add screen library
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/* DO NOT EDIT THIS FILE */
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/* This file is autogenerated by the text-database code generator */
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#ifndef TEXTKEYSANDLANGUAGES_HPP
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#define TEXTKEYSANDLANGUAGES_HPP
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typedef enum
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{
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GB,
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NUMBER_OF_LANGUAGES
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} LANGUAGES;
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typedef enum
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{
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T_SINGLEUSEID1,
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T_SINGLEUSEID2,
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T_SINGLEUSEID3,
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T_SINGLEUSEID4,
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T_SINGLEUSEID5,
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T_SINGLEUSEID6,
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T_SINGLEUSEID7,
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T_SINGLEUSEID8,
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T_SINGLEUSEID9,
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NUMBER_OF_TEXT_KEYS
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} TEXTS;
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#endif // TEXTKEYSANDLANGUAGES_HPP
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/* DO NOT EDIT THIS FILE */
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/* This file is autogenerated by the text-database code generator */
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#ifndef TYPEDTEXTDATABASE_HPP
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#define TYPEDTEXTDATABASE_HPP
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#include <touchgfx/hal/Types.hpp>
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#include <touchgfx/TypedText.hpp>
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namespace TypedTextDatabase
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{
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class TypedTextData;
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const touchgfx::TypedText::TypedTextData* getInstance(touchgfx::LanguageId id);
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const touchgfx::TypedText::TypedTextData* getInstance();
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const touchgfx::Font** getFonts();
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const touchgfx::Font* setFont(touchgfx::FontId fontId, const touchgfx::Font*);
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void resetFont(touchgfx::FontId fontId);
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uint16_t getInstanceSize();
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}
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#endif
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