mirror of
https://github.com/Klagarge/PokeHES.git
synced 2025-07-07 00:41:10 +00:00
some maps and fix turn, display and new sprite
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@ -137,10 +137,10 @@ public abstract class Character extends Entity{
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textureY = 2;
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break;
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case LEFT:
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textureY = 1;
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textureY = 3;
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break;
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case UP:
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textureY = 3;
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textureY = 1;
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break;
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case DOWN:
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textureY = 0;
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@ -17,7 +17,7 @@ public class Player extends Character{
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public boolean onEnemy = false;
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public Player(int x, int y, String map) {
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super("Player", x, y, "Character", map);
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super("Player", x, y, "Character_flipped", map);
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}
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public void addXp(int xp){
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@ -26,6 +26,8 @@ public class Player extends Character{
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public void manageEntity(ScreenMap sm, Controller c) {
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boolean onDoor = sm.isDoor(getPosition());
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// Do nothing if hero is already moving
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if (!isMoving()) {
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@ -34,19 +36,21 @@ public class Player extends Character{
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Player.Direction goalDirection = Player.Direction.NULL;
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Vector2 nextPos = new Vector2(position);
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if (c.keyStatus.get(Input.Keys.RIGHT)) {
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if (c.keyStatus.get(Input.Keys.RIGHT) && !onDoor) {
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goalDirection = Player.Direction.RIGHT;
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nextCell = sm.getTile(getPosition(), 1, 0);
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nextPos.x+=sm.tileWidth;
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} else if (c.keyStatus.get(Input.Keys.LEFT)) {
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} else if (c.keyStatus.get(Input.Keys.LEFT) && !onDoor) {
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goalDirection = Player.Direction.LEFT;
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nextCell = sm.getTile(getPosition(), -1, 0);
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nextPos.x-=sm.tileWidth;
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} else if (c.keyStatus.get(Input.Keys.UP)) {
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} else if (c.keyStatus.get(Input.Keys.UP) && !onDoor) {
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goalDirection = Player.Direction.UP;
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nextCell = sm.getTile(getPosition(), 0, 1);
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nextPos.y+=sm.tileHeight;
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} else if (c.keyStatus.get(Input.Keys.DOWN)) {
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} else if (c.keyStatus.get(Input.Keys.DOWN) && !onDoor) {
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goalDirection = Player.Direction.DOWN;
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nextCell = sm.getTile(getPosition(), 0, -1);
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nextPos.y-=sm.tileHeight;
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@ -59,7 +63,7 @@ public class Player extends Character{
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turn(goalDirection);
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System.out.println("It's a enemy !!");
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} else {
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setSpeed(sm.getSpeed(nextCell));
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setSpeed(sm.getSpeed(nextCell)*3); //TODO remove x3
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go(goalDirection);
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}
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} else {
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@ -68,7 +72,7 @@ public class Player extends Character{
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}
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if(sm.isDoor(getPosition())){
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if(onDoor){
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String nMap = null;
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Integer x = null;
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Integer y = null;
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@ -77,12 +81,32 @@ public class Player extends Character{
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x = ScreenMap.Door.nextX;
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y = ScreenMap.Door.nextY;
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goalDirection = ScreenMap.Door.nextDirection;
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/*
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if (ScreenMap.Door.changeDirection) {
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switch (goalDirection) {
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case UP:
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goalDirection = Direction.DOWN;
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System.out.println("go down");
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break;
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case DOWN:
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goalDirection = Direction.UP;
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System.out.println("go up");
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default:
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goalDirection = Direction.NULL;
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break;
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}
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}
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*/
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} catch (Exception e) { }
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ScreenMap.Door.reset();
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if (nMap == null || x == null || y == null) return;
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map = nMap;
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setPosition(x*sm.tileWidth, y*sm.tileHeight);
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System.out.println("Go to: " + sm.map + " in " + x + " x " + y);
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System.out.println(goalDirection);
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turn(goalDirection);
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System.out.println("Go to: " + map + " in " + x + " x " + y);
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}
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}
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}
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@ -46,7 +46,8 @@ public class PokeMudry extends PortableApplication {
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// add player, create and add all enemies in entities
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entities.add((Entity) sp.p);
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enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert", 25, "informatique"));
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//enemies.add(new Enemy("Pignat", 5, 1, "lumberjack_sheet32", "test", 150));
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enemies.add(new Enemy("Mudry", 5, 11, "lumberjack_sheet32", "21N304", 25, "informatique"));
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for (Enemy enemy : enemies) { entities.add(enemy); }
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//Init all entities
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@ -16,6 +16,7 @@ import com.badlogic.gdx.maps.tiled.TmxMapLoader;
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import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
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import com.badlogic.gdx.math.Vector2;
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import Entity.Character;
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import Entity.Player;
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import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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@ -52,15 +53,28 @@ public class ScreenMap extends RenderingScreen{
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createMap("test");
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createMap("test_couloir");
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createMap("desert");
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createMap("SS");
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//createMap("RI");
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//createMap("RS");
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createMap("21RI");
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createMap("21RS");
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createMap("21N2");
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createMap("21N3");
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createMap("21N205");
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createMap("21N304");
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createMap("21N307");
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createMap("21N308");
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//createMap("23RI");
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//createMap("23RS");
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createMap("23N1");
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//createMap("23N2");
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//createMap("23N20");
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//createMap("23N215");
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}
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@ -69,11 +83,15 @@ public class ScreenMap extends RenderingScreen{
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tiledLayer.clear();
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// Get actual map of the player
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try { map = player.getMap(); } catch (Exception e) {}
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for (int i = 0; i < 50; i++) {
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// Get all layers on the current map
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for (int i = 0; i < 50; i++) {
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try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { }
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}
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// Get heigh and width of tiles and the size of the tiles
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TiledMapTileLayer tl = tiledLayer.get(0);
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width = tl.getWidth();
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tileWidth = (int) tl.getTileWidth();
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@ -82,14 +100,15 @@ public class ScreenMap extends RenderingScreen{
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//System.out.println(width + " x " + height + " - " + tileWidth + " x " + tileHeight);
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try {
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// Get all doors on the current map
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try {
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doors = tMap.get(map).getLayers().get("door").getObjects();
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} catch (Exception e) { doors = null; }
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// Render the tileMap
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//g.zoom(zoom);
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g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
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g.zoom(zoom);
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g.moveCamera((int)player.getPosition().x, (int)player.getPosition().y, width * tileWidth, height * tileHeight);
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tMapRenderer.get(map).setView(g.getCamera());
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tMapRenderer.get(map).render();
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@ -116,10 +135,11 @@ public class ScreenMap extends RenderingScreen{
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public boolean isWalkable(Vector<TiledMapTile> tile) {
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if (tile == null) return false;
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boolean walkable = false;
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if (tile.size() == 0) return false;
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boolean walkable = true;
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for (TiledMapTile tiledMapTile : tile) {
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Object test = tiledMapTile.getProperties().get("walkable");
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walkable = Boolean.parseBoolean(test.toString()) ? true:walkable;
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walkable = Boolean.parseBoolean(test.toString()) ? walkable:false;
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}
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return walkable;
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}
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@ -160,7 +180,8 @@ public class ScreenMap extends RenderingScreen{
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try { Door.nextMap = mapProperties.get("nextMap").toString(); } catch (Exception e) { }
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try { Door.nextX = Integer.parseInt(mapProperties.get("nextX").toString()); } catch (Exception e) { }
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try { Door.nextY = Integer.parseInt(mapProperties.get("nextY").toString()); } catch (Exception e) { }
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try { Door.nextDirection = Door.nextDirection.valueOf(mapProperties.get("nextDirection").toString()); } catch (Exception e) { }
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try { Door.nextDirection = Character.Direction.valueOf(mapProperties.get("nextDirection").toString()); } catch (Exception e) { }
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try { Door.changeDirection = Boolean.parseBoolean(mapProperties.get("changeDirection").toString()); } catch (Exception e) { }
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}
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}
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@ -171,13 +192,15 @@ public class ScreenMap extends RenderingScreen{
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public static String nextMap;
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public static Integer nextX;
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public static Integer nextY;
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public static Player.Direction nextDirection;
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public static Character.Direction nextDirection;
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public static Boolean changeDirection;
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public static void reset(){
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nextMap = null;
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nextX = null;
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nextY = null;
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nextDirection = null;
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changeDirection = null;
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}
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}
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@ -16,10 +16,10 @@ public class ScreenPlayer {
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public void init(){
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// One player by ScreenPlayer
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p = new Player(8, 15, "desert");
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//p = new Player(4, 2, "21RI");
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//p = new Player(8, 15, "desert");
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p = new Player(4, 2, "21RI");
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b = new Battle(new Enemy("enemi", 0, 0, "charachter", "desert", 50, "enemi"));
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b = new Battle(new Enemy("enemi", 0, 0, "lumberjack_sheet32", "desert", 50, "enemi"));
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// Create both type of screen and record for reuse
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screenManager.registerScreen(ScreenMap.class);
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