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XF/src/simplified/xf/core/behavior.cpp

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#include <cassert>
#include "xf/timeout.h"
#include "xf/initialevent.h"
#include "xf/behavior.h"
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#include "trace/trace.h"
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XFBehavior::XFBehavior() {
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this->deleteOnTerminate_ = false;
}
XFBehavior::~XFBehavior() {
}
void XFBehavior::startBehavior() {
GEN(XFInitialEvent());
}
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/**
* @brief Pushes the given event to the dispatcher.
*
* If the event has no behavior assigned, the behavior of this object is assigned.
* @param pEvent Event to push to the dispatcher.
*/
void XFBehavior::pushEvent(XFEvent *pEvent) {
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if(pEvent->getBehavior()==nullptr) {
pEvent->setBehavior(this);
}
this->getDispatcher()->pushEvent(pEvent);
}
bool XFBehavior::deleteOnTerminate() const {
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return this->deleteOnTerminate_;
}
void XFBehavior::setDeleteOnTerminate(bool deleteBehaviour) {
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this->deleteOnTerminate_ = deleteBehaviour;
}
const XFEvent *XFBehavior::getCurrentEvent() const {
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return this->pCurrentEvent_;
}
interface::XFDispatcher *XFBehavior::getDispatcher() {
return interface::XFDispatcher::getInstance();
}
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/**
* @brief Returns a reference to the actually processed timeout.
*
* Will work only if the current event is of type IXFEvent::Timeout.
*
* @return Pointer to the currently processed timeout or nullptr if the current event is not a timeout.
*/
const XFTimeout *XFBehavior::getCurrentTimeout() {
if(pCurrentEvent_->getEventType() == XFEvent::Timeout) {
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return (XFTimeout*) this->pCurrentEvent_;
} else {
return nullptr;
}
}
void XFBehavior::setCurrentEvent(const XFEvent *pEvent) {
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this->pCurrentEvent_ = pEvent;
}
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/**
* @brief Processes the given event.
*
* The dispatcher calls this method every time a new event
* or timeout arrives. The process method stores the actual
* event using the #_pCurrentEvent and then calls
* processEvent().
*
* In case you intend to call process() inside your state machine you
* are doing something wrong! Call GEN() or pushEvent() instead!
*
* @param pEvent Event to process
* @return if the behavior is terminated (basically a boolean)
*/
XFBehavior::TerminateBehavior XFBehavior::process(const XFEvent *pEvent) {
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this->setCurrentEvent(pEvent);
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// Get status of the event processing
XFEventStatus status = XFEventStatus::Unknown;
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status = this->processEvent();
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// Check if event was consumed and if it should be deleted
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if(status == XFEventStatus::Consumed && pEvent->deleteAfterConsume()) {
delete pEvent;
}
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// Check if the behavior is terminated and return the result
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XFBehavior::TerminateBehavior terminateBehavior = false;
if(status == XFEventStatus::Terminate) {
terminateBehavior = true;
}
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return terminateBehavior;
}