added edge selection
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		@@ -47,6 +47,7 @@ class Editor:
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        self.node_radius: int = 10
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        self.line_size: int = (int) (self.node_radius / 5)
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        self.selected_node: int = -1
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        self.selected_edge: int = -1
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    def mainloop(self) -> None:
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        self.state = State.LOADING
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@@ -256,6 +257,9 @@ class Editor:
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        for edge in self.graph.edges:
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            node_1, node_2 = self.graph.get_edge_nodes(edge)
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            pygame.draw.line(self.win, (255, 0, 0), self.world_to_screen(node_1.x, node_1.z), self.world_to_screen(node_2.x, node_2.z), self.line_size)
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        if self.selected_edge != -1:
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            node_1, node_2 = self.graph.get_edge_nodes(self.graph.edges[self.selected_edge])
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            pygame.draw.line(self.win, (0, 255, 255), self.world_to_screen(node_1.x, node_1.z), self.world_to_screen(node_2.x, node_2.z), self.line_size)
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    def render_nodes(self) -> None:
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        for node in self.graph.nodes:
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@@ -303,10 +307,17 @@ class Editor:
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        return int(screen_x), int(screen_y)
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    def select_node(self, node: int):
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        self.selected_edge = -1
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        if self.selected_node != -1 and node != -1:
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            self.create_edge(self.selected_node, node)
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            self.link_nodes(self.selected_node, node)
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        self.selected_node = node
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    def link_nodes(self, node_1: int, node_2: int):
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        if self.graph.edge_exists(node_1, node_2):
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            self.selected_edge = self.graph.get_edge(node_1, node_2)
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        else:
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            self.create_edge(node_1, node_2)
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    def create_node(self) -> None:
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        self.graph.add_node(self.node_candidate_pos[0], self.node_candidate_pos[1], self.typing_text)
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        self.typing_text = ""
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@@ -18,11 +18,20 @@ class Graph:
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    def number_of_nodes(self) -> int:
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        return len(self.nodes)
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    def get_edge_nodes(self, edge) -> tuple[Node, Node]:
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    def get_edge(self, node_1: int, node_2: int) -> int:
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        for edge in self.edges:
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            if (edge.start == node_1 and edge.end == node_2) or (edge.start == node_2 and edge.end == node_1):
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                return self.edges.index(edge)
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        return -1
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    def get_edge_nodes(self, edge: Edge) -> tuple[Node, Node]:
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        return self.nodes[edge.start], self.nodes[edge.end]
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    def edges_adjacent_to(self, node_i: int) -> Iterator[Edge]:
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        return filter(lambda e: e.start == node_i or e.end == node_i, self.edges)
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    def edge_exists(self, node_1: int, node_2: int) -> bool:
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        return self.get_edge(node_1, node_2) != -1
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    def dijkstra(self, source_index: int, target_index: int) -> Optional[list[int]]:
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        n = len(self.nodes)
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