This repository has been archived on 2024-01-25. You can view files and clone it, but cannot push or open issues or pull requests.
2023-06-14 14:27:57 +02:00

129 lines
2.8 KiB
C
Executable File

#include "factory.h"
//the factory object containing all objects of our system
static Factory theFactory;
//all the getters
LED* l1() {
return &theFactory.l1_;
}
LED* l2() {
return &theFactory.l2_;
}
LED* l3() {
return &theFactory.l3_;
}
LED* l4() {
return &theFactory.l4_;
}
LED* l5() {
return &theFactory.l5_;
}
LED* l6() {
return &theFactory.l6_;
}
LED* l7() {
return &theFactory.l7_;
}
LED* l8() {
return &theFactory.l8_;
}
LED* l9() {
return &theFactory.l9_;
}
LED* l10() {
return &theFactory.l10_;
}
BUTTON* b1() {
return &theFactory.b1_;
}
BUTTON* b2() {
return &theFactory.b2_;
}
BUTTON* b3() {
return &theFactory.b3_;
}
CLICK_HANDLER* ch1() {
return &theFactory.ch1_;
}
CLICK_HANDLER* ch2() {
return &theFactory.ch2_;
}
CLICK_HANDLER* ch3() {
return &theFactory.ch3_;
}
LEDBlinker* lb() {
return &theFactory.lb_;
}
//initialize all objects
void Factory_init() {
LED_init(l1(), 1);
LED_init(l2(), 2);
LED_init(l3(), 3);
LED_init(l4(), 4);
LED_init(l5(), 5);
LED_init(l6(), 6);
LED_init(l7(), 7);
LED_init(l8(), 8);
LED_init(l9(), 9);
LED_init(l10(), 10);
BUTTON_init(b1(), 1);
BUTTON_init(b2(), 2);
BUTTON_init(b3(), 3);
CLICK_HANDLER_init(ch1(), b1());
CLICK_HANDLER_init(ch2(), b2());
CLICK_HANDLER_init(ch3(), b3());
LED_initHW(l1());
LED_initHW(l2());
LED_initHW(l3());
LED_initHW(l4());
LED_initHW(l5());
LED_initHW(l6());
LED_initHW(l7());
LED_initHW(l8());
LED_initHW(l9());
LED_initHW(l10());
BUTTON_initHW(b1());
BUTTON_initHW(b2());
BUTTON_initHW(b3());
}
//connect objects if required
void Factory_build() {
//BUTTON_setEventFunctions(b1(), BUTTON_defineCallBack(&LED_on, l1()), BUTTON_defineCallBack(NULL, NULL));
//BUTTON_setEventFunctions(b3(), BUTTON_defineCallBack(&LED_off, l1()), BUTTON_defineCallBack(NULL, NULL));
CLICK_HANDLER_setSingleClickCallback(ch1(), CLICK_HANDLER_defineCallBack(&LED_on, l1()));
CLICK_HANDLER_setSingleClickCallback(ch3(), CLICK_HANDLER_defineCallBack(&LED_on, l3()));
CLICK_HANDLER_setDoubleClickCallback(ch1(), CLICK_HANDLER_defineCallBack(&LED_off, l1()));
CLICK_HANDLER_setDoubleClickCallback(ch3(), CLICK_HANDLER_defineCallBack(&LED_off, l3()));
CLICK_HANDLER_setLongClickCallback(ch1(), CLICK_HANDLER_defineCallBack(&LED_on, l2()));
CLICK_HANDLER_setLongClickCallback(ch3(), CLICK_HANDLER_defineCallBack(&LED_off, l2()));
}
//start all state machines
void Factory_start() {
//LEDBlinker_startBehaviour(lb());
BUTTON_startBehaviour(b1());
BUTTON_startBehaviour(b2());
BUTTON_startBehaviour(b3());
CLICK_HANDLER_startBehaviour(ch1());
CLICK_HANDLER_startBehaviour(ch2());
CLICK_HANDLER_startBehaviour(ch3());
}