192 lines
9.6 KiB
TOML
192 lines
9.6 KiB
TOML
# Set language for this configuration file. Delete the rest of the file to update. Thanks to the translators: Morty#0273 (ru_ru), PixelVoxel#4327 (ko_kr), thearchy.helios (zh_cn)
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# Supported languages: en_us, fr_fr, ru_ru, ko_kr, zh_cn
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lang = "en_us"
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# Mc2Discord configuration file
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# - Curseforge (Download): https://www.curseforge.com/minecraft/mc-mods/mc2discord
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# - Modrinth (Download): https://modrinth.com/mod/mc2discord
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# - Discord (Support): https://discord.gg/rzzd76c
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# - Github (Source code): https://github.com/DenisD3D/Mc2Discord
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# - Wiki (Configuration guide): https://github.com/DenisD3D/Mc2Discord/wiki
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#
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#
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# FOLLOW THE CONFIGURATION GUIDE IN THE WIKI: https://github.com/DenisD3D/Mc2Discord/wiki
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#
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#
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# Support is available through the Discord server
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[General]
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# Token for the Discord bot account, equivalent to a password obtainable through the Discord website (see: https://github.com/DenisD3D/Mc2Discord/wiki/Discord-token)
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token = ""
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# Channels configuration
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# One [[Channels.Channel]] block should be created per Discord channel you want to setup
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[Channels]
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[[Channels.Channel]]
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# Id of the Discord channel to send messages in (see: https://github.com/DenisD3D/Mc2Discord/wiki/Discord-ids)
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id = 1239599547575963720
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# List of messages types to send that will be sent in this channel. Available values: "info", "chat", "command", "logs"
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subscriptions = ["info", "chat", "command"]
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# Messages format in this channel. Available values: WEBHOOK, PLAIN_TEXT, EMBED
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mode = "WEBHOOK"
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# Messages content configuration
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# Variables (${xxx}) are replaced by corresponding values (see complete list of variables: https://github.com/DenisD3D/Mc2Discord/wiki/Variables)
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# "global" variables may be used in any field
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[Messages]
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# When server start
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start = "The server has started"
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# When server stop
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stop = "The server has stopped"
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# When a player join the server ("player" variables are available)
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join = "${player_display_name} joined the game"
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# When a player join the server ("player" variables are available)
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leave = "${player_display_name} left the game"
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# When a player die ("player" and "death" variables are available)
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death = "${death_message}"
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# When a player unlock an advancement ("player" and "advancement" variables are available)
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advancement = "${player_display_name} has made the advancement ${advancement_title}. ${advancement_description}."
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# Commands configuration
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[Commands]
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# Prefix before each command. Minecraft default one is '/' (eg : /help)
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prefix = "!"
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# If true, commands result are sent in a code block (```result```)
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use_codeblocks = true
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# Commands permissions configuration.
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# One [[Commands.Permission]] block should be created per Discord channel you want to setup
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[[Commands.Permission]]
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# Id of the Discord member or Discord role the permission apply to (0 <=> everyone)
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id = 0
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# Minecraft permission level that will be allowed, all commands up to that level will be available (-1 <=> No commands, 0 <=> all non-op commands, 3 <=> all op commands)
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permission_level = -1
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# List of commands that will be allowed in addition of the permission level
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commands = ["time set", "weather clear"]
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# Enable additional features
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# Executing "/mc2discord restart" is required to generate feature-related parts of the configuration file
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[Features]
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# Regular channels name and topic updates with global variables
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status_channels = true
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# Minecraft and Discord accounts linking with optional whitelist
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account_linking = true
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# Status channels configuration
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# One [[StatusChannels.Channel]] block should be created per Discord channel you want to setup
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[StatusChannels]
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[[StatusChannels.Channel]]
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# Id of the Discord channel of which to edit name and topic (see: https://github.com/DenisD3D/Mc2Discord/wiki/Discord-ids)
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id = 0
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# Value to set as name of the channel ("global" variables are available, whitespace are replaced by '-' in text channels)
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name_message = "${online_players} / ${max_players}"
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# Value set as description of the channel ("global" variables are available)
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topic_message = "${online_players} / ${max_players}"
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# Delay between to update of the channel (in seconds, any value below 610 may cause issues)
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update_period = 610
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# Account linking configuration
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[Account]
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# Id of the guild (Discord server)
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guild_id = 1239594359809245275
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# If true, Discord members will be renamed to discord_pseudo_format
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rename_discord_member = true
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# Format to rename Discord members in ("player", "member" and "global" variables are available)
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discord_pseudo_format = "${member_name} (IG: ${player_name})"
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# If true, players will be asked to link their account before joining the server (whitelist)
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force_link = true
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# Content of messages related to account linking
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# "global" variables may be used in any field
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[Account.Messages]
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# When a player receive a link code ("${command}" and minecraft formatting variables are available)
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link_get_code = "To link your account please send ${command} to ${bot_name}#${bot_discriminator} in a private message on Discord"
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# When a player has successfully linked
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link_successful = "You have successfully linked your account"
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# When a player sent an invalid code
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link_invalid_code = "This code is invalid"
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# When a player is already linked
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link_error_already = "Your account is already linked"
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# When a player has successfully unlinked
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unlink_successful = "Your account is now unlinked"
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# When unlinking failed
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unlink_error = "Can't unlink your account"
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# When a player doesn't have required roles to link his account
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missing_roles = "You don't have the required roles to link your account"
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# Account linking requirements configuration
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# One [[Account.Policy]] block should be created per account linking requirements
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[[Account.Policy]]
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# List of Discord roles id that are required to link an account (a member must have all these roles to be able to link his account)
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required_roles_id = [1239617611730387014]
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# List of Discord roles id that will be given to a member when he link his account
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roles_id_to_give = [1239618440226934878]
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# Style configuration
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[Style]
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# Override the bot name in webhook and embed mode ("global" variables are available)
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bot_name = ""
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# Override the bot avatar in webhook and embed mode, must be a valid URL to an image ("global" variables are available)
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bot_avatar = ""
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# Set the format of the player name appearing next to chat message when using webhook mode ("player" and "global" variables are available)
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webhook_display_name = "${player_display_name}"
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# URL used to get players head, must be a valid URL to an image ("player" and "global" variables are available)
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webhook_avatar_api = "https://mc-heads.net/head/${player_uuid}/right"
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# Format used for messages sent in minecraft chat. ("${reply}", "${attachements}", "member", "message", "global" and minecraft formatting variables are available)
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minecraft_chat_format = "<${color_start|#FF0000}Discord${color_end} - ${color_start|top_role}${member_display_name}${color_end}> ${bold_start}${reply}${message}${bold_end}"
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# Replace ${reply} in minecraft_chat_format if the message has a referenced message. ("member" (author of the referenced message) and "global" variables are available).
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reply_format = "Replying to ${member_nickname}: "
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# Format used for chat messages in PLAIN_TEXT mode ("player", "message" and "global" variables are available)
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discord_chat_format = "**${player_display_name}**: ${message}"
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# If true, bot avatar will be shown in the embed for info messages
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embed_show_bot_avatar = true
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# Embed colors. A color from https://github.com/DenisD3D/Mc2Discord/wiki/Embed-Colors or a decimal color
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[Style.EmbedColors]
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info = "SUMMER_SKY"
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chat = "MEDIUM_SEA_GREEN"
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command = "MEDIUM_SEA_GREEN"
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log = "SUMMER_SKY"
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# Presence configuration
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[Style.Presence]
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# Message to display under the bot in the member list on Discord ("global" variables are available)
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message = "${online_players} / ${max_players} players"
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# The type of presence (PLAYING, STREAMING, LISTENING, WATCHING, COMPETING or CUSTOM)
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type = "PLAYING"
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# Delay between to update of the channel (in seconds, any value below 610 may cause issues)
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update = 60
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# Only if type is STREAMING, ignored for others type, must be a valid youtube or twitch link.
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link = ""
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# Miscellaneous settings
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[Misc]
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# If true, other bots messages will be sent in minecraft chat
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relay_bot_messages = false
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# List of allowed mentions from minecraft (supported value: "EVERYONE_AND_HERE", "ROLE", "USER")
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allowed_mention = ["ROLE", "USER"]
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# Text of the /discord command
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discord_text = "Invitation link not set"
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# Link of the /discord command
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discord_link = "https://discord.gg/"
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# Format for server logs on Discord
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logs_format = "[${log_time|HH:mm:ss}] [${log_thread_name}/${log_level}] [${log_logger_name}]: ${log_message}"
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# Level for server logs on Discord (supported values: FATAL, ERROR, WARN, INFO, DEBUG, TRACE, ALL)
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logs_level = "INFO"
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# List of commands to broadcast to Discord. If absent message will only be sent to Minecraft (supported values: say, me, tellraw)
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broadcast_commands = ["say", "me", "tellraw"]
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# If true, any message sent by another mod will be logged to the console (used only for configuration of [[Misc.OtherModMessage]], must be disabled after)
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verbose_other_mods_messages = false
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# Configuration for messages from others mods
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# Values may be found on the wiki (https://github.com/DenisD3D/Mc2Discord/wiki/Other-Mods-Messages) or by enabling verbose_other_mods_messages
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[[Misc.other_mods_messages]]
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# Name of the Java class the message is comming from
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class_name = ""
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# Index of the class in the stacktrace
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class_index = 0
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# Type the message will be sent as, must be one found in a Channels.Channel configuration
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type = "info"
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