refactored debug rendering
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@ -353,6 +353,24 @@
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)
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},)
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#let render-debug() = get-ctx(ctx => {
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for p in ctx.participants.filter(p => p.invisible) {
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let color = if p.name.starts-with("?") {green} else if p.name.ends-with("?") {red} else {blue}
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let x = ctx.x-pos.at(p.i)
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draw.line(
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(x, 0),
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(x, ctx.y),
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stroke: (paint: color, dash: "dotted")
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)
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draw.content(
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(x, 0),
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p.display-name,
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anchor: "west",
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angle: 90deg
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)
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}
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})
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#let render(participants, elements) = context canvas(length: 1pt, {
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setup-ctx(participants, elements)
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@ -379,24 +397,9 @@
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return ctx
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})
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// Draw vertical lines + lifelines + end participants
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draw.on-layer(-1, {
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if DEBUG-INVISIBLE {
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for p in participants.filter(p => p.invisible) {
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let color = if p.name.starts-with("?") {green} else if p.name.ends-with("?") {red} else {blue}
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let x = x-pos.at(p.i)
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draw.line(
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(x, 0),
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(x, y),
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stroke: (paint: color, dash: "dotted")
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)
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draw.content(
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(x, 0),
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p.display-name,
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anchor: "west",
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angle: 90deg
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)
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}
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render-debug()
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}
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participant.render-lifelines()
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