new Enemy("enemy", 0, 0, "lumberjack_sheet32", "desert", 50, "enemy",Direction.NULL);
b = new Battle(e);
// Create both type of screen and record for reuse
screenManager.registerScreen(ScreenMap.class);
@ -38,6 +39,8 @@ public class ScreenPlayer {
if(sb != null){
sb.setBattle(b);
b.setEnemy(e);
b.setPlayer(p);
sb.setImg();
}
screenManager.render(g);