Merge remote-tracking branch 'origin/feat/graph-edition' into feat/graph-edition
# Conflicts: # src/editor.py # src/utils/.2024-06-27_21.01.45_Lycacraft_minecraft~overworld_day.png.icloud # src/utils/2024-06-27_21.01.45_Lycacraft_minecraft~overworld_day.png
This commit is contained in:
		
							
								
								
									
										262
									
								
								save.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										262
									
								
								save.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,262 @@
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n -220 -374 3 Port Pickle
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n -240 -519 3 Pickledill
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n -266 -454 4 Pickledill Valley
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n -125 -518 2 Pickledill Waterfall
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n -224 -562 1 Yeti Cave
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n -225 -352 1 Port Pickle Observatory
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n -227 -364 1 Port Pickle Smithery
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n -212 -372 1 Pickledill Ferry – Port Pickle
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n -212 -97 1 Pickledill Ferry – Shopping District
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n -70 -67 1 Witch Farm
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n -220 -349 0 
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n -225 -348 0 
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n -257 -479 1 Pickledill Mill
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n -383 -499 1 Pickledill Pass
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n -398 -517 1 Pickledill Bridge
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n -279 -524 1 Pickledill Portal
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n -407 -17 1 Portail du Shopping District
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n -390 -22 4 Shopping District
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n -480 -56 3 Shopping District Ouest
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n -396 -4 1 Slime Shop
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n -387 -3 1 Slime Shop
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n -383 -13 1 Sand Shop
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n -394 -29 1 Magasin de Livres
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n -407 -37 1 Magasin de la Mer
 | 
			
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n -370 -10 1 Shop de Fer
 | 
			
		||||
n -362 -17 1 Living Is A Right
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n -399 -17 3 Shopping District Centre
 | 
			
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n -373 -77 1 Magasin de Glace
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n -315 -91 1 Puits du Shopping District
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n -335 -43 1 Nether Goods
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n -680 -199 4 Lycapark
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n -286 -91 3 Shopping District Est
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		||||
							
								
								
									
										372
									
								
								src/editor.py
									
									
									
									
									
								
							
							
						
						
									
										372
									
								
								src/editor.py
									
									
									
									
									
								
							@@ -24,6 +24,22 @@ class Editor:
 | 
			
		||||
    ZOOMS: tuple[float] = tuple(2**p for p in range(-6, 7))
 | 
			
		||||
    CROSSHAIR_SIZE: int = 10
 | 
			
		||||
 | 
			
		||||
    EDGE_TYPE_KEYS: dict[int, str] = {
 | 
			
		||||
        pygame.K_p: "path",
 | 
			
		||||
        pygame.K_n: "narrow_path",
 | 
			
		||||
        pygame.K_f: "ferry",
 | 
			
		||||
        pygame.K_b: "boat",
 | 
			
		||||
        pygame.K_r: "rails"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    NODE_TYPE_KEYS: list[int] = [
 | 
			
		||||
        pygame.K_0,
 | 
			
		||||
        pygame.K_1,
 | 
			
		||||
        pygame.K_2,
 | 
			
		||||
        pygame.K_3,
 | 
			
		||||
        pygame.K_4
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    def __init__(self):
 | 
			
		||||
        pygame.init()
 | 
			
		||||
        self.config: Config = Config(self.CONFIG_PATH)
 | 
			
		||||
@@ -70,6 +86,11 @@ class Editor:
 | 
			
		||||
        elif self.config.LAST_OPENED_FILE != "":
 | 
			
		||||
            self.load(self.config.LAST_OPENED_FILE)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    # =========================
 | 
			
		||||
    # EVENTS
 | 
			
		||||
    # =========================
 | 
			
		||||
 | 
			
		||||
    def mainloop(self) -> None:
 | 
			
		||||
        self.state = State.LOADING
 | 
			
		||||
        while self.state != State.STOPPING:
 | 
			
		||||
@@ -144,6 +165,10 @@ class Editor:
 | 
			
		||||
                        self.center = [0, 0]
 | 
			
		||||
                    elif event.key == pygame.K_F5:
 | 
			
		||||
                        self.reload()
 | 
			
		||||
                    elif event.key in self.EDGE_TYPE_KEYS.keys():
 | 
			
		||||
                        self.change_edge_types(self.EDGE_TYPE_KEYS[event.key])
 | 
			
		||||
                    elif event.key in self.NODE_TYPE_KEYS:
 | 
			
		||||
                        self.change_node_types(self.NODE_TYPE_KEYS.index(event.key))
 | 
			
		||||
            elif event.type == pygame.KEYUP:
 | 
			
		||||
                if event.key == pygame.K_m:
 | 
			
		||||
                    if self.original_move_pos is not None:
 | 
			
		||||
@@ -203,6 +228,11 @@ class Editor:
 | 
			
		||||
            if mbtns[1]:
 | 
			
		||||
                self.mid_drag_pos = mpos
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    # =========================
 | 
			
		||||
    # RENDERING
 | 
			
		||||
    # =========================
 | 
			
		||||
 | 
			
		||||
    def render(self) -> None:
 | 
			
		||||
        self.win.fill((50, 50, 50))
 | 
			
		||||
        off_x = (self.center[0] * self.zoom) % self.MAP_SIZE
 | 
			
		||||
@@ -317,55 +347,46 @@ class Editor:
 | 
			
		||||
        self.win.blit(nc_txt, [self.width / 2 - nc_txt.get_width() / 2, y0 + line_height])
 | 
			
		||||
        self.win.blit(name_txt, [self.width / 2 - name_txt.get_width() / 2, y0 + 3 * line_height])
 | 
			
		||||
        self.win.blit(txt, [self.width / 2 - txt.get_width() / 2, y0 + 4 * line_height])
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    def render_graph(self) -> None:
 | 
			
		||||
        self.render_edges()
 | 
			
		||||
 | 
			
		||||
        hover_index, is_node = self.get_hover_object()
 | 
			
		||||
        if is_node:
 | 
			
		||||
            self.render_nodes()
 | 
			
		||||
            if self.selection_rectangle is None:
 | 
			
		||||
                self.render_hover_node(hover_index)
 | 
			
		||||
        else:
 | 
			
		||||
            if self.selection_rectangle is None:
 | 
			
		||||
                self.render_hover_edge(hover_index)
 | 
			
		||||
            self.render_nodes()
 | 
			
		||||
        self.render_nodes()
 | 
			
		||||
 | 
			
		||||
    def render_edges(self) -> None:
 | 
			
		||||
        hover_index, is_node = self.get_hover_object()
 | 
			
		||||
        for edge in self.graph.edges:
 | 
			
		||||
            node_1, node_2 = self.graph.get_edge_nodes(edge)
 | 
			
		||||
            color = (0, 255, 255) if edge.index in self.selected_edges else (255, 0, 0)
 | 
			
		||||
            color = self.graph.TYPE_COLORS[edge.type]
 | 
			
		||||
            start = self.world_to_screen(node_1.x, node_1.z)
 | 
			
		||||
            end = self.world_to_screen(node_2.x, node_2.z)
 | 
			
		||||
            pygame.draw.line(self.win, color, start, end, self.line_size)
 | 
			
		||||
    
 | 
			
		||||
    def render_nodes(self) -> None:
 | 
			
		||||
        for node in self.graph.nodes:
 | 
			
		||||
            blitpos = self.world_to_screen(node.x, node.z)
 | 
			
		||||
            pygame.draw.circle(self.win, (255, 0, 0), (blitpos[0], blitpos[1]), self.node_radius)
 | 
			
		||||
        for node_index in self.selected_nodes:
 | 
			
		||||
            node = self.graph.nodes[node_index]
 | 
			
		||||
            blitpos = self.world_to_screen(node.x, node.z)
 | 
			
		||||
            pygame.draw.circle(self.win, (0, 255, 255), (blitpos[0], blitpos[1]), self.node_radius)
 | 
			
		||||
    
 | 
			
		||||
    def render_hover_node(self, node_index):
 | 
			
		||||
        if node_index != -1:
 | 
			
		||||
            node = self.graph.nodes[node_index]
 | 
			
		||||
            txt = self.loading_font.render(node.name, True, (0, 0, 0))
 | 
			
		||||
            node_pos = self.world_to_screen(node.x, node.z)
 | 
			
		||||
            self.win.blit(txt, [node_pos[0] - txt.get_width(), node_pos[1] - txt.get_height()])
 | 
			
		||||
            pygame.draw.circle(self.win, (0, 0, 0), (node_pos[0], node_pos[1]), self.node_radius, self.line_size)
 | 
			
		||||
    
 | 
			
		||||
    def render_hover_edge(self, edge_index):
 | 
			
		||||
        if edge_index != -1:
 | 
			
		||||
            node_1, node_2 = self.graph.get_edge_nodes(self.graph.edges[edge_index])
 | 
			
		||||
            start = self.world_to_screen(node_1.x, node_1.z)
 | 
			
		||||
            end = self.world_to_screen(node_2.x, node_2.z)
 | 
			
		||||
            pygame.draw.line(self.win, (0, 0, 0), start, end, self.edge_detect_radius)
 | 
			
		||||
            color = (0, 255, 255) if edge_index in self.selected_edges else (255, 0, 0)
 | 
			
		||||
            if not is_node and edge.index == hover_index:
 | 
			
		||||
                pygame.draw.line(self.win, (0, 0, 0), start, end, self.edge_detect_radius)
 | 
			
		||||
            elif edge.index in self.selected_edges:
 | 
			
		||||
                pygame.draw.line(self.win, (255, 255, 255), start, end, self.edge_detect_radius)
 | 
			
		||||
            pygame.draw.line(self.win, color, start, end, self.line_size)
 | 
			
		||||
 | 
			
		||||
    def render_selection_rect(self):
 | 
			
		||||
    def render_nodes(self) -> None:
 | 
			
		||||
        hover_index, is_node = self.get_hover_object()
 | 
			
		||||
        for node in self.graph.nodes:
 | 
			
		||||
            blitpos = self.world_to_screen(node.x, node.z)
 | 
			
		||||
            color = self.graph.TYPE_COLORS[node.type]
 | 
			
		||||
            if is_node and node.index == hover_index:
 | 
			
		||||
                self.render_hover_node(node.index)
 | 
			
		||||
            elif node.index in self.selected_nodes:
 | 
			
		||||
                pygame.draw.circle(self.win, (255, 255, 255), (blitpos[0], blitpos[1]), self.node_radius + self.line_size)
 | 
			
		||||
            pygame.draw.circle(self.win, color, (blitpos[0], blitpos[1]), self.node_radius)
 | 
			
		||||
 | 
			
		||||
    def render_hover_node(self, node_index: int) -> None:
 | 
			
		||||
        node = self.graph.nodes[node_index]
 | 
			
		||||
        txt = self.loading_font.render(node.name, True, (255, 255, 255))
 | 
			
		||||
        node_pos = self.world_to_screen(node.x, node.z)
 | 
			
		||||
        xpos = node_pos[0] - txt.get_width() - self.node_radius * (2 ** -0.5)
 | 
			
		||||
        ypos = node_pos[1] - txt.get_height() - self.node_radius * (2 ** -0.5)
 | 
			
		||||
        pygame.draw.rect(self.win, (0, 0, 0), pygame.Rect(xpos, ypos, txt.get_width(), txt.get_height()))
 | 
			
		||||
        self.win.blit(txt, [xpos, ypos])
 | 
			
		||||
        pygame.draw.circle(self.win, (0, 0, 0), (node_pos[0], node_pos[1]), self.node_radius + self.line_size)
 | 
			
		||||
 | 
			
		||||
    def render_selection_rect(self) -> None:
 | 
			
		||||
        rect = self.selection_rectangle
 | 
			
		||||
        if rect is not None:
 | 
			
		||||
            left = min(rect[0][0], rect[1][0])
 | 
			
		||||
@@ -374,6 +395,11 @@ class Editor:
 | 
			
		||||
            height = abs(rect[0][1] - rect[1][1])
 | 
			
		||||
            pygame.draw.rect(self.win, (32, 32, 32), pygame.Rect(left, top, width, height), self.line_size)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    # =========================
 | 
			
		||||
    # ZOOMING
 | 
			
		||||
    # =========================
 | 
			
		||||
 | 
			
		||||
    def set_zoom(self, zoom_i: int) -> None:
 | 
			
		||||
        self.zoom_i = max(0, min(len(self.ZOOMS) - 1, zoom_i))
 | 
			
		||||
        self.zoom = self.ZOOMS[self.zoom_i]
 | 
			
		||||
@@ -384,22 +410,11 @@ class Editor:
 | 
			
		||||
    def zoom_out(self) -> None:
 | 
			
		||||
        self.set_zoom(self.zoom_i - 1)
 | 
			
		||||
 | 
			
		||||
    def screen_to_world(self, x: int, y: int) -> tuple[int, int]:
 | 
			
		||||
        w2 = self.width / 2
 | 
			
		||||
        h2 = self.height / 2
 | 
			
		||||
        world_x = floor((x - w2) / self.zoom + self.center[0])
 | 
			
		||||
        world_z = floor((y - h2) / self.zoom + self.center[1])
 | 
			
		||||
 | 
			
		||||
        return int(world_x), int(world_z)
 | 
			
		||||
    
 | 
			
		||||
    def world_to_screen(self, world_x: int, world_z: int) -> tuple[int, int]:
 | 
			
		||||
        w2 = self.width / 2
 | 
			
		||||
        h2 = self.height / 2
 | 
			
		||||
        screen_x = (world_x - self.center[0]) * self.zoom + w2
 | 
			
		||||
        screen_y = (world_z - self.center[1]) * self.zoom + h2
 | 
			
		||||
    # =========================
 | 
			
		||||
    # SELECTION
 | 
			
		||||
    # =========================
 | 
			
		||||
 | 
			
		||||
        return int(screen_x), int(screen_y)
 | 
			
		||||
    
 | 
			
		||||
    def select_object(self, shifting: bool = False) -> None:
 | 
			
		||||
        hover_index, is_node = self.get_hover_object()
 | 
			
		||||
        
 | 
			
		||||
@@ -447,33 +462,53 @@ class Editor:
 | 
			
		||||
            return
 | 
			
		||||
        self.selected_edges = [] if edge == -1 else [edge]
 | 
			
		||||
        self.selected_nodes = []
 | 
			
		||||
    
 | 
			
		||||
    def link_nodes(self, node_1: int, node_2: int) -> None:
 | 
			
		||||
        if not self.graph.edge_exists(node_1, node_2):
 | 
			
		||||
            self.create_edge(node_1, node_2)
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    def clear_selection(self) -> None:
 | 
			
		||||
        self.selected_nodes = []
 | 
			
		||||
        self.selected_edges = []
 | 
			
		||||
 | 
			
		||||
    def rename_nodes(self) -> None:
 | 
			
		||||
        self.dirty = True
 | 
			
		||||
        for node in self.selected_nodes:
 | 
			
		||||
            self.graph.nodes[node].rename_node(self.typing_text)
 | 
			
		||||
        self.typing_text = ""
 | 
			
		||||
        self.is_renaming_node = False
 | 
			
		||||
    def clear_node_selection(self) -> None:
 | 
			
		||||
        self.selected_nodes = []
 | 
			
		||||
 | 
			
		||||
    def clear_edge_selection(self) -> None:
 | 
			
		||||
        self.selected_edges = []
 | 
			
		||||
 | 
			
		||||
    def create_selection_rect(self, shifting: bool = False):
 | 
			
		||||
        if not shifting:
 | 
			
		||||
            self.clear_selection()
 | 
			
		||||
            self.previously_created_nodes = []
 | 
			
		||||
        mouse_pos = pygame.mouse.get_pos()
 | 
			
		||||
        self.selection_rectangle = [mouse_pos, mouse_pos]
 | 
			
		||||
 | 
			
		||||
    def expand_selection_rect(self):
 | 
			
		||||
        self.selection_rectangle[1] = pygame.mouse.get_pos()
 | 
			
		||||
 | 
			
		||||
    def release_selection_rect(self, shifting: bool = False):
 | 
			
		||||
        if not shifting:
 | 
			
		||||
            self.clear_selection()
 | 
			
		||||
        self.previously_created_nodes = []
 | 
			
		||||
        rect = self.selection_rectangle
 | 
			
		||||
        left = min(rect[0][0], rect[1][0])
 | 
			
		||||
        top = min(rect[0][1], rect[1][1])
 | 
			
		||||
        right = max(rect[0][0], rect[1][0])
 | 
			
		||||
        bottom = max(rect[0][1], rect[1][1])
 | 
			
		||||
        for node in self.graph.nodes:
 | 
			
		||||
            pos = self.world_to_screen(node.x, node.z)
 | 
			
		||||
            if left <= pos[0] <= right and top <= pos[1] <= bottom:
 | 
			
		||||
                if node.index not in self.selected_nodes:
 | 
			
		||||
                    self.selected_nodes.append(node.index)
 | 
			
		||||
        for edge in self.graph.edges:
 | 
			
		||||
            pos = self.world_to_screen(*self.graph.get_edge_center(edge.index))
 | 
			
		||||
            if left <= pos[0] <= right and top <= pos[1] <= bottom:
 | 
			
		||||
                if edge.index not in self.selected_edges:
 | 
			
		||||
                    self.selected_edges.append(edge.index)
 | 
			
		||||
        self.selection_rectangle = None
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    # =========================
 | 
			
		||||
    # HOVERING
 | 
			
		||||
    # =========================
 | 
			
		||||
 | 
			
		||||
    def create_node(self, pos: tuple[int, int], typing_text: str = "") -> None:
 | 
			
		||||
        self.dirty = True
 | 
			
		||||
        self.graph.add_node(pos[0], pos[1], typing_text)
 | 
			
		||||
        if len(self.selected_nodes) == 1:
 | 
			
		||||
            self.previously_created_nodes.append(self.selected_nodes[0])
 | 
			
		||||
        self.select_node(self.graph.number_of_nodes() - 1)
 | 
			
		||||
    
 | 
			
		||||
    def create_edge(self, node_1: int, node_2: int) -> None:
 | 
			
		||||
        self.dirty = True
 | 
			
		||||
        self.graph.add_edge(node_1, node_2)
 | 
			
		||||
    
 | 
			
		||||
    def get_hovering_nodes(self) -> tuple[list[int], list[float]]:
 | 
			
		||||
        hovering = []
 | 
			
		||||
        dists = []
 | 
			
		||||
@@ -518,83 +553,54 @@ class Editor:
 | 
			
		||||
            return edge, False
 | 
			
		||||
        
 | 
			
		||||
        return -1, False
 | 
			
		||||
    
 | 
			
		||||
    def get_edge_distance(self, edge_i: int, px: int, pz: int) -> float:
 | 
			
		||||
        start_n, end_n = self.graph.get_edge_nodes(self.graph.edges[edge_i])
 | 
			
		||||
        start_p = self.world_to_screen(start_n.x, start_n.z)
 | 
			
		||||
        end_p = self.world_to_screen(end_n.x, end_n.z)
 | 
			
		||||
        
 | 
			
		||||
        edge_vec = (end_p[0] - start_p[0], end_p[1] - start_p[1])
 | 
			
		||||
        start_vec = (px - start_p[0], pz - start_p[1])
 | 
			
		||||
 | 
			
		||||
        edge_vec_len = (edge_vec[0] ** 2 + edge_vec[1] ** 2) ** 0.5
 | 
			
		||||
 | 
			
		||||
        if edge_vec_len == 0:
 | 
			
		||||
            return self.get_node_distance(start_n.index, px, pz)
 | 
			
		||||
    # =========================
 | 
			
		||||
    # CREATION
 | 
			
		||||
    # =========================
 | 
			
		||||
 | 
			
		||||
        scal_prod = start_vec[0] * edge_vec[0] + start_vec[1] * edge_vec[1]
 | 
			
		||||
    def link_nodes(self, node_1: int, node_2: int) -> None:
 | 
			
		||||
        if not self.graph.edge_exists(node_1, node_2):
 | 
			
		||||
            self.create_edge(node_1, node_2)
 | 
			
		||||
 | 
			
		||||
        proj_len = scal_prod / edge_vec_len
 | 
			
		||||
 | 
			
		||||
        if proj_len < 0:
 | 
			
		||||
            return self.get_node_distance(start_n.index, px, pz)
 | 
			
		||||
        if proj_len > edge_vec_len:
 | 
			
		||||
            return self.get_node_distance(end_n.index, px, pz)
 | 
			
		||||
        return abs((edge_vec[0] * start_vec[1] - edge_vec[1] * start_vec[0]) / edge_vec_len)
 | 
			
		||||
 | 
			
		||||
    def get_node_distance(self, node_i: int, px: int, pz: int) -> float:
 | 
			
		||||
        node = self.graph.nodes[node_i]
 | 
			
		||||
        node_pos = self.world_to_screen(node.x, node.z)
 | 
			
		||||
        return ((px - node_pos[0]) ** 2 + (pz - node_pos[1]) ** 2) ** 0.5
 | 
			
		||||
    
 | 
			
		||||
    def deleted_selected_objects(self):
 | 
			
		||||
    def create_node(self, pos: tuple[int, int], typing_text: str = "") -> None:
 | 
			
		||||
        self.dirty = True
 | 
			
		||||
        edges_to_delete = [self.graph.edges[i] for i in self.selected_edges]
 | 
			
		||||
        nodes_to_delete = [self.graph.nodes[i] for i in self.selected_nodes]
 | 
			
		||||
        for edge in edges_to_delete:
 | 
			
		||||
            self.graph.delete_edge(edge)
 | 
			
		||||
        for node in nodes_to_delete:
 | 
			
		||||
            self.graph.delete_node(node)
 | 
			
		||||
        self.clear_selection()
 | 
			
		||||
        n = len(self.previously_created_nodes)
 | 
			
		||||
        if n != 0:
 | 
			
		||||
            self.selected_nodes.append(self.previously_created_nodes[n - 1])
 | 
			
		||||
            self.previously_created_nodes.pop()
 | 
			
		||||
        self.graph.add_node(pos[0], pos[1], typing_text, type=self.get_node_type())
 | 
			
		||||
        if len(self.selected_nodes) == 1:
 | 
			
		||||
            self.previously_created_nodes.append(self.selected_nodes[0])
 | 
			
		||||
        self.select_node(self.graph.number_of_nodes() - 1)
 | 
			
		||||
 | 
			
		||||
    def create_selection_rect(self, shifting: bool = False):
 | 
			
		||||
        if not shifting:
 | 
			
		||||
            self.clear_selection()
 | 
			
		||||
            self.previously_created_nodes = []
 | 
			
		||||
        mouse_pos = pygame.mouse.get_pos()
 | 
			
		||||
        self.selection_rectangle = [mouse_pos, mouse_pos]
 | 
			
		||||
    def create_edge(self, node_1: int, node_2: int) -> None:
 | 
			
		||||
        self.dirty = True
 | 
			
		||||
        self.graph.add_edge(node_1, node_2, type=self.get_edge_type())
 | 
			
		||||
 | 
			
		||||
    def expand_selection_rect(self):
 | 
			
		||||
        self.selection_rectangle[1] = pygame.mouse.get_pos()
 | 
			
		||||
    def get_edge_type(self) -> str:
 | 
			
		||||
        type = ""
 | 
			
		||||
        for key, value in self.EDGE_TYPE_KEYS.items():
 | 
			
		||||
            if pygame.key.get_pressed()[key]:
 | 
			
		||||
                type = value
 | 
			
		||||
                break
 | 
			
		||||
        return type
 | 
			
		||||
 | 
			
		||||
    def release_selection_rect(self, shifting: bool = False):
 | 
			
		||||
        if not shifting:
 | 
			
		||||
            self.clear_selection()
 | 
			
		||||
        self.previously_created_nodes = []
 | 
			
		||||
        rect = self.selection_rectangle
 | 
			
		||||
        left = min(rect[0][0], rect[1][0])
 | 
			
		||||
        top = min(rect[0][1], rect[1][1])
 | 
			
		||||
        right = max(rect[0][0], rect[1][0])
 | 
			
		||||
        bottom = max(rect[0][1], rect[1][1])
 | 
			
		||||
        for node in self.graph.nodes:
 | 
			
		||||
            pos = self.world_to_screen(node.x, node.z)
 | 
			
		||||
            if left <= pos[0] <= right and top <= pos[1] <= bottom:
 | 
			
		||||
                if node.index not in self.selected_nodes:
 | 
			
		||||
                    self.selected_nodes.append(node.index)
 | 
			
		||||
            print(left, "<=", pos[0], "<=", right)
 | 
			
		||||
            print(top, "<=", pos[1], "<=", bottom)
 | 
			
		||||
        for edge in self.graph.edges:
 | 
			
		||||
            pos = self.world_to_screen(*self.graph.get_edge_center(edge.index))
 | 
			
		||||
            if left <= pos[0] <= right and top <= pos[1] <= bottom:
 | 
			
		||||
                if edge.index not in self.selected_edges:
 | 
			
		||||
                    self.selected_edges.append(edge.index)
 | 
			
		||||
            print(left, "<=", pos[0], "<=", right)
 | 
			
		||||
            print(top, "<=", pos[1], "<=", bottom)
 | 
			
		||||
        self.selection_rectangle = None
 | 
			
		||||
    def get_node_type(self) -> int:
 | 
			
		||||
        type = 0
 | 
			
		||||
        for i in range(len(self.NODE_TYPE_KEYS)):
 | 
			
		||||
            if pygame.key.get_pressed()[self.NODE_TYPE_KEYS[i]]:
 | 
			
		||||
                type = i
 | 
			
		||||
                break
 | 
			
		||||
        return type
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    # =========================
 | 
			
		||||
    # EDITION
 | 
			
		||||
    # =========================
 | 
			
		||||
 | 
			
		||||
    def rename_nodes(self) -> None:
 | 
			
		||||
        self.dirty = True
 | 
			
		||||
        for node in self.selected_nodes:
 | 
			
		||||
            self.graph.nodes[node].rename_node(self.typing_text)
 | 
			
		||||
        self.typing_text = ""
 | 
			
		||||
        self.is_renaming_node = False
 | 
			
		||||
 | 
			
		||||
    def start_moving(self):
 | 
			
		||||
        self.move_old_poses = {}
 | 
			
		||||
@@ -627,6 +633,84 @@ class Editor:
 | 
			
		||||
        self.original_move_pos = None
 | 
			
		||||
        self.move_old_poses = None
 | 
			
		||||
 | 
			
		||||
    def change_edge_types(self, type: str = "path"):
 | 
			
		||||
        self.dirty = True
 | 
			
		||||
        for edge in self.selected_edges:
 | 
			
		||||
            self.graph.set_edge_type(edge, type)
 | 
			
		||||
 | 
			
		||||
    def change_node_types(self, type: int = 0):
 | 
			
		||||
        self.dirty = True
 | 
			
		||||
        for node_index in self.selected_nodes:
 | 
			
		||||
            node = self.graph.nodes[node_index]
 | 
			
		||||
            node.set_type(type)
 | 
			
		||||
 | 
			
		||||
    def deleted_selected_objects(self):
 | 
			
		||||
        self.dirty = True
 | 
			
		||||
        edges_to_delete = [self.graph.edges[i] for i in self.selected_edges]
 | 
			
		||||
        nodes_to_delete = [self.graph.nodes[i] for i in self.selected_nodes]
 | 
			
		||||
        for edge in edges_to_delete:
 | 
			
		||||
            self.graph.delete_edge(edge)
 | 
			
		||||
        for node in nodes_to_delete:
 | 
			
		||||
            self.graph.delete_node(node)
 | 
			
		||||
        self.clear_selection()
 | 
			
		||||
        n = len(self.previously_created_nodes)
 | 
			
		||||
        if n != 0:
 | 
			
		||||
            self.selected_nodes.append(self.previously_created_nodes[n - 1])
 | 
			
		||||
            self.previously_created_nodes.pop()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    # =========================
 | 
			
		||||
    # CALCULATION
 | 
			
		||||
    # =========================
 | 
			
		||||
 | 
			
		||||
    def screen_to_world(self, x: int, y: int) -> tuple[int, int]:
 | 
			
		||||
        w2 = self.width / 2
 | 
			
		||||
        h2 = self.height / 2
 | 
			
		||||
        world_x = floor((x - w2) / self.zoom + self.center[0])
 | 
			
		||||
        world_z = floor((y - h2) / self.zoom + self.center[1])
 | 
			
		||||
 | 
			
		||||
        return int(world_x), int(world_z)
 | 
			
		||||
 | 
			
		||||
    def world_to_screen(self, world_x: int, world_z: int) -> tuple[int, int]:
 | 
			
		||||
        w2 = self.width / 2
 | 
			
		||||
        h2 = self.height / 2
 | 
			
		||||
        screen_x = (world_x - self.center[0]) * self.zoom + w2
 | 
			
		||||
        screen_y = (world_z - self.center[1]) * self.zoom + h2
 | 
			
		||||
 | 
			
		||||
        return int(screen_x), int(screen_y)
 | 
			
		||||
 | 
			
		||||
    def get_edge_distance(self, edge_i: int, px: int, pz: int) -> float:
 | 
			
		||||
        start_n, end_n = self.graph.get_edge_nodes(self.graph.edges[edge_i])
 | 
			
		||||
        start_p = self.world_to_screen(start_n.x, start_n.z)
 | 
			
		||||
        end_p = self.world_to_screen(end_n.x, end_n.z)
 | 
			
		||||
 | 
			
		||||
        edge_vec = (end_p[0] - start_p[0], end_p[1] - start_p[1])
 | 
			
		||||
        start_vec = (px - start_p[0], pz - start_p[1])
 | 
			
		||||
 | 
			
		||||
        edge_vec_len = (edge_vec[0] ** 2 + edge_vec[1] ** 2) ** 0.5
 | 
			
		||||
 | 
			
		||||
        if edge_vec_len == 0:
 | 
			
		||||
            return self.get_node_distance(start_n.index, px, pz)
 | 
			
		||||
 | 
			
		||||
        scal_prod = start_vec[0] * edge_vec[0] + start_vec[1] * edge_vec[1]
 | 
			
		||||
 | 
			
		||||
        proj_len = scal_prod / edge_vec_len
 | 
			
		||||
 | 
			
		||||
        if proj_len < 0:
 | 
			
		||||
            return self.get_node_distance(start_n.index, px, pz)
 | 
			
		||||
        if proj_len > edge_vec_len:
 | 
			
		||||
            return self.get_node_distance(end_n.index, px, pz)
 | 
			
		||||
        return abs((edge_vec[0] * start_vec[1] - edge_vec[1] * start_vec[0]) / edge_vec_len)
 | 
			
		||||
 | 
			
		||||
    def get_node_distance(self, node_i: int, px: int, pz: int) -> float:
 | 
			
		||||
        node = self.graph.nodes[node_i]
 | 
			
		||||
        node_pos = self.world_to_screen(node.x, node.z)
 | 
			
		||||
        return ((px - node_pos[0]) ** 2 + (pz - node_pos[1]) ** 2) ** 0.5
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    # SAVING
 | 
			
		||||
 | 
			
		||||
    def save(self, path: Optional[str] = None, save_config: bool = True) -> None:
 | 
			
		||||
        last_path = self.config.LAST_OPENED_FILE
 | 
			
		||||
        if path is None:
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,8 @@
 | 
			
		||||
class Edge:
 | 
			
		||||
    def __init__(self, start: int, end: int, length: float, index: int):
 | 
			
		||||
 | 
			
		||||
    def __init__(self, start: int, end: int, length: float, index: int, type: int):
 | 
			
		||||
        self.length: float = length
 | 
			
		||||
        self.start: int = start
 | 
			
		||||
        self.end: int = end
 | 
			
		||||
        self.index: int = index
 | 
			
		||||
        self.type: int = type
 | 
			
		||||
 
 | 
			
		||||
@@ -7,19 +7,37 @@ from src.graph.edge import Edge
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Graph:
 | 
			
		||||
 | 
			
		||||
    EDGE_TYPES: list[str] = [
 | 
			
		||||
        "path",
 | 
			
		||||
        "narrow_path",
 | 
			
		||||
        "ferry",
 | 
			
		||||
        "boat",
 | 
			
		||||
        "rails"
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    TYPE_COLORS: list[tuple[int, int, int]] = [
 | 
			
		||||
        (255, 0, 0),
 | 
			
		||||
        (255, 0, 255),
 | 
			
		||||
        (0, 255, 0),
 | 
			
		||||
        (255, 255, 0),
 | 
			
		||||
        (0, 0, 255)
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    def __init__(self):
 | 
			
		||||
        self.edges: list[Edge] = []
 | 
			
		||||
        self.nodes: list[Node] = []
 | 
			
		||||
 | 
			
		||||
    def add_node(self, x: int, z: int, name: str = "") -> None:
 | 
			
		||||
        self.nodes.append(Node(x, z, len(self.nodes), name))
 | 
			
		||||
    def add_node(self, x: int, z: int, name: str = "", type: int = 0) -> None:
 | 
			
		||||
        self.nodes.append(Node(x, z, len(self.nodes), name, type))
 | 
			
		||||
 | 
			
		||||
    def add_edge(self, start_index: int, end_index: int, auto_length: bool = True) -> None:
 | 
			
		||||
    def add_edge(self, start_index: int, end_index: int, type: str = "path", auto_length: bool = True) -> None:
 | 
			
		||||
        length = 0
 | 
			
		||||
        if auto_length:
 | 
			
		||||
            n1, n2 = self.nodes[start_index], self.nodes[end_index]
 | 
			
		||||
            length = sqrt((n1.x - n2.x)**2 + (n1.z - n2.z)**2)
 | 
			
		||||
        self.edges.append(Edge(start_index, end_index, length, len(self.edges)))
 | 
			
		||||
        type_n = 0 if type not in self.EDGE_TYPES else self.EDGE_TYPES.index(type)
 | 
			
		||||
        self.edges.append(Edge(start_index, end_index, length, len(self.edges), type_n))
 | 
			
		||||
 | 
			
		||||
    def delete_edge(self, edge: Edge) -> None:
 | 
			
		||||
        self.edges.remove(edge)
 | 
			
		||||
@@ -71,6 +89,10 @@ class Graph:
 | 
			
		||||
    
 | 
			
		||||
    def edge_exists(self, node_1: int, node_2: int) -> bool:
 | 
			
		||||
        return self.get_edge(node_1, node_2) != -1
 | 
			
		||||
    
 | 
			
		||||
    def set_edge_type(self, edge_index: int, type: str = "path") -> None:
 | 
			
		||||
        edge = self.edges[edge_index]
 | 
			
		||||
        edge.type = 0 if type not in self.EDGE_TYPES else self.EDGE_TYPES.index(type)
 | 
			
		||||
 | 
			
		||||
    def dijkstra(self, source_index: int, target_index: int) -> Optional[list[int]]:
 | 
			
		||||
        n = len(self.nodes)
 | 
			
		||||
@@ -111,10 +133,10 @@ class Graph:
 | 
			
		||||
    def save(self, path: str) -> None:
 | 
			
		||||
        with open(path, "w") as f:
 | 
			
		||||
            for node in self.nodes:
 | 
			
		||||
                f.write(f"n {node.x} {node.z} {node.name}\n")
 | 
			
		||||
                f.write(f"n {node.x} {node.z} {node.type} {node.name}\n")
 | 
			
		||||
            f.write("\n")
 | 
			
		||||
            for edge in self.edges:
 | 
			
		||||
                f.write(f"e {edge.start} {edge.end}\n")
 | 
			
		||||
                f.write(f"e {edge.start} {edge.end} {edge.type}\n")
 | 
			
		||||
 | 
			
		||||
    @staticmethod
 | 
			
		||||
    def load(path: str) -> Graph:
 | 
			
		||||
@@ -127,13 +149,13 @@ class Graph:
 | 
			
		||||
 | 
			
		||||
                entry_type, values = line.split(" ", 1)
 | 
			
		||||
                if entry_type == "n":
 | 
			
		||||
                    x, z, name = values.split(" ", 2)
 | 
			
		||||
                    x, z = int(x), int(z)
 | 
			
		||||
                    graph.add_node(x, z, name)
 | 
			
		||||
                    x, z, type, name = values.split(" ", 3)
 | 
			
		||||
                    x, z, type = int(x), int(z), int(type)
 | 
			
		||||
                    graph.add_node(x, z, name, type)
 | 
			
		||||
                elif entry_type == "e":
 | 
			
		||||
                    start, end = values.split(" ", 2)
 | 
			
		||||
                    start, end = int(start), int(end)
 | 
			
		||||
                    graph.add_edge(start, end, False)
 | 
			
		||||
                    start, end, type = values.split(" ", 2)
 | 
			
		||||
                    start, end, type = int(start), int(end), int(type)
 | 
			
		||||
                    graph.add_edge(start, end, auto_length=False, type=graph.EDGE_TYPES[type])
 | 
			
		||||
 | 
			
		||||
        graph.recompute_lengths()
 | 
			
		||||
        return graph
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,18 @@
 | 
			
		||||
class Node:
 | 
			
		||||
    def __init__(self, x: int, z: int, index: int, name: str = ""):
 | 
			
		||||
    def __init__(self, x: int, z: int, index: int, name: str = "", type: int = 0):
 | 
			
		||||
        self.x: int = x
 | 
			
		||||
        self.z: int = z
 | 
			
		||||
        self.index: int = index
 | 
			
		||||
        self.name: str = name
 | 
			
		||||
        self.type: int = (0 if name == "" else type)
 | 
			
		||||
 | 
			
		||||
    def rename_node(self, name: str):
 | 
			
		||||
    def rename_node(self, name: str) -> None:
 | 
			
		||||
        if self.name == "" and name != "":
 | 
			
		||||
            self.type = 1
 | 
			
		||||
        self.name = name
 | 
			
		||||
        if name == "":
 | 
			
		||||
            self.type = 0
 | 
			
		||||
    
 | 
			
		||||
    def set_type(self, type: int = 0) -> None:
 | 
			
		||||
        if type != 0:
 | 
			
		||||
            self.type = 0 if self.name == "" else type
 | 
			
		||||
		Reference in New Issue
	
	Block a user