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6 changed files with 177 additions and 40 deletions

27
src/config.py Normal file
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@ -0,0 +1,27 @@
import json
import os.path
class Config:
LAST_OPENED_FILE = ""
AUTOSAVE_INTERVAL = 5 * 60 * 1000
def __init__(self, path: str):
self._path: str = path
self.load()
def load(self) -> None:
if os.path.exists(self._path):
with open(self._path, "r") as f:
config = json.load(f)
self.LAST_OPENED_FILE = config["last_opened_file"]
self.AUTOSAVE_INTERVAL = config["autosave_interval"]
def save(self) -> None:
with open(self._path, "w") as f:
json.dump({
"last_opened_file": self.LAST_OPENED_FILE,
"autosave_interval": self.AUTOSAVE_INTERVAL
}, f, indent=4)

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@ -6,20 +6,29 @@ from typing import Optional
import platformdirs
import pygame
from src.config import Config
from src.image_handler import ImageHandler
from src.graph.graph import Graph
class Editor:
APP_NAME: str = "lycacraft-paths"
APP_AUTHOR: str = "Lycacraft"
WIDTH: int = 800
HEIGHT: int = 600
MAP_SIZE: int = 1024
MAPS_DIR: str = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps")
CACHE_DIR: str = platformdirs.user_cache_dir(appname=APP_NAME, appauthor=APP_AUTHOR, ensure_exists=True)
CONFIG_DIR: str = platformdirs.user_config_dir(appname=APP_NAME, appauthor=APP_AUTHOR, ensure_exists=True)
CONFIG_PATH: str = os.path.join(CONFIG_DIR, "config.json")
MAPS_DIR: str = os.path.join(CACHE_DIR, "maps")
AUTOSAVE_PATH: str = os.path.join(CACHE_DIR, "AUTOSAVE.txt")
AUTOSAVE_EVENT: int = pygame.event.custom_type()
ZOOMS: tuple[float] = (0.25, 0.5, 1, 2, 4)
CROSSHAIR_SIZE: int = 10
def __init__(self):
pygame.init()
self.config: Config = Config(self.CONFIG_PATH)
self.width: int = self.WIDTH
self.height: int = self.HEIGHT
self.win: pygame.Surface = pygame.display.set_mode([self.width, self.height], pygame.RESIZABLE)
@ -48,34 +57,50 @@ class Editor:
self.selected_nodes: list[int] = []
self.selected_edges: list[int] = []
self.previously_created_nodes: list[int] = []
self.selection_rectangle: list[tuple[int, int], tuple[int, int]] = None
self.original_move_pos: tuple[int, int] = None
self.move_old_poses: dict[int, tuple[int, int]] = None
self.selection_rectangle: Optional[list[tuple[int, int], tuple[int, int]]] = None
self.original_move_pos: Optional[tuple[int, int]] = None
self.move_old_poses: Optional[dict[int, tuple[int, int]]] = None
self.dirty: bool = False
pygame.time.set_timer(self.AUTOSAVE_EVENT, self.config.AUTOSAVE_INTERVAL)
if os.path.exists(self.AUTOSAVE_PATH):
self.load(self.AUTOSAVE_PATH, False)
self.dirty = True
elif self.config.LAST_OPENED_FILE != "":
self.load(self.config.LAST_OPENED_FILE)
def mainloop(self) -> None:
self.state = State.LOADING
while self.state != State.STOPPING:
pygame.display.set_caption(f"Lycacraft Map Editor - {self.clock.get_fps():.2f}fps")
caption = f"Lycacraft Map Editor - {self.clock.get_fps():.2f}fps"
if self.dirty:
caption += " (unsaved)"
pygame.display.set_caption(caption)
self.process_events()
if self.state == State.LOADING:
self.render_loading()
if not self.image_handler.loading:
self.state = State.RUNNING
elif self.state == State.RUNNING:
if self.selection_rectangle != None:
if self.selection_rectangle is not None:
self.expand_selection_rect()
if self.original_move_pos != None:
if self.original_move_pos is not None:
self.move_poses()
self.render()
self.clock.tick(30)
def quit(self) -> None:
if self.dirty:
self.save(self.AUTOSAVE_PATH, False)
self.state = State.STOPPING
def process_events(self) -> None:
events = pygame.event.get()
keys = pygame.key.get_pressed()
for event in events:
if event.type == pygame.QUIT:
self.state = State.STOPPING
self.quit()
elif event.type == pygame.WINDOWRESIZED:
self.width = event.x
self.height = event.y
@ -96,20 +121,26 @@ class Editor:
self.clear_selection()
self.previously_created_nodes = []
else:
self.state = State.STOPPING
self.quit()
elif event.key == pygame.K_PAGEUP:
self.zoom_in()
elif event.key == pygame.K_PAGEDOWN:
self.zoom_out()
elif event.key == pygame.K_BACKSPACE:
self.deleted_selected_objects()
elif event.key == pygame.K_s and event.mod & (pygame.KMOD_CTRL | pygame.KMOD_META):
self.save()
elif event.key == pygame.K_l and event.mod & (pygame.KMOD_CTRL | pygame.KMOD_META):
self.load()
elif event.key == pygame.K_RETURN:
if len(self.selected_nodes) > 0:
self.typing_text = "" if len(self.selected_nodes) > 1 else self.graph.nodes[self.selected_nodes[0]].name
self.typing_text = ""
if len(self.selected_nodes) == 1:
self.typing_text = self.graph.nodes[self.selected_nodes[0]].name
self.is_renaming_node = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_m:
if self.original_move_pos != None:
if self.original_move_pos is not None:
self.reset_move_poses()
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 2:
@ -136,10 +167,13 @@ class Editor:
elif event.button == 1:
if keys[pygame.K_LCTRL]:
self.left_drag_pos = None
elif keys[pygame.K_m] and self.original_move_pos != None:
elif keys[pygame.K_m] and self.original_move_pos is not None:
self.confirm_move_poses()
elif self.selection_rectangle != None:
elif self.selection_rectangle is not None:
self.release_selection_rect(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT])
elif event.type == self.AUTOSAVE_EVENT:
if self.dirty:
self.save(self.AUTOSAVE_PATH, False)
if keys[pygame.K_LEFT]:
self.center[0] -= 4 / self.zoom
@ -283,10 +317,10 @@ class Editor:
hover_index, is_node = self.get_hover_object()
if is_node:
self.render_nodes()
if self.selection_rectangle == None:
if self.selection_rectangle is None:
self.render_hover_node(hover_index)
else:
if self.selection_rectangle == None:
if self.selection_rectangle is None:
self.render_hover_edge(hover_index)
self.render_nodes()
@ -294,7 +328,9 @@ class Editor:
for edge in self.graph.edges:
node_1, node_2 = self.graph.get_edge_nodes(edge)
color = (0, 255, 255) if edge.index in self.selected_edges else (255, 0, 0)
pygame.draw.line(self.win, color, self.world_to_screen(node_1.x, node_1.z), self.world_to_screen(node_2.x, node_2.z), self.line_size)
start = self.world_to_screen(node_1.x, node_1.z)
end = self.world_to_screen(node_2.x, node_2.z)
pygame.draw.line(self.win, color, start, end, self.line_size)
def render_nodes(self) -> None:
for node in self.graph.nodes:
@ -316,20 +352,21 @@ class Editor:
def render_hover_edge(self, edge_index):
if edge_index != -1:
node_1, node_2 = self.graph.get_edge_nodes(self.graph.edges[edge_index])
pygame.draw.line(self.win, (0, 0, 0), self.world_to_screen(node_1.x, node_1.z), self.world_to_screen(node_2.x, node_2.z), self.edge_detect_radius)
start = self.world_to_screen(node_1.x, node_1.z)
end = self.world_to_screen(node_2.x, node_2.z)
pygame.draw.line(self.win, (0, 0, 0), start, end, self.edge_detect_radius)
color = (0, 255, 255) if edge_index in self.selected_edges else (255, 0, 0)
pygame.draw.line(self.win, color, self.world_to_screen(node_1.x, node_1.z), self.world_to_screen(node_2.x, node_2.z), self.line_size)
pygame.draw.line(self.win, color, start, end, self.line_size)
def render_selection_rect(self):
rect = self.selection_rectangle
if rect != None:
if rect is not None:
left = min(rect[0][0], rect[1][0])
top = min(rect[0][1], rect[1][1])
width = abs(rect[0][0] - rect[1][0])
height = abs(rect[0][1] - rect[1][1])
pygame.draw.rect(self.win, (32, 32, 32), pygame.Rect(left, top, width, height), self.line_size)
def set_zoom(self, zoom_i: int) -> None:
self.zoom_i = max(0, min(len(self.ZOOMS) - 1, zoom_i))
self.zoom = self.ZOOMS[self.zoom_i]
@ -413,21 +450,22 @@ class Editor:
self.selected_edges = []
def rename_nodes(self) -> None:
self.dirty = True
for node in self.selected_nodes:
self.graph.nodes[node].rename_node(self.typing_text)
self.typing_text = ""
self.is_renaming_node = False
def create_node(self, pos, typing_text = "") -> None:
def create_node(self, pos: tuple[int, int], typing_text: str = "") -> None:
self.dirty = True
self.graph.add_node(pos[0], pos[1], typing_text)
if len(self.selected_nodes) == 1:
self.previously_created_nodes.append(self.selected_nodes[0])
self.select_node(self.graph.number_of_nodes() - 1)
def create_edge(self, node_1: int, node_2: int) -> None:
n1 = self.graph.nodes[node_1]
n2 = self.graph.nodes[node_2]
self.graph.add_edge(node_1, node_2, ((n1.x - n2.x) ** 2 + (n1.z - n2.z) ** 2) ** 0.5)
self.dirty = True
self.graph.add_edge(node_1, node_2)
def get_hovering_nodes(self) -> tuple[list[int], list[float]]:
hovering = []
@ -503,6 +541,7 @@ class Editor:
return ((px - node_pos[0]) ** 2 + (pz - node_pos[1]) ** 2) ** 0.5
def deleted_selected_objects(self):
self.dirty = True
edges_to_delete = [self.graph.edges[i] for i in self.selected_edges]
nodes_to_delete = [self.graph.nodes[i] for i in self.selected_nodes]
for edge in edges_to_delete:
@ -515,7 +554,7 @@ class Editor:
self.selected_nodes.append(self.previously_created_nodes[n - 1])
self.previously_created_nodes.pop()
def create_selection_rect(self, shifting = False):
def create_selection_rect(self, shifting: bool = False):
if not shifting:
self.clear_selection()
self.previously_created_nodes = []
@ -525,7 +564,7 @@ class Editor:
def expand_selection_rect(self):
self.selection_rectangle[1] = pygame.mouse.get_pos()
def release_selection_rect(self, shifting = False):
def release_selection_rect(self, shifting: bool = False):
if not shifting:
self.clear_selection()
self.previously_created_nodes = []
@ -577,9 +616,37 @@ class Editor:
self.move_old_poses = None
def confirm_move_poses(self):
self.dirty = True
self.original_move_pos = None
self.move_old_poses = None
def save(self, path: Optional[str] = None, save_config: bool = True) -> None:
last_path = self.config.LAST_OPENED_FILE
if path is None:
path = input(f"Save as ({last_path}): ")
if len(path.strip()) == 0:
path = last_path
self.graph.save(path)
if save_config:
self.config.LAST_OPENED_FILE = path
self.config.save()
if os.path.exists(self.AUTOSAVE_PATH):
os.remove(self.AUTOSAVE_PATH)
self.dirty = False
def load(self, path: Optional[str] = None, save_config: bool = True) -> None:
last_path = self.config.LAST_OPENED_FILE
if path is None:
path = input(f"Load from ({last_path}): ")
if len(path.strip()) == 0:
path = last_path
self.graph = Graph.load(path)
if save_config:
self.config.LAST_OPENED_FILE = path
self.config.save()
self.dirty = False
class State(Enum):

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@ -1,9 +1,11 @@
from math import inf
from __future__ import annotations
from math import inf, sqrt
from typing import Iterator, Optional
from src.graph.node import Node
from src.graph.edge import Edge
class Graph:
def __init__(self):
self.edges: list[Edge] = []
@ -12,7 +14,11 @@ class Graph:
def add_node(self, x: int, z: int, name: str = "") -> None:
self.nodes.append(Node(x, z, len(self.nodes), name))
def add_edge(self, start_index: int, end_index: int, length: float) -> None:
def add_edge(self, start_index: int, end_index: int, auto_length: bool = True) -> None:
length = 0
if auto_length:
n1, n2 = self.nodes[start_index], self.nodes[end_index]
length = sqrt((n1.x - n2.x)**2 + (n1.z - n2.z)**2)
self.edges.append(Edge(start_index, end_index, length, len(self.edges)))
def delete_edge(self, edge: Edge) -> None:
@ -36,6 +42,12 @@ class Graph:
for no in self.nodes:
no.index = self.nodes.index(no)
def recompute_lengths(self) -> None:
for edge in self.edges:
n1 = self.nodes[edge.start]
n2 = self.nodes[edge.end]
edge.length = sqrt((n1.x - n2.x)**2 + (n1.z - n2.z)**2)
def number_of_nodes(self) -> int:
return len(self.nodes)
@ -95,3 +107,33 @@ class Graph:
node_sequences[end].append(end)
return node_sequences[target_index]
def save(self, path: str) -> None:
with open(path, "w") as f:
for node in self.nodes:
f.write(f"n {node.x} {node.z} {node.name}\n")
f.write("\n")
for edge in self.edges:
f.write(f"e {edge.start} {edge.end}\n")
@staticmethod
def load(path: str) -> Graph:
graph = Graph()
with open(path, "r") as f:
lines = f.read().splitlines()
for line in lines:
if len(line.strip()) == 0:
continue
entry_type, values = line.split(" ", 1)
if entry_type == "n":
x, z, name = values.split(" ", 2)
x, z = int(x), int(z)
graph.add_node(x, z, name)
elif entry_type == "e":
start, end = values.split(" ", 2)
start, end = int(start), int(end)
graph.add_edge(start, end, False)
graph.recompute_lengths()
return graph

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@ -8,6 +8,7 @@ Image.MAX_IMAGE_PIXELS = 200000000
MAP_SIZE = 1024
DEFAULT_PATH = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps")
def clamp(mn, value, mx):
return max(mn, min(mx, value))