add callbacks
This commit is contained in:
137
archives/button.c
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137
archives/button.c
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/**
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* @author R<>mi Heredero (remi@heredero.ch)
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* @version. 1.0.0
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* @date 2023-06-15
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*/
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#include "button.h"
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#include "../src/mcc_generated_files/pin_manager.h"
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#include "../src/app/factory.h"
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/**
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* @brief Initialize the button
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*
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* @param me The object to initialize
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* @param id The id of the button
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*/
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void BUTTON_init(BUTTON* me, uint8_t id) {
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me->id = id;
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me->state = ST_PBINIT;
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me->press.fCallBack = NULL;
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me->release.fCallBack = NULL;
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}
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/**
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* @brief Initialize the hardware of the button
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*
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* @param me The object to initialize
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*/
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void BUTTON_initHW(BUTTON* me) {
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switch (me->id) {
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case 1:
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INPUT1_SetDigitalInput();
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break;
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case 2:
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INPUT2_SetDigitalInput();
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break;
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case 3:
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INPUT3_SetDigitalInput();
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break;
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default:
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break;
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}
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}
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/**
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* @brief Check if the button is pressed
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* The function returns true if the button is pressed, false otherwise
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*
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* @param me The object to check
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* @return true if the button is pressed
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* @return false if the button is not pressed
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*/
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bool BUTTON_isPressed(BUTTON* me) {
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switch (me->id) {
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case 1:
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return INPUT1_GetValue();
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break;
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case 2:
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return INPUT2_GetValue();
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break;
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case 3:
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return INPUT3_GetValue();
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break;
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default:
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return false;
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break;
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}
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}
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void BUTTON_startBehaviour(BUTTON* me) {
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POST(me, &BUTTON_processEvent, evPBInit, 0, 0);
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}
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bool BUTTON_processEvent(Event * ev) {
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bool processed = false;
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BUTTON* me = (BUTTON*)Event_getTarget(ev);
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BUTTON_STATES oldState = me->state;
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evIDT evid = Event_getId(ev);
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switch(me->state){
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case ST_PBINIT:
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if (evid == evPBInit) {
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POST(me, &BUTTON_processEvent, evPBPoll, 0, 0);
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if(BUTTON_isPressed(me)) {
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me->state = ST_PBPRESSED;
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} else {
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me->state = ST_PBRELEASED;
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}
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}
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break;
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case ST_PBRELEASED:
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if(evid == evPBPoll) {
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POST(me, &BUTTON_processEvent, evPBPoll, PB_POLL_TIME, 0);
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if(BUTTON_isPressed(me)) {
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me->state = ST_PBPRESSED;
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}
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}
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break;
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case ST_PBPRESSED:
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if(evid == evPBPoll) {
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POST(me, &BUTTON_processEvent, evPBPoll, PB_POLL_TIME, 0);
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if(!BUTTON_isPressed(me)){
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me->state = ST_PBRELEASED;
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}
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}
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break;
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}
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if(oldState != me->state) {
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switch(me->state){
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case ST_PBINIT:
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break;
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case ST_PBRELEASED:
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if(me->release.fCallBack != NULL) me->release.fCallBack(me->release.param);
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break;
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case ST_PBPRESSED:
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if(me->press.fCallBack != NULL) me->press.fCallBack(me->press.param);
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break;
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}
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processed = true;
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}
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return processed;
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}
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void BUTTON_setEventFunctions(BUTTON* me, buttonCallBack fPress, buttonCallBack fRelease) {
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me->press = fPress;
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me->release = fRelease;
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}
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buttonCallBack BUTTON_defineCallBack(fButtonCallback f, void* param){
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buttonCallBack c;
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c.fCallBack = f;
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c.param = param;
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return c;
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}
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97
archives/button.h
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97
archives/button.h
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@ -0,0 +1,97 @@
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/**
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* @author R<>mi Heredero (remi@heredero.ch)
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* @version. 1.0.0
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* @date 2023-06-15
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*/
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#ifndef BUTTON_H
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#define BUTTON_H
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#include <stdint.h>
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#include <stdbool.h>
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#include "../src/xf/xf.h"
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#define PB_POLL_TIME 20 // Poll time for BUTTON
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typedef enum {
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ST_PBINIT,
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ST_PBRELEASED,
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ST_PBPRESSED
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} BUTTON_STATES;
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typedef enum {
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evPBInit=50,
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evPBPoll
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} BUTTON_EVENTS;
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// Calback function
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typedef void (*fButtonCallback)(void*);
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typedef struct {
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fButtonCallback fCallBack;
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void* param;
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} buttonCallBack;
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typedef struct {
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uint8_t id; // Id of the button
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BUTTON_STATES state; // Actual state
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buttonCallBack press; // Callback for the rising edge of the button
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buttonCallBack release; // Callback for the falling edge of the button
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} BUTTON;
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/**
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* @brief Initialize the button
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*
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* @param me button itself
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* @param id The id of the button
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*/
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void BUTTON_init(BUTTON* me, uint8_t id);
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/**
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* @brief Initialize the hardware of the button
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*
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* @param me button itself
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*/
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void BUTTON_initHW(BUTTON* me);
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/**
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* @brief Set both callback event functions
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*
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* @param me button itself
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* @param fPress callback function when the button have a rising edge
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* @param release callback function whent the have a falling edge
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*/
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void BUTTON_setEventFunctions(BUTTON* me, buttonCallBack fPress, buttonCallBack release);
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/**
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* @brief Check if the button is pressed
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* The function returns true if the button is pressed, false otherwise
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*
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* @param me button itself
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* @return true if the button is pressed
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* @return false if the button is not pressed
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*/
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bool BUTTON_isPressed(BUTTON* me);
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/**
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* @biref Start state machine of the BUTTON
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*
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* @param me the button itself
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*/
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void BUTTON_startBehaviour(BUTTON* me);
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/**
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* @brief State machine of the BUTTON
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*
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* @param ev event to process on the state machine
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*/
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bool BUTTON_processEvent(Event* ev);
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/**
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* @brief Define a callback for BUTTON
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*
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* @param f callback function
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* @param param callback parameter for the function
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* @return the callback struct
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*/
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buttonCallBack BUTTON_defineCallBack(fButtonCallback f, void* param);
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#endif /* BUTTON_H */
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