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mirror of https://github.com/Klagarge/PokeHES.git synced 2024-11-30 04:33:27 +00:00

add ressources

This commit is contained in:
Rémi Heredero 2022-06-06 14:10:19 +02:00
parent 622e072481
commit ce9ff7ca53
223 changed files with 14717 additions and 0 deletions

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View File

@ -0,0 +1,4 @@
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View File

@ -0,0 +1,388 @@
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</tileset>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.8.5" name="TileSet_V2" tilewidth="32" tileheight="32" tilecount="160" columns="8">
<image source="TileSet_V2.png" width="256" height="640"/>
</tileset>

View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.8.5" name="32x32 first tileset" tilewidth="32" tileheight="32" tilecount="300" columns="30">
<image source="32x32 first tileset.png" width="960" height="320"/>
</tileset>

View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.8.5" name="pokemon" tilewidth="32" tileheight="32" tilecount="5208" columns="8">
<image source="pokemon/pokemon.png" width="256" height="20832"/>
</tileset>

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File diff suppressed because it is too large Load Diff

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.8.5" name="Tiny Platform Quest Tiles" tilewidth="32" tileheight="32" tilecount="256" columns="16">
<image source="Tiny Platform Quest Tiles/Tiny Platform Quest Tiles.png" width="512" height="512"/>
</tileset>

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@ -0,0 +1,994 @@
<?xml version="1.0" encoding="UTF-8"?>
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<tile id="101">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="102">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="103">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="104">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="105">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="106">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="107">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="108">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="109">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="110">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="111">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="112">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="113">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="114">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="115">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="116">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="117">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="118">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="119">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="120">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="121">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="122">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="123">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="124">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="125">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="126">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="127">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="128">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="129">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="130">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="131">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="132">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="133">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="134">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="135">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="136">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="137">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="138">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="139">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="140">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="141">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="142">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="143">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="144">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="145">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="146">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="147">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="148">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="149">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="150">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="151">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="152">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="153">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="154">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="155">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="156">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="157">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="158">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="159">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="160">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="161">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="162">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="163">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="164">
<properties>
<property name="speed" type="float" value="1"/>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
</tileset>

View File

@ -0,0 +1,46 @@
[
{
"id": 4,
"members": [
{
"name": "door",
"type": "bool",
"value": false
},
{
"name": "speed",
"type": "float",
"value": 1
},
{
"name": "walkable",
"type": "bool",
"value": false
}
],
"name": "moves",
"type": "class"
},
{
"id": 5,
"members": [
{
"name": "name",
"type": "string",
"value": ""
},
{
"name": "x",
"type": "int",
"value": 0
},
{
"name": "y",
"type": "int",
"value": 0
}
],
"name": "nextMap",
"type": "class"
}
]

View File

@ -0,0 +1,51 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import os
from PIL import Image
import numpy as np
W, H = 32, 32
def split(path):
if not os.path.exists(path):
print(f"File '{path}' not found")
return
dir_ = os.path.dirname(path)
base = os.path.basename(path)
base, ext = os.path.splitext(base)
try:
img = Image.open(path)
except:
print(f"Could not load '{path}'. Maybe its not an image")
return
a = np.array(img)
w, h = a.shape[1]//W, a.shape[0]//H
n = 0
for y in range(h):
for x in range(w):
try:
i = Image.fromarray(a[y*H:y*H+H, x*W:x*W+W])
i.save(os.path.join(dir_, f"{base}_{x+y*w}{ext}"))
except:
print(f"Could not create texture {x+y*w}")
else:
n += 1
img.close()
print(f"Succesfully created {n} textures")
if a.shape[1] % 32 or a.shape[0] % 32:
print(f"The texture's shape was not a multiple of 32x32 ({a.shape[1]}x{a.shape[0]}). Only fully visible tiles have been extracted.")
if __name__ == "__main__":
path = input("Path to tileset texture: ")
split(path)

View File

@ -0,0 +1,237 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import os
from PIL import Image
import numpy as np
import pygame
W, H = 32, 32
def pilToPygame(pilImage):
return pygame.image.fromstring(
pilImage.tobytes(), pilImage.size, pilImage.mode).convert()
def rect(p1, p2):
x = min(p1[0], p2[0])
y = min(p1[1], p2[1])
w = max(p1[0], p2[0])-x + 1
h = max(p1[1], p2[1])-y + 1
return x,y,w,h
class Rect:
def __init__(self, ox1, oy1, ox2, oy2):
self.ox1, self.oy1 = min(ox1, ox2), min(oy1, oy2)
self.ox2, self.oy2 = max(ox1, ox2), max(oy1, oy2)
self.x, self.y, self.w, self.h = None, None, self.ox2-self.ox1+1, self.oy2-self.oy1+1
self.hover = False
def render(self, w, sx, sy, mouse, original=False):
self.hover = False
x, y = self.x, self.y
if original:
x, y = self.ox1, self.oy1
color = (255,200,200)
if x*W <= mouse[0] < x*W+self.w*W \
and y*H <= mouse[1] < y*H+self.h*H:
color = (0,255,0)
self.hover = True
pygame.draw.rect(w, color, [x*W-sx, y*H-sy, self.w*W, self.h*H], 1)
@property
def area(self):
return self.w*self.h
class Editor:
WIDTH = 600
HEIGHT = 600
SCROLL_SPEED = 10
FPS = 30
def __init__(self, path):
self.running = False
if not os.path.exists(path):
print(f"File '{path}' not found")
return
self.path = path
self.dir_ = os.path.dirname(path)
self.base = os.path.basename(path)
self.base, self.ext = os.path.splitext(self.base)
try:
img = Image.open(path)
except:
print(f"Could not load '{path}'. Maybe its not an image")
return
self.WIDTH = min(img.width, self.WIDTH)
self.HEIGHT = min(img.height, self.HEIGHT)
pygame.init()
self.win = pygame.display.set_mode([self.WIDTH, self.HEIGHT], pygame.SRCALPHA)
self.over = pygame.Surface([self.WIDTH, self.HEIGHT], pygame.SRCALPHA)
self.clock = pygame.time.Clock()
self.img = pilToPygame(img)
self.a = np.array(img)
self.w, self.h = self.a.shape[1]//W, self.a.shape[0]//H
self.w2, self.h2 = 0, 0
img.close()
if self.a.shape[1] % 32 or self.a.shape[0] % 32:
print(f"The texture's shape is not a multiple of 32x32 ({self.a.shape[1]}x{self.a.shape[0]}).")
self.running = True
self.rects = []
self.sel = (False, None)
self.scroll_x, self.scroll_y = 0, 0
def mainloop(self):
while self.running:
self.handle_events()
self.render()
self.clock.tick(self.FPS)
def render(self):
mouse = pygame.mouse.get_pos()
mouse = (mouse[0]+self.scroll_x, mouse[1]+self.scroll_y)
self.win.fill(0)
self.over.fill((0,0,0,0))
self.win.blit(self.img, (-self.scroll_x, -self.scroll_y))
for r in self.rects:
r.render(self.win, self.scroll_x, self.scroll_y, mouse, True)
pygame.draw.rect(self.over, (255,255,255,50), [self.mx*W-self.scroll_x, self.my*H-self.scroll_y, W, H])
if self.sel[0]:
x,y,w,h = rect(self.sel[1], (self.mx, self.my))
pygame.draw.rect(self.over, (255,255,255), [x*W-self.scroll_x, y*H-self.scroll_y, w*W, h*H], 1)
self.win.blit(self.over, (0, 0))
pygame.display.flip()
def handle_events(self):
events = pygame.event.get()
mouse = pygame.mouse.get_pos()
self.mx, self.my = (mouse[0]+self.scroll_x)//W, (mouse[1]+self.scroll_y)//H
for event in events:
if event.type == pygame.QUIT \
or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
self.running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
if not self.sel[0]:
self.sel = (True, (self.mx, self.my))
elif event.button in [4, 5]:
speed = self.SCROLL_SPEED if event.button == 5 else -self.SCROLL_SPEED
if pygame.key.get_pressed()[pygame.K_LSHIFT]:
self.scroll_x += speed
self.scroll_x = min(self.a.shape[1]-self.WIDTH, self.scroll_x)
self.scroll_x = max(0, self.scroll_x)
else:
self.scroll_y += speed
self.scroll_y = min(self.a.shape[0]-self.HEIGHT, self.scroll_y)
self.scroll_y = max(0, self.scroll_y)
elif event.button == 3:
self.rects = list(filter(lambda r: not r.hover, self.rects))
elif event.type == pygame.MOUSEBUTTONUP:
if event.button == 1:
if self.sel[0]:
self.rects.append(Rect(*self.sel[1], self.mx, self.my))
self.sel = (False, None)
self.organize()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_s and event.mod & pygame.KMOD_CTRL:
self.save()
def organize(self):
for rect in self.rects:
rect.x = None
rect.y = None
self.rects = sorted(self.rects, key=lambda r: r.area, reverse=True)
w, h = 0, 0
a = np.zeros([h, w])
for r in self.rects:
placed = False
best = (None, None)
for y in range(h):
for x in range(w):
if a[y:y+r.h, x:x+r.w].any():
continue
d_area = max(x+r.w, w)*max(y+r.h, h)-w*h
if d_area > 0:
if best[0] is None or d_area < best[0]:
best = (d_area, (x,y))
continue
placed = True
best = (0, (x,y))
break
if placed:
break
if best[0] is None:
if h+r.h > w+r.w:
p = (w, 0)
else:
p = (0, h)
best = (r.w*r.h, p)
if best[0] > 0:
a2 = np.zeros([max(h,best[1][1]+r.h), max(w,best[1][0]+r.w)])
a2[:h, :w] = a
a = a2
h, w = a.shape
r.x, r.y = best[1]
a[r.y:r.y+r.h, r.x:r.x+r.w] = 1
self.w2, self.h2 = w, h
def save(self):
img2 = np.zeros([self.h2*H, self.w2*W, *self.a.shape[2:]], dtype=self.a.dtype)
for r in self.rects:
img2[r.y*H:(r.y+r.h)*H, r.x*W:(r.x+r.w)*W] = \
self.a[r.oy1*H:(r.oy1+r.h)*H, r.ox1*W:(r.ox1+r.w)*W]
path = os.path.join(self.dir_, f"{self.base}_modified{self.ext}")
try:
img2 = Image.fromarray(img2)
img2.save(path)
except:
print("Could not save modified texture")
else:
print(f"Succesfully saved modified texture as {path}")
if __name__ == "__main__":
path = input("Path to tileset texture: ")
editor = Editor(path)
editor.mainloop()

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