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mirror of https://github.com/Klagarge/PokeHES.git synced 2024-11-23 01:43:28 +00:00

near to done

This commit is contained in:
Rémi Heredero 2022-06-08 20:08:18 +02:00
parent 3368e1b8c4
commit 4843f5d1d8
8 changed files with 31 additions and 208 deletions

2
.gitignore vendored
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@ -5,6 +5,6 @@
build
# Ignore bin
app/bin/
bin/
*.tiled-session
resources/map/Maps.tiled-session

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resources/Base.png Normal file

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resources/Character.png Normal file

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@ -8,7 +8,7 @@ public class Enemy extends Character{
public Enemy(String name, int x, int y, String img) {
super(name, x, y, img);
//TODO Auto-generated constructor stub
turn(Character.Direction.DOWN);
}
public void setPosition(int x, int y){
@ -24,11 +24,5 @@ public class Enemy extends Character{
// TODO Auto-generated method stub
}
@Override
public void draw(GdxGraphics arg0) {
// TODO Auto-generated method stub
}
}

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@ -36,7 +36,6 @@ public abstract class Entity implements DrawableObject {
}
public void init(){
}
public void graphicRender(GdxGraphics g){

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@ -14,7 +14,7 @@ public class Player extends Character{
private int xp;
public Player(int x, int y) {
super("Player", x, y, "lumberjack_sheet32");
super("Player", x, y, "Character");
}
public void addXp(int xp){
@ -46,9 +46,11 @@ public class Player extends Character{
// Is the move valid ?
if (sm.isWalkable(nextCell)) {
// Go
setSpeed(sm.getSpeed(nextCell));
go(goalDirection);
if(!enemy()){
// Go
setSpeed(sm.getSpeed(nextCell));
go(goalDirection);
}
} else {
// Face the wall
turn(goalDirection);
@ -73,7 +75,11 @@ public class Player extends Character{
}
}
public void move(int x, int y){
private boolean enemy() {
return false;
}
public void move(int x, int y){
}

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@ -1,189 +0,0 @@
package Screen;
import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
import ch.hevs.gdx2d.lib.GdxGraphics;
import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.math.Vector2;
/**
* Character for the demo.
*
* @author Alain Woeffray (woa)
* @author Pierre-André Mudry (mui)
*/
public class Hero implements DrawableObject {
public enum Direction{
UP,
DOWN,
RIGHT,
LEFT,
NULL
}
/**
* The currently selected sprite for animation
*/
int textureX = 0;
int textureY = 1;
float speed = 1;
float dt = 0;
int currentFrame = 0;
int nFrames = 4;
private final static int SPRITE_WIDTH = 32;
private final static int SPRITE_HEIGHT = 32;
final float FRAME_TIME = 0.1f; // Duration of each frime
Spritesheet ss;
Vector2 lastPosition;
Vector2 newPosition;
Vector2 position;
private boolean move = false;
/**
* Create the hero at the start position (0,0)
*/
public Hero(){
this(new Vector2(0,0));
}
/**
* Create the hero at the given start tile.
* @param x Column
* @param y Line
*/
public Hero(int x, int y){
this(new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y));
}
/**
* Create the hero at the start position
* @param initialPosition Start position [px] on the map.
*/
public Hero(Vector2 initialPosition) {
lastPosition = new Vector2(initialPosition);
newPosition = new Vector2(initialPosition);
position = new Vector2(initialPosition);
ss = new Spritesheet("./resources/lumberjack_sheet32.png", SPRITE_WIDTH, SPRITE_HEIGHT);
}
/**
* @return the current position of the hero on the map.
*/
public Vector2 getPosition(){
return this.position;
}
public void setPosition(int x, int y){
lastPosition.set(x, y);
newPosition.set(x, y);
position.set(x, y);
}
/**
* Update the position and the texture of the hero.
* @param elapsedTime The time [s] elapsed since the last time which this method was called.
*/
public void animate(double elapsedTime) {
float frameTime = FRAME_TIME / speed;
position = new Vector2(lastPosition);
if(isMoving()) {
dt += elapsedTime;
float alpha = (dt+frameTime*currentFrame)/(frameTime*nFrames);
position.interpolate(newPosition, alpha,Interpolation.linear);
}else{
dt = 0;
}
if (dt > frameTime) {
dt -= frameTime;
currentFrame = (currentFrame + 1) % nFrames;
if(currentFrame == 0){
move = false;
lastPosition = new Vector2(newPosition);
position = new Vector2(newPosition);
}
}
}
/**
* @return True if the hero is actually doing a step.
*/
public boolean isMoving(){
return move;
}
/**
* @param speed The new speed of the hero.
*/
public void setSpeed(float speed){
this.speed = speed;
}
/**
* Do a step on the given direction
* @param direction The direction to go.
*/
public void go(Direction direction){
move = true;
switch(direction){
case RIGHT:
newPosition.add(SPRITE_WIDTH, 0);
break;
case LEFT:
newPosition.add(-SPRITE_WIDTH, 0);
break;
case UP:
newPosition.add(0, SPRITE_HEIGHT);
break;
case DOWN:
newPosition.add(0, -SPRITE_HEIGHT);
break;
default:
break;
}
turn(direction);
}
/**
* Turn the hero on the given direction without do any step.
* @param direction The direction to turn.
*/
public void turn(Direction direction){
switch(direction){
case RIGHT:
textureY = 2;
break;
case LEFT:
textureY = 1;
break;
case UP:
textureY = 3;
break;
case DOWN:
textureY = 0;
break;
default:
break;
}
}
/**
* Draw the character on the graphic object.
* @param g Graphic object.
*/
public void draw(GdxGraphics g) {
g.draw(ss.sprites[textureY][currentFrame], position.x, position.y);
}
}

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@ -1,6 +1,9 @@
import java.util.Vector;
import com.badlogic.gdx.Input;
import Control.Controller;
import Entity.Enemy;
import Entity.Entity;
import Entity.Player;
import Screen.ScreenMap;
@ -13,12 +16,12 @@ public class testHER extends PortableApplication{
private Controller controller;
private ScreenMap sm;
private Player p1;
private static Entity[] entities;
private static Vector<Entity> entities = new Vector<>();
private static Vector<Player> players = new Vector<>();
public testHER(){
controller = new Controller();
p1 = new Player(8, 15);
sm = new ScreenMap();
}
@ -32,15 +35,25 @@ public class testHER extends PortableApplication{
public void onInit() {
controller.init();
sm.init();
p1.init();
p1 = new Player(8, 15);
entities.add((Entity) p1);
entities.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32"));
entities.add(new Enemy("Pignat", 12, 15, "lumberjack_sheet32"));
for (Entity entity : entities) {
entity.init();
}
}
@Override
public void onGraphicRender(GdxGraphics g) {
g.clear();
p1.manageEntity(sm, controller);
sm.graphicRender(g, p1); // load p1 by Entity[]
p1.graphicRender(g);
sm.graphicRender(g, p1);
for (Entity entity : entities) {
entity.graphicRender(g);
}
}
@Override