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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,761,0,619,619,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,619,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,619,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
@ -4,7 +4,8 @@
|
||||
],
|
||||
"extensionsPath": ".",
|
||||
"folders": [
|
||||
"."
|
||||
".",
|
||||
"png"
|
||||
],
|
||||
"objectTypesFile": "",
|
||||
"propertyTypes": [
|
||||
|
@ -3,16 +3,26 @@
|
||||
"height": 4300,
|
||||
"width": 2
|
||||
},
|
||||
"activeFile": "test_couloir.tmx",
|
||||
"activeFile": "21N3.tmx",
|
||||
"expandedProjectPaths": [
|
||||
"assets",
|
||||
"png",
|
||||
"."
|
||||
],
|
||||
"file.lastUsedOpenFilter": "Fichiers de jeu de tuiles Tiled (*.tsx *.xml)",
|
||||
"file.lastUsedOpenFilter": "Tous les Fichiers (*)",
|
||||
"fileStates": {
|
||||
"": {
|
||||
"scaleInDock": 1,
|
||||
"scaleInEditor": 1
|
||||
},
|
||||
"21N3.tmx": {
|
||||
"scale": 1.5,
|
||||
"selectedLayer": 3,
|
||||
"viewCenter": {
|
||||
"x": 225.66666666666663,
|
||||
"y": 171.66666666666666
|
||||
}
|
||||
},
|
||||
"C:/Users/remi/AppData/Roaming/Tiled/#Tests": {
|
||||
"dynamicWrapping": true
|
||||
},
|
||||
@ -131,10 +141,14 @@
|
||||
"scaleInEditor": 1
|
||||
},
|
||||
"assets/Dungeon_v2.tsx": {
|
||||
"scaleInDock": 0.75,
|
||||
"scaleInEditor": 1.5
|
||||
},
|
||||
"assets/HKU tileset.tsx": {
|
||||
"scaleInDock": 1,
|
||||
"scaleInEditor": 1
|
||||
},
|
||||
"assets/HKU tileset.tsx": {
|
||||
"assets/Interior.tsx": {
|
||||
"scaleInDock": 1,
|
||||
"scaleInEditor": 1
|
||||
},
|
||||
@ -145,7 +159,11 @@
|
||||
},
|
||||
"assets/Interior_v2.tsx": {
|
||||
"scaleInDock": 1,
|
||||
"scaleInEditor": 1
|
||||
"scaleInEditor": 3
|
||||
},
|
||||
"assets/MegaPixelArt_v2.tsx": {
|
||||
"scaleInDock": 1,
|
||||
"scaleInEditor": 3
|
||||
},
|
||||
"assets/OuterTileset.tsx": {
|
||||
"scaleInDock": 1,
|
||||
@ -198,8 +216,8 @@
|
||||
"scale": 0.75,
|
||||
"selectedLayer": 1,
|
||||
"viewCenter": {
|
||||
"x": 640,
|
||||
"y": 640
|
||||
"x": 639.3333333333333,
|
||||
"y": 640.6666666666666
|
||||
}
|
||||
},
|
||||
"desert.tmx#Desert": {
|
||||
@ -228,8 +246,8 @@
|
||||
"scale": 1.5,
|
||||
"selectedLayer": 4,
|
||||
"viewCenter": {
|
||||
"x": 299.66666666666663,
|
||||
"y": 221
|
||||
"x": 462.99999999999994,
|
||||
"y": 292.3333333333333
|
||||
}
|
||||
},
|
||||
"test_couloir.tmx#Dungeon_Tileset": {
|
||||
@ -274,7 +292,7 @@
|
||||
},
|
||||
"last.exportedFilePath": "C:/Users/remi/OneDrive/Documents/Cours/05-HEVS/S2fb/informatic/vscode/tests_gdx2d_gradle/app/src/main/java/test_map/data",
|
||||
"last.externalTilesetPath": "C:/Users/remi/Desktop",
|
||||
"last.imagePath": "C:/Users/remi/OneDrive/Documents/Cours/05-HEVS/S2fb/informatic/projet/map/assets",
|
||||
"last.imagePath": "C:/Users/remi/OneDrive/Documents/Cours/05-HEVS/S2fb/informatic/vscode/PokeMudry/resources/map/assets",
|
||||
"last.objectTypesPath": "C:/Users/remi/OneDrive/Documents/Cours/05-HEVS/S2fb/informatic/projet/map/propertytypes.json",
|
||||
"last.worldFilePath": "C:/Users/remi/OneDrive/Documents/Cours/05-HEVS/S2fb/informatic/projet/map",
|
||||
"lastUsedTilesetExportFilter": "Tous les Fichiers (*)",
|
||||
@ -290,23 +308,28 @@
|
||||
"openFiles": [
|
||||
"test_couloir.tmx",
|
||||
"test.tmx",
|
||||
"desert.tmx"
|
||||
"desert.tmx",
|
||||
"assets/Interior_v2.tsx",
|
||||
"assets/Dungeon_v2.tsx",
|
||||
"assets/pokemon_v2.tsx",
|
||||
"assets/Slates_v2.tsx",
|
||||
"21N3.tmx"
|
||||
],
|
||||
"project": "Maps.tiled-project",
|
||||
"property.type": "string",
|
||||
"recentFiles": [
|
||||
"desert.tmx",
|
||||
"test.tmx",
|
||||
"test_couloir.tmx",
|
||||
"assets/Dungeon_v2.tsx",
|
||||
"test.tmx",
|
||||
"desert.tmx",
|
||||
"assets/Interior_v2.tsx",
|
||||
"assets/Dungeon_v2.tsx",
|
||||
"assets/pokemon_v2.tsx",
|
||||
"assets/Slates_v2.tsx",
|
||||
"21N3.tmx",
|
||||
"assets/MegaPixelArt_v2.tsx",
|
||||
"assets/TileSet_V2.tsx",
|
||||
"assets/tpq_v2.tsx",
|
||||
"assets/Dungeon.tsx",
|
||||
"assets/pokemon.tsx",
|
||||
"assets/Tiny Platform Quest Tiles.tsx"
|
||||
"assets/Interior.tsx"
|
||||
],
|
||||
"tileset.lastUsedFormat": "tsx",
|
||||
"tileset.margin": 0,
|
||||
|
@ -111,19 +111,19 @@
|
||||
</tile>
|
||||
<tile id="18">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="speed" type="float" value="1.5"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="19">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="speed" type="float" value="1.5"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="20">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="speed" type="float" value="1.5"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
@ -147,19 +147,19 @@
|
||||
</tile>
|
||||
<tile id="24">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="speed" type="float" value="1.5"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="25">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="speed" type="float" value="1.5"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="26">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="speed" type="float" value="1.5"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
@ -183,19 +183,19 @@
|
||||
</tile>
|
||||
<tile id="30">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="speed" type="float" value="1.5"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="31">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="speed" type="float" value="1.5"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="32">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="speed" type="float" value="1.5"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
|
BIN
resources/map/assets/MegaPixelArt_v2.png
Normal file
BIN
resources/map/assets/MegaPixelArt_v2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.6 KiB |
4
resources/map/assets/MegaPixelArt_v2.tsx
Normal file
4
resources/map/assets/MegaPixelArt_v2.tsx
Normal file
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.8" tiledversion="1.8.5" name="MegaPixelArt_v2" tilewidth="32" tileheight="32" tilecount="56" columns="8">
|
||||
<image source="MegaPixelArt_v2.png" width="256" height="224"/>
|
||||
</tileset>
|
Binary file not shown.
Before Width: | Height: | Size: 9.7 KiB |
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 84 KiB After Width: | Height: | Size: 356 KiB |
@ -9,7 +9,7 @@ W, H = 32, 32
|
||||
|
||||
def pilToPygame(pilImage):
|
||||
return pygame.image.fromstring(
|
||||
pilImage.tobytes(), pilImage.size, pilImage.mode).convert()
|
||||
pilImage.tobytes(), pilImage.size, pilImage.mode).convert_alpha()
|
||||
|
||||
def rect(p1, p2):
|
||||
x = min(p1[0], p2[0])
|
||||
@ -38,7 +38,7 @@ class Rect:
|
||||
color = (0,255,0)
|
||||
self.hover = True
|
||||
|
||||
pygame.draw.rect(w, color, [x*W-sx, y*H-sy, self.w*W, self.h*H], 1)
|
||||
pygame.draw.rect(w, color, [x*W-sx, y*H-sy, self.w*W, self.h*H], 2)
|
||||
|
||||
@property
|
||||
def area(self):
|
||||
@ -76,6 +76,7 @@ class Editor:
|
||||
self.win = pygame.display.set_mode([self.WIDTH, self.HEIGHT], pygame.SRCALPHA)
|
||||
self.over = pygame.Surface([self.WIDTH, self.HEIGHT], pygame.SRCALPHA)
|
||||
self.clock = pygame.time.Clock()
|
||||
pygame.display.set_caption(f"Texture Splitter - {self.base}{self.ext}")
|
||||
|
||||
self.img = pilToPygame(img)
|
||||
self.a = np.array(img)
|
||||
@ -91,6 +92,7 @@ class Editor:
|
||||
self.rects = []
|
||||
self.sel = (False, None)
|
||||
self.scroll_x, self.scroll_y = 0, 0
|
||||
self.moving = False
|
||||
|
||||
def mainloop(self):
|
||||
while self.running:
|
||||
@ -140,26 +142,43 @@ class Editor:
|
||||
speed = self.SCROLL_SPEED if event.button == 5 else -self.SCROLL_SPEED
|
||||
if pygame.key.get_pressed()[pygame.K_LSHIFT]:
|
||||
self.scroll_x += speed
|
||||
self.scroll_x = min(self.a.shape[1]-self.WIDTH, self.scroll_x)
|
||||
self.scroll_x = max(0, self.scroll_x)
|
||||
|
||||
else:
|
||||
self.scroll_y += speed
|
||||
self.scroll_y = min(self.a.shape[0]-self.HEIGHT, self.scroll_y)
|
||||
self.scroll_y = max(0, self.scroll_y)
|
||||
|
||||
self.clamp_scroll()
|
||||
|
||||
elif event.button == 3:
|
||||
self.rects = list(filter(lambda r: not r.hover, self.rects))
|
||||
|
||||
elif event.button == 2:
|
||||
self.moving = True
|
||||
|
||||
elif event.type == pygame.MOUSEBUTTONUP:
|
||||
if event.button == 1:
|
||||
if self.sel[0]:
|
||||
self.rects.append(Rect(*self.sel[1], self.mx, self.my))
|
||||
self.sel = (False, None)
|
||||
self.organize()
|
||||
|
||||
elif event.button == 2:
|
||||
self.moving = False
|
||||
|
||||
elif event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_s and event.mod & pygame.KMOD_CTRL:
|
||||
self.save()
|
||||
|
||||
elif event.type == pygame.MOUSEMOTION:
|
||||
if self.moving:
|
||||
self.scroll_x -= event.rel[0]
|
||||
self.scroll_y -= event.rel[1]
|
||||
self.clamp_scroll()
|
||||
|
||||
def clamp_scroll(self):
|
||||
self.scroll_x = min(self.a.shape[1]-self.WIDTH, self.scroll_x)
|
||||
self.scroll_x = max(0, self.scroll_x)
|
||||
self.scroll_y = min(self.a.shape[0]-self.HEIGHT, self.scroll_y)
|
||||
self.scroll_y = max(0, self.scroll_y)
|
||||
|
||||
def organize(self):
|
||||
for rect in self.rects:
|
||||
|
Loading…
Reference in New Issue
Block a user