Files
circuiteria/src/elements/logic/iec_gate.typ
2025-06-22 14:46:52 -03:00

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3.8 KiB
Typst

#import "@preview/cetz:0.3.2": draw, coordinate
#import "../ports.typ": add-ports, add-port
#import "../element.typ"
#let default-draw-shape(id, tl, tr, br, bl, fill, stroke, symbol) = {
let (x, y) = bl
let (width, height) = (tr.at(0) - x, tr.at(1) - y)
let t = (x + width / 2, y + height)
let b = (x + width / 2, y)
let f = draw.group(
name: id,
{
draw.merge-path(
inset: 0.5em,
fill: fill,
stroke: stroke,
name: id + "-path",
close: true,
{
draw.line(bl, tl, tr, br)
},
)
draw.content(
(x + width / 2, y + height / 2),
padding: 0.5em,
align(center)[*$ symbol $*],
)
draw.anchor("north", t)
draw.anchor("south", b)
},
)
return (f, tl, tr, br, bl)
}
/// Draws a logic gate. This function is also available as `element.iec-gate()`
///
/// - draw-shape (function): see #doc-ref("element.elmt")
/// - x (number, dictionary): see #doc-ref("element.elmt")
/// - y (number, dictionary): see #doc-ref("element.elmt")
/// - w (number): see #doc-ref("element.elmt")
/// - h (number): see #doc-ref("element.elmt")
/// - inputs (int): The number of inputs
/// - fill (none, color): see #doc-ref("element.elmt")
/// - stroke (stroke): see #doc-ref("element.elmt")
/// - id (str): see #doc-ref("element.elmt")
/// - inverted (str, array): Either "all" or an array of port ids to display as inverted
/// - inverted-radius (number): The radius of inverted ports dot
/// - debug (dictionary): see #doc-ref("element.elmt")
/// - symbol (str): The symbol to display at the center of the gate
#let iec-gate(
draw-shape: default-draw-shape,
x: none,
y: none,
w: none,
h: none,
inputs: 2,
fill: none,
stroke: black + 1pt,
id: "",
inverted: (),
inverted-radius: 0.1,
debug: (
ports: false
),
symbol: "",
) = draw.get-ctx(ctx => {
let width = w
let height = h
let x = x
let y = y
if x == none { panic("Parameter x must be set") }
if y == none { panic("Parameter y must be set") }
if w == none { panic("Parameter w must be set") }
if h == none { panic("Parameter h must be set") }
if (type(x) == dictionary) {
let offset = x.rel
let to = x.to
let (ctx, to-pos) = coordinate.resolve(ctx, (rel: (offset, 0), to: to))
x = to-pos.at(0)
}
if (type(y) == dictionary) {
let from = y.from
let to = y.to
let dy
if to == "out" {
dy = height / 2
} else {
dy = height * (i + 0.5) / inputs
}
let (ctx, from-pos) = coordinate.resolve(ctx, from)
y = from-pos.at(1) + dy - height
}
let tl = (x, y + height)
let tr = (x + width, y + height)
let br = (x + width, y)
let bl = (x, y)
// Workaround because CeTZ needs to have all draw functions in the body
let func = {}
(func, tl, tr, br, bl) = draw-shape(id, tl, tr, br, bl, fill, stroke, symbol)
func
let space = 100% / inputs
for i in range(inputs) {
let pct = (i + 0.5) * space
let a = (tl, pct, bl)
let b = (tr, pct, br)
let int-name = id + "i" + str(i)
draw.intersections(
int-name,
func,
draw.hide(draw.line(a, b))
)
let port-name = "in" + str(i)
let port-pos = int-name + ".0"
if inverted == "all" or port-name in inverted {
draw.circle(port-pos, radius: inverted-radius, anchor: "east", stroke: stroke)
port-pos = (rel: (-2 * inverted-radius, 0), to: port-pos)
}
add-port(
id, "west",
(id: port-name), port-pos,
debug: debug.ports
)
}
let out-pos = id + ".east"
if inverted == "all" or "out" in inverted {
draw.circle(out-pos, radius: inverted-radius, anchor: "west", stroke: stroke)
out-pos = (rel: (2 * inverted-radius, 0), to: out-pos)
}
add-port(
id, "east",
(id: "out"), out-pos,
debug: debug.ports
)
})