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Merge pull request #37 from Klagarge/battlescreen-display
Battlescreen-display
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commit
da6d94945b
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Data/img/Mudry.png
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Data/img/Mudry.png
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Data/img/Player.png
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Data/img/Player.png
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Data/img/enemy.png
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Data/img/enemy.png
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@ -29,6 +29,7 @@ public abstract class Character extends Entity{
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int nFrames = 4;
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final float FRAME_TIME = 0.1f; // Duration of each frime
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private String img;
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private String imgBattle;
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protected int pv;
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@ -43,6 +44,8 @@ public abstract class Character extends Entity{
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public Character(String name, int x, int y, String img, String map){
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super(name, x, y, map);
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this.img = img;
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imgBattle = "./Data/img/" + name + ".png";
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}
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@Override
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@ -163,4 +166,8 @@ public abstract class Character extends Entity{
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}
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abstract protected void removedPv(int pv);
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public String getImgBattle(){
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return imgBattle;
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}
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}
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@ -9,8 +9,7 @@ public class Enemy extends Character{
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private String branch;
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public int recoveredTime = Settings.RECOVERED;
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private int pvInit;
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public Enemy(String name, int x, int y, String img, String map, int pv, String branch, Character.Direction dir) {
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@ -24,6 +23,9 @@ public class Enemy extends Character{
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this.branch = branch;
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this.pv = pv;
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pvInit = pv;
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}
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public void setPosition(int x, int y, String map){
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@ -51,4 +53,9 @@ public class Enemy extends Character{
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return (pv<0) ? 0 : pv;
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}
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public int getPvInit(){
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return pvInit;
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}
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}
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@ -16,6 +16,7 @@ public class Player extends Character{
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private int xp = 0;
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public Enemy lastEnemy = null;
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public boolean onEnemy = false;
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private static final int XP_MAX = 6000;
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public Player(int x, int y, String map) {
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super("Player", x, y, "Character_flipped", map);
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@ -122,4 +123,8 @@ public class Player extends Character{
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// TODO Auto-generated method stub
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}
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public int getXpMax(){
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return XP_MAX;
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}
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}
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@ -1,11 +1,14 @@
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package Game;
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import Entity.Enemy;
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import Entity.Player;
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import Text.TextEnemy;
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public class Battle {
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private Enemy e;
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public Enemy e;
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public Player player;
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public TextEnemy textEnemy;
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private int lineSpeech;
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@ -141,4 +144,7 @@ public class Battle {
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public void setEnemy(Enemy e){
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this.e = e;
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}
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public void setPlayer(Player p){
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this.player = p;
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}
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}
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@ -77,6 +77,8 @@ public class PokeMudry extends PortableApplication {
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if(onMapScreen) sp.p.manageEntity(sp.sm, controller);
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// Switch screen
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if (sp.p.onEnemy && onMapScreen){
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sp.e = sp.p.lastEnemy;
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@ -84,9 +86,12 @@ public class PokeMudry extends PortableApplication {
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int pv = sp.e.getPv();
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boolean recovered = sp.e.recoveredTime>=Settings.RECOVERED;
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if (pv>0 && recovered) {
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sp.sb = sp.screenManager.getScreenBattle();
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sp.b = new Battle(sp.e);
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sp.sb = sp.screenManager.getScreenBattle();
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//set pv and xp to display
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sp.b.setXpPlayer(sp.p.getXp());
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@ -14,6 +14,7 @@ import Entity.Player;
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import Game.Battle;
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import Main.PokeMudry;
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import Main.Settings;
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import ch.hevs.gdx2d.components.bitmaps.BitmapImage;
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import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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@ -23,14 +24,20 @@ public class ScreenBattle extends RenderingScreen{
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private static int HEIGHT_DIALOG = Settings.SIDE / 3;
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private static int WIDTH_DIALOG = Settings.SIDE - 2*EDGE;
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private BitmapFont optimus40;
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private BitmapFont unbuntuRegularBlack;
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private BitmapFont unbuntuRegularWhite;
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private BitmapImage enemyImg;
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private BitmapImage playerImg;
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private Battle b = null;
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private Enemy enemy;
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@Override
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public void onInit() {
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//display the question
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generateFont("./Data/font/Ubuntu-Regular.ttf", 30, Color.BLACK);
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unbuntuRegularBlack = generateFont("./Data/font/Ubuntu-Regular.ttf", 30, Color.BLACK);
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unbuntuRegularWhite = generateFont("./Data/font/Ubuntu-Regular.ttf", 45, Color.WHITE);
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}
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@ -38,11 +45,19 @@ public class ScreenBattle extends RenderingScreen{
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public void onGraphicRender(GdxGraphics g) {
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g.clear(Color.BLACK);
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displayDialog(g);
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displayEnemy(g);
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displayPlayer(g);
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}
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@Override
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public void dispose() {
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optimus40.dispose();
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unbuntuRegularBlack.dispose();
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unbuntuRegularWhite.dispose();
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}
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public void setImg(){
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enemyImg = new BitmapImage(b.e.getImgBattle()); //width : 192, height : 240
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playerImg = new BitmapImage(b.player.getImgBattle());
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}
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@ -50,16 +65,17 @@ public class ScreenBattle extends RenderingScreen{
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this.b = battle;
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}
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public void generateFont(String file, int height, Color c ){
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public BitmapFont generateFont(String file, int height, Color c ){
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//Generate font with the file .ttf
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BitmapFont font;
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FileHandle fileHandle = Gdx.files.internal(file);
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FreeTypeFontParameter parameter = new FreeTypeFontParameter();
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FreeTypeFontGenerator generator = new FreeTypeFontGenerator(fileHandle);
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parameter.size = generator.scaleForPixelHeight(height);
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parameter.color = c;
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optimus40 = generator.generateFont(parameter);
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font = generator.generateFont(parameter);
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generator.dispose();
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return font;
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}
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@ -70,16 +86,26 @@ public class ScreenBattle extends RenderingScreen{
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//dialog
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if(b == null) return;
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if(b.getLine() == null) return;
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g.drawString(15, 260 ,b.getLine() , optimus40);
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g.drawString(15, 260 ,b.getLine() , unbuntuRegularBlack);
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}
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public void displayEnemy(Enemy e){
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// TODO affficher l'enemi
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public void displayEnemy(GdxGraphics g){
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//draw image
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g.drawPicture(Settings.SIDE - (192/2), Settings.SIDE-240/2, enemyImg);
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//draw pv
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g.drawString(350, Settings.SIDE - 15 , "PV : " + b.pvEnemy + " / " + b.e.getPvInit(), unbuntuRegularWhite);
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}
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public void displayPlayer(Player p){
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//TODO afficher le joueur
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public void displayPlayer(GdxGraphics g){
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//draw image
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g.drawPicture((192/2), HEIGHT_DIALOG + 10 + 240/2, playerImg);
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//draw pv
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g.drawString(255, HEIGHT_DIALOG + 100 , "XP : " + b.xpPlayer + " / " + b.player.getXpMax() + "\nPV : " + b.player.getPv() + " / " + Settings.TIME*60, unbuntuRegularWhite);
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}
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@ -20,7 +20,8 @@ public class ScreenPlayer {
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//p = new Player(8, 15, "desert");
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p = new Player(4, 2, "21RI");
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b = new Battle(new Enemy("enemy", 0, 0, "lumberjack_sheet32", "desert", 50, "enemy",Direction.NULL));
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e = new Enemy("enemy", 0, 0, "lumberjack_sheet32", "desert", 50, "enemy",Direction.NULL);
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b = new Battle(e);
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// Create both type of screen and record for reuse
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screenManager.registerScreen(ScreenMap.class);
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@ -38,6 +39,8 @@ public class ScreenPlayer {
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if(sb != null){
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sb.setBattle(b);
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b.setEnemy(e);
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b.setPlayer(p);
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sb.setImg();
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}
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screenManager.render(g);
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