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mirror of https://github.com/Klagarge/PokeHES.git synced 2025-03-13 22:34:32 +00:00
PokeHES/src/Main/PokeMudry.java
2022-06-13 21:38:00 +02:00

117 lines
3.2 KiB
Java

package Main;
import java.util.Vector;
import com.badlogic.gdx.Input;
import Control.Controller;
import Entity.Enemy;
import Entity.Entity;
import Game.Battle;
import Screen.ScreenBattle;
import Screen.ScreenMap;
import Screen.ScreenPlayer;
import ch.hevs.gdx2d.desktop.PortableApplication;
import ch.hevs.gdx2d.lib.GdxGraphics;
public class PokeMudry extends PortableApplication {
private ScreenPlayer sp;
private Controller controller;
private static Vector<Enemy> enemies = new Vector<>();
private static Vector<Entity> entities = new Vector<>();
public static boolean front_montant = false;
public static void main(String[] args) {
new PokeMudry();
}
PokeMudry(){
super(Settings.SIDE, Settings.SIDE);
controller = new Controller();
sp = new ScreenPlayer();
}
public static Vector<Enemy> getEnemies() {
return enemies;
}
@Override
public void onInit() {
sp.init();
controller.init();
// add player, create and add all enemies in entities
entities.add((Entity) sp.p);
enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert"));
enemies.add(new Enemy("Pignat", 5, 1, "lumberjack_sheet32", "test"));
for (Enemy enemy : enemies) { entities.add(enemy); }
//Init all entities
for (Entity entity : entities) { entity.init(); }
}
@Override
public void onGraphicRender(GdxGraphics g) {
g.clear();
boolean onMapScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class);
boolean onBattleScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenBattle.class);
if(onMapScreen) sp.p.manageEntity(sp.sm, controller);
// Switch screen
if (sp.p.onEnemy && onMapScreen){
sp.e = sp.p.lastEnemy;
sp.sb = sp.screenManager.getScreenBattle();
sp.b = new Battle(sp.e);
g.resetCamera();
}
if(onBattleScreen) sp.sb.manage(controller, sp.b);
if(!sp.sb.getScreenBattleOn() && onBattleScreen){
sp.p.onEnemy = false;
sp.sm = sp.screenManager.getScreenMap();
}
// Graphics render
sp.render(g);
for (Entity entity : entities) {
// Render only entities on the good map
if (entity.getMap().equals(sp.sm.map) && onMapScreen)
entity.graphicRender(g);
}
}
//key gestion
@Override
public void onKeyDown(int keycode) {
super.onKeyDown(keycode);
front_montant = true;
switch (keycode) {
case Input.Keys.Z:
if (sp.sm.zoom == 1.0) {
sp.sm.zoom = 0.5f;
} else {
sp.sm.zoom = 1;
}
return;
default:
break;
}
controller.keyStatus.put(keycode, true);
sp.screenManager.getActiveScreen().onKeyUp(keycode);
}
@Override
public void onKeyUp(int keycode) {
super.onKeyUp(keycode);
front_montant = false;
controller.keyStatus.put(keycode, false);
sp.screenManager.getActiveScreen().onKeyDown(keycode);
}
}