added logic gates
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BIN
gallery/test3.pdf
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BIN
gallery/test3.pdf
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Binary file not shown.
89
gallery/test3.typ
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89
gallery/test3.typ
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@ -0,0 +1,89 @@
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#import "@preview/cetz:0.2.2": draw
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#import "../src/lib.typ": circuit, element, util, wire
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#set page(flipped: true)
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#let debug = false
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#circuit({
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element.block(
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x: 0, y: 0, w: 2, h: 3, id: "block",
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name: "Test",
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ports: (
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east: (
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(id: "out0"),
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(id: "out1"),
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(id: "out2"),
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)
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),
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debug: (
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ports: debug
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)
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)
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element.gate-and(
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x: 4, y: 0, w: 2, h: 2, id: "and1", debug: (ports: debug),
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inverted: ("in1")
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)
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element.gate-or(
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x: 7, y: 0, w: 2, h: 2, id: "or1", debug: (ports: debug),
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inverted: ("in0", "out")
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)
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wire.wire(
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"w1",
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("block-port-out0", "and1-port-in0"),
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style: "dodge",
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dodge-y: 3,
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dodge-margins: (20%, 20%)
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)
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wire.wire(
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"w2",
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("block-port-out1", "and1-port-in1"),
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style: "zigzag"
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)
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wire.wire(
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"w3",
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("and1-port-out", "or1-port-in0")
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)
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element.gate-and(
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x: 11, y: 0, w: 2, h: 2, id: "and2", inputs: 3, debug: (ports: debug),
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inverted: ("in0", "in2")
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)
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for i in range(3) {
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wire.stub("and2-port-in"+str(i), "west")
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}
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element.gate-xor(
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x: 14, y: 0, w: 2, h: 2, id: "xor", debug: (ports: debug),
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inverted: ("in1")
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)
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element.gate-buf(
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x: 0, y: -3, w: 2, h: 2, id: "buf", debug: (ports: debug)
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)
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element.gate-not(
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x: 0, y: -6, w: 2, h: 2, id: "not", debug: (ports: debug)
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)
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element.gate-and(
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x: 3, y: -3, w: 2, h: 2, id: "and", debug: (ports: debug)
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)
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element.gate-nand(
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x: 3, y: -6, w: 2, h: 2, id: "nand", debug: (ports: debug)
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)
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element.gate-or(
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x: 6, y: -3, w: 2, h: 2, id: "or", debug: (ports: debug)
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)
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element.gate-nor(
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x: 6, y: -6, w: 2, h: 2, id: "nor", debug: (ports: debug)
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)
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element.gate-xor(
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x: 9, y: -3, w: 2, h: 2, id: "xor", debug: (ports: debug)
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)
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element.gate-xnor(
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x: 9, y: -6, w: 2, h: 2, id: "xnor", debug: (ports: debug)
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)
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})
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@ -5,3 +5,11 @@
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#import "elements/block.typ": block
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#import "elements/extender.typ": extender
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#import "elements/multiplexer.typ": multiplexer
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#import "elements/logic/gate.typ": gate
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#import "elements/logic/and.typ": gate-and, gate-nand
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#import "elements/logic/or.typ": gate-or, gate-nor
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#import "elements/logic/xor.typ": gate-xor, gate-xnor
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#import "elements/logic/buf.typ": gate-buf, gate-not
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/*
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*/
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@ -38,7 +38,7 @@
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/// - stroke (stroke): Border stroke
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/// - id (str): The block id (for future reference)
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/// - auto-ports (bool): Whether to use auto port placements or not. If false, `draw-shape` is responsible for adding the appropiate ports
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/// - ports-y (array): Array of the ports y offsets (used with `auto-ports: false`)
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/// - ports-y (dictionary): Dictionary of the ports y offsets (used with `auto-ports: false`)
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/// - debug (dictionary): Dictionary of debug options.
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///
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/// Supported fields include:
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85
src/elements/logic/and.typ
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85
src/elements/logic/and.typ
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#import "@preview/cetz:0.2.2": draw
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#import "gate.typ"
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#let draw-shape(id, tl, tr, br, bl, fill, stroke) = {
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let (x, y) = bl
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let (width, height) = (tr.at(0) - x, tr.at(1) - y)
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let t = (x + width / 4, y + height)
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let b = (x + width / 4, y)
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let f = draw.group(name: id, {
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draw.merge-path(
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inset: 0.5em,
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fill: fill,
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stroke: stroke,
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name: id + "-path",
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close: true, {
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draw.line(bl, tl, t)
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draw.bezier((), b, tr, br)
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draw.line((), b)
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}
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)
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draw.anchor("north", t)
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draw.anchor("south", b)
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})
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return (f, tl, tr, br, bl)
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}
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#let gate-and(
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x: none,
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y: none,
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w: none,
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h: none,
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inputs: 2,
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fill: none,
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stroke: black + 1pt,
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id: "",
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inverted: (),
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debug: (
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ports: false
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)
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) = {
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gate.gate(
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draw-shape: draw-shape,
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x: x,
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y: y,
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w: w,
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h: h,
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inputs: inputs,
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fill: fill,
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stroke: stroke,
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id: id,
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inverted: inverted,
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debug: debug
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)
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}
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#let gate-nand(
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x: none,
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y: none,
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w: none,
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h: none,
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inputs: 2,
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fill: none,
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stroke: black + 1pt,
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id: "",
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inverted: (),
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debug: (
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ports: false
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)
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) = {
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gate-and(
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x: x,
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y: y,
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w: w,
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h: h,
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inputs: inputs,
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fill: fill,
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stroke: stroke,
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id: id,
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inverted: inverted + ("out",),
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debug: debug
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)
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}
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81
src/elements/logic/buf.typ
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81
src/elements/logic/buf.typ
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#import "@preview/cetz:0.2.2": draw
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#import "gate.typ"
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#let draw-shape(id, tl, tr, br, bl, fill, stroke) = {
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let (x, y) = bl
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let (width, height) = (tr.at(0) - x, tr.at(1) - y)
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let r = (x + width, y + height / 2)
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let f = draw.group(name: id, {
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draw.merge-path(
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inset: 0.5em,
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fill: fill,
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stroke: stroke,
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name: id + "-path",
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close: true, {
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draw.line(bl, tl, r)
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}
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)
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draw.anchor("north", (tl, 50%, r))
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draw.anchor("south", (bl, 50%, r))
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})
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return (f, tl, tr, br, bl)
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}
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#let gate-buf(
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x: none,
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y: none,
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w: none,
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h: none,
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inputs: 2,
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fill: none,
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stroke: black + 1pt,
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id: "",
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inverted: (),
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debug: (
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ports: false
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)
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) = {
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gate.gate(
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draw-shape: draw-shape,
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x: x,
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y: y,
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w: w,
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h: h,
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inputs: inputs,
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fill: fill,
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stroke: stroke,
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id: id,
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inverted: inverted,
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debug: debug
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)
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}
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#let gate-not(x: none,
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y: none,
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w: none,
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h: none,
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inputs: 2,
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fill: none,
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stroke: black + 1pt,
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id: "",
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inverted: (),
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debug: (
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ports: false
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)
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) = {
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gate-buf(
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x: x,
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y: y,
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w: w,
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h: h,
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inputs: inputs,
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fill: fill,
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stroke: stroke,
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id: id,
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inverted: inverted + ("out",),
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debug: debug
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)
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}
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127
src/elements/logic/gate.typ
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127
src/elements/logic/gate.typ
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#import "@preview/cetz:0.2.2": draw, coordinate
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#import "../ports.typ": add-ports, add-port
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#import "../element.typ"
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#let default-draw-shape(id, tl, tr, br, bl, fill, stroke) = {
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let f = {draw.rect(tl, br, fill: fill, stroke: stroke)}
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return (f, tl, tr, br, bl)
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}
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#let gate(
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draw-shape: default-draw-shape,
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x: none,
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y: none,
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w: none,
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h: none,
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inputs: 2,
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fill: none,
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stroke: black + 1pt,
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id: "",
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inverted: (),
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debug: (
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ports: false
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)
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) = draw.get-ctx(ctx => {
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let width = w
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let height = h
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let x = x
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let y = y
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if x == none { panic("Parameter x must be set") }
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if y == none { panic("Parameter y must be set") }
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if w == none { panic("Parameter w must be set") }
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if h == none { panic("Parameter h must be set") }
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if (type(x) == dictionary) {
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let offset = x.rel
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let to = x.to
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let (ctx, to-pos) = coordinate.resolve(ctx, (rel: (offset, 0), to: to))
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x = to-pos.at(0)
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}
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if (type(y) == dictionary) {
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let from = y.from
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let to = y.to
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let (to-side, i) = find-port(ports, to)
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let margins = (0%, 0%)
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if to-side in ports-margins {
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margins = ports-margins.at(to-side)
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}
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let used-pct = 100% - margins.at(0) - margins.at(1)
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let used-height = height * used-pct / 100%
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let top-margin = height * margins.at(0) / 100%
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let dy = used-height * (i + 1) / (ports.at(to-side).len() + 1)
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let (ctx, from-pos) = coordinate.resolve(ctx, from)
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y = from-pos.at(1) + dy - height + top-margin
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}
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let tl = (x, y + height)
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let tr = (x + width, y + height)
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let br = (x + width, y)
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let bl = (x, y)
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// Workaround because CeTZ needs to have all draw functions in the body
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let func = {}
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(func, tl, tr, br, bl) = draw-shape(id, tl, tr, br, bl, fill, stroke)
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{
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//draw.rect(tl, br)
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func
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}
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let space = 100% / (inputs + 1)
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for i in range(inputs) {
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let pct = (i + 1) * space
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let a = (tl, pct, bl)
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let b = (tr, pct, br)
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let int-name = id + "i" + str(i)
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draw.intersections(
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int-name,
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func,
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draw.hide(draw.line(a, b))
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)
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let port-name = "in" + str(i)
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let port-pos = int-name + ".0"
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if inverted == "all" or port-name in inverted {
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draw.circle(port-pos, radius: .2, anchor: "east", stroke: stroke)
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port-pos = (rel: (-.4, 0), to: port-pos)
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}
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add-port(
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id, "west",
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(id: port-name), port-pos,
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debug: debug.ports
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)
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}
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let out-pos = id + ".east"
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if inverted == "all" or "out" in inverted {
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draw.circle(out-pos, radius: .2, anchor: "west", stroke: stroke)
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out-pos = (rel: (.4, 0), to: out-pos)
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}
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add-port(
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id, "east",
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(id: "out"), out-pos,
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debug: debug.ports
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)
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})
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/* {
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let ports = (west: (), east: ((id: "out"),))
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for i in range(inputs) {
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ports.west.push((id: "in"+str(i)))
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}
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element.elmt(
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draw-shape: draw-shape,
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x: x,
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y: y,
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w: w,
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h: h,
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ports: ports,
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fill: fill,
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stroke: stroke,
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id: id,
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auto-ports: true,
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debug: debug
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)
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}
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96
src/elements/logic/or.typ
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96
src/elements/logic/or.typ
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@ -0,0 +1,96 @@
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#import "@preview/cetz:0.2.2": draw
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#import "gate.typ"
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#let draw-shape(id, tl, tr, br, bl, fill, stroke) = {
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let (x, y) = bl
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let (width, height) = (tr.at(0) - x, tr.at(1) - y)
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let t = (x + width / 2, y + height)
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let b = (x + width / 2, y)
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let ctrl-bl = (x + width / 2, y)
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let ctrl-br = (x + width * 0.8, y + height * 0.1)
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let ctrl-tl = (x + width / 2, y + height)
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let ctrl-tr = (x + width * 0.8, y + height * 0.9)
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let l = (x + width * 0.2, y + height / 2)
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let r = (x + width, y + height / 2)
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let f = draw.group(name: id, {
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draw.merge-path(
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inset: 0.5em,
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fill: fill,
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stroke: stroke,
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name: id + "-path", {
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draw.bezier-through(bl, l, tl)
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draw.bezier((), r, ctrl-tl, ctrl-tr)
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draw.bezier((), bl, ctrl-br, ctrl-bl)
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}
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)
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draw.intersections("i",
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id + "-path",
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draw.hide(draw.line(t, b))
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)
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draw.anchor("north", "i.0")
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draw.anchor("south", "i.1")
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})
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return (f, tl, tr, br, bl)
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}
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#let gate-or(
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x: none,
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y: none,
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w: none,
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h: none,
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inputs: 2,
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fill: none,
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stroke: black + 1pt,
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id: "",
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inverted: (),
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debug: (
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ports: false
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)
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) = {
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gate.gate(
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draw-shape: draw-shape,
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x: x,
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y: y,
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w: w,
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h: h,
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inputs: inputs,
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fill: fill,
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stroke: stroke,
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id: id,
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inverted: inverted,
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debug: debug
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)
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}
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#let gate-nor(
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x: none,
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y: none,
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w: none,
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h: none,
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inputs: 2,
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fill: none,
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stroke: black + 1pt,
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id: "",
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inverted: (),
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debug: (
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ports: false
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)
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) = {
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gate-or(
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x: x,
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y: y,
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w: w,
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h: h,
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inputs: inputs,
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fill: fill,
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stroke: stroke,
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id: id,
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inverted: inverted + ("out",),
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debug: debug
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)
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}
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103
src/elements/logic/xor.typ
Normal file
103
src/elements/logic/xor.typ
Normal file
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#import "@preview/cetz:0.2.2": draw
|
||||
#import "gate.typ"
|
||||
|
||||
#let space = 10%
|
||||
|
||||
#let draw-shape(id, tl, tr, br, bl, fill, stroke) = {
|
||||
let (x, y) = bl
|
||||
let (width, height) = (tr.at(0) - x, tr.at(1) - y)
|
||||
|
||||
let tl2 = (tl, space, tr)
|
||||
let bl2 = (bl, space, br)
|
||||
|
||||
let t = (x + width / 2, y + height)
|
||||
let b = (x + width / 2, y)
|
||||
|
||||
let ctrl-bl = (x + width / 2, y)
|
||||
let ctrl-br = (x + width * 0.8, y + height * 0.1)
|
||||
let ctrl-tl = (x + width / 2, y + height)
|
||||
let ctrl-tr = (x + width * 0.8, y + height * 0.9)
|
||||
|
||||
let l = (x + width * 0.2, y + height / 2)
|
||||
let l2 = (x + width * (0.2 + space / 100%), y + height / 2)
|
||||
let r = (x + width, y + height / 2)
|
||||
|
||||
let f = draw.group(name: id, {
|
||||
draw.bezier-through(bl, l, tl, stroke: stroke)
|
||||
draw.merge-path(
|
||||
inset: 0.5em,
|
||||
fill: fill,
|
||||
stroke: stroke,
|
||||
name: id + "-path", {
|
||||
draw.bezier-through(bl2, l2, tl2)
|
||||
draw.bezier((), r, ctrl-tl, ctrl-tr)
|
||||
draw.bezier((), bl2, ctrl-br, ctrl-bl)
|
||||
}
|
||||
)
|
||||
|
||||
draw.intersections("i",
|
||||
id + "-path",
|
||||
draw.hide(draw.line(t, b))
|
||||
)
|
||||
draw.anchor("north", "i.0")
|
||||
draw.anchor("south", "i.1")
|
||||
})
|
||||
return (f, tl, tr, br, bl)
|
||||
}
|
||||
|
||||
#let gate-xor(
|
||||
x: none,
|
||||
y: none,
|
||||
w: none,
|
||||
h: none,
|
||||
inputs: 2,
|
||||
fill: none,
|
||||
stroke: black + 1pt,
|
||||
id: "",
|
||||
inverted: (),
|
||||
debug: (
|
||||
ports: false
|
||||
)
|
||||
) = {
|
||||
gate.gate(
|
||||
draw-shape: draw-shape,
|
||||
x: x,
|
||||
y: y,
|
||||
w: w,
|
||||
h: h,
|
||||
inputs: inputs,
|
||||
fill: fill,
|
||||
stroke: stroke,
|
||||
id: id,
|
||||
inverted: inverted,
|
||||
debug: debug
|
||||
)
|
||||
}
|
||||
|
||||
#let gate-xnor(
|
||||
x: none,
|
||||
y: none,
|
||||
w: none,
|
||||
h: none,
|
||||
inputs: 2,
|
||||
fill: none,
|
||||
stroke: black + 1pt,
|
||||
id: "",
|
||||
inverted: (),
|
||||
debug: (
|
||||
ports: false
|
||||
)
|
||||
) = {
|
||||
gate-xor(
|
||||
x: x,
|
||||
y: y,
|
||||
w: w,
|
||||
h: h,
|
||||
inputs: inputs,
|
||||
fill: fill,
|
||||
stroke: stroke,
|
||||
id: id,
|
||||
inverted: inverted + ("out",),
|
||||
debug: debug
|
||||
)
|
||||
}
|
@ -68,6 +68,10 @@
|
||||
"west": (tl, bl)
|
||||
)
|
||||
|
||||
if type(ports) != dictionary {
|
||||
return
|
||||
}
|
||||
|
||||
for (side, props) in sides {
|
||||
let side-ports = ports.at(side, default: ())
|
||||
let space = 100% / (side-ports.len() + 1)
|
||||
|
@ -1,4 +1,4 @@
|
||||
#let version = version((0,0,1))
|
||||
#let version = version((0,0,2))
|
||||
|
||||
#import "circuit.typ": circuit
|
||||
#import "element.typ"
|
||||
|
@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "circuiteria"
|
||||
version = "0.0.1"
|
||||
version = "0.0.2"
|
||||
compiler = "0.11.0"
|
||||
repository = "https://git.kb28.ch/HEL/circuiteria"
|
||||
entrypoint = "src/lib.typ"
|
||||
|
Loading…
Reference in New Issue
Block a user