mirror of
https://github.com/Klagarge/PokeHES.git
synced 2024-11-26 19:13:27 +00:00
237 lines
7.6 KiB
Python
237 lines
7.6 KiB
Python
#!/usr/bin/env python
|
|
# -*- coding: utf-8 -*-
|
|
import os
|
|
from PIL import Image
|
|
import numpy as np
|
|
import pygame
|
|
|
|
W, H = 32, 32
|
|
|
|
def pilToPygame(pilImage):
|
|
return pygame.image.fromstring(
|
|
pilImage.tobytes(), pilImage.size, pilImage.mode).convert()
|
|
|
|
def rect(p1, p2):
|
|
x = min(p1[0], p2[0])
|
|
y = min(p1[1], p2[1])
|
|
w = max(p1[0], p2[0])-x + 1
|
|
h = max(p1[1], p2[1])-y + 1
|
|
|
|
return x,y,w,h
|
|
|
|
class Rect:
|
|
def __init__(self, ox1, oy1, ox2, oy2):
|
|
self.ox1, self.oy1 = min(ox1, ox2), min(oy1, oy2)
|
|
self.ox2, self.oy2 = max(ox1, ox2), max(oy1, oy2)
|
|
self.x, self.y, self.w, self.h = None, None, self.ox2-self.ox1+1, self.oy2-self.oy1+1
|
|
self.hover = False
|
|
|
|
def render(self, w, sx, sy, mouse, original=False):
|
|
self.hover = False
|
|
x, y = self.x, self.y
|
|
if original:
|
|
x, y = self.ox1, self.oy1
|
|
|
|
color = (255,200,200)
|
|
if x*W <= mouse[0] < x*W+self.w*W \
|
|
and y*H <= mouse[1] < y*H+self.h*H:
|
|
color = (0,255,0)
|
|
self.hover = True
|
|
|
|
pygame.draw.rect(w, color, [x*W-sx, y*H-sy, self.w*W, self.h*H], 1)
|
|
|
|
@property
|
|
def area(self):
|
|
return self.w*self.h
|
|
|
|
class Editor:
|
|
WIDTH = 600
|
|
HEIGHT = 600
|
|
SCROLL_SPEED = 10
|
|
FPS = 30
|
|
|
|
def __init__(self, path):
|
|
self.running = False
|
|
|
|
if not os.path.exists(path):
|
|
print(f"File '{path}' not found")
|
|
return
|
|
|
|
self.path = path
|
|
self.dir_ = os.path.dirname(path)
|
|
self.base = os.path.basename(path)
|
|
self.base, self.ext = os.path.splitext(self.base)
|
|
|
|
try:
|
|
img = Image.open(path)
|
|
|
|
except:
|
|
print(f"Could not load '{path}'. Maybe its not an image")
|
|
return
|
|
|
|
self.WIDTH = min(img.width, self.WIDTH)
|
|
self.HEIGHT = min(img.height, self.HEIGHT)
|
|
|
|
pygame.init()
|
|
self.win = pygame.display.set_mode([self.WIDTH, self.HEIGHT], pygame.SRCALPHA)
|
|
self.over = pygame.Surface([self.WIDTH, self.HEIGHT], pygame.SRCALPHA)
|
|
self.clock = pygame.time.Clock()
|
|
|
|
self.img = pilToPygame(img)
|
|
self.a = np.array(img)
|
|
self.w, self.h = self.a.shape[1]//W, self.a.shape[0]//H
|
|
self.w2, self.h2 = 0, 0
|
|
|
|
img.close()
|
|
|
|
if self.a.shape[1] % 32 or self.a.shape[0] % 32:
|
|
print(f"The texture's shape is not a multiple of 32x32 ({self.a.shape[1]}x{self.a.shape[0]}).")
|
|
|
|
self.running = True
|
|
self.rects = []
|
|
self.sel = (False, None)
|
|
self.scroll_x, self.scroll_y = 0, 0
|
|
|
|
def mainloop(self):
|
|
while self.running:
|
|
self.handle_events()
|
|
self.render()
|
|
self.clock.tick(self.FPS)
|
|
|
|
def render(self):
|
|
mouse = pygame.mouse.get_pos()
|
|
mouse = (mouse[0]+self.scroll_x, mouse[1]+self.scroll_y)
|
|
|
|
self.win.fill(0)
|
|
self.over.fill((0,0,0,0))
|
|
|
|
self.win.blit(self.img, (-self.scroll_x, -self.scroll_y))
|
|
|
|
for r in self.rects:
|
|
r.render(self.win, self.scroll_x, self.scroll_y, mouse, True)
|
|
|
|
pygame.draw.rect(self.over, (255,255,255,50), [self.mx*W-self.scroll_x, self.my*H-self.scroll_y, W, H])
|
|
|
|
if self.sel[0]:
|
|
x,y,w,h = rect(self.sel[1], (self.mx, self.my))
|
|
pygame.draw.rect(self.over, (255,255,255), [x*W-self.scroll_x, y*H-self.scroll_y, w*W, h*H], 1)
|
|
|
|
self.win.blit(self.over, (0, 0))
|
|
|
|
pygame.display.flip()
|
|
|
|
def handle_events(self):
|
|
events = pygame.event.get()
|
|
mouse = pygame.mouse.get_pos()
|
|
self.mx, self.my = (mouse[0]+self.scroll_x)//W, (mouse[1]+self.scroll_y)//H
|
|
|
|
for event in events:
|
|
if event.type == pygame.QUIT \
|
|
or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
|
|
|
|
self.running = False
|
|
|
|
elif event.type == pygame.MOUSEBUTTONDOWN:
|
|
if event.button == 1:
|
|
if not self.sel[0]:
|
|
self.sel = (True, (self.mx, self.my))
|
|
|
|
elif event.button in [4, 5]:
|
|
speed = self.SCROLL_SPEED if event.button == 5 else -self.SCROLL_SPEED
|
|
if pygame.key.get_pressed()[pygame.K_LSHIFT]:
|
|
self.scroll_x += speed
|
|
self.scroll_x = min(self.a.shape[1]-self.WIDTH, self.scroll_x)
|
|
self.scroll_x = max(0, self.scroll_x)
|
|
else:
|
|
self.scroll_y += speed
|
|
self.scroll_y = min(self.a.shape[0]-self.HEIGHT, self.scroll_y)
|
|
self.scroll_y = max(0, self.scroll_y)
|
|
|
|
elif event.button == 3:
|
|
self.rects = list(filter(lambda r: not r.hover, self.rects))
|
|
|
|
elif event.type == pygame.MOUSEBUTTONUP:
|
|
if event.button == 1:
|
|
if self.sel[0]:
|
|
self.rects.append(Rect(*self.sel[1], self.mx, self.my))
|
|
self.sel = (False, None)
|
|
self.organize()
|
|
|
|
elif event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_s and event.mod & pygame.KMOD_CTRL:
|
|
self.save()
|
|
|
|
def organize(self):
|
|
for rect in self.rects:
|
|
rect.x = None
|
|
rect.y = None
|
|
|
|
self.rects = sorted(self.rects, key=lambda r: r.area, reverse=True)
|
|
|
|
w, h = 0, 0
|
|
a = np.zeros([h, w])
|
|
|
|
for r in self.rects:
|
|
placed = False
|
|
best = (None, None)
|
|
for y in range(h):
|
|
for x in range(w):
|
|
if a[y:y+r.h, x:x+r.w].any():
|
|
continue
|
|
|
|
d_area = max(x+r.w, w)*max(y+r.h, h)-w*h
|
|
|
|
if d_area > 0:
|
|
if best[0] is None or d_area < best[0]:
|
|
best = (d_area, (x,y))
|
|
|
|
continue
|
|
|
|
placed = True
|
|
best = (0, (x,y))
|
|
break
|
|
|
|
if placed:
|
|
break
|
|
|
|
if best[0] is None:
|
|
if h+r.h > w+r.w:
|
|
p = (w, 0)
|
|
else:
|
|
p = (0, h)
|
|
|
|
best = (r.w*r.h, p)
|
|
|
|
if best[0] > 0:
|
|
a2 = np.zeros([max(h,best[1][1]+r.h), max(w,best[1][0]+r.w)])
|
|
a2[:h, :w] = a
|
|
a = a2
|
|
h, w = a.shape
|
|
|
|
r.x, r.y = best[1]
|
|
a[r.y:r.y+r.h, r.x:r.x+r.w] = 1
|
|
|
|
self.w2, self.h2 = w, h
|
|
|
|
def save(self):
|
|
img2 = np.zeros([self.h2*H, self.w2*W, *self.a.shape[2:]], dtype=self.a.dtype)
|
|
for r in self.rects:
|
|
img2[r.y*H:(r.y+r.h)*H, r.x*W:(r.x+r.w)*W] = \
|
|
self.a[r.oy1*H:(r.oy1+r.h)*H, r.ox1*W:(r.ox1+r.w)*W]
|
|
|
|
path = os.path.join(self.dir_, f"{self.base}_modified{self.ext}")
|
|
try:
|
|
img2 = Image.fromarray(img2)
|
|
img2.save(path)
|
|
|
|
except:
|
|
print("Could not save modified texture")
|
|
|
|
else:
|
|
print(f"Succesfully saved modified texture as {path}")
|
|
|
|
if __name__ == "__main__":
|
|
path = input("Path to tileset texture: ")
|
|
|
|
editor = Editor(path)
|
|
editor.mainloop() |