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No commits in common. "b2904c6b857e1ef70dc1c7d86ad59e83db3bd6a3" and "6265a4e9b236ab7dd684f8fa6499c9e0b31748a9" have entirely different histories.
b2904c6b85
...
6265a4e9b2
@ -1,16 +0,0 @@
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{
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"minecraft:seagrass": [97, 113, 54],
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"minecraft:chest": [171, 121, 45],
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"minecraft:ender_chest": [48, 67, 71],
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"minecraft:lily_pad": [32, 128, 48],
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"minecraft:redstone_wire": [189, 32, 8],
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"minecraft:cocoa": [150, 87, 26],
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"minecraft:wheat": [220, 187, 101],
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"minecraft:carrots": [227, 138, 29],
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"minecraft:potatoes": [200, 162, 75],
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"minecraft:beetroots": [191, 37,41],
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"minecraft:nether_wart": [131, 28, 32],
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"minecraft:sweet_berry_bush": [60, 110, 66],
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"minecraft:torchflower_crop": [130, 158, 85],
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"minecraft:pitcher_crop": [112, 134, 181]
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}
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@ -5,7 +5,6 @@ import os.path
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class Config:
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class Config:
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LAST_OPENED_FILE = ""
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LAST_OPENED_FILE = ""
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AUTOSAVE_INTERVAL = 5 * 60 * 1000
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AUTOSAVE_INTERVAL = 5 * 60 * 1000
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CACHE_TTL = 10
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def __init__(self, path: str):
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def __init__(self, path: str):
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self._path: str = path
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self._path: str = path
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@ -3,12 +3,12 @@ from enum import Enum, auto
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from math import floor
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from math import floor
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from typing import Optional
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from typing import Optional
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import platformdirs
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import pygame
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import pygame
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from src.config import Config
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from src.config import Config
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from src.graph.graph import Graph
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from src.image_handler import ImageHandler
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from src.image_handler import ImageHandler
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from src.utils.paths import CONFIG_DIR, CACHE_DIR
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from src.graph.graph import Graph
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class Editor:
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class Editor:
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@ -17,11 +17,13 @@ class Editor:
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WIDTH: int = 800
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WIDTH: int = 800
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HEIGHT: int = 600
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HEIGHT: int = 600
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MAP_SIZE: int = 1024
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MAP_SIZE: int = 1024
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CACHE_DIR: str = platformdirs.user_cache_dir(appname=APP_NAME, appauthor=APP_AUTHOR, ensure_exists=True)
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CONFIG_DIR: str = platformdirs.user_config_dir(appname=APP_NAME, appauthor=APP_AUTHOR, ensure_exists=True)
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CONFIG_PATH: str = os.path.join(CONFIG_DIR, "config.json")
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CONFIG_PATH: str = os.path.join(CONFIG_DIR, "config.json")
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MAPS_DIR: str = os.path.join(CACHE_DIR, "maps")
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MAPS_DIR: str = os.path.join(CACHE_DIR, "maps")
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AUTOSAVE_PATH: str = os.path.join(CACHE_DIR, "AUTOSAVE.txt")
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AUTOSAVE_PATH: str = os.path.join(CACHE_DIR, "AUTOSAVE.txt")
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AUTOSAVE_EVENT: int = pygame.event.custom_type()
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AUTOSAVE_EVENT: int = pygame.event.custom_type()
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ZOOMS: tuple[float] = tuple(2**p for p in range(-6, 7))
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ZOOMS: tuple[float] = (0.25, 0.5, 1, 2, 4)
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CROSSHAIR_SIZE: int = 10
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CROSSHAIR_SIZE: int = 10
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EDGE_TYPE_KEYS: dict[int, str] = {
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EDGE_TYPE_KEYS: dict[int, str] = {
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@ -48,21 +50,19 @@ class Editor:
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self.win: pygame.Surface = pygame.display.set_mode([self.width, self.height], pygame.RESIZABLE)
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self.win: pygame.Surface = pygame.display.set_mode([self.width, self.height], pygame.RESIZABLE)
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pygame.display.set_caption("Lycacraft Map Editor")
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pygame.display.set_caption("Lycacraft Map Editor")
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self.center: list[int] = [0, 0]
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self.center: list[int] = [0, 0]
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self.zoom_i: int = self.ZOOMS.index(1)
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self.zoom_i: int = 2
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self.zoom: float = self.ZOOMS[self.zoom_i]
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self.zoom: float = self.ZOOMS[self.zoom_i]
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self.running: bool = False
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self.running: bool = False
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self.image_handler: ImageHandler = ImageHandler(self.MAPS_DIR, self.MAP_SIZE, self.config.CACHE_TTL)
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self.image_handler: ImageHandler = ImageHandler(self.MAPS_DIR, self.MAP_SIZE)
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self.clock: pygame.time.Clock = pygame.time.Clock()
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self.clock: pygame.time.Clock = pygame.time.Clock()
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self.left_drag_pos: Optional[tuple[int, int]] = None
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self.left_drag_pos: Optional[tuple[int, int]] = None
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self.mid_drag_pos: Optional[tuple[int, int]] = None
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self.mid_drag_pos: Optional[tuple[int, int]] = None
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self.font: pygame.font.Font = pygame.font.SysFont("Ubuntu", 20)
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self.font: pygame.font.Font = pygame.font.SysFont("Ubuntu", 20)
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self.loading_font: pygame.font.Font = pygame.font.SysFont("Ubuntu", 30)
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self.loading_font: pygame.font.Font = pygame.font.SysFont("Ubuntu", 30)
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self.zooms_texts: list[pygame.Surface] = []
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self.zooms_texts: list[pygame.Surface] = list(map(
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for zoom in self.ZOOMS:
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lambda z: self.font.render(str(z), True, (255, 255, 255)),
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txt = str(zoom)
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self.ZOOMS
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if zoom < 1:
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))
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txt = f"1/{int(1/zoom):d}"
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self.zooms_texts.append(self.font.render(txt, True, (255, 255, 255)))
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self.is_renaming_node: bool = False
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self.is_renaming_node: bool = False
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self.state: State = State.STOPPING
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self.state: State = State.STOPPING
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self.graph = Graph()
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self.graph = Graph()
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@ -77,7 +77,6 @@ class Editor:
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self.original_move_pos: Optional[tuple[int, int]] = None
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self.original_move_pos: Optional[tuple[int, int]] = None
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self.move_old_poses: Optional[dict[int, tuple[int, int]]] = None
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self.move_old_poses: Optional[dict[int, tuple[int, int]]] = None
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self.dirty: bool = False
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self.dirty: bool = False
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self.loading_bg: pygame.Surface = pygame.Surface([self.width, self.height])
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pygame.time.set_timer(self.AUTOSAVE_EVENT, self.config.AUTOSAVE_INTERVAL)
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pygame.time.set_timer(self.AUTOSAVE_EVENT, self.config.AUTOSAVE_INTERVAL)
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if os.path.exists(self.AUTOSAVE_PATH):
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if os.path.exists(self.AUTOSAVE_PATH):
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@ -94,7 +93,7 @@ class Editor:
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def mainloop(self) -> None:
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def mainloop(self) -> None:
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self.state = State.LOADING
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self.state = State.LOADING
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while self.state != State.STOPPING:
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while self.state != State.STOPPING:
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caption = f"Lycacraft Map Editor - {self.clock.get_fps():.2f}fps - {self.image_handler.size} images"
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caption = f"Lycacraft Map Editor - {self.clock.get_fps():.2f}fps"
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if self.dirty:
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if self.dirty:
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caption += " (unsaved)"
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caption += " (unsaved)"
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pygame.display.set_caption(caption)
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pygame.display.set_caption(caption)
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@ -109,7 +108,6 @@ class Editor:
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if self.original_move_pos is not None:
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if self.original_move_pos is not None:
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self.move_poses()
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self.move_poses()
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self.render()
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self.render()
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self.image_handler.clean()
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self.clock.tick(30)
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self.clock.tick(30)
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def quit(self) -> None:
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def quit(self) -> None:
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@ -161,10 +159,6 @@ class Editor:
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if len(self.selected_nodes) == 1:
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if len(self.selected_nodes) == 1:
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self.typing_text = self.graph.nodes[self.selected_nodes[0]].name
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self.typing_text = self.graph.nodes[self.selected_nodes[0]].name
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self.is_renaming_node = True
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self.is_renaming_node = True
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elif event.key == pygame.K_HOME:
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self.center = [0, 0]
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elif event.key == pygame.K_F5:
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self.reload()
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elif event.key in self.EDGE_TYPE_KEYS.keys():
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elif event.key in self.EDGE_TYPE_KEYS.keys():
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self.change_edge_types(self.EDGE_TYPE_KEYS[event.key])
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self.change_edge_types(self.EDGE_TYPE_KEYS[event.key])
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elif event.key in self.NODE_TYPE_KEYS:
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elif event.key in self.NODE_TYPE_KEYS:
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@ -234,7 +228,7 @@ class Editor:
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# =========================
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# =========================
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def render(self) -> None:
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def render(self) -> None:
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self.win.fill((50, 50, 50))
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self.win.fill((0, 0, 0))
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off_x = (self.center[0] * self.zoom) % self.MAP_SIZE
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off_x = (self.center[0] * self.zoom) % self.MAP_SIZE
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off_y = (self.center[1] * self.zoom) % self.MAP_SIZE
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off_y = (self.center[1] * self.zoom) % self.MAP_SIZE
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@ -290,13 +284,13 @@ class Editor:
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pygame.display.flip()
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pygame.display.flip()
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def render_zoom_slider(self) -> None:
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def render_zoom_slider(self) -> None:
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zoom_r = self.height / 80
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zoom_height = self.height * 0.2
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zoom_space = zoom_r * 4
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zoom_height = zoom_space * (len(self.ZOOMS) - 1)
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zoom_h_margin = self.width * 0.02
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zoom_h_margin = self.width * 0.02
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zoom_v_margin = self.height * 0.05
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zoom_v_margin = self.height * 0.05
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zoom_x = self.width - zoom_h_margin
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zoom_x = self.width - zoom_h_margin
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zoom_y = self.height - zoom_v_margin - zoom_height
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zoom_y = self.height - zoom_v_margin - zoom_height
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zoom_space = zoom_height / 4
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zoom_r = zoom_space / 4
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zoom_width = max(s.get_width() for s in self.zooms_texts) + 2 * zoom_r + 5
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zoom_width = max(s.get_width() for s in self.zooms_texts) + 2 * zoom_r + 5
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pygame.draw.rect(self.win, (80, 80, 80), [
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pygame.draw.rect(self.win, (80, 80, 80), [
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zoom_x + zoom_r - zoom_width - 5,
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zoom_x + zoom_r - zoom_width - 5,
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@ -313,7 +307,6 @@ class Editor:
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def render_loading(self) -> None:
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def render_loading(self) -> None:
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self.win.fill((0, 0, 0))
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self.win.fill((0, 0, 0))
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self.win.blit(self.loading_bg, [0, 0])
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count = self.image_handler.count
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count = self.image_handler.count
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total = self.image_handler.total
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total = self.image_handler.total
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txt = self.loading_font.render(f"Loading maps - {count}/{total}", True, (255, 255, 255))
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txt = self.loading_font.render(f"Loading maps - {count}/{total}", True, (255, 255, 255))
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@ -414,7 +407,7 @@ class Editor:
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# =========================
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# =========================
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# SELECTION
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# SELECTION
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# =========================
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# =========================
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def select_object(self, shifting: bool = False) -> None:
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def select_object(self, shifting: bool = False) -> None:
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hover_index, is_node = self.get_hover_object()
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hover_index, is_node = self.get_hover_object()
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@ -472,7 +465,7 @@ class Editor:
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def clear_edge_selection(self) -> None:
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def clear_edge_selection(self) -> None:
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self.selected_edges = []
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self.selected_edges = []
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def create_selection_rect(self, shifting: bool = False):
|
def create_selection_rect(self, shifting: bool = False):
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if not shifting:
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if not shifting:
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self.clear_selection()
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self.clear_selection()
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@ -569,7 +562,7 @@ class Editor:
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if len(self.selected_nodes) == 1:
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if len(self.selected_nodes) == 1:
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self.previously_created_nodes.append(self.selected_nodes[0])
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self.previously_created_nodes.append(self.selected_nodes[0])
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self.select_node(self.graph.number_of_nodes() - 1)
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self.select_node(self.graph.number_of_nodes() - 1)
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def create_edge(self, node_1: int, node_2: int) -> None:
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def create_edge(self, node_1: int, node_2: int) -> None:
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self.dirty = True
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self.dirty = True
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self.graph.add_edge(node_1, node_2, type=self.get_edge_type())
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self.graph.add_edge(node_1, node_2, type=self.get_edge_type())
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@ -601,7 +594,7 @@ class Editor:
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self.graph.nodes[node].rename_node(self.typing_text)
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self.graph.nodes[node].rename_node(self.typing_text)
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self.typing_text = ""
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self.typing_text = ""
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self.is_renaming_node = False
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self.is_renaming_node = False
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def start_moving(self):
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def start_moving(self):
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self.move_old_poses = {}
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self.move_old_poses = {}
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for node_index in self.selected_nodes:
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for node_index in self.selected_nodes:
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@ -643,7 +636,7 @@ class Editor:
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for node_index in self.selected_nodes:
|
for node_index in self.selected_nodes:
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node = self.graph.nodes[node_index]
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node = self.graph.nodes[node_index]
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node.set_type(type)
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node.set_type(type)
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|
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def deleted_selected_objects(self):
|
def deleted_selected_objects(self):
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self.dirty = True
|
self.dirty = True
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edges_to_delete = [self.graph.edges[i] for i in self.selected_edges]
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edges_to_delete = [self.graph.edges[i] for i in self.selected_edges]
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@ -670,7 +663,7 @@ class Editor:
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world_z = floor((y - h2) / self.zoom + self.center[1])
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world_z = floor((y - h2) / self.zoom + self.center[1])
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|
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return int(world_x), int(world_z)
|
return int(world_x), int(world_z)
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|
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def world_to_screen(self, world_x: int, world_z: int) -> tuple[int, int]:
|
def world_to_screen(self, world_x: int, world_z: int) -> tuple[int, int]:
|
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w2 = self.width / 2
|
w2 = self.width / 2
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h2 = self.height / 2
|
h2 = self.height / 2
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@ -678,12 +671,12 @@ class Editor:
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screen_y = (world_z - self.center[1]) * self.zoom + h2
|
screen_y = (world_z - self.center[1]) * self.zoom + h2
|
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|
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return int(screen_x), int(screen_y)
|
return int(screen_x), int(screen_y)
|
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|
|
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def get_edge_distance(self, edge_i: int, px: int, pz: int) -> float:
|
def get_edge_distance(self, edge_i: int, px: int, pz: int) -> float:
|
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start_n, end_n = self.graph.get_edge_nodes(self.graph.edges[edge_i])
|
start_n, end_n = self.graph.get_edge_nodes(self.graph.edges[edge_i])
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start_p = self.world_to_screen(start_n.x, start_n.z)
|
start_p = self.world_to_screen(start_n.x, start_n.z)
|
||||||
end_p = self.world_to_screen(end_n.x, end_n.z)
|
end_p = self.world_to_screen(end_n.x, end_n.z)
|
||||||
|
|
||||||
edge_vec = (end_p[0] - start_p[0], end_p[1] - start_p[1])
|
edge_vec = (end_p[0] - start_p[0], end_p[1] - start_p[1])
|
||||||
start_vec = (px - start_p[0], pz - start_p[1])
|
start_vec = (px - start_p[0], pz - start_p[1])
|
||||||
|
|
||||||
@ -733,18 +726,11 @@ class Editor:
|
|||||||
if len(path.strip()) == 0:
|
if len(path.strip()) == 0:
|
||||||
path = last_path
|
path = last_path
|
||||||
|
|
||||||
if os.path.exists(path):
|
self.graph = Graph.load(path)
|
||||||
self.graph = Graph.load(path)
|
if save_config:
|
||||||
if save_config:
|
self.config.LAST_OPENED_FILE = path
|
||||||
self.config.LAST_OPENED_FILE = path
|
self.config.save()
|
||||||
self.config.save()
|
self.dirty = False
|
||||||
self.dirty = False
|
|
||||||
|
|
||||||
def reload(self) -> None:
|
|
||||||
self.state = State.LOADING
|
|
||||||
self.loading_bg = self.win.copy()
|
|
||||||
del self.image_handler
|
|
||||||
self.image_handler = ImageHandler(self.MAPS_DIR, self.MAP_SIZE, self.config.CACHE_TTL)
|
|
||||||
|
|
||||||
|
|
||||||
class State(Enum):
|
class State(Enum):
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
import os
|
import os
|
||||||
import threading
|
import threading
|
||||||
import time
|
|
||||||
from math import floor
|
from math import floor
|
||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
@ -8,13 +7,10 @@ import pygame
|
|||||||
|
|
||||||
|
|
||||||
class ImageHandler:
|
class ImageHandler:
|
||||||
def __init__(self, maps_dir: str, base_size: int, ttl: int):
|
def __init__(self, maps_dir: str, base_size: int):
|
||||||
self.maps_dir: str = maps_dir
|
self.maps_dir: str = maps_dir
|
||||||
self.base_size: int = base_size
|
self.base_size: int = base_size
|
||||||
self.ttl: int = ttl
|
|
||||||
self.cache: dict = {}
|
self.cache: dict = {}
|
||||||
self.history: dict[tuple[float, tuple[int, int]], float] = {}
|
|
||||||
self.size: int = 0
|
|
||||||
self.count: int = 0
|
self.count: int = 0
|
||||||
self.total: int = 0
|
self.total: int = 0
|
||||||
self.loading: bool = False
|
self.loading: bool = False
|
||||||
@ -33,7 +29,6 @@ class ImageHandler:
|
|||||||
name, x, y = path.split(".")[0].split("_")
|
name, x, y = path.split(".")[0].split("_")
|
||||||
cache[(int(x), int(y))] = pygame.image.load(fullpath).convert_alpha()
|
cache[(int(x), int(y))] = pygame.image.load(fullpath).convert_alpha()
|
||||||
self.count += 1
|
self.count += 1
|
||||||
self.size += 1
|
|
||||||
|
|
||||||
self.cache = {
|
self.cache = {
|
||||||
1: cache
|
1: cache
|
||||||
@ -70,19 +65,6 @@ class ImageHandler:
|
|||||||
img = pygame.transform.scale_by(img, zoom)
|
img = pygame.transform.scale_by(img, zoom)
|
||||||
|
|
||||||
cache[pos] = img
|
cache[pos] = img
|
||||||
self.size += 1
|
|
||||||
|
|
||||||
self.cache[zoom] = cache
|
self.cache[zoom] = cache
|
||||||
self.history[(zoom, pos)] = time.time()
|
|
||||||
return cache[pos]
|
return cache[pos]
|
||||||
|
|
||||||
def clean(self) -> None:
|
|
||||||
t = time.time()
|
|
||||||
new_history = {}
|
|
||||||
for (zoom, pos), t0 in self.history.items():
|
|
||||||
if zoom != 1 and t0 + self.ttl < t:
|
|
||||||
del self.cache[zoom][pos]
|
|
||||||
self.size -= 1
|
|
||||||
else:
|
|
||||||
new_history[(zoom, pos)] = t0
|
|
||||||
self.history = new_history
|
|
||||||
|
Binary file not shown.
Before Width: | Height: | Size: 20 MiB |
@ -1,285 +0,0 @@
|
|||||||
import json
|
|
||||||
import os
|
|
||||||
import re
|
|
||||||
import tempfile
|
|
||||||
from datetime import datetime
|
|
||||||
from ftplib import FTP
|
|
||||||
|
|
||||||
import numpy as np
|
|
||||||
import pygame
|
|
||||||
from scipy.signal import convolve2d
|
|
||||||
|
|
||||||
from src.utils.minecraft.chunk import Chunk, MalformedChunk, OldChunk
|
|
||||||
from src.utils.minecraft.region import Region
|
|
||||||
from src.utils.paths import CONFIG_DIR, CACHE_DIR, get_project_path
|
|
||||||
|
|
||||||
CHUNK_SIZE = 16
|
|
||||||
CHUNKS_IN_REGION = 32
|
|
||||||
REGION_SIZE = CHUNK_SIZE * CHUNKS_IN_REGION
|
|
||||||
GRADIENT_MAT = np.array([
|
|
||||||
[0, 0, 0],
|
|
||||||
[0, 1, 0.5],
|
|
||||||
[0, -0.5, -1]
|
|
||||||
])
|
|
||||||
GRADIENT_RANGE = 2
|
|
||||||
GAUSSIAN_MAT = np.array([
|
|
||||||
[1, 4, 7, 4, 1],
|
|
||||||
[4, 16, 26, 16, 4],
|
|
||||||
[7, 26, 41, 26, 7],
|
|
||||||
[4, 16, 26, 16, 4],
|
|
||||||
[1, 4, 7, 4, 1],
|
|
||||||
])
|
|
||||||
GAUSSIAN_FACT = GAUSSIAN_MAT.sum()
|
|
||||||
|
|
||||||
|
|
||||||
class AutoMapper:
|
|
||||||
CONFIG_PATH = os.path.join(CONFIG_DIR, "mapper.json")
|
|
||||||
CACHE_PATH = os.path.join(CACHE_DIR, "regions.txt")
|
|
||||||
COLORS_PATH = os.path.join(CACHE_DIR, "colors.json")
|
|
||||||
MAPS_DIR = os.path.join(CACHE_DIR, "maps")
|
|
||||||
MAP_SIZE = 1024
|
|
||||||
|
|
||||||
def __init__(self):
|
|
||||||
self.config: FTPConfig = FTPConfig(self.CONFIG_PATH)
|
|
||||||
self.ftp: FTP = FTP(self.config.HOST)
|
|
||||||
self.regions: list[tuple[int, int]] = []
|
|
||||||
self.temp_dir: tempfile.TemporaryDirectory[str] = tempfile.TemporaryDirectory()
|
|
||||||
self.colors: dict[str, tuple[float, float, float]] = {}
|
|
||||||
self.cache: dict[tuple[int, int], int] = {}
|
|
||||||
self.colormaps: dict[str, dict[str, tuple[float, float, float]]] = {}
|
|
||||||
self.available_regions: list[tuple[int, int]] = []
|
|
||||||
self.load_colors()
|
|
||||||
self.load_cache()
|
|
||||||
self.load_colormaps()
|
|
||||||
self.no_color: set[str] = set()
|
|
||||||
|
|
||||||
def __enter__(self):
|
|
||||||
self.ftp.login(self.config.USERNAME, self.config.PASSWORD)
|
|
||||||
self.ftp.cwd(self.config.DIR)
|
|
||||||
return self
|
|
||||||
|
|
||||||
def __exit__(self, exc_type, exc_val, exc_tb):
|
|
||||||
self.ftp.close()
|
|
||||||
|
|
||||||
def load_colors(self) -> None:
|
|
||||||
with open(self.COLORS_PATH, "r") as f:
|
|
||||||
self.colors = json.load(f)
|
|
||||||
|
|
||||||
def load_cache(self) -> None:
|
|
||||||
if os.path.exists(self.CACHE_PATH):
|
|
||||||
with open(self.CACHE_PATH, "r") as f:
|
|
||||||
lines = filter(lambda l: len(l.strip()) != 0, f.read().splitlines())
|
|
||||||
self.cache = {}
|
|
||||||
for line in lines:
|
|
||||||
rx, rz, ts = map(int, line.split(" "))
|
|
||||||
self.cache[(rx, rz)] = ts
|
|
||||||
|
|
||||||
def load_colormaps(self) -> None:
|
|
||||||
biome_ids = {}
|
|
||||||
with open(get_project_path("res", "biome_ids.txt")) as f:
|
|
||||||
lines = f.read().splitlines()
|
|
||||||
for line in lines:
|
|
||||||
if len(line.strip()) == 0:
|
|
||||||
continue
|
|
||||||
biome_name, biome_id = line.split(" ")
|
|
||||||
biome_ids[f"minecraft:{biome_name}"] = int(biome_id)
|
|
||||||
|
|
||||||
self.colormaps = {}
|
|
||||||
maps_dir = get_project_path("res", "colormaps")
|
|
||||||
for filename in os.listdir(maps_dir):
|
|
||||||
if not filename.endswith(".png"):
|
|
||||||
continue
|
|
||||||
img = pygame.image.load(os.path.join(maps_dir, filename))
|
|
||||||
block = filename.split(".")[0]
|
|
||||||
colormap = {}
|
|
||||||
for biome_name, biome_id in biome_ids.items():
|
|
||||||
colormap[biome_name] = img.get_at((biome_id, 0))[:3]
|
|
||||||
self.colormaps[f"minecraft:{block}"] = colormap
|
|
||||||
|
|
||||||
self.colormaps["minecraft:grass"] = self.colormaps["minecraft:grass_block"]
|
|
||||||
self.colormaps["minecraft:tall_grass"] = self.colormaps["minecraft:grass_block"]
|
|
||||||
self.colormaps["minecraft:vine"] = self.colormaps["minecraft:oak_leaves"]
|
|
||||||
self.colormaps["minecraft:large_fern"] = self.colormaps["minecraft:grass_block"]
|
|
||||||
self.colormaps["minecraft:fern"] = self.colormaps["minecraft:grass_block"]
|
|
||||||
self.colormaps["minecraft:melon_stem"] = self.colormaps["minecraft:foliage"]
|
|
||||||
self.colormaps["minecraft:attached_melon_stem"] = self.colormaps["minecraft:foliage"]
|
|
||||||
self.colormaps["minecraft:mangrove_leaves"] = self.colormaps["minecraft:foliage"]
|
|
||||||
self.colormaps["minecraft:bubble_column"] = self.colormaps["minecraft:water"]
|
|
||||||
|
|
||||||
def save_cache(self) -> None:
|
|
||||||
with open(self.CACHE_PATH, "w") as f:
|
|
||||||
for (rx, rz), ts in self.cache.items():
|
|
||||||
f.write(f"{rx} {rz} {ts}\n")
|
|
||||||
|
|
||||||
def get_available_regions(self) -> dict[tuple[int, int], int]:
|
|
||||||
files = self.ftp.mlsd(facts=["modify"])
|
|
||||||
regions = {}
|
|
||||||
self.available_regions = []
|
|
||||||
for filename, facts in files:
|
|
||||||
m = re.match(r"r\.(-?\d+)\.(-?\d+)\.mca", filename)
|
|
||||||
if m:
|
|
||||||
rx = int(m.group(1))
|
|
||||||
rz = int(m.group(2))
|
|
||||||
t = datetime.strptime(facts["modify"], "%Y%m%d%H%M%S")
|
|
||||||
regions[(rx, rz)] = int(t.timestamp())
|
|
||||||
self.available_regions.append((rx, rz))
|
|
||||||
return regions
|
|
||||||
|
|
||||||
def fetch_region(self, rx: int, rz: int) -> str:
|
|
||||||
name = f"r.{rx}.{rz}.mca"
|
|
||||||
outpath = os.path.join(self.temp_dir.name, name)
|
|
||||||
with open(outpath, "wb") as f:
|
|
||||||
self.ftp.retrbinary(f"RETR {name}", f.write, 1024)
|
|
||||||
|
|
||||||
return outpath
|
|
||||||
|
|
||||||
def map_region(self, rx: int, rz: int) -> tuple[pygame.Surface, np.array]:
|
|
||||||
print(f" [Fetching region ({rx},{rz})]")
|
|
||||||
path = self.fetch_region(rx, rz)
|
|
||||||
region = Region(path)
|
|
||||||
print(" [Rendering]")
|
|
||||||
surf = pygame.Surface([REGION_SIZE, REGION_SIZE], pygame.SRCALPHA)
|
|
||||||
surf.fill((0, 0, 0, 0))
|
|
||||||
heightmap = np.zeros((REGION_SIZE, REGION_SIZE), dtype="uint16")
|
|
||||||
|
|
||||||
for cz in range(CHUNKS_IN_REGION):
|
|
||||||
for cx in range(CHUNKS_IN_REGION):
|
|
||||||
ox, oy = cx * CHUNK_SIZE, cz * CHUNK_SIZE
|
|
||||||
chunk = region.get_chunk(rx * CHUNKS_IN_REGION + cx, rz * CHUNKS_IN_REGION + cz)
|
|
||||||
if isinstance(chunk, Chunk):
|
|
||||||
hm = self.render_chunk(chunk, surf, ox, oy)
|
|
||||||
heightmap[oy:oy+CHUNK_SIZE, ox:ox+CHUNK_SIZE] = hm
|
|
||||||
elif isinstance(chunk, MalformedChunk):
|
|
||||||
pygame.draw.rect(surf, (92, 47, 32, 200), [ox, oy, CHUNK_SIZE, CHUNK_SIZE])
|
|
||||||
elif isinstance(chunk, OldChunk):
|
|
||||||
pygame.draw.rect(surf, (32, 61, 92, 200), [ox, oy, CHUNK_SIZE, CHUNK_SIZE])
|
|
||||||
|
|
||||||
print()
|
|
||||||
os.remove(path)
|
|
||||||
|
|
||||||
return surf, heightmap
|
|
||||||
|
|
||||||
def map_region_group(self, x: int, z: int) -> pygame.Surface:
|
|
||||||
surf = pygame.Surface([self.MAP_SIZE, self.MAP_SIZE], pygame.SRCALPHA)
|
|
||||||
surf.fill((0, 0, 0, 0))
|
|
||||||
n_regions = self.MAP_SIZE // REGION_SIZE
|
|
||||||
heightmap = np.zeros((self.MAP_SIZE, self.MAP_SIZE), dtype="uint16")
|
|
||||||
for dz in range(n_regions):
|
|
||||||
for dx in range(n_regions):
|
|
||||||
rx, rz = x * n_regions + dx, z * n_regions + dz
|
|
||||||
if (rx, rz) in self.available_regions:
|
|
||||||
region, hm = self.map_region(rx, rz)
|
|
||||||
ox, oy = dx * REGION_SIZE, dz * REGION_SIZE
|
|
||||||
surf.blit(region, [ox, oy])
|
|
||||||
heightmap[oy:oy+REGION_SIZE, ox:ox+REGION_SIZE] = hm
|
|
||||||
self.cache[(rx, rz)] = int(datetime.utcnow().timestamp())
|
|
||||||
|
|
||||||
gradient = convolve2d(heightmap, GRADIENT_MAT, boundary="symm")[1:self.MAP_SIZE+1, 1:self.MAP_SIZE+1]
|
|
||||||
gradient = gradient.clip(-GRADIENT_RANGE, GRADIENT_RANGE)
|
|
||||||
gradient = 1 + gradient / 2 / GRADIENT_RANGE
|
|
||||||
gradient = np.array([gradient, gradient, gradient, np.ones(gradient.shape)])
|
|
||||||
gradient = np.swapaxes(gradient, 0, 2)
|
|
||||||
surf_array = pygame.surfarray.array3d(surf)
|
|
||||||
alpha_array = pygame.surfarray.array_alpha(surf).reshape((*surf_array.shape[0:2], 1))
|
|
||||||
surf_array = np.concatenate((surf_array, alpha_array), 2)
|
|
||||||
res = surf_array * gradient
|
|
||||||
res = res.clip(0, 255)
|
|
||||||
buf = res.transpose((1, 0, 2)).astype("uint8").tobytes(order="C")
|
|
||||||
surf = pygame.image.frombuffer(buf, surf.get_size(), "RGBA")
|
|
||||||
|
|
||||||
return surf
|
|
||||||
|
|
||||||
def render_chunk(self, chunk: Chunk, surf: pygame.Surface, ox: int, oy: int) -> np.array:
|
|
||||||
blocks, heightmap, biomes, is_empty = chunk.get_top_blocks()
|
|
||||||
if is_empty:
|
|
||||||
pygame.draw.rect(surf, (0, 0, 0, 0), [ox, oy, CHUNK_SIZE, CHUNK_SIZE])
|
|
||||||
|
|
||||||
else:
|
|
||||||
for z in range(CHUNK_SIZE):
|
|
||||||
for x in range(CHUNK_SIZE):
|
|
||||||
color = self.get_color(blocks[z][x], biomes[z][x])
|
|
||||||
surf.set_at((ox + x, oy + z), color)
|
|
||||||
return heightmap
|
|
||||||
|
|
||||||
def get_color(self, block: str, biome: str) -> tuple[float, float, float, float]:
|
|
||||||
if block in self.colormaps:
|
|
||||||
r, g, b = self.colormaps[block][biome]
|
|
||||||
r2, g2, b2 = self.colors.get(block, (0, 0, 0, 0))
|
|
||||||
return min(255.0, r*r2/255), min(255.0, g*g2/255), min(255.0, b*b2/255), 255
|
|
||||||
if block not in self.colors:
|
|
||||||
if block not in self.no_color:
|
|
||||||
print(f" no color for {block}")
|
|
||||||
self.no_color.add(block)
|
|
||||||
return self.colors.get(block, (0, 0, 0, 0))
|
|
||||||
|
|
||||||
def map_world(self) -> None:
|
|
||||||
if not os.path.exists(self.MAPS_DIR):
|
|
||||||
os.mkdir(self.MAPS_DIR)
|
|
||||||
|
|
||||||
regions = self.get_available_regions()
|
|
||||||
groups_to_map = set()
|
|
||||||
n_regions = self.MAP_SIZE // REGION_SIZE
|
|
||||||
for pos, modified_at in regions.items():
|
|
||||||
if pos in self.cache and modified_at <= self.cache[pos]:
|
|
||||||
continue
|
|
||||||
|
|
||||||
gx = pos[0] // n_regions
|
|
||||||
gz = pos[1] // n_regions
|
|
||||||
groups_to_map.add((gx, gz))
|
|
||||||
|
|
||||||
n_groups = len(groups_to_map)
|
|
||||||
print(f"Groups to map: {n_groups}")
|
|
||||||
proceed = input("Proceed ? y/[N] ")
|
|
||||||
if proceed.strip().lower() == "y":
|
|
||||||
groups_to_map = sorted(groups_to_map, key=lambda g: g[0]*g[0] + g[1]*g[1])
|
|
||||||
for i, (gx, gz) in enumerate(groups_to_map):
|
|
||||||
print(f"[Mapping group ({gx}, {gz}) ({i+1}/{n_groups})]")
|
|
||||||
try:
|
|
||||||
surf = self.map_region_group(gx, gz)
|
|
||||||
|
|
||||||
pygame.image.save(surf, os.path.join(self.MAPS_DIR, f"map_{gx}_{gz}.png"))
|
|
||||||
self.save_cache()
|
|
||||||
except Exception as e:
|
|
||||||
raise e
|
|
||||||
|
|
||||||
|
|
||||||
class FTPConfig:
|
|
||||||
HOST = ""
|
|
||||||
USERNAME = ""
|
|
||||||
PASSWORD = ""
|
|
||||||
DIR = ""
|
|
||||||
|
|
||||||
def __init__(self, path: str):
|
|
||||||
self._path: str = path
|
|
||||||
|
|
||||||
self.load()
|
|
||||||
|
|
||||||
def load(self) -> None:
|
|
||||||
if os.path.exists(self._path):
|
|
||||||
with open(self._path, "r") as f:
|
|
||||||
config = json.load(f)
|
|
||||||
|
|
||||||
self.HOST = config["host"]
|
|
||||||
self.USERNAME = config["username"]
|
|
||||||
self.PASSWORD = config["password"]
|
|
||||||
self.DIR = config["dir"]
|
|
||||||
|
|
||||||
def save(self) -> None:
|
|
||||||
with open(self._path, "w") as f:
|
|
||||||
json.dump({
|
|
||||||
"host": self.HOST,
|
|
||||||
"username": self.USERNAME,
|
|
||||||
"password": self.PASSWORD,
|
|
||||||
"dir": self.DIR
|
|
||||||
}, f, indent=4)
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
pygame.init()
|
|
||||||
# x = -1
|
|
||||||
# z = 0
|
|
||||||
with AutoMapper() as mapper:
|
|
||||||
# mapper.get_available_regions()
|
|
||||||
# surf = mapper.map_region_group(x, z)
|
|
||||||
# pygame.image.save(surf, f"/tmp/map_{x}_{z}.png")
|
|
||||||
mapper.map_world()
|
|
@ -1,244 +0,0 @@
|
|||||||
import json
|
|
||||||
import os
|
|
||||||
import platform
|
|
||||||
import re
|
|
||||||
import tempfile
|
|
||||||
import zipfile
|
|
||||||
|
|
||||||
import pygame
|
|
||||||
|
|
||||||
from src.utils.paths import get_project_path, CACHE_DIR
|
|
||||||
|
|
||||||
# Textures with these parts will be excluded
|
|
||||||
EXCLUDE = {
|
|
||||||
"bottom", "side", "front", "destroy", "on", "tip", "lit", "inner"
|
|
||||||
}
|
|
||||||
|
|
||||||
# Textures with these names will be copied to their variants (variants listed in `VARIANTS`)
|
|
||||||
# Tuples indicate a change of name for variants
|
|
||||||
TO_VARIANT = [
|
|
||||||
("nether_bricks", "nether_brick"),
|
|
||||||
("nether_bricks", "nether_brick"),
|
|
||||||
("oak_planks", "oak"),
|
|
||||||
("spruce_planks", "spruce"),
|
|
||||||
("birch_planks", "birch"),
|
|
||||||
("jungle_planks", "jungle"),
|
|
||||||
("acacia_planks", "acacia"),
|
|
||||||
("dark_oak_planks", "dark_oak"),
|
|
||||||
("mangrove_planks", "mangrove"),
|
|
||||||
("cherry_planks", "cherry"),
|
|
||||||
("bamboo_mosaic", "bamboo"),
|
|
||||||
("crimson_planks", "crimson"),
|
|
||||||
("warped_planks", "warped"),
|
|
||||||
"stone",
|
|
||||||
"cobblestone",
|
|
||||||
"mossy_cobblestone",
|
|
||||||
"smooth_stone",
|
|
||||||
("stone_bricks", "stone_brick"),
|
|
||||||
("mossy_stone_bricks", "mossy_stone_brick"),
|
|
||||||
"granite",
|
|
||||||
"polished_granite",
|
|
||||||
"diorite",
|
|
||||||
"polished_diorite",
|
|
||||||
"andesite",
|
|
||||||
"polished_andesite",
|
|
||||||
"cobbled_deepslate",
|
|
||||||
"polished_deepslate",
|
|
||||||
("deepslate_bricks", "deepslate_brick"),
|
|
||||||
("deepslate_tiles", "deepslate_tile"),
|
|
||||||
("bricks", "brick"),
|
|
||||||
("mud_bricks", "mud_brick"),
|
|
||||||
"sandstone",
|
|
||||||
"smooth_sandstone",
|
|
||||||
"cut_sandstone",
|
|
||||||
"red_sandstone",
|
|
||||||
"smooth_red_sandstone",
|
|
||||||
"cut_red_sandstone",
|
|
||||||
"prismarine",
|
|
||||||
("prismarine_bricks", "prismarine_brick"),
|
|
||||||
"dark_prismarine",
|
|
||||||
("red_nether_bricks", "red_nether_brick"),
|
|
||||||
"blackstone",
|
|
||||||
"polished_blackstone",
|
|
||||||
("polished_blackstone_bricks", "polished_blackstone_brick"),
|
|
||||||
("end_stone_bricks", "end_stone_brick"),
|
|
||||||
("purpur_block", "purpur"),
|
|
||||||
("quartz_block", "quartz"),
|
|
||||||
"smooth_quartz",
|
|
||||||
"cut_copper",
|
|
||||||
"exposed_cut_copper",
|
|
||||||
"weathered_cut_copper",
|
|
||||||
"oxidized_cut_copper",
|
|
||||||
"waxed_cut_copper",
|
|
||||||
"waxed_exposed_cut_copper",
|
|
||||||
"waxed_weathered_cut_copper",
|
|
||||||
"waxed_oxidized_cut_copper",
|
|
||||||
]
|
|
||||||
|
|
||||||
# Variants of the textures in `TO_VARIANT`
|
|
||||||
VARIANTS = [
|
|
||||||
"slab", "stairs",
|
|
||||||
"wall", "fence", "fence_gate",
|
|
||||||
"pressure_plate", "button",
|
|
||||||
"sign", "wall_sign", "hanging_sign", "wall_hanging_sign"
|
|
||||||
]
|
|
||||||
|
|
||||||
# Colors to copy
|
|
||||||
TO_COPY = [
|
|
||||||
("minecraft:furnace", "minecraft:dropper"),
|
|
||||||
("minecraft:furnace", "minecraft:dispenser"),
|
|
||||||
("minecraft:furnace", "minecraft:piston"),
|
|
||||||
("minecraft:furnace", "minecraft:sticky_piston"),
|
|
||||||
("minecraft:oak_planks", "minecraft:piston_head"),
|
|
||||||
("minecraft:oak_planks", "minecraft:sticky_piston_head"),
|
|
||||||
("minecraft:torch", "minecraft:wall_torch"),
|
|
||||||
("minecraft:soul_torch", "minecraft:soul_wall_torch"),
|
|
||||||
("minecraft:redstone_torch", "minecraft:redstone_wall_torch"),
|
|
||||||
("minecraft:snow", "minecraft:snow_block"),
|
|
||||||
("minecraft:water", "minecraft:bubble_column"),
|
|
||||||
("minecraft:sandstone", "minecraft:smooth_sandstone"),
|
|
||||||
("minecraft:red_sandstone", "minecraft:smooth_red_sandstone"),
|
|
||||||
("minecraft:quartz_block", "minecraft:smooth_quartz"),
|
|
||||||
("minecraft:dripstone_block", "minecraft:pointed_dripstone"),
|
|
||||||
("minecraft:oak_log", "minecraft:oak_wood"),
|
|
||||||
("minecraft:spruce_log", "minecraft:spruce_wood"),
|
|
||||||
("minecraft:birch_log", "minecraft:birch_wood"),
|
|
||||||
("minecraft:acacia_log", "minecraft:acacia_wood"),
|
|
||||||
("minecraft:jungle_log", "minecraft:jungle_wood"),
|
|
||||||
("minecraft:cherry_log", "minecraft:cherry_wood"),
|
|
||||||
("minecraft:mangrove_log", "minecraft:mangrove_wood"),
|
|
||||||
("minecraft:dark_oak_log", "minecraft:dark_oak_wood"),
|
|
||||||
("minecraft:stripped_oak_log", "minecraft:stripped_oak_wood"),
|
|
||||||
("minecraft:stripped_spruce_log", "minecraft:stripped_spruce_wood"),
|
|
||||||
("minecraft:stripped_birch_log", "minecraft:stripped_birch_wood"),
|
|
||||||
("minecraft:stripped_acacia_log", "minecraft:stripped_acacia_wood"),
|
|
||||||
("minecraft:stripped_jungle_log", "minecraft:stripped_jungle_wood"),
|
|
||||||
("minecraft:stripped_cherry_log", "minecraft:stripped_cherry_wood"),
|
|
||||||
("minecraft:stripped_mangrove_log", "minecraft:stripped_mangrove_wood"),
|
|
||||||
("minecraft:stripped_dark_oak_log", "minecraft:stripped_dark_oak_wood"),
|
|
||||||
("minecraft:magma", "minecraft:magma_block"),
|
|
||||||
("minecraft:cut_copper", "minecraft:waxed_cut_copper"),
|
|
||||||
("minecraft:exposed_cut_copper", "minecraft:waxed_exposed_cut_copper"),
|
|
||||||
("minecraft:weathered_cut_copper", "minecraft:waxed_weathered_cut_copper"),
|
|
||||||
("minecraft:oxidized_cut_copper", "minecraft:waxed_oxidized_cut_copper"),
|
|
||||||
("minecraft:iron_block", "minecraft:heavy_weighted_pressure_plate"),
|
|
||||||
("minecraft:gold_block", "minecraft:light_weighted_pressure_plate"),
|
|
||||||
("minecraft:bricks", "minecraft:flower_pot"),
|
|
||||||
("minecraft:oak_log", "minecraft:campfire"),
|
|
||||||
("minecraft:oak_log", "minecraft:soul_campfire"),
|
|
||||||
("minecraft:moss_block", "minecraft:moss_carpet"),
|
|
||||||
("minecraft:stone", "minecraft:infested_stone"),
|
|
||||||
("minecraft:cobblestone", "minecraft:infested_cobblestone"),
|
|
||||||
("minecraft:stone_bricks", "minecraft:infested_stone_bricks"),
|
|
||||||
("minecraft:mossy_stone_bricks", "minecraft:infested_mossy_stone_bricks"),
|
|
||||||
("minecraft:chiseled_stone_bricks", "minecraft:infested_chiseled_stone_bricks"),
|
|
||||||
("minecraft:deepslate", "minecraft:infested_deepslate"),
|
|
||||||
("minecraft:infested_stone_bricks", "minecraft:cracked_infested_stone_bricks"),
|
|
||||||
("minecraft:cauldron", "minecraft:water_cauldron"),
|
|
||||||
("minecraft:cauldron", "minecraft:lava_cauldron"),
|
|
||||||
("minecraft:cauldron", "minecraft:powder_snow_cauldron"),
|
|
||||||
]
|
|
||||||
|
|
||||||
# Wool colors
|
|
||||||
WOOLS = [
|
|
||||||
"red", "blue", "cyan", "gray",
|
|
||||||
"lime", "pink", "black", "brown",
|
|
||||||
"green", "white", "orange", "purple",
|
|
||||||
"yellow", "magenta", "light_blue", "light_gray"
|
|
||||||
]
|
|
||||||
|
|
||||||
# Wool variants
|
|
||||||
WOOL_VARIANTS = [
|
|
||||||
"carpet", "bed", "banner", "wall_banner"
|
|
||||||
]
|
|
||||||
|
|
||||||
# These will be removed from the textures' names
|
|
||||||
TO_STRIP = ["_top", "_stalk", "_end", "_round", "_still"]
|
|
||||||
|
|
||||||
# Minecraft version
|
|
||||||
MC_VERSION = "1.20.1"
|
|
||||||
|
|
||||||
# Minecraft root directory (platform dependent)
|
|
||||||
MC_ROOT = os.path.expanduser({
|
|
||||||
"Linux": r"~/.minecraft",
|
|
||||||
"Darwin": r"~/Library/Application Support/minecraft",
|
|
||||||
"Windows": r"%APPDATA%\.minecraft"
|
|
||||||
}[platform.system()])
|
|
||||||
|
|
||||||
|
|
||||||
def extract_textures(jar_path: str, outdir: str) -> None:
|
|
||||||
with zipfile.ZipFile(jar_path) as f:
|
|
||||||
for info in f.infolist():
|
|
||||||
path = info.filename
|
|
||||||
if not re.match(r"^assets/minecraft/textures/block/[^/]+\.png$", path):
|
|
||||||
continue
|
|
||||||
info.filename = os.path.basename(path)
|
|
||||||
f.extract(info, outdir)
|
|
||||||
|
|
||||||
|
|
||||||
def main() -> None:
|
|
||||||
print(f"[1/5] Extracting Minecraft {MC_VERSION} textures")
|
|
||||||
jar_path = os.path.join(MC_ROOT, "versions", MC_VERSION, f"{MC_VERSION}.jar")
|
|
||||||
|
|
||||||
if not os.path.exists(jar_path):
|
|
||||||
print(f"Couldn't find Minecraft {MC_VERSION} JAR file")
|
|
||||||
print(f"Not at {jar_path}")
|
|
||||||
return None
|
|
||||||
|
|
||||||
workdir = tempfile.TemporaryDirectory()
|
|
||||||
extract_textures(jar_path, workdir.name)
|
|
||||||
|
|
||||||
pygame.init()
|
|
||||||
pygame.display.set_mode((1, 1), pygame.NOFRAME | pygame.HIDDEN)
|
|
||||||
|
|
||||||
colors = {}
|
|
||||||
paths = os.listdir(workdir.name)
|
|
||||||
total = len(paths)
|
|
||||||
skipped = 0
|
|
||||||
print("[2/5] Averaging textures")
|
|
||||||
for i, filename in enumerate(paths):
|
|
||||||
print(f"\r{i+1}/{total} ({i/total*100:.2f}%) {filename}", end="")
|
|
||||||
block, ext = filename.rsplit(".", 1)
|
|
||||||
parts = set(block.split("_"))
|
|
||||||
if not parts.isdisjoint(EXCLUDE):
|
|
||||||
skipped += 1
|
|
||||||
continue
|
|
||||||
|
|
||||||
for s in TO_STRIP:
|
|
||||||
block = block.replace(s, "")
|
|
||||||
img = pygame.image.load(os.path.join(workdir.name, filename)).convert_alpha()
|
|
||||||
color = pygame.transform.average_color(img, consider_alpha=True)
|
|
||||||
color = color[:3]
|
|
||||||
colors[f"minecraft:{block}"] = color
|
|
||||||
|
|
||||||
print(f"\r{total}/{total} (100%) Finished")
|
|
||||||
print(f"Skipped {skipped} files")
|
|
||||||
|
|
||||||
print("[3/5] Applying overrides")
|
|
||||||
with open(get_project_path("res", "color_overrides.json"), "r") as f:
|
|
||||||
overrides = json.load(f)
|
|
||||||
colors.update(overrides)
|
|
||||||
|
|
||||||
print("[4/5] Generating variants")
|
|
||||||
for to_variant in TO_VARIANT:
|
|
||||||
src = to_variant[0] if isinstance(to_variant, tuple) else to_variant
|
|
||||||
dst = to_variant[1] if isinstance(to_variant, tuple) else to_variant
|
|
||||||
|
|
||||||
for variant in VARIANTS:
|
|
||||||
TO_COPY.append((f"minecraft:{src}", f"minecraft:{dst}_{variant}"))
|
|
||||||
|
|
||||||
for color in WOOLS:
|
|
||||||
for variant in WOOL_VARIANTS:
|
|
||||||
TO_COPY.append((f"minecraft:{color}_wool", f"minecraft:{color}_{variant}"))
|
|
||||||
|
|
||||||
for src, dst in TO_COPY:
|
|
||||||
colors[dst] = colors[src]
|
|
||||||
|
|
||||||
print("[5/5] Exporting colors")
|
|
||||||
outpath = os.path.join(CACHE_DIR, "colors.json")
|
|
||||||
with open(outpath, "w") as f:
|
|
||||||
json.dump(colors, f, indent=4)
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
main()
|
|
@ -1,19 +0,0 @@
|
|||||||
from typing import Optional
|
|
||||||
|
|
||||||
from nbt.nbt import TAG
|
|
||||||
|
|
||||||
|
|
||||||
class Block:
|
|
||||||
def __init__(self,
|
|
||||||
name: str,
|
|
||||||
nbt: Optional[TAG] = None,
|
|
||||||
tile_entity: Optional[TAG] = None,
|
|
||||||
x: int = 0,
|
|
||||||
y: int = 0,
|
|
||||||
z: int = 0):
|
|
||||||
self.name: str = name
|
|
||||||
self.nbt: Optional[TAG] = nbt
|
|
||||||
self.tile_entity: Optional[TAG] = tile_entity
|
|
||||||
self.x: int = x
|
|
||||||
self.y: int = y
|
|
||||||
self.z: int = z
|
|
@ -1,138 +0,0 @@
|
|||||||
from typing import Optional
|
|
||||||
|
|
||||||
import numpy as np
|
|
||||||
from nbt.nbt import NBTFile, TAG_Compound, TAG_String
|
|
||||||
|
|
||||||
|
|
||||||
class PositionOutOfBounds(ValueError):
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
class BlockNotFound(Exception):
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
class ChunkBase:
|
|
||||||
def __init__(self, x: int, z: int):
|
|
||||||
self.x: int = x
|
|
||||||
self.z: int = z
|
|
||||||
|
|
||||||
|
|
||||||
class Chunk(ChunkBase):
|
|
||||||
def __init__(self, x: int, z: int, nbt: NBTFile):
|
|
||||||
super().__init__(x, z)
|
|
||||||
|
|
||||||
self.ox: int = x * 16
|
|
||||||
self.oy: int = nbt.get("yPos").value * 16
|
|
||||||
self.oz: int = z * 16
|
|
||||||
|
|
||||||
self.nbt: NBTFile = nbt
|
|
||||||
|
|
||||||
self.palettes: list[list[TAG_Compound]] = []
|
|
||||||
self.blockstates: list[list[int]] = []
|
|
||||||
self.biome_palettes: list[list[TAG_String]] = []
|
|
||||||
self.biomes: list[list[int]] = []
|
|
||||||
self.get_sections()
|
|
||||||
|
|
||||||
def get_sections(self) -> None:
|
|
||||||
self.palettes = []
|
|
||||||
self.blockstates = []
|
|
||||||
self.biome_palettes = []
|
|
||||||
self.biomes = []
|
|
||||||
sections = self.nbt.get("sections")
|
|
||||||
for s in range(1, len(sections)-1):
|
|
||||||
section = sections[s]
|
|
||||||
bs_tag = section.get("block_states")
|
|
||||||
self.palettes.append(list(bs_tag.get("palette")))
|
|
||||||
bs = bs_tag.get("data")
|
|
||||||
self.blockstates.append([] if bs is None else list(bs))
|
|
||||||
biomes_tag = section.get("biomes")
|
|
||||||
self.biome_palettes.append(list(biomes_tag.get("palette")))
|
|
||||||
biomes = biomes_tag.get("data")
|
|
||||||
self.biomes.append([] if biomes is None else list(biomes))
|
|
||||||
|
|
||||||
def get_block(self, x: int, y: int, z: int) -> Optional[tuple[str, str]]:
|
|
||||||
if 0 <= x < 16 and 0 <= z < 16:
|
|
||||||
section_i = y // 16 + 4
|
|
||||||
oy = y // 16 * 16
|
|
||||||
palette = self.palettes[section_i - 1]
|
|
||||||
blockstates = self.blockstates[section_i - 1]
|
|
||||||
biome_palette = self.biome_palettes[section_i - 1]
|
|
||||||
biomes = self.biomes[section_i - 1]
|
|
||||||
if blockstates is None or len(blockstates) == 0:
|
|
||||||
return palette[0].get("Name").value, biome_palette[0].value
|
|
||||||
|
|
||||||
rel_y = y - oy
|
|
||||||
block_bits = max((len(palette) - 1).bit_length(), 4)
|
|
||||||
state = self.get_from_long_array(blockstates, block_bits, x, rel_y, z)
|
|
||||||
block = palette[state]
|
|
||||||
if len(biome_palette) == 1:
|
|
||||||
biome_state = 0
|
|
||||||
else:
|
|
||||||
biome_bits = (len(biome_palette) - 1).bit_length()
|
|
||||||
biome_state = self.get_from_long_array(biomes, biome_bits, x // 4, rel_y // 4, z // 4, 4)
|
|
||||||
biome = biome_palette[biome_state]
|
|
||||||
return block.get("Name").value, biome.value
|
|
||||||
|
|
||||||
else:
|
|
||||||
raise PositionOutOfBounds(f"Coordinates x and z should be in range [0:16[")
|
|
||||||
|
|
||||||
def get_from_long_array(self, long_array, bits, x, y, z, size=16) -> int:
|
|
||||||
ids_per_long = 64 // bits
|
|
||||||
block_i = y * size * size + z * size + x
|
|
||||||
long_i = block_i // ids_per_long
|
|
||||||
long_val = long_array[long_i]
|
|
||||||
if long_val < 0:
|
|
||||||
long_val += 2**64
|
|
||||||
|
|
||||||
bit_i = (block_i % ids_per_long) * bits
|
|
||||||
value = (long_val >> bit_i) & ((1 << bits) - 1)
|
|
||||||
return value
|
|
||||||
|
|
||||||
def get_top_blocks(self) -> tuple[list[list[str]], np.array, np.array, bool]:
|
|
||||||
blocks = [[] for _ in range(16)]
|
|
||||||
heightmap_shadow = np.zeros((16, 16), dtype="uint16")
|
|
||||||
heightmap = np.zeros((16, 16), dtype="uint16")
|
|
||||||
biomes = [["minecraft:plains"]*16 for _ in range(16)]
|
|
||||||
heightmap_shadow_longs = self.nbt.get("Heightmaps").get("MOTION_BLOCKING")
|
|
||||||
heightmap_longs = self.nbt.get("Heightmaps").get("WORLD_SURFACE")
|
|
||||||
if heightmap_longs is None:
|
|
||||||
return [["minecraft:air"]*16 for _ in range(16)], heightmap_shadow, biomes, True
|
|
||||||
heightmap_shadow_longs = heightmap_shadow_longs.value
|
|
||||||
heightmap_longs = heightmap_longs.value
|
|
||||||
|
|
||||||
i = 0
|
|
||||||
for z in range(16):
|
|
||||||
for x in range(16):
|
|
||||||
# i = z * 16 + x
|
|
||||||
long_i = i // 7
|
|
||||||
long1_val = heightmap_shadow_longs[long_i]
|
|
||||||
long2_val = heightmap_longs[long_i]
|
|
||||||
bit_i = (i % 7) * 9
|
|
||||||
height_shadow = (long1_val >> bit_i) & 0b1_1111_1111
|
|
||||||
height = (long2_val >> bit_i) & 0b1_1111_1111
|
|
||||||
|
|
||||||
heightmap_shadow[z, x] = height_shadow
|
|
||||||
heightmap[z, x] = height
|
|
||||||
y = self.oy + height - 1
|
|
||||||
if height == 0:
|
|
||||||
block = "minecraft:air"
|
|
||||||
biome = "minecraft:plains"
|
|
||||||
else:
|
|
||||||
block, biome = self.get_block(x, y, z)
|
|
||||||
blocks[z].append(block)
|
|
||||||
biomes[z][x] = biome
|
|
||||||
|
|
||||||
i += 1
|
|
||||||
|
|
||||||
return blocks, heightmap_shadow, biomes, False
|
|
||||||
|
|
||||||
|
|
||||||
class OldChunk(ChunkBase):
|
|
||||||
def __init__(self, x: int, z: int, data_version: int):
|
|
||||||
super().__init__(x, z)
|
|
||||||
self.data_version: int = data_version
|
|
||||||
|
|
||||||
|
|
||||||
class MalformedChunk(ChunkBase):
|
|
||||||
pass
|
|
@ -1,77 +0,0 @@
|
|||||||
import zlib
|
|
||||||
from typing import Optional
|
|
||||||
|
|
||||||
import nbt
|
|
||||||
|
|
||||||
from src.utils.minecraft.chunk import Chunk, ChunkBase, MalformedChunk, OldChunk
|
|
||||||
|
|
||||||
|
|
||||||
def to_int(bytes_):
|
|
||||||
return int.from_bytes(bytes_, byteorder="big")
|
|
||||||
|
|
||||||
|
|
||||||
class Region:
|
|
||||||
DATA_VERSION = 3465
|
|
||||||
|
|
||||||
def __init__(self, filepath):
|
|
||||||
self.file = open(filepath, "rb")
|
|
||||||
|
|
||||||
self.locations: list[tuple[int, int]] = self.get_locations()
|
|
||||||
self.timestamps: list[int] = self.get_timestamps()
|
|
||||||
|
|
||||||
self.chunks = {}
|
|
||||||
|
|
||||||
def get_locations(self) -> list[tuple[int, int]]:
|
|
||||||
self.file.seek(0)
|
|
||||||
locations = []
|
|
||||||
|
|
||||||
for c in range(1024):
|
|
||||||
offset = to_int(self.file.read(3))
|
|
||||||
length = to_int(self.file.read(1))
|
|
||||||
locations.append((offset, length))
|
|
||||||
|
|
||||||
return locations
|
|
||||||
|
|
||||||
def get_chunk(self, x, z) -> ChunkBase:
|
|
||||||
if (x, z) in self.chunks.keys():
|
|
||||||
return self.chunks[(x, z)]
|
|
||||||
|
|
||||||
loc = self.locations[(x % 32) + (z % 32) * 32]
|
|
||||||
|
|
||||||
self.file.seek(loc[0] * 4096)
|
|
||||||
length = to_int(self.file.read(4))
|
|
||||||
compression = to_int(self.file.read(1))
|
|
||||||
data = self.file.read(length-1)
|
|
||||||
|
|
||||||
if compression == 2:
|
|
||||||
try:
|
|
||||||
data = zlib.decompress(data)
|
|
||||||
except zlib.error:
|
|
||||||
return MalformedChunk(x, z)
|
|
||||||
|
|
||||||
else:
|
|
||||||
# print(f"{compression} is not a valid compression type")
|
|
||||||
return MalformedChunk(x, z)
|
|
||||||
|
|
||||||
chunk = nbt.nbt.NBTFile(buffer=nbt.chunk.BytesIO(data))
|
|
||||||
data_version = chunk.get("DataVersion").value
|
|
||||||
if data_version != self.DATA_VERSION:
|
|
||||||
print(f"\r Invalid data version {data_version} for chunk ({x},{z})", end="")
|
|
||||||
return OldChunk(x, z, data_version)
|
|
||||||
|
|
||||||
chunk = Chunk(x, z, chunk)
|
|
||||||
self.chunks[(x, z)] = chunk
|
|
||||||
|
|
||||||
return chunk
|
|
||||||
|
|
||||||
def get_timestamps(self) -> list[int]:
|
|
||||||
return []
|
|
||||||
|
|
||||||
def get_block(self, x: int, y: int, z: int) -> Optional[str]:
|
|
||||||
chunk_x, chunk_z = x//16, z//16
|
|
||||||
x_rel, z_rel = x % 16, z % 16
|
|
||||||
|
|
||||||
chunk = self.get_chunk(chunk_x, chunk_z)
|
|
||||||
if not isinstance(chunk, Chunk):
|
|
||||||
return None
|
|
||||||
return chunk.get_block(x_rel, y, z_rel)
|
|
@ -1,14 +0,0 @@
|
|||||||
import os.path
|
|
||||||
|
|
||||||
import platformdirs
|
|
||||||
|
|
||||||
|
|
||||||
APP_NAME = "lycacraft-paths"
|
|
||||||
APP_AUTHOR = "lycacraft"
|
|
||||||
CACHE_DIR = platformdirs.user_cache_dir(appname=APP_NAME, appauthor=APP_AUTHOR, ensure_exists=True)
|
|
||||||
CONFIG_DIR = platformdirs.user_config_dir(appname=APP_NAME, appauthor=APP_AUTHOR, ensure_exists=True)
|
|
||||||
ROOT = os.path.abspath(os.path.join(os.path.dirname(__file__), os.pardir, os.pardir))
|
|
||||||
|
|
||||||
|
|
||||||
def get_project_path(*elmts: str) -> str:
|
|
||||||
return os.path.join(ROOT, *elmts)
|
|
Binary file not shown.
@ -14,7 +14,7 @@ def clamp(mn, value, mx):
|
|||||||
|
|
||||||
|
|
||||||
def main():
|
def main():
|
||||||
# src/utils/2024-06-27_21.01.45_Lycacraft_minecraft~overworld_day.png
|
# utils/2024-06-27_21.01.45_Lycacraft_minecraft~overworld_day.png
|
||||||
# 6144,10240
|
# 6144,10240
|
||||||
input_path = input("Input image: ")
|
input_path = input("Input image: ")
|
||||||
output_path = input(f"Output dir (default: {DEFAULT_PATH}): ")
|
output_path = input(f"Output dir (default: {DEFAULT_PATH}): ")
|
Loading…
Reference in New Issue
Block a user