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some maps and fix turn, display and new sprite
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@ -137,10 +137,10 @@ public abstract class Character extends Entity{
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textureY = 2;
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break;
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case LEFT:
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textureY = 1;
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textureY = 3;
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break;
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case UP:
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textureY = 3;
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textureY = 1;
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break;
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case DOWN:
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textureY = 0;
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