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https://github.com/Klagarge/PokeHES.git
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finish implement screen
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@ -17,9 +17,10 @@ import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
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import com.badlogic.gdx.math.Vector2;
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import Entity.Player;
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import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public class ScreenMap {
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public class ScreenMap extends RenderingScreen{
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// tiles management
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private Vector<TiledMapTileLayer> tiledLayer = new Vector<>();
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@ -40,7 +41,8 @@ public class ScreenMap {
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tMapRenderer.put(name,new OrthogonalTiledMapRenderer(tm));
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}
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public void init() {
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@Override
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public void onInit() {
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// Set initial zoom
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zoom = 1;
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@ -50,7 +52,8 @@ public class ScreenMap {
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createMap("desert");
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}
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public void graphicRender(GdxGraphics g, Player p) {
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@Override
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public void onGraphicRender(GdxGraphics g) {
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tiledLayer.clear();
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for (int i = 0; i < 50; i++) {
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@ -68,7 +71,7 @@ public class ScreenMap {
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// Camera follows the hero
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g.zoom(zoom);
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g.moveCamera(p.getPosition().x, p.getPosition().y, width * tileWidth, height * tileHeight);
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//g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
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// Render the tileMap
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tMapRenderer.get(map).setView(g.getCamera());
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@ -77,6 +80,7 @@ public class ScreenMap {
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g.drawFPS();
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}
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public Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
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Vector<TiledMapTile> tiles = new Vector<>();
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for (TiledMapTileLayer tl : tiledLayer) {
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