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tor-heredero-tokenring/main.h

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//////////////////////////////////////////////////////////////////////////////////
/// \file main.h
/// \brief Tokenring definitions
/// \author Pascal Sartoretti (pascal dot sartoretti at hevs dot ch)
/// \version 1.0 - original for RTX5
/// \date 2018-02
//////////////////////////////////////////////////////////////////////////////////
#include "stm32f7xx_hal.h"
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include "gfx.h"
#include "gui.h"
//--------------------------------------------------------------------------------
// Constants to change the system behavior
//--------------------------------------------------------------------------------
#define DEBUG_MODE 1 // mode is physical line (0) or debug (1)
#define MYADDRESS 3 // your address choice (table number)
#define MAX_BLOCK_SIZE 100 // size max for a frame
//--------------------------------------------------------------------------------
// Constants to NOT change for the system working
//--------------------------------------------------------------------------------
#define CHAT_SAPI 0x01 // sapi chat application number (0-7)
#define TIME_SAPI 0x03 // sapi time application number (0-7)
#define BROADCAST_ADDRESS 0x0F // broadcast address
#define TOKEN_TAG 0xFF // tag of tokenring frame
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#define TOKENSIZE 19 // size of a token frame (16 stations + 1 tag + start + end)
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#define STX 0x02 // any frame start char
#define ETX 0x03 // any frame end char
#define CONTINUE 0x0 // for check return code halt
//--------------------------------------------------------------------------------
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// identifiers used in more the one file (thread)
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//--------------------------------------------------------------------------------
extern GListener gl;
extern osMemoryPoolId_t memPool;
extern osThreadId_t phy_rec_id;
extern osMessageQueueId_t queue_macR_id;
extern osMessageQueueId_t queue_phyS_id;
extern osMessageQueueId_t queue_dbg_id;
extern osMessageQueueId_t queue_macS_id;
extern osMessageQueueId_t queue_chatR_id;
extern osMessageQueueId_t queue_timeR_id;
extern osMessageQueueId_t queue_lcd_id;
extern osMessageQueueId_t queue_timeS_id;
extern osMessageQueueId_t queue_chatS_id;
extern osMessageQueueId_t queue_keyboard_id;
extern osMessageQueueId_t queue_usartR_id;
extern osEventFlagsId_t eventFlag_id;
//--------------------------------------------------------------------------------
// functions used in more than one file
//--------------------------------------------------------------------------------
void CheckRetCode(uint32_t retCode,uint32_t lineNumber,char * fileName,uint8_t mode);
void DebugFrame(char * stringP);
void DebugMacFrame(uint8_t preChar,uint8_t * stringP);
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uint8_t Checksum(uint8_t* frame);
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//--------------------------------------------------------------------------------
// structure for system usage
//--------------------------------------------------------------------------------
struct TOKENINTERFACE
{
uint8_t myAddress; ///< my current address
uint8_t currentView; ///< the current view on LCD
bool_t debugOnline; ///< is debug station ON
bool_t connected; ///< are we connected
bool_t broadcastTime; ///< is broadcast time active
bool_t needReceiveCRCError; ///< debug has to receive error
bool_t needSendCRCError; ///< debug has to send error
uint32_t debugSAPI; ///< current debug SAPI
uint32_t debugAddress; ///< current debug address
bool_t debugMsgToSend; ///< did debug have to send a message
uint32_t destinationAddress; ///< current destination address
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uint8_t station_list[15]; ///< 0 to 14
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};
extern struct TOKENINTERFACE gTokenInterface;
//--------------------------------------------------------------------------------
// Events usage
//--------------------------------------------------------------------------------
#define RS232_TX_EVENT 0x0001 // ready for next byte to send
#define BROADCAST_TIME_EVT 0x0002 // time to send or not
#define AUDIO_MSG_EVT 0x0020 // audio message to play
#define AUDIO_ERROR_EVT 0x0040 // audio error to play
#define AUDIO_CLOCK_EVT 0x0080 // audio clock to play
//--------------------------------------------------------------------------------
// Types of messages transmitted in the queues
//--------------------------------------------------------------------------------
enum msgType_e
{
TOUCH_EVENT, ///< touch has been pressed
NEW_TOKEN, ///< a new token is requested
START, ///< a start is requested (connected)
STOP, ///< a stop is requested (disconnected)
TOKEN_LIST, ///< token list sent to LCD
MAC_ERROR, ///< error message to LCD
TOKEN, ///< a token message
DATA_IND, ///< a data sent between mac and app layers
DATABACK, ///< a message is coming back
TIME_MSG, ///< a time message is sent to LCD
CHAR_MSG, ///< a single char is sent to the LCD
CHAT_MSG, ///< a chat message is sent to the LCD
FROM_PHY, ///< a message arriving from physical layer
TO_PHY ///< a message sent to physical layer
};
//--------------------------------------------------------------------------------
// The queue message structure
//--------------------------------------------------------------------------------
struct queueMsg_t
{
enum msgType_e type; ///< the type of message
void * anyPtr; ///< the pointer to message (if any)
uint8_t addr; ///< the source or destination address
uint8_t sapi; ///< the source or destination SAPI
};