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mirror of https://github.com/Klagarge/PokeHES.git synced 2025-07-07 17:01:10 +00:00

finish implement screen

This commit is contained in:
Fastium
2022-06-08 18:47:33 +02:00
parent d522fff056
commit 07e104fa88
10 changed files with 47 additions and 22 deletions

View File

@ -17,9 +17,10 @@ import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.math.Vector2;
import Entity.Player;
import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
import ch.hevs.gdx2d.lib.GdxGraphics;
public class ScreenMap {
public class ScreenMap extends RenderingScreen{
// tiles management
private Vector<TiledMapTileLayer> tiledLayer = new Vector<>();
@ -40,7 +41,8 @@ public class ScreenMap {
tMapRenderer.put(name,new OrthogonalTiledMapRenderer(tm));
}
public void init() {
@Override
public void onInit() {
// Set initial zoom
zoom = 1;
@ -50,7 +52,8 @@ public class ScreenMap {
createMap("desert");
}
public void graphicRender(GdxGraphics g, Player p) {
@Override
public void onGraphicRender(GdxGraphics g) {
tiledLayer.clear();
for (int i = 0; i < 50; i++) {
@ -68,7 +71,7 @@ public class ScreenMap {
// Camera follows the hero
g.zoom(zoom);
g.moveCamera(p.getPosition().x, p.getPosition().y, width * tileWidth, height * tileHeight);
//g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
// Render the tileMap
tMapRenderer.get(map).setView(g.getCamera());
@ -77,6 +80,7 @@ public class ScreenMap {
g.drawFPS();
}
public Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
Vector<TiledMapTile> tiles = new Vector<>();
for (TiledMapTileLayer tl : tiledLayer) {