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PokeHES/src/Entity/Player.java

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package Entity;
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import java.util.Vector;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.maps.tiled.TiledMapTile;
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import com.badlogic.gdx.math.Vector2;
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import Control.Controller;
import Screen.ScreenMap;
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public class Player extends Character{
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private int xp;
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public Player(int x, int y) {
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super("Player", x, y, "Character");
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}
public void addXp(int xp){
}
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public void manageEntity(ScreenMap sm, Controller c) {
// Do nothing if hero is already moving
if (!isMoving()) {
// Compute direction and next cell
Vector<TiledMapTile> nextCell = new Vector<>();
Player.Direction goalDirection = Player.Direction.NULL;
if (c.keyStatus.get(Input.Keys.RIGHT)) {
goalDirection = Player.Direction.RIGHT;
nextCell = sm.getTile(getPosition(), 1, 0);
} else if (c.keyStatus.get(Input.Keys.LEFT)) {
goalDirection = Player.Direction.LEFT;
nextCell = sm.getTile(getPosition(), -1, 0);
} else if (c.keyStatus.get(Input.Keys.UP)) {
goalDirection = Player.Direction.UP;
nextCell = sm.getTile(getPosition(), 0, 1);
} else if (c.keyStatus.get(Input.Keys.DOWN)) {
goalDirection = Player.Direction.DOWN;
nextCell = sm.getTile(getPosition(), 0, -1);
}
// Is the move valid ?
if (sm.isWalkable(nextCell)) {
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if(!enemy()){
// Go
setSpeed(sm.getSpeed(nextCell));
go(goalDirection);
}
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} else {
// Face the wall
turn(goalDirection);
}
if(sm.isDoor(getPosition())){
String nMap = null;
Integer x = null;
Integer y = null;
try {
nMap = ScreenMap.Door.nextMap;
x = ScreenMap.Door.nextX;
y = ScreenMap.Door.nextY;
} catch (Exception e) { }
ScreenMap.Door.reset();
if (nMap == null || x == null || y == null) return;
sm.map = nMap;
setPosition(x*sm.tileWidth, y*sm.tileHeight);
System.out.println("Go to: " + sm.map + " in " + x + " x " + y);
}
}
}
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private boolean enemy() {
return false;
}
public void move(int x, int y){
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}
public void move(Vector2 vMove){
move((int)vMove.x, (int)vMove.y);
}
@Override
protected void removedPv(int pv) {
// TODO Auto-generated method stub
}
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}