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mirror of https://github.com/Klagarge/PokeHES.git synced 2024-11-26 19:13:27 +00:00

Merge pull request #37 from Klagarge/battlescreen-display

Battlescreen-display
This commit is contained in:
Rémi Heredero 2022-06-16 15:49:53 +02:00 committed by GitHub
commit da6d94945b
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GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 74 additions and 15 deletions

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@ -29,6 +29,7 @@ public abstract class Character extends Entity{
int nFrames = 4;
final float FRAME_TIME = 0.1f; // Duration of each frime
private String img;
private String imgBattle;
protected int pv;
@ -43,6 +44,8 @@ public abstract class Character extends Entity{
public Character(String name, int x, int y, String img, String map){
super(name, x, y, map);
this.img = img;
imgBattle = "./Data/img/" + name + ".png";
}
@Override
@ -163,4 +166,8 @@ public abstract class Character extends Entity{
}
abstract protected void removedPv(int pv);
public String getImgBattle(){
return imgBattle;
}
}

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@ -9,8 +9,7 @@ public class Enemy extends Character{
private String branch;
public int recoveredTime = Settings.RECOVERED;
private int pvInit;
public Enemy(String name, int x, int y, String img, String map, int pv, String branch, Character.Direction dir) {
@ -24,6 +23,9 @@ public class Enemy extends Character{
this.branch = branch;
this.pv = pv;
pvInit = pv;
}
public void setPosition(int x, int y, String map){
@ -50,5 +52,10 @@ public class Enemy extends Character{
//the pv can go under 0, but his real pv is 0 (for the player)
return (pv<0) ? 0 : pv;
}
public int getPvInit(){
return pvInit;
}
}

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@ -16,6 +16,7 @@ public class Player extends Character{
private int xp = 0;
public Enemy lastEnemy = null;
public boolean onEnemy = false;
private static final int XP_MAX = 6000;
public Player(int x, int y, String map) {
super("Player", x, y, "Character_flipped", map);
@ -122,4 +123,8 @@ public class Player extends Character{
// TODO Auto-generated method stub
}
public int getXpMax(){
return XP_MAX;
}
}

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@ -1,11 +1,14 @@
package Game;
import Entity.Enemy;
import Entity.Player;
import Text.TextEnemy;
public class Battle {
private Enemy e;
public Enemy e;
public Player player;
public TextEnemy textEnemy;
private int lineSpeech;
@ -141,4 +144,7 @@ public class Battle {
public void setEnemy(Enemy e){
this.e = e;
}
public void setPlayer(Player p){
this.player = p;
}
}

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@ -77,6 +77,8 @@ public class PokeMudry extends PortableApplication {
if(onMapScreen) sp.p.manageEntity(sp.sm, controller);
// Switch screen
if (sp.p.onEnemy && onMapScreen){
sp.e = sp.p.lastEnemy;
@ -84,9 +86,12 @@ public class PokeMudry extends PortableApplication {
int pv = sp.e.getPv();
boolean recovered = sp.e.recoveredTime>=Settings.RECOVERED;
if (pv>0 && recovered) {
sp.sb = sp.screenManager.getScreenBattle();
sp.b = new Battle(sp.e);
sp.sb = sp.screenManager.getScreenBattle();
//set pv and xp to display
sp.b.setXpPlayer(sp.p.getXp());

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@ -14,6 +14,7 @@ import Entity.Player;
import Game.Battle;
import Main.PokeMudry;
import Main.Settings;
import ch.hevs.gdx2d.components.bitmaps.BitmapImage;
import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
import ch.hevs.gdx2d.lib.GdxGraphics;
@ -23,14 +24,20 @@ public class ScreenBattle extends RenderingScreen{
private static int HEIGHT_DIALOG = Settings.SIDE / 3;
private static int WIDTH_DIALOG = Settings.SIDE - 2*EDGE;
private BitmapFont optimus40;
private BitmapFont unbuntuRegularBlack;
private BitmapFont unbuntuRegularWhite;
private BitmapImage enemyImg;
private BitmapImage playerImg;
private Battle b = null;
private Enemy enemy;
@Override
public void onInit() {
//display the question
generateFont("./Data/font/Ubuntu-Regular.ttf", 30, Color.BLACK);
unbuntuRegularBlack = generateFont("./Data/font/Ubuntu-Regular.ttf", 30, Color.BLACK);
unbuntuRegularWhite = generateFont("./Data/font/Ubuntu-Regular.ttf", 45, Color.WHITE);
}
@ -38,11 +45,19 @@ public class ScreenBattle extends RenderingScreen{
public void onGraphicRender(GdxGraphics g) {
g.clear(Color.BLACK);
displayDialog(g);
displayEnemy(g);
displayPlayer(g);
}
@Override
public void dispose() {
optimus40.dispose();
unbuntuRegularBlack.dispose();
unbuntuRegularWhite.dispose();
}
public void setImg(){
enemyImg = new BitmapImage(b.e.getImgBattle()); //width : 192, height : 240
playerImg = new BitmapImage(b.player.getImgBattle());
}
@ -50,16 +65,17 @@ public class ScreenBattle extends RenderingScreen{
this.b = battle;
}
public void generateFont(String file, int height, Color c ){
public BitmapFont generateFont(String file, int height, Color c ){
//Generate font with the file .ttf
BitmapFont font;
FileHandle fileHandle = Gdx.files.internal(file);
FreeTypeFontParameter parameter = new FreeTypeFontParameter();
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(fileHandle);
parameter.size = generator.scaleForPixelHeight(height);
parameter.color = c;
optimus40 = generator.generateFont(parameter);
font = generator.generateFont(parameter);
generator.dispose();
return font;
}
@ -70,16 +86,26 @@ public class ScreenBattle extends RenderingScreen{
//dialog
if(b == null) return;
if(b.getLine() == null) return;
g.drawString(15, 260 ,b.getLine() , optimus40);
g.drawString(15, 260 ,b.getLine() , unbuntuRegularBlack);
}
public void displayEnemy(Enemy e){
// TODO affficher l'enemi
public void displayEnemy(GdxGraphics g){
//draw image
g.drawPicture(Settings.SIDE - (192/2), Settings.SIDE-240/2, enemyImg);
//draw pv
g.drawString(350, Settings.SIDE - 15 , "PV : " + b.pvEnemy + " / " + b.e.getPvInit(), unbuntuRegularWhite);
}
public void displayPlayer(Player p){
//TODO afficher le joueur
public void displayPlayer(GdxGraphics g){
//draw image
g.drawPicture((192/2), HEIGHT_DIALOG + 10 + 240/2, playerImg);
//draw pv
g.drawString(255, HEIGHT_DIALOG + 100 , "XP : " + b.xpPlayer + " / " + b.player.getXpMax() + "\nPV : " + b.player.getPv() + " / " + Settings.TIME*60, unbuntuRegularWhite);
}

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@ -20,7 +20,8 @@ public class ScreenPlayer {
//p = new Player(8, 15, "desert");
p = new Player(4, 2, "21RI");
b = new Battle(new Enemy("enemy", 0, 0, "lumberjack_sheet32", "desert", 50, "enemy",Direction.NULL));
e = new Enemy("enemy", 0, 0, "lumberjack_sheet32", "desert", 50, "enemy",Direction.NULL);
b = new Battle(e);
// Create both type of screen and record for reuse
screenManager.registerScreen(ScreenMap.class);
@ -38,6 +39,8 @@ public class ScreenPlayer {
if(sb != null){
sb.setBattle(b);
b.setEnemy(e);
b.setPlayer(p);
sb.setImg();
}
screenManager.render(g);