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https://github.com/Klagarge/PokeHES.git
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finish implement screen
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@ -1,26 +1,44 @@
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import Screen.ScreenPlayer;
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import ch.hevs.gdx2d.desktop.PortableApplication;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public class PokeMudry extends PortableApplication{
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public class PokeMudry extends PortableApplication {
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public final boolean ANDROID = false;
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public final int PLAYERS = 1;
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public static final int TIME = 10; // number of minutes for kill all enemy
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/*
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private ScreenPlayer screenPlayer = new ScreenPlayer();
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public static void main(String[] args) {
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new PokeMudry();
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}
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*/
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PokeMudry(){
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super(1000, 800);
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}
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@Override
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public void onInit() {
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// TODO Auto-generated method stub
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screenPlayer.init();
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}
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@Override
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public void onGraphicRender(GdxGraphics g) {
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// TODO Auto-generated method stub
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screenPlayer.render(g);
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}
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//key gestion
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@Override
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public void onKeyDown(int keycode) {
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screenPlayer.screenManager.getActiveScreen().onKeyDown(keycode);
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super.onKeyDown(keycode);
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}
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@Override
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public void onKeyUp(int keycode) {
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screenPlayer.screenManager.getActiveScreen().onKeyUp(keycode);
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super.onKeyUp(keycode);
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}
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}
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@ -1,19 +1,13 @@
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package Screen;
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import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
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import ch.hevs.gdx2d.desktop.PortableApplication;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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import java.io.File;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeType.Bitmap;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
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import com.badlogic.gdx.utils.Align;
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public class ScreenBattle extends RenderingScreen{
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@ -17,9 +17,10 @@ import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
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import com.badlogic.gdx.math.Vector2;
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import Entity.Player;
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import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public class ScreenMap {
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public class ScreenMap extends RenderingScreen{
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// tiles management
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private Vector<TiledMapTileLayer> tiledLayer = new Vector<>();
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@ -40,7 +41,8 @@ public class ScreenMap {
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tMapRenderer.put(name,new OrthogonalTiledMapRenderer(tm));
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}
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public void init() {
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@Override
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public void onInit() {
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// Set initial zoom
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zoom = 1;
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@ -50,7 +52,8 @@ public class ScreenMap {
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createMap("desert");
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}
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public void graphicRender(GdxGraphics g, Player p) {
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@Override
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public void onGraphicRender(GdxGraphics g) {
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tiledLayer.clear();
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for (int i = 0; i < 50; i++) {
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@ -68,7 +71,7 @@ public class ScreenMap {
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// Camera follows the hero
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g.zoom(zoom);
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g.moveCamera(p.getPosition().x, p.getPosition().y, width * tileWidth, height * tileHeight);
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//g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
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// Render the tileMap
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tMapRenderer.get(map).setView(g.getCamera());
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@ -77,6 +80,7 @@ public class ScreenMap {
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g.drawFPS();
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}
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public Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
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Vector<TiledMapTile> tiles = new Vector<>();
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for (TiledMapTileLayer tl : tiledLayer) {
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@ -1,17 +1,26 @@
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package Screen;
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import Entity.Player;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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import ch.hevs.gdx2d.lib.ScreenManager;
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public class ScreenPlayer {
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private ScreenManager screenManager;
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private ScreenMap screenMap;
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private ScreenBattle screenBattle;
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public ScreenManager screenManager = new ScreenManager();
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private Player player;
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public void init(){
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player = new Player(8, 15);
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screenManager.registerScreen(ScreenMap.class);
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screenManager.registerScreen(ScreenBattle.class);
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}
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public void render(){
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public void render(GdxGraphics g){
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screenManager.render(g);
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}
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}
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