added edge selection

This commit is contained in:
Toby Lane 2024-06-30 23:24:07 +02:00
parent f53dab338a
commit c09db757bc
2 changed files with 22 additions and 2 deletions

View File

@ -47,6 +47,7 @@ class Editor:
self.node_radius: int = 10 self.node_radius: int = 10
self.line_size: int = (int) (self.node_radius / 5) self.line_size: int = (int) (self.node_radius / 5)
self.selected_node: int = -1 self.selected_node: int = -1
self.selected_edge: int = -1
def mainloop(self) -> None: def mainloop(self) -> None:
self.state = State.LOADING self.state = State.LOADING
@ -256,6 +257,9 @@ class Editor:
for edge in self.graph.edges: for edge in self.graph.edges:
node_1, node_2 = self.graph.get_edge_nodes(edge) node_1, node_2 = self.graph.get_edge_nodes(edge)
pygame.draw.line(self.win, (255, 0, 0), self.world_to_screen(node_1.x, node_1.z), self.world_to_screen(node_2.x, node_2.z), self.line_size) pygame.draw.line(self.win, (255, 0, 0), self.world_to_screen(node_1.x, node_1.z), self.world_to_screen(node_2.x, node_2.z), self.line_size)
if self.selected_edge != -1:
node_1, node_2 = self.graph.get_edge_nodes(self.graph.edges[self.selected_edge])
pygame.draw.line(self.win, (0, 255, 255), self.world_to_screen(node_1.x, node_1.z), self.world_to_screen(node_2.x, node_2.z), self.line_size)
def render_nodes(self) -> None: def render_nodes(self) -> None:
for node in self.graph.nodes: for node in self.graph.nodes:
@ -303,10 +307,17 @@ class Editor:
return int(screen_x), int(screen_y) return int(screen_x), int(screen_y)
def select_node(self, node: int): def select_node(self, node: int):
self.selected_edge = -1
if self.selected_node != -1 and node != -1: if self.selected_node != -1 and node != -1:
self.create_edge(self.selected_node, node) self.link_nodes(self.selected_node, node)
self.selected_node = node self.selected_node = node
def link_nodes(self, node_1: int, node_2: int):
if self.graph.edge_exists(node_1, node_2):
self.selected_edge = self.graph.get_edge(node_1, node_2)
else:
self.create_edge(node_1, node_2)
def create_node(self) -> None: def create_node(self) -> None:
self.graph.add_node(self.node_candidate_pos[0], self.node_candidate_pos[1], self.typing_text) self.graph.add_node(self.node_candidate_pos[0], self.node_candidate_pos[1], self.typing_text)
self.typing_text = "" self.typing_text = ""

View File

@ -18,12 +18,21 @@ class Graph:
def number_of_nodes(self) -> int: def number_of_nodes(self) -> int:
return len(self.nodes) return len(self.nodes)
def get_edge_nodes(self, edge) -> tuple[Node, Node]: def get_edge(self, node_1: int, node_2: int) -> int:
for edge in self.edges:
if (edge.start == node_1 and edge.end == node_2) or (edge.start == node_2 and edge.end == node_1):
return self.edges.index(edge)
return -1
def get_edge_nodes(self, edge: Edge) -> tuple[Node, Node]:
return self.nodes[edge.start], self.nodes[edge.end] return self.nodes[edge.start], self.nodes[edge.end]
def edges_adjacent_to(self, node_i: int) -> Iterator[Edge]: def edges_adjacent_to(self, node_i: int) -> Iterator[Edge]:
return filter(lambda e: e.start == node_i or e.end == node_i, self.edges) return filter(lambda e: e.start == node_i or e.end == node_i, self.edges)
def edge_exists(self, node_1: int, node_2: int) -> bool:
return self.get_edge(node_1, node_2) != -1
def dijkstra(self, source_index: int, target_index: int) -> Optional[list[int]]: def dijkstra(self, source_index: int, target_index: int) -> Optional[list[int]]:
n = len(self.nodes) n = len(self.nodes)