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/**
******************************************************************************
* This file is part of the TouchGFX 4.16.1 distribution.
*
* <h2><center>&copy; Copyright (c) 2021 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file touchgfx/Callback.hpp
*
* Declares the touchgfx::GenericCallback and touchgfx::Callback classes.
*/
#ifndef CALLBACK_HPP
#define CALLBACK_HPP
namespace touchgfx
{
/**
* GenericCallback is the base class for callbacks.
*
* The reason this base class exists, is that a normal Callback requires the class type
* where the callback function resides to be known. This is problematic for ie.
* framework widgets like AbstractButton, on which it should be possible to register a
* callback on object types that are user-specific and thus unknown to AbstractButton.
* This is solved by having AbstractButton contain a pointer to a GenericCallback
* instead. This pointer must then be initialized to point on an instance of Callback,
* created by the user, which is initialized with the appropriate object type.
*
* @tparam T1 The type of the first argument in the member function, or void if none.
* @tparam T2 The type of the second argument in the member function, or void if none.
* @tparam T3 The type of the third argument in the member function, or void if none.
*
* @see Callback
*
* @note As with Callback, this class exists in four versions to support callback functions
* taking zero, one, two or three arguments.
*/
template <class T1 = void, class T2 = void, class T3 = void>
class GenericCallback
{
public:
/** Finalizes an instance of the GenericCallback class. */
virtual ~GenericCallback()
{
}
/**
* Calls the member function. Do not call execute unless isValid() returns true (ie. a
* pointer to the object and the function has been set).
*
* @param val1 This value will be passed as the first argument in the function call.
* @param val2 This value will be passed as the second argument in the function call.
* @param val3 This value will be passed as the third argument in the function call.
*/
virtual void execute(T1 val1, T2 val2, T3 val3) = 0;
/**
* Function to check whether the Callback has been initialized with values.
*
* @return true If the callback is valid (i.e. safe to call execute).
*/
virtual bool isValid() const = 0;
};
/**
* GenericCallback is the base class for callbacks.
*
* The reason this base class exists, is that a normal Callback requires the class type
* where the callback function resides to be known. This is problematic for ie.
* framework widgets like AbstractButton, on which it should be possible to register a
* callback on object types that are user-specific and thus unknown to AbstractButton.
* This is solved by having AbstractButton contain a pointer to a GenericCallback
* instead. This pointer must then be initialized to point on an instance of Callback,
* created by the user, which is initialized with the appropriate object type.
*
* @tparam T1 The type of the first argument in the member function, or void if none.
* @tparam T2 The type of the second argument in the member function, or void if none.
*
* @see Callback
*
* @note As with Callback, this class exists in four versions to support callback functions
* taking zero, one, two or three arguments.
*/
template <class T1, class T2>
class GenericCallback<T1, T2, void>
{
public:
/** Finalizes an instance of the void> class. */
virtual ~GenericCallback()
{
}
/**
* Calls the member function. Do not call execute unless isValid() returns true (ie. a
* pointer to the object and the function has been set).
*
* @param val1 This value will be passed as the first argument in the function call.
* @param val2 This value will be passed as the second argument in the function call.
*/
virtual void execute(T1 val1, T2 val2) = 0;
/**
* Function to check whether the Callback has been initialized with values.
*
* @return true If the callback is valid (i.e. safe to call execute).
*/
virtual bool isValid() const = 0;
};
/**
* GenericCallback is the base class for callbacks.
*
* The reason this base class exists, is that a normal Callback requires the class type
* where the callback function resides to be known. This is problematic for ie.
* framework widgets like AbstractButton, on which it should be possible to register a
* callback on object types that are user-specific and thus unknown to AbstractButton.
* This is solved by having AbstractButton contain a pointer to a GenericCallback
* instead. This pointer must then be initialized to point on an instance of Callback,
* created by the user, which is initialized with the appropriate object type.
*
* @tparam T1 The type of the first argument in the member function, or void if none.
*
* @see Callback
*
* @note As with Callback, this class exists in four versions to support callback functions
* taking zero, one, two or three arguments.
*/
template <class T1>
class GenericCallback<T1, void, void>
{
public:
/** Finalizes an instance of the void> class. */
virtual ~GenericCallback()
{
}
/**
* Calls the member function. Do not call execute unless isValid() returns true (ie. a
* pointer to the object and the function has been set).
*
* @param val1 This value will be passed as the first argument in the function call.
*/
virtual void execute(T1 val1) = 0;
/**
* Function to check whether the Callback has been initialized with values.
*
* @return true If the callback is valid (i.e. safe to call execute).
*/
virtual bool isValid() const = 0;
};
/**
* GenericCallback is the base class for callbacks.
*
* The reason this base class exists, is that a normal Callback requires the class type
* where the callback function resides to be known. This is problematic for ie.
* framework widgets like AbstractButton, on which it should be possible to register a
* callback on object types that are user-specific and thus unknown to AbstractButton.
* This is solved by having AbstractButton contain a pointer to a GenericCallback
* instead. This pointer must then be initialized to point on an instance of Callback,
* created by the user, which is initialized with the appropriate object type.
*
* @see Callback
*
* @note As with Callback, this class exists in four versions to support callback functions
* taking zero, one, two or three arguments.
*/
template <>
class GenericCallback<void>
{
public:
/** Finalizes an instance of the GenericCallback<void> class. */
virtual ~GenericCallback()
{
}
/**
* Calls the member function. Do not call execute unless isValid() returns true (ie. a
* pointer to the object and the function has been set).
*/
virtual void execute() = 0;
/**
* Function to check whether the Callback has been initialized with values.
*
* @return true If the callback is valid (i.e. safe to call execute).
*/
virtual bool isValid() const = 0;
};
/**
* A Callback is basically a wrapper of a pointer-to-member-function.
*
* It is used for registering callbacks between widgets. For instance, a Button can be
* configured to call a member function when it is clicked.
*
* The class is templated in order to provide the class type of the object in which the
* member function resides, and the argument types of the function to call.
*
* The Callback class exists in four versions, for supporting member functions with 0,
* 1, 2 or 3 arguments. The compiler will infer which type to use automatically.
*
* @tparam dest_type The type of the class in which the member function resides.
* @tparam T1 The type of the first argument in the member function, or void if none.
* @tparam T2 The type of the second argument in the member function, or void if none.
* @tparam T3 The type of the third argument in the member function, or void if none.
*
* @note The member function to call must return void. The function can have zero, one, two or
* three arguments of any type.
*/
template <class dest_type, typename T1 = void, typename T2 = void, typename T3 = void>
struct Callback : public GenericCallback<T1, T2, T3>
{
/** Initializes a new instance of the Callback class. */
Callback()
: pobject(0), pmemfun_3(0)
{
}
/**
* Initializes a Callback with an object and a pointer to the member function in that
* object to call.
*
* Initializes a Callback with an object and a pointer to the member function in that
* object to call.
*
* @param [in] pobject Pointer to the object on which the function should be called.
* @param [in] pmemfun_3 Address of member function. This is the version where function takes
* three arguments.
*/
Callback(dest_type* pobject, void (dest_type::*pmemfun_3)(T1, T2, T3))
{
this->pobject = pobject;
this->pmemfun_3 = pmemfun_3;
}
/**
* Calls the member function. Do not call execute unless isValid() returns true (ie. a
* pointer to the object and the function has been set).
*
* @param t1 This value will be passed as the first argument in the function call.
* @param t2 This value will be passed as the second argument in the function call.
* @param t3 This value will be passed as the third argument in the function call.
*/
virtual void execute(T1 t1, T2 t2, T3 t3)
{
(pobject->*pmemfun_3)(t1, t2, t3);
}
/**
* Function to check whether the Callback has been initialized with values.
*
* @return true If the callback is valid (i.e. safe to call execute).
*/
virtual bool isValid() const
{
return (pobject != 0) && (pmemfun_3 != 0);
}
private:
dest_type* pobject;
void (dest_type::*pmemfun_3)(T1, T2, T3);
};
/**
* A Callback is basically a wrapper of a pointer-to-member-function.
*
* It is used for registering callbacks between widgets. For instance, a Button can be
* configured to call a member function when it is clicked.
*
* The class is templated in order to provide the class type of the object in which the
* member function resides, and the argument types of the function to call.
*
* The Callback class exists in four versions, for supporting member functions with 0, 1,
* 2 or 3 arguments. The compiler will infer which type to use automatically.
*
* @tparam dest_type The type of the class in which the member function resides.
* @tparam T1 The type of the first argument in the member function, or void if none.
* @tparam T2 The type of the second argument in the member function, or void if none.
*
* @note The member function to call must return void. The function can have zero, one, two or
* three arguments of any type.
*/
template <class dest_type, typename T1, typename T2>
struct Callback<dest_type, T1, T2, void> : public GenericCallback<T1, T2>
{
/** Initializes a new instance of the Callback class. */
Callback()
: pobject(0), pmemfun_2(0)
{
}
/**
* Initializes a Callback with an object and a pointer to the member function in that
* object to call.
*
* @param [in] pobject Pointer to the object on which the function should be called.
* @param [in] pmemfun_2 Address of member function. This is the version where function takes
* two arguments.
*/
Callback(dest_type* pobject, void (dest_type::*pmemfun_2)(T1, T2))
{
this->pobject = pobject;
this->pmemfun_2 = pmemfun_2;
}
/**
* Calls the member function. Do not call execute unless isValid() returns true (ie. a
* pointer to the object and the function has been set).
*
* @param t1 This value will be passed as the first argument in the function call.
* @param t2 This value will be passed as the second argument in the function call.
*/
virtual void execute(T1 t1, T2 t2)
{
(pobject->*pmemfun_2)(t1, t2);
}
/**
* Function to check whether the Callback has been initialized with values.
*
* @return true If the callback is valid (i.e. safe to call execute).
*/
virtual bool isValid() const
{
return (pobject != 0) && (pmemfun_2 != 0);
}
private:
dest_type* pobject;
void (dest_type::*pmemfun_2)(T1, T2);
};
/**
* A Callback is basically a wrapper of a pointer-to-member-function.
*
* It is used for registering callbacks between widgets. For instance, a Button can be
* configured to call a member function when it is clicked.
*
* The class is templated in order to provide the class type of the object in which the
* member function resides, and the argument types of the function to call.
*
* The Callback class exists in four versions, for supporting member functions with 0, 1,
* 2 or 3 arguments. The compiler will infer which type to use automatically.
*
* @tparam dest_type The type of the class in which the member function resides.
* @tparam T1 The type of the first argument in the member function, or void if none.
*
* @note The member function to call must return void. The function can have zero, one, two or
* three arguments of any type.
*/
template <class dest_type, typename T1>
struct Callback<dest_type, T1, void, void> : public GenericCallback<T1>
{
/** Initializes a new instance of the Callback class. */
Callback()
: pobject(0), pmemfun_1(0)
{
}
/**
* Initializes a Callback with an object and a pointer to the member function in that
* object to call.
*
* @param [in] pobject Pointer to the object on which the function should be called.
* @param [in] pmemfun_1 Address of member function. This is the version where function takes
* one argument.
*/
Callback(dest_type* pobject, void (dest_type::*pmemfun_1)(T1))
{
this->pobject = pobject;
this->pmemfun_1 = pmemfun_1;
}
/**
* Calls the member function. Do not call execute unless isValid() returns true (ie. a
* pointer to the object and the function has been set).
*
* @param t1 This value will be passed as the first argument in the function call.
*
* @see isValid
*/
virtual void execute(T1 t1)
{
(pobject->*pmemfun_1)(t1);
}
/**
* Query if this object is valid.
*
* @return true if valid, false if not.
*/
virtual bool isValid() const
{
return (pobject != 0) && (pmemfun_1 != 0);
}
private:
dest_type* pobject;
void (dest_type::*pmemfun_1)(T1);
};
/**
* A Callback is basically a wrapper of a pointer-to-member-function.
*
* It is used for registering callbacks between widgets. For instance, a Button can be
* configured to call a member function when it is clicked.
*
* The class is templated in order to provide the class type of the object in which the
* member function resides, and the argument types of the function to call.
*
* The Callback class exists in four versions, for supporting member functions with 0, 1,
* 2 or 3 arguments. The compiler will infer which type to use automatically.
*
* @tparam dest_type The type of the class in which the member function resides.
*
* @note The member function to call must return void. The function can have zero, one, two or
* three arguments of any type.
*/
template <class dest_type>
struct Callback<dest_type, void, void, void> : public GenericCallback<>
{
/** Initializes a new instance of the Callback class. */
Callback()
: pobject(0), pmemfun_0(0)
{
}
/**
* Initializes a Callback with an object and a pointer to the member function in that
* object to call.
*
* @param [in] pobject Pointer to the object on which the function should be called.
* @param [in] pmemfun_0 Address of member function. This is the version where function takes
* zero arguments.
*/
Callback(dest_type* pobject, void (dest_type::*pmemfun_0)())
{
this->pobject = pobject;
this->pmemfun_0 = pmemfun_0;
}
/**
* Calls the member function. Do not call execute unless isValid() returns true (ie. a
* pointer to the object and the function has been set).
*/
virtual void execute()
{
(pobject->*pmemfun_0)();
}
/**
* Function to check whether the Callback has been initialized with values.
*
* @return true If the callback is valid (i.e. safe to call execute).
*/
virtual bool isValid() const
{
return (pobject != 0) && (pmemfun_0 != 0);
}
private:
dest_type* pobject;
void (dest_type::*pmemfun_0)();
};
} // namespace touchgfx
#endif // CALLBACK_HPP